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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
* All right reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef LineLayoutState_h
#define LineLayoutState_h
#include "core/layout/LayoutBlockFlow.h"
#include "platform/geometry/LayoutRect.h"
#include "wtf/Allocator.h"
namespace blink {
// Like LayoutState for layout(), LineLayoutState keeps track of global
// information during an entire linebox tree layout pass (aka
// layoutInlineChildren).
class LineLayoutState {
STACK_ALLOCATED();
public:
LineLayoutState(bool fullLayout)
: m_lastFloat(nullptr),
m_endLine(nullptr),
m_floatIndex(0),
m_endLineMatched(false),
m_hasInlineChild(false),
m_isFullLayout(fullLayout) {}
void markForFullLayout() { m_isFullLayout = true; }
bool isFullLayout() const { return m_isFullLayout; }
bool endLineMatched() const { return m_endLineMatched; }
void setEndLineMatched(bool endLineMatched) {
m_endLineMatched = endLineMatched;
}
bool hasInlineChild() const { return m_hasInlineChild; }
void setHasInlineChild(bool hasInlineChild) {
m_hasInlineChild = hasInlineChild;
}
LineInfo& lineInfo() { return m_lineInfo; }
const LineInfo& lineInfo() const { return m_lineInfo; }
LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
void setEndLineLogicalTop(LayoutUnit logicalTop) {
m_endLineLogicalTop = logicalTop;
}
RootInlineBox* endLine() const { return m_endLine; }
void setEndLine(RootInlineBox* line) { m_endLine = line; }
FloatingObject* lastFloat() const { return m_lastFloat; }
void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
Vector<LayoutBlockFlow::FloatWithRect>& floats() { return m_floats; }
unsigned floatIndex() const { return m_floatIndex; }
void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }
LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
void setAdjustedLogicalLineTop(LayoutUnit value) {
m_adjustedLogicalLineTop = value;
}
private:
Vector<LayoutBlockFlow::FloatWithRect> m_floats;
FloatingObject* m_lastFloat;
RootInlineBox* m_endLine;
LineInfo m_lineInfo;
unsigned m_floatIndex;
LayoutUnit m_endLineLogicalTop;
bool m_endLineMatched;
// Used as a performance optimization to avoid doing a full paint invalidation
// when our floats change but we don't have any inline children.
bool m_hasInlineChild;
bool m_isFullLayout;
LayoutUnit m_adjustedLogicalLineTop;
};
} // namespace blink
#endif // LineLayoutState_h