blob: 63509a2b5a8131e012a4f46a3f453ee76e8a0029 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/returned_resource.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/graphics/gpu/SharedGpuContext.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "public/platform/InterfaceProvider.h"
#include "public/platform/Platform.h"
#include "public/platform/WebGraphicsContext3DProvider.h"
#include "public/platform/modules/offscreencanvas/offscreen_canvas_surface.mojom-blink.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/transform.h"
#include "wtf/typed_arrays/ArrayBuffer.h"
#include "wtf/typed_arrays/Uint8Array.h"
namespace blink {
OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(
uint32_t clientId,
uint32_t sinkId,
uint32_t localId,
uint64_t nonce,
int width,
int height)
: m_surfaceId(cc::FrameSinkId(clientId, sinkId),
cc::LocalFrameId(localId, nonce)),
m_width(width),
m_height(height),
m_nextResourceId(1u),
m_binding(this) {
DCHECK(!m_sink.is_bound());
mojom::blink::OffscreenCanvasCompositorFrameSinkProviderPtr provider;
Platform::current()->interfaceProvider()->getInterface(
mojo::GetProxy(&provider));
provider->CreateCompositorFrameSink(m_surfaceId,
m_binding.CreateInterfacePtrAndBind(),
mojo::GetProxy(&m_sink));
}
void OffscreenCanvasFrameDispatcherImpl::setTransferableResourceToSharedBitmap(
cc::TransferableResource& resource,
RefPtr<StaticBitmapImage> image) {
std::unique_ptr<cc::SharedBitmap> bitmap =
Platform::current()->allocateSharedBitmap(IntSize(m_width, m_height));
if (!bitmap)
return;
unsigned char* pixels = bitmap->pixels();
DCHECK(pixels);
SkImageInfo imageInfo = SkImageInfo::Make(
m_width, m_height, kN32_SkColorType,
image->isPremultiplied() ? kPremul_SkAlphaType : kUnpremul_SkAlphaType);
// TODO(xlai): Optimize to avoid copying pixels. See crbug.com/651456.
// However, in the case when |image| is texture backed, this function call
// does a GPU readback which is required.
image->imageForCurrentFrame()->readPixels(imageInfo, pixels,
imageInfo.minRowBytes(), 0, 0);
resource.mailbox_holder.mailbox = bitmap->id();
resource.mailbox_holder.texture_target = 0;
resource.is_software = true;
// Hold ref to |bitmap|, to keep it alive until the browser ReturnResources.
// It guarantees that the shared bitmap is not re-used or deleted.
m_sharedBitmaps.add(m_nextResourceId, std::move(bitmap));
}
void OffscreenCanvasFrameDispatcherImpl::
setTransferableResourceToSharedGPUContext(
cc::TransferableResource& resource,
RefPtr<StaticBitmapImage> image) {
// TODO(crbug.com/652707): When committing the first frame, there is no
// instance of SharedGpuContext yet, calling SharedGpuContext::gl() will
// trigger a creation of an instace, which requires to create a
// WebGraphicsContext3DProvider. This process is quite expensive, because
// WebGraphicsContext3DProvider can only be constructed on the main thread,
// and bind to the worker thread if commit() is called on worker. In the
// subsequent frame, we should already have a SharedGpuContext, then getting
// the gl interface should not be expensive.
gpu::gles2::GLES2Interface* gl = SharedGpuContext::gl();
SkImageInfo info = SkImageInfo::Make(
m_width, m_height, kN32_SkColorType,
image->isPremultiplied() ? kPremul_SkAlphaType : kUnpremul_SkAlphaType);
RefPtr<ArrayBuffer> dstBuffer =
ArrayBuffer::createOrNull(m_width * m_height, info.bytesPerPixel());
// If it fails to create a buffer for copying the pixel data, then exit early.
if (!dstBuffer)
return;
RefPtr<Uint8Array> dstPixels =
Uint8Array::create(dstBuffer, 0, dstBuffer->byteLength());
image->imageForCurrentFrame()->readPixels(info, dstPixels->data(),
info.minRowBytes(), 0, 0);
GLuint textureId = 0u;
gl->GenTextures(1, &textureId);
gl->BindTexture(GL_TEXTURE_2D, textureId);
GLenum format =
(kN32_SkColorType == kRGBA_8888_SkColorType) ? GL_RGBA : GL_BGRA_EXT;
gl->TexImage2D(GL_TEXTURE_2D, 0, format, m_width, m_height, 0, format,
GL_UNSIGNED_BYTE, 0);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, format,
GL_UNSIGNED_BYTE, dstPixels->data());
gpu::Mailbox mailbox;
gl->GenMailboxCHROMIUM(mailbox.name);
gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
const GLuint64 fenceSync = gl->InsertFenceSyncCHROMIUM();
gl->ShallowFlushCHROMIUM();
gpu::SyncToken syncToken;
gl->GenSyncTokenCHROMIUM(fenceSync, syncToken.GetData());
resource.mailbox_holder =
gpu::MailboxHolder(mailbox, syncToken, GL_TEXTURE_2D);
resource.read_lock_fences_enabled = false;
resource.is_software = false;
// Hold ref to |textureId| for the piece of GPU memory where the pixel data
// is uploaded to, to keep it alive until the browser ReturnResources.
