blob: 1dfbe0aef0ef6e964f7e235247d212d6eb61f8a2 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/resource_pool.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <utility>
#include "base/atomic_sequence_num.h"
#include "base/format_macros.h"
#include "base/memory/shared_memory_handle.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/memory_dump_manager.h"
#include "build/build_config.h"
#include "cc/base/container_util.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/resources/resource_sizes.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
using base::trace_event::MemoryAllocatorDump;
using base::trace_event::MemoryDumpLevelOfDetail;
namespace cc {
namespace {
// Process-unique number for each resource pool.
base::AtomicSequenceNumber g_next_tracing_id;
bool ResourceMeetsSizeRequirements(const gfx::Size& requested_size,
const gfx::Size& actual_size,
bool disallow_non_exact_reuse) {
const float kReuseThreshold = 2.0f;
if (disallow_non_exact_reuse)
return requested_size == actual_size;
// Allocating new resources is expensive, and we'd like to re-use our
// existing ones within reason. Allow a larger resource to be used for a
// smaller request.
if (actual_size.width() < requested_size.width() ||
actual_size.height() < requested_size.height())
return false;
// GetArea will crash on overflow, however all sizes in use are tile sizes.
// These are capped at viz::ClientResourceProvider::max_texture_size(), and
// will not overflow.
float actual_area = actual_size.GetArea();
float requested_area = requested_size.GetArea();
// Don't use a resource that is more than |kReuseThreshold| times the
// requested pixel area, as we want to free unnecessarily large resources.
if (actual_area / requested_area > kReuseThreshold)
return false;
return true;
}
} // namespace
constexpr base::TimeDelta ResourcePool::kDefaultExpirationDelay;
constexpr base::TimeDelta ResourcePool::kDefaultMaxFlushDelay;
void ResourcePool::GpuBacking::InitOverlayCandidateAndTextureTarget(
const viz::ResourceFormat format,
const gpu::Capabilities& caps,
bool use_gpu_memory_buffer_resources) {
overlay_candidate = use_gpu_memory_buffer_resources &&
caps.texture_storage_image &&
IsGpuMemoryBufferFormatSupported(format);
if (overlay_candidate) {
texture_target = gpu::GetBufferTextureTarget(gfx::BufferUsage::SCANOUT,
BufferFormat(format), caps);
} else {
texture_target = GL_TEXTURE_2D;
}
}
ResourcePool::ResourcePool(
viz::ClientResourceProvider* resource_provider,
viz::ContextProvider* context_provider,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
const base::TimeDelta& expiration_delay,
bool disallow_non_exact_reuse)
: resource_provider_(resource_provider),
context_provider_(context_provider),
task_runner_(std::move(task_runner)),
resource_expiration_delay_(expiration_delay),
disallow_non_exact_reuse_(disallow_non_exact_reuse),
tracing_id_(g_next_tracing_id.GetNext()),
flush_evicted_resources_deadline_(base::TimeTicks::Max()),
weak_ptr_factory_(this) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "cc::ResourcePool", task_runner_.get());
memory_pressure_listener_.reset(
new base::MemoryPressureListener(base::BindRepeating(
&ResourcePool::OnMemoryPressure, weak_ptr_factory_.GetWeakPtr())));
}
ResourcePool::~ResourcePool() {
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
DCHECK_EQ(0u, in_use_resources_.size());
while (!busy_resources_.empty()) {
DidFinishUsingResource(PopBack(&busy_resources_));
}
SetResourceUsageLimits(0, 0);
DCHECK_EQ(0u, unused_resources_.size());
DCHECK_EQ(0u, in_use_memory_usage_bytes_);
DCHECK_EQ(0u, total_memory_usage_bytes_);
DCHECK_EQ(0u, total_resource_count_);
}
ResourcePool::PoolResource* ResourcePool::ReuseResource(
const gfx::Size& size,
viz::ResourceFormat format,
const gfx::ColorSpace& color_space) {
// Finding resources in |unused_resources_| from MRU to LRU direction, touches
// LRU resources only if needed, which increases possibility of expiring more
// LRU resources within kResourceExpirationDelayMs.
for (auto it = unused_resources_.begin(); it != unused_resources_.end();
++it) {
PoolResource* resource = it->get();
DCHECK(!resource->resource_id());
if (resource->format() != format)
continue;
if (!ResourceMeetsSizeRequirements(size, resource->size(),
disallow_non_exact_reuse_))
continue;
if (resource->color_space() != color_space)
continue;
// Transfer resource to |in_use_resources_|.
