| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SERVICES_UI_WS_GPU_HOST_H_ |
| #define SERVICES_UI_WS_GPU_HOST_H_ |
| |
| #include "base/single_thread_task_runner.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/thread.h" |
| #include "gpu/config/gpu_feature_info.h" |
| #include "gpu/config/gpu_info.h" |
| #include "gpu/ipc/client/gpu_channel_host.h" |
| #include "mojo/public/cpp/bindings/binding_set.h" |
| #include "mojo/public/cpp/bindings/interface_request.h" |
| #include "mojo/public/cpp/bindings/strong_binding_set.h" |
| #include "services/ui/gpu/gpu_main.h" |
| #include "services/ui/public/interfaces/gpu.mojom.h" |
| #include "services/viz/privileged/interfaces/gl/gpu_host.mojom.h" |
| #include "services/viz/privileged/interfaces/gl/gpu_service.mojom.h" |
| |
| namespace service_manager { |
| class Connector; |
| } |
| |
| namespace viz { |
| class ServerGpuMemoryBufferManager; |
| } |
| |
| namespace ui { |
| |
| namespace ws { |
| |
| class GpuClient; |
| |
| namespace test { |
| class GpuHostTest; |
| } // namespace test |
| |
| class GpuHostDelegate; |
| |
| // GpuHost sets up connection from clients to the real service implementation in |
| // the GPU process. |
| class GpuHost { |
| public: |
| GpuHost() = default; |
| virtual ~GpuHost() = default; |
| |
| virtual void Add(mojom::GpuRequest request) = 0; |
| virtual void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) = 0; |
| virtual void OnAcceleratedWidgetDestroyed(gfx::AcceleratedWidget widget) = 0; |
| |
| // Requests a viz::mojom::FrameSinkManager interface from mus-gpu. |
| virtual void CreateFrameSinkManager( |
| viz::mojom::FrameSinkManagerRequest request, |
| viz::mojom::FrameSinkManagerClientPtr client) = 0; |
| }; |
| |
| class DefaultGpuHost : public GpuHost, public viz::mojom::GpuHost { |
| public: |
| DefaultGpuHost(GpuHostDelegate* delegate, |
| service_manager::Connector* connector); |
| ~DefaultGpuHost() override; |
| |
| private: |
| friend class test::GpuHostTest; |
| |
| GpuClient* AddInternal(mojom::GpuRequest request); |
| void OnBadMessageFromGpu(); |
| |
| // TODO(crbug.com/611505): this goes away after the gpu proces split in mus. |
| void InitializeGpuMain(mojom::GpuMainRequest request); |
| |
| // GpuHost: |
| void Add(mojom::GpuRequest request) override; |
| void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override; |
| void OnAcceleratedWidgetDestroyed(gfx::AcceleratedWidget widget) override; |
| void CreateFrameSinkManager( |
| viz::mojom::FrameSinkManagerRequest request, |
| viz::mojom::FrameSinkManagerClientPtr client) override; |
| |
| // viz::mojom::GpuHost: |
| void DidInitialize(const gpu::GPUInfo& gpu_info, |
| const gpu::GpuFeatureInfo& gpu_feature_info) override; |
| void DidFailInitialize() override; |
| void DidCreateOffscreenContext(const GURL& url) override; |
| void DidDestroyOffscreenContext(const GURL& url) override; |
| void DidDestroyChannel(int32_t client_id) override; |
| void DidLoseContext(bool offscreen, |
| gpu::error::ContextLostReason reason, |
| const GURL& active_url) override; |
| void SetChildSurface(gpu::SurfaceHandle parent, |
| gpu::SurfaceHandle child) override; |
| void StoreShaderToDisk(int32_t client_id, |
| const std::string& key, |
| const std::string& shader) override; |
| void RecordLogMessage(int32_t severity, |
| const std::string& header, |
| const std::string& message) override; |
| |
| GpuHostDelegate* const delegate_; |
| int32_t next_client_id_; |
| scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_; |
| viz::mojom::GpuServicePtr gpu_service_; |
| mojo::Binding<viz::mojom::GpuHost> gpu_host_binding_; |
| gpu::GPUInfo gpu_info_; |
| gpu::GpuFeatureInfo gpu_feature_info_; |
| std::unique_ptr<viz::ServerGpuMemoryBufferManager> gpu_memory_buffer_manager_; |
| |
| mojom::GpuMainPtr gpu_main_; |
| |
| // TODO(crbug.com/620927): This should be removed once ozone-mojo is done. |
| base::Thread gpu_thread_; |
| std::unique_ptr<GpuMain> gpu_main_impl_; |
| // This is used to make sure that the |gpu_main_impl_| has been set up |
| // correctly, before we start tearing it down. |
| base::WaitableEvent gpu_main_wait_; |
| |
| mojo::StrongBindingSet<mojom::Gpu> gpu_bindings_; |
| |
| DISALLOW_COPY_AND_ASSIGN(DefaultGpuHost); |
| }; |
| |
| } // namespace ws |
| } // namespace ui |
| |
| #endif // SERVICES_UI_WS_GPU_HOST_H_ |