blob: ff0eaf350f8314a840999f378f1262cd1994a1b0 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_impl.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <iterator>
#include <limits>
#include <set>
#include "base/containers/adapters.h"
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/metrics/histogram_macros.h"
#include "base/stl_util.h"
#include "base/strings/stringprintf.h"
#include "base/timer/elapsed_timer.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "cc/base/devtools_instrumentation.h"
#include "cc/base/histograms.h"
#include "cc/base/math_util.h"
#include "cc/base/synced_property.h"
#include "cc/input/page_scale_animation.h"
#include "cc/input/scrollbar_animation_controller.h"
#include "cc/layers/effect_tree_layer_list_iterator.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_list_iterator.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/scrollbar_layer_impl_base.h"
#include "cc/resources/ui_resource_request.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/mutator_host.h"
#include "cc/trees/occlusion_tracker.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/property_tree_builder.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/traced_value.h"
#include "ui/gfx/geometry/box_f.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
void LayerTreeLifecycle::AdvanceTo(LifecycleState next_state) {
switch (next_state) {
case (kNotSyncing):
DCHECK_EQ(state_, kLastSyncState);
break;
case (kBeginningSync):
case (kSyncedPropertyTrees):
case (kSyncedLayerProperties):
// Only allow tree synchronization states to be transitioned in order.
DCHECK_EQ(state_ + 1, next_state);
break;
}
state_ = next_state;
}
LayerTreeImpl::LayerTreeImpl(
LayerTreeHostImpl* host_impl,
scoped_refptr<SyncedProperty<ScaleGroup>> page_scale_factor,
scoped_refptr<SyncedBrowserControls> top_controls_shown_ratio,
scoped_refptr<SyncedElasticOverscroll> elastic_overscroll)
: host_impl_(host_impl),
source_frame_number_(-1),
is_first_frame_after_commit_tracker_(-1),
root_layer_for_testing_(nullptr),
hud_layer_(nullptr),
background_color_(0),
last_scrolled_scroll_node_index_(ScrollTree::kInvalidNodeId),
page_scale_factor_(page_scale_factor),
min_page_scale_factor_(0),
max_page_scale_factor_(0),
external_page_scale_factor_(1.f),
device_scale_factor_(1.f),
painted_device_scale_factor_(1.f),
content_source_id_(0),
elastic_overscroll_(elastic_overscroll),
layers_(new OwnedLayerImplList),
needs_update_draw_properties_(true),
scrollbar_geometries_need_update_(false),
needs_full_tree_sync_(true),
needs_surface_ranges_sync_(false),
next_activation_forces_redraw_(false),
has_ever_been_drawn_(false),
handle_visibility_changed_(false),
have_scroll_event_handlers_(false),
event_listener_properties_(),
browser_controls_shrink_blink_size_(false),
top_controls_height_(0),
bottom_controls_height_(0),
top_controls_shown_ratio_(top_controls_shown_ratio) {
property_trees()->is_main_thread = false;
}
LayerTreeImpl::~LayerTreeImpl() {
// Need to explicitly clear the tree prior to destroying this so that
// the LayerTreeImpl pointer is still valid in the LayerImpl dtor.
DCHECK(LayerListIsEmpty());
DCHECK(layers_->empty());
}
void LayerTreeImpl::Shutdown() {
DetachLayers();
BreakSwapPromises(IsActiveTree() ? SwapPromise::SWAP_FAILS
: SwapPromise::ACTIVATION_FAILS);
DCHECK(LayerListIsEmpty());
}
void LayerTreeImpl::ReleaseResources() {
#if DCHECK_IS_ON()
// These DCHECKs catch tests that add layers to the tree but fail to build the
// layer list afterward.
LayerListIterator<LayerImpl> it(root_layer_for_testing_);
size_t i = 0;
for (; it != LayerListIterator<LayerImpl>(nullptr); ++it, ++i) {
DCHECK_LT(i, layer_list_.size());
DCHECK_EQ(layer_list_[i], *it);
}
#endif
if (!LayerListIsEmpty()) {
LayerTreeHostCommon::CallFunctionForEveryLayer(
this, [](LayerImpl* layer) { layer->ReleaseResources(); });
}
}
void LayerTreeImpl::OnPurgeMemory() {
if (!LayerListIsEmpty()) {
LayerTreeHostCommon::CallFunctionForEveryLayer(
this, [](LayerImpl* layer) { layer->OnPurgeMemory(); });
}
}
void LayerTreeImpl::ReleaseTileResources() {
if (!LayerListIsEmpty()) {
LayerTreeHostCommon::CallFunctionForEveryLayer(
this, [](LayerImpl* layer) { layer->ReleaseTileResources(); });
}
}
void LayerTreeImpl::RecreateTileResources() {
if (!LayerListIsEmpty()) {
LayerTreeHostCommon::CallFunctionForEveryLayer(
this, [](LayerImpl* layer) { layer->RecreateTileResources(); });
}
}
void LayerTreeImpl::DidUpdateScrollOffset(ElementId id) {
// Scrollbar positions depend on the current scroll offset.