in_use_resources_[resource->unique_id()] = std::move(*it);
unused_resources_.erase(it);
in_use_memory_usage_bytes_ +=
viz::ResourceSizes::UncheckedSizeInBytes<size_t>(resource->size(),
resource->format());
return resource;
}
return nullptr;
}
ResourcePool::PoolResource* ResourcePool::CreateResource(
const gfx::Size& size,
viz::ResourceFormat format,
const gfx::ColorSpace& color_space) {
DCHECK(viz::ResourceSizes::VerifySizeInBytes<size_t>(size, format));
auto pool_resource = std::make_unique<PoolResource>(
next_resource_unique_id_++, size, format, color_space);
total_memory_usage_bytes_ +=
viz::ResourceSizes::UncheckedSizeInBytes<size_t>(size, format);
++total_resource_count_;
PoolResource* resource = pool_resource.get();
in_use_resources_[resource->unique_id()] = std::move(pool_resource);
in_use_memory_usage_bytes_ +=
viz::ResourceSizes::UncheckedSizeInBytes<size_t>(size, format);
return resource;
}
ResourcePool::InUsePoolResource ResourcePool::AcquireResource(
const gfx::Size& size,
viz::ResourceFormat format,
const gfx::ColorSpace& color_space) {
PoolResource* resource = ReuseResource(size, format, color_space);
if (!resource)
resource = CreateResource(size, format, color_space);
return InUsePoolResource(resource, !!context_provider_);
}
// Iterate over all three resource lists (unused, in-use, and busy), updating
// the invalidation and content IDs to allow for future partial raster. The
// first unused resource found (if any) will be returned and used for partial
// raster directly.
//
// Note that this may cause us to have multiple resources with the same content
// ID. This is not a correctness risk, as all these resources will have valid
// invalidations can can be used safely. Note that we could improve raster
// performance at the cost of search time if we found the resource with the
// smallest invalidation ID to raster in to.
ResourcePool::InUsePoolResource
ResourcePool::TryAcquireResourceForPartialRaster(
uint64_t new_content_id,
const gfx::Rect& new_invalidated_rect,
uint64_t previous_content_id,
gfx::Rect* total_invalidated_rect) {
DCHECK(new_content_id);
DCHECK(previous_content_id);
*total_invalidated_rect = gfx::Rect();
auto iter_resource_to_return = unused_resources_.end();
int minimum_area = 0;
// First update all unused resources. While updating, track the resource with
// the smallest invalidation. That resource will be returned to the caller.
for (auto it = unused_resources_.begin(); it != unused_resources_.end();
++it) {
PoolResource* resource = it->get();
if (resource->content_id() == previous_content_id) {
UpdateResourceContentIdAndInvalidation(resource, new_content_id,
new_invalidated_rect);
// Return the resource with the smallest invalidation.
int area =
resource->invalidated_rect().size().GetCheckedArea().ValueOrDefault(
std::numeric_limits<int>::max());
if (iter_resource_to_return == unused_resources_.end() ||
area < minimum_area) {
iter_resource_to_return = it;
minimum_area = area;
}
}
}
// Next, update all busy and in_use resources.
for (const auto& resource : busy_resources_) {
if (resource->content_id() == previous_content_id) {
UpdateResourceContentIdAndInvalidation(resource.get(), new_content_id,
new_invalidated_rect);
}
}
for (const auto& resource_pair : in_use_resources_) {
PoolResource* resource = resource_pair.second.get();
if (resource->content_id() == previous_content_id) {
UpdateResourceContentIdAndInvalidation(resource, new_content_id,
new_invalidated_rect);
}
}
// If we found an unused resource to return earlier, move it to
// |in_use_resources_| and return it.
if (iter_resource_to_return != unused_resources_.end()) {
PoolResource* resource = iter_resource_to_return->get();
DCHECK(!resource->resource_id());
// Transfer resource to |in_use_resources_|.
in_use_resources_[resource->unique_id()] =
std::move(*iter_resource_to_return);
unused_resources_.erase(iter_resource_to_return);
in_use_memory_usage_bytes_ +=
viz::ResourceSizes::UncheckedSizeInBytes<size_t>(resource->size(),
resource->format());
*total_invalidated_rect = resource->invalidated_rect();
// Clear the invalidated rect and content ID on the resource being retunred.
