| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef NavigatorGamepad_h |
| #define NavigatorGamepad_h |
| |
| #include "core/dom/ContextLifecycleObserver.h" |
| #include "core/frame/LocalDOMWindow.h" |
| #include "core/frame/Navigator.h" |
| #include "core/frame/PlatformEventController.h" |
| #include "modules/ModulesExport.h" |
| #include "platform/AsyncMethodRunner.h" |
| #include "platform/Supplementable.h" |
| #include "platform/heap/Handle.h" |
| |
| namespace blink { |
| |
| class Document; |
| class Gamepad; |
| class GamepadList; |
| class Navigator; |
| |
| class MODULES_EXPORT NavigatorGamepad final |
| : public GarbageCollectedFinalized<NavigatorGamepad>, |
| public Supplement<Navigator>, |
| public DOMWindowClient, |
| public PlatformEventController, |
| public LocalDOMWindow::EventListenerObserver { |
| USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); |
| |
| public: |
| static NavigatorGamepad* From(Document&); |
| static NavigatorGamepad& From(Navigator&); |
| ~NavigatorGamepad() override; |
| |
| static GamepadList* getGamepads(Navigator&); |
| GamepadList* Gamepads(); |
| |
| void Trace(blink::Visitor*) override; |
| |
| private: |
| explicit NavigatorGamepad(Navigator&); |
| |
| static const char* SupplementName(); |
| |
| void DispatchOneEvent(); |
| void DidRemoveGamepadEventListeners(); |
| bool StartUpdatingIfAttached(); |
| void SampleAndCheckConnectedGamepads(); |
| bool CheckConnectedGamepads(GamepadList*, GamepadList*); |
| void CheckConnectedGamepad(Gamepad*, Gamepad*, bool*, bool*); |
| |
| // PageVisibilityObserver |
| void PageVisibilityChanged() override; |
| |
| // PlatformEventController |
| void RegisterWithDispatcher() override; |
| void UnregisterWithDispatcher() override; |
| bool HasLastData() override; |
| void DidUpdateData() override; |
| |
| // LocalDOMWindow::EventListenerObserver |
| void DidAddEventListener(LocalDOMWindow*, const AtomicString&) override; |
| void DidRemoveEventListener(LocalDOMWindow*, const AtomicString&) override; |
| void DidRemoveAllEventListeners(LocalDOMWindow*) override; |
| |
| Member<GamepadList> gamepads_; |
| Member<GamepadList> gamepads_back_; |
| HeapDeque<Member<Gamepad>> pending_events_; |
| Member<AsyncMethodRunner<NavigatorGamepad>> dispatch_one_event_runner_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // NavigatorGamepad_h |