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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_
#include <linux/input.h>
#include <bitset>
#include "base/macros.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/events/ozone/evdev/event_auto_repeat_handler.h"
#include "ui/events/ozone/evdev/event_device_util.h"
#include "ui/events/ozone/evdev/event_dispatch_callback.h"
#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
#include "ui/events/ozone/layout/keyboard_layout_engine.h"
namespace ui {
class EventModifiers;
enum class DomCode;
// Keyboard for evdev.
//
// This object is responsible for combining all attached keyboards into
// one logical keyboard, applying modifiers & implementing key repeat.
//
// It also currently also applies the layout.
class EVENTS_OZONE_EVDEV_EXPORT KeyboardEvdev
: public EventAutoRepeatHandler::Delegate {
public:
KeyboardEvdev(EventModifiers* modifiers,
KeyboardLayoutEngine* keyboard_layout_engine,
const EventDispatchCallback& callback);
~KeyboardEvdev();
// Handlers for raw key presses & releases.
//
// |code| is a Linux key code (from <linux/input.h>). |down| represents the
// key state. |suppress_auto_repeat| prevents the event from triggering
// auto-repeat, if enabled. |device_id| uniquely identifies the source
// keyboard device.
void OnKeyChange(unsigned int code,
bool down,
bool suppress_auto_repeat,
base::TimeTicks timestamp,
int device_id);
// Handle Caps Lock modifier.
void SetCapsLockEnabled(bool enabled);
bool IsCapsLockEnabled();
// Configuration for key repeat.
bool IsAutoRepeatEnabled();
void SetAutoRepeatEnabled(bool enabled);
void SetAutoRepeatRate(const base::TimeDelta& delay,
const base::TimeDelta& interval);
void GetAutoRepeatRate(base::TimeDelta* delay, base::TimeDelta* interval);
// Handle keyboard layout changes.
bool SetCurrentLayoutByName(const std::string& layout_name);
private:
void UpdateModifier(int modifier_flag, bool down);
void RefreshModifiers();
void UpdateCapsLockLed();
// EventAutoRepeatHandler::Delegate
void FlushInput(base::OnceClosure closure) override;
void DispatchKey(unsigned int key,
bool down,
bool repeat,
base::TimeTicks timestamp,
int device_id) override;
// Aggregated key state. There is only one bit of state per key; we do not
// attempt to count presses of the same key on multiple keyboards.
//
// A key is down iff the most recent event pertaining to that key was a key
// down event rather than a key up event. Therefore, a particular key position
// can be considered released even if it is being depresssed on one or more
// keyboards.
std::bitset<KEY_CNT> key_state_;
// Callback for dispatching events.
EventDispatchCallback callback_;
// Shared modifier state.
EventModifiers* modifiers_;
// Shared layout engine.
KeyboardLayoutEngine* keyboard_layout_engine_;
// Key repeat handler.
EventAutoRepeatHandler auto_repeat_handler_;
base::WeakPtrFactory<KeyboardEvdev> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(KeyboardEvdev);
};
} // namespace ui
#endif // UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_