// These will be updated when raster completes successfully.
resource->set_invalidated_rect(gfx::Rect());
resource->set_content_id(0);
return InUsePoolResource(resource, !!context_provider_);
}
return InUsePoolResource();
}
void ResourcePool::OnResourceReleased(size_t unique_id,
const gpu::SyncToken& sync_token,
bool lost) {
// If this fails we've removed a resource from the ResourceProvider somehow
// while it was still in use by the ResourcePool client. That would prevent
// the client from being able to use the ResourceId on the InUsePoolResource,
// which would be problematic!
DCHECK(in_use_resources_.find(unique_id) == in_use_resources_.end());
// TODO(danakj): Should busy_resources be a map?
auto busy_it = std::find_if(
busy_resources_.begin(), busy_resources_.end(),
[unique_id](const std::unique_ptr<PoolResource>& busy_resource) {
return busy_resource->unique_id() == unique_id;
});
// If the resource isn't busy then we made it available for reuse already
// somehow, even though it was exported to the ResourceProvider, or we evicted
// a resource that was still in use by the display compositor.
DCHECK(busy_it != busy_resources_.end());
PoolResource* resource = busy_it->get();
if (lost || evict_busy_resources_when_unused_ || resource->avoid_reuse()) {
DeleteResource(std::move(*busy_it));
busy_resources_.erase(busy_it);
return;
}
resource->set_resource_id(0);
if (context_provider_)
resource->gpu_backing()->returned_sync_token = sync_token;
DidFinishUsingResource(std::move(*busy_it));
busy_resources_.erase(busy_it);
}
bool ResourcePool::PrepareForExport(const InUsePoolResource& in_use_resource) {
PoolResource* resource = in_use_resource.resource_;
// Exactly one of gpu or software backing should exist.
DCHECK(resource->gpu_backing() || resource->software_backing());
DCHECK(!resource->gpu_backing() || !resource->software_backing());
viz::TransferableResource transferable;
if (resource->gpu_backing()) {
GpuBacking* gpu_backing = resource->gpu_backing();
if (gpu_backing->mailbox.IsZero()) {
// This can happen if we failed to allocate a GpuMemoryBuffer. Avoid
// sending an invalid resource to the parent in that case, and avoid
// caching/reusing the resource.
resource->set_resource_id(0);
resource->mark_avoid_reuse();
return false;
}
transferable = viz::TransferableResource::MakeGLOverlay(
gpu_backing->mailbox, GL_LINEAR, gpu_backing->texture_target,
gpu_backing->mailbox_sync_token, resource->size(),
gpu_backing->overlay_candidate);
transferable.read_lock_fences_enabled = gpu_backing->wait_on_fence_required;
} else {
transferable = viz::TransferableResource::MakeSoftware(
resource->software_backing()->shared_bitmap_id, resource->size(),
resource->format());
}
transferable.format = resource->format();
transferable.color_space = resource->color_space();
resource->set_resource_id(resource_provider_->ImportResource(
std::move(transferable),
viz::SingleReleaseCallback::Create(base::BindOnce(
&ResourcePool::OnResourceReleased, weak_ptr_factory_.GetWeakPtr(),
resource->unique_id()))));
return true;
}
void ResourcePool::InvalidateResources() {
while (!unused_resources_.empty())
DeleteResource(PopBack(&unused_resources_));
for (auto& pool_resource : busy_resources_)
pool_resource->mark_avoid_reuse();
for (auto& pair : in_use_resources_)
pair.second->mark_avoid_reuse();
}
void ResourcePool::ReleaseResource(InUsePoolResource in_use_resource) {
PoolResource* pool_resource = in_use_resource.resource_;
in_use_resource.SetWasFreedByResourcePool();
// Ensure that the provided resource is valid.
// TODO(ericrk): Remove this once we've investigated further.
// crbug.com/598286.
CHECK(pool_resource);
auto it = in_use_resources_.find(pool_resource->unique_id());
if (it == in_use_resources_.end()) {
// We should never hit this. Do some digging to try to determine the cause.
// TODO(ericrk): Remove this once we've investigated further.
// crbug.com/598286.
// Maybe this is a double free - see if the resource exists in our busy
// list.
auto found_busy = std::find_if(
busy_resources_.begin(), busy_resources_.end(),
[pool_resource](const std::unique_ptr<PoolResource>& busy_resource) {
return busy_resource->unique_id() == pool_resource->unique_id();
});
CHECK(found_busy == busy_resources_.end());
// Also check if the resource exists in our unused resources list.
auto found_unused = std::find_if(
unused_resources_.begin(), unused_resources_.end(),
[pool_resource](const std::unique_ptr<PoolResource>& unused_resource) {
return unused_resource->unique_id() == pool_resource->unique_id();
});
CHECK(found_unused == unused_resources_.end());
// Resource doesn't exist in any of our lists. CHECK.
