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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef NavigatorGamepad_h
#define NavigatorGamepad_h
#include "core/dom/ContextLifecycleObserver.h"
#include "core/frame/LocalDOMWindow.h"
#include "core/frame/Navigator.h"
#include "core/frame/PlatformEventController.h"
#include "modules/ModulesExport.h"
#include "platform/AsyncMethodRunner.h"
#include "platform/Supplementable.h"
#include "platform/heap/Handle.h"
namespace blink {
class Document;
class Gamepad;
class GamepadList;
class Navigator;
class MODULES_EXPORT NavigatorGamepad final
: public GarbageCollectedFinalized<NavigatorGamepad>,
public Supplement<Navigator>,
public DOMWindowClient,
public PlatformEventController,
public LocalDOMWindow::EventListenerObserver {
USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad);
public:
static NavigatorGamepad* From(Document&);
static NavigatorGamepad& From(Navigator&);
~NavigatorGamepad() override;
static GamepadList* getGamepads(Navigator&);
GamepadList* Gamepads();
void Trace(blink::Visitor*) override;
private:
explicit NavigatorGamepad(Navigator&);
static const char* SupplementName();
void DispatchOneEvent();
void DidRemoveGamepadEventListeners();
bool StartUpdatingIfAttached();
void SampleAndCheckConnectedGamepads();
bool CheckConnectedGamepads(GamepadList*, GamepadList*);
void CheckConnectedGamepad(Gamepad*, Gamepad*, bool*, bool*);
// PageVisibilityObserver
void PageVisibilityChanged() override;
// PlatformEventController
void RegisterWithDispatcher() override;
void UnregisterWithDispatcher() override;
bool HasLastData() override;
void DidUpdateData() override;
// LocalDOMWindow::EventListenerObserver
void DidAddEventListener(LocalDOMWindow*, const AtomicString&) override;
void DidRemoveEventListener(LocalDOMWindow*, const AtomicString&) override;
void DidRemoveAllEventListeners(LocalDOMWindow*) override;
Member<GamepadList> gamepads_;
Member<GamepadList> gamepads_back_;
HeapDeque<Member<Gamepad>> pending_events_;
Member<AsyncMethodRunner<NavigatorGamepad>> dispatch_one_event_runner_;
};
} // namespace blink
#endif // NavigatorGamepad_h