m_cachedTextureIds.add(m_nextResourceId, textureId);
}
void OffscreenCanvasFrameDispatcherImpl::
setTransferableResourceToStaticBitmapImage(
cc::TransferableResource& resource,
RefPtr<StaticBitmapImage> image) {
image->ensureMailbox();
resource.mailbox_holder = gpu::MailboxHolder(
image->getMailbox(), image->getSyncToken(), GL_TEXTURE_2D);
resource.read_lock_fences_enabled = false;
resource.is_software = false;
// Hold ref to |image|, to keep it alive until the browser ReturnResources.
// It guarantees that the resource is not re-used or deleted.
m_cachedImages.add(m_nextResourceId, std::move(image));
}
void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(
RefPtr<StaticBitmapImage> image,
bool isWebGLSoftwareRendering /* This flag is true when WebGL's commit is
called on SwiftShader. */) {
if (!image)
return;
if (!verifyImageSize(image->imageForCurrentFrame()))
return;
cc::CompositorFrame frame;
// TODO(crbug.com/652931): update the device_scale_factor
frame.metadata.device_scale_factor = 1.0f;
frame.delegated_frame_data.reset(new cc::DelegatedFrameData);
const gfx::Rect bounds(m_width, m_height);
const cc::RenderPassId renderPassId(1, 1);
std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false);
cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f,
SkXfermode::kSrcOver_Mode, 0);
cc::TransferableResource resource;
resource.id = m_nextResourceId;
resource.format = cc::ResourceFormat::RGBA_8888;
// TODO(crbug.com/645590): filter should respect the image-rendering CSS
// property of associated canvas element.
resource.filter = GL_LINEAR;
resource.size = gfx::Size(m_width, m_height);
// TODO(crbug.com/646022): making this overlay-able.
resource.is_overlay_candidate = false;
if (image->isTextureBacked() &&
Platform::current()->isGPUCompositingEnabled() &&
!isWebGLSoftwareRendering) {
// Case 1: both canvas and compositor are gpu accelerated.
setTransferableResourceToStaticBitmapImage(resource, image);
} else if (!Platform::current()->isGPUCompositingEnabled() ||
isWebGLSoftwareRendering) {
// Case 2: both canvas and compositor are not gpu accelerated, or canvas is
// accelerated but --disable-gpu-compositing is specified, or
// WebGL's commit called with swiftshader. The last case is indicated by
// WebGraphicsContext3DProvider::isSoftwareRendering.
setTransferableResourceToSharedBitmap(resource, image);
} else {
// Case 3: canvas is not gpu-accelerated, but compositor is.
setTransferableResourceToSharedGPUContext(resource, image);
}
m_nextResourceId++;
frame.delegated_frame_data->resource_list.push_back(std::move(resource));
cc::TextureDrawQuad* quad =
pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
gfx::Size rectSize(m_width, m_height);
const bool needsBlending = true;
// TOOD(crbug.com/645993): this should be inherited from WebGL context's
// creation settings.
const bool premultipliedAlpha = true;
const gfx::PointF uvTopLeft(0.f, 0.f);
const gfx::PointF uvBottomRight(1.f, 1.f);
float vertexOpacity[4] = {1.f, 1.f, 1.f, 1.f};
const bool yflipped = false;
// TODO(crbug.com/645994): this should be true when using style
// "image-rendering: pixelated".
const bool nearestNeighbor = false;
quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id,
gfx::Size(), premultipliedAlpha, uvTopLeft, uvBottomRight,
SK_ColorTRANSPARENT, vertexOpacity, yflipped, nearestNeighbor,
false);
frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
m_sink->SubmitCompositorFrame(std::move(frame), base::Closure());
}
void OffscreenCanvasFrameDispatcherImpl::ReturnResources(
Vector<cc::mojom::blink::ReturnedResourcePtr> resources) {
for (const auto& resource : resources) {
m_cachedImages.remove(resource->id);
m_sharedBitmaps.remove(resource->id);
m_cachedTextureIds.remove(resource->id);
}
}
bool OffscreenCanvasFrameDispatcherImpl::verifyImageSize(
const sk_sp<SkImage>& image) {
if (image && image->width() == m_width && image->height() == m_height)
return true;
return false;
}
} // namespace blink