CHECK(false);
}
// Also ensure that the resource wasn't null in our list.
// TODO(ericrk): Remove this once we've investigated further.
// crbug.com/598286.
CHECK(it->second.get());
pool_resource->set_last_usage(base::TimeTicks::Now());
in_use_memory_usage_bytes_ -=
viz::ResourceSizes::UncheckedSizeInBytes<size_t>(pool_resource->size(),
pool_resource->format());
// Save the ResourceId since the |pool_resource| can be deleted in the next
// step.
viz::ResourceId resource_id = pool_resource->resource_id();
// Transfer resource to |unused_resources_| or |busy_resources_|, depending if
// it was exported to the ResourceProvider via PrepareForExport(). If not,
// then we can immediately make the resource available to be reused, unless it
// was marked not for reuse.
if (resource_id)
busy_resources_.push_front(std::move(it->second));
else if (pool_resource->avoid_reuse())
DeleteResource(std::move(it->second)); // This deletes |pool_resource|.
else
DidFinishUsingResource(std::move(it->second));
in_use_resources_.erase(it);
// If the resource was exported, then it has a resource id. By removing the
// resource id, we will be notified in the ReleaseCallback when the resource
// is no longer exported and can be reused.
if (resource_id)
resource_provider_->RemoveImportedResource(resource_id);
// Now that we have evictable resources, schedule an eviction call for this
// resource if necessary.
ScheduleEvictExpiredResourcesIn(resource_expiration_delay_);
}
void ResourcePool::OnContentReplaced(
const ResourcePool::InUsePoolResource& in_use_resource,
uint64_t content_id) {
PoolResource* resource = in_use_resource.resource_;
DCHECK(resource);
resource->set_content_id(content_id);
resource->set_invalidated_rect(gfx::Rect());
}
void ResourcePool::SetResourceUsageLimits(size_t max_memory_usage_bytes,
size_t max_resource_count) {
max_memory_usage_bytes_ = max_memory_usage_bytes;
max_resource_count_ = max_resource_count;
ReduceResourceUsage();
}
void ResourcePool::ReduceResourceUsage() {
while (!unused_resources_.empty()) {
if (!ResourceUsageTooHigh())
break;
// LRU eviction pattern. Most recently used might be blocked by
// a read lock fence but it's still better to evict the least
// recently used as it prevents a resource that is hard to reuse
// because of unique size from being kept around. Resources that
// can't be locked for write might also not be truly free-able.
// We can free the resource here but it doesn't mean that the
// memory is necessarily returned to the OS.
DeleteResource(PopBack(&unused_resources_));
}
}
bool ResourcePool::ResourceUsageTooHigh() {
if (total_resource_count_ > max_resource_count_)
return true;
if (total_memory_usage_bytes_ > max_memory_usage_bytes_)
return true;
return false;
}
void ResourcePool::DeleteResource(std::unique_ptr<PoolResource> resource) {
size_t resource_bytes = viz::ResourceSizes::UncheckedSizeInBytes<size_t>(
resource->size(), resource->format());
total_memory_usage_bytes_ -= resource_bytes;
--total_resource_count_;
if (flush_evicted_resources_deadline_ == base::TimeTicks::Max()) {
flush_evicted_resources_deadline_ =
base::TimeTicks::Now() + kDefaultMaxFlushDelay;
}
}
void ResourcePool::UpdateResourceContentIdAndInvalidation(
PoolResource* resource,
uint64_t new_content_id,
const gfx::Rect& new_invalidated_rect) {
gfx::Rect updated_invalidated_rect = new_invalidated_rect;
if (!resource->invalidated_rect().IsEmpty())
updated_invalidated_rect.Union(resource->invalidated_rect());
resource->set_content_id(new_content_id);
resource->set_invalidated_rect(updated_invalidated_rect);
}
void ResourcePool::DidFinishUsingResource(
std::unique_ptr<PoolResource> resource) {
unused_resources_.push_front(std::move(resource));
}
void ResourcePool::ScheduleEvictExpiredResourcesIn(
base::TimeDelta time_from_now) {
if (evict_expired_resources_pending_)
return;
evict_expired_resources_pending_ = true;
task_runner_->PostDelayedTask(
FROM_HERE,
base::BindOnce(&ResourcePool::EvictExpiredResources,
weak_ptr_factory_.GetWeakPtr()),
time_from_now);
}
void ResourcePool::EvictExpiredResources() {
evict_expired_resources_pending_ = false;
base::TimeTicks current_time = base::TimeTicks::Now();
EvictResourcesNotUsedSince(current_time - resource_expiration_delay_);
if (unused_resources_.empty() ||
flush_evicted_resources_deadline_ < current_time) {
flush_evicted_resources_deadline_ = base::TimeTicks::Max();
// If nothing is evictable, we have deleted one (and possibly more)
// resources without any new activity. Flush to ensure these deletions are
// processed.
if (context_provider_) {
// Flush any ContextGL work as well as any SharedImageInterface work.
context_provider_->ContextGL()->OrderingBarrierCHROMIUM();
context_provider_->ContextSupport()->FlushPendingWork();
}
return;
}
// If we still have evictable resources, schedule a call to
// EvictExpiredResources for either (a) the time when the LRU buffer expires
// or (b) the deadline to explicitly flush previously evicted resources.
ScheduleEvictExpiredResourcesIn(
std::min(GetUsageTimeForLRUResource() + resource_expiration_delay_,
flush_evicted_resources_deadline_) -
current_time);
}
void ResourcePool::EvictResourcesNotUsedSince(base::TimeTicks time_limit) {
while (!unused_resources_.empty()) {
// |unused_resources_| is not strictly ordered with regards to last_usage,
// as this may not exactly line up with the time a resource became non-busy.
// However, this should be roughly ordered, and will only introduce slight
// delays in freeing expired resources.
if (unused_resources_.back()->last_usage() > time_limit)
return;
DeleteResource(PopBack(&unused_resources_));
}
}
base::TimeTicks ResourcePool::GetUsageTimeForLRUResource() const {
if (!unused_resources_.empty()) {
return unused_resources_.back()->last_usage();
}
// This is only called when we have at least one evictable resource.
DCHECK(!busy_resources_.empty());
return busy_resources_.back()->last_usage();
}
bool ResourcePool::OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
if (args.level_of_detail == MemoryDumpLevelOfDetail::BACKGROUND) {
std::string dump_name =
base::StringPrintf("cc/tile_memory/provider_%d", tracing_id_);
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes,
total_memory_usage_bytes_);
} else {
for (const auto& resource : unused_resources_) {
resource->OnMemoryDump(pmd, tracing_id_, resource_provider_,
true /* is_free */);
}
for (const auto& resource : busy_resources_) {
resource->OnMemoryDump(pmd, tracing_id_, resource_provider_,
false /* is_free */);
}
for (const auto& entry : in_use_resources_) {
entry.second->OnMemoryDump(pmd, tracing_id_, resource_provider_,
false /* is_free */);
}
}
return true;
}
void ResourcePool::OnMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel level) {
switch (level) {
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE:
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE:
break;
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL:
EvictResourcesNotUsedSince(base::TimeTicks() + base::TimeDelta::Max());
break;
}
}
ResourcePool::PoolResource::PoolResource(size_t unique_id,
const gfx::Size& size,
viz::ResourceFormat format,
const gfx::ColorSpace& color_space)
: unique_id_(unique_id),
size_(size),
format_(format),
color_space_(color_space) {}
ResourcePool::PoolResource::~PoolResource() = default;
void ResourcePool::PoolResource::OnMemoryDump(
base::trace_event::ProcessMemoryDump* pmd,
int tracing_id,
const viz::ClientResourceProvider* resource_provider,
bool is_free) const {
// Resource IDs are not process-unique, so log with the ResourcePool's unique
// tracing id.
std::string dump_name = base::StringPrintf(
"cc/tile_memory/provider_%d/resource_%zd", tracing_id, unique_id_);
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
// The importance value used here needs to be greater than the importance
// used in other places that use this GUID to inform the system that this is
// the root ownership. The gpu processes uses 0, so 2 is sufficient, and was
// chosen historically and there is no need to adjust it.
const int kImportance = 2;
auto* dump_manager = base::trace_event::MemoryDumpManager::GetInstance();
uint64_t tracing_process_id = dump_manager->GetTracingProcessId();
if (software_backing_) {
software_backing_->OnMemoryDump(pmd, dump->guid(), tracing_process_id,
kImportance);
} else if (gpu_backing_) {
gpu_backing_->OnMemoryDump(pmd, dump->guid(), tracing_process_id,
kImportance);
}
uint64_t total_bytes =
viz::ResourceSizes::UncheckedSizeInBytesAligned<size_t>(size_, format_);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, total_bytes);
if (is_free) {
dump->AddScalar("free_size", MemoryAllocatorDump::kUnitsBytes, total_bytes);
}
}
} // namespace cc