SetScrollbarGeometriesNeedUpdate();
DCHECK(lifecycle().AllowsPropertyTreeAccess());
ScrollTree& scroll_tree = property_trees()->scroll_tree;
const auto* scroll_node = scroll_tree.FindNodeFromElementId(id);
if (!scroll_node) {
// A scroll node should always exist on the active tree but may not exist
// if we're updating the other trees from the active tree. This can occur
// when the pending tree represents a different page, for example.
DCHECK(!IsActiveTree());
return;
}
DCHECK(scroll_node->transform_id != TransformTree::kInvalidNodeId);
TransformTree& transform_tree = property_trees()->transform_tree;
auto* transform_node = transform_tree.Node(scroll_node->transform_id);
if (transform_node->scroll_offset != scroll_tree.current_scroll_offset(id)) {
transform_node->scroll_offset = scroll_tree.current_scroll_offset(id);
transform_node->needs_local_transform_update = true;
transform_tree.set_needs_update(true);
}
transform_node->transform_changed = true;
property_trees()->changed = true;
set_needs_update_draw_properties();
if (IsActiveTree()) {
// Ensure the other trees are kept in sync.
if (host_impl_->pending_tree())
host_impl_->pending_tree()->DidUpdateScrollOffset(id);
if (host_impl_->recycle_tree())
host_impl_->recycle_tree()->DidUpdateScrollOffset(id);
}
}
void LayerTreeImpl::UpdateScrollbarGeometries() {
if (!IsActiveTree())
return;
DCHECK(lifecycle().AllowsPropertyTreeAccess());
// Layer properties such as bounds should be up-to-date.
DCHECK(lifecycle().AllowsLayerPropertyAccess());
if (!scrollbar_geometries_need_update_)
return;
for (auto& pair : element_id_to_scrollbar_layer_ids_) {
ElementId scrolling_element_id = pair.first;
auto& scroll_tree = property_trees()->scroll_tree;
auto* scroll_node = scroll_tree.FindNodeFromElementId(scrolling_element_id);
if (!scroll_node)
continue;
gfx::ScrollOffset current_offset =
scroll_tree.current_scroll_offset(scrolling_element_id);
gfx::SizeF scrolling_size(scroll_node->bounds);
gfx::Size bounds_size(scroll_tree.container_bounds(scroll_node->id));
bool is_viewport_scrollbar = scroll_node->scrolls_inner_viewport ||
scroll_node->scrolls_outer_viewport;
if (is_viewport_scrollbar) {
gfx::SizeF viewport_bounds(bounds_size);
if (scroll_node->scrolls_inner_viewport && OuterViewportScrollLayer()) {
// Add offset and bounds contribution of outer viewport.
current_offset += OuterViewportScrollLayer()->CurrentScrollOffset();
gfx::SizeF outer_viewport_bounds(scroll_tree.container_bounds(
OuterViewportScrollLayer()->scroll_tree_index()));
viewport_bounds.SetToMin(outer_viewport_bounds);
// The scrolling size is only determined by the outer viewport.
scroll_node = scroll_tree.FindNodeFromElementId(
OuterViewportScrollLayer()->element_id());
scrolling_size = gfx::SizeF(scroll_node->bounds);
} else {
// Add offset and bounds contribution of inner viewport.
current_offset += scroll_tree.current_scroll_offset(
InnerViewportScrollNode()->element_id);
gfx::SizeF inner_viewport_bounds(
scroll_tree.container_bounds(InnerViewportScrollNode()->id));
viewport_bounds.SetToMin(inner_viewport_bounds);
}
viewport_bounds.Scale(1 / current_page_scale_factor());
bounds_size = ToCeiledSize(viewport_bounds);
}
for (auto* scrollbar : ScrollbarsFor(scrolling_element_id)) {
if (scrollbar->orientation() == HORIZONTAL) {
scrollbar->SetCurrentPos(current_offset.x());
scrollbar->SetClipLayerLength(bounds_size.width());
scrollbar->SetScrollLayerLength(scrolling_size.width());
} else {
scrollbar->SetCurrentPos(current_offset.y());
scrollbar->SetClipLayerLength(bounds_size.height());
scrollbar->SetScrollLayerLength(scrolling_size.height());
}
if (is_viewport_scrollbar) {
scrollbar->SetVerticalAdjust(
property_trees_.inner_viewport_container_bounds_delta().y());
}
}
}
scrollbar_geometries_need_update_ = false;
}
const RenderSurfaceImpl* LayerTreeImpl::RootRenderSurface() const {
return property_trees_.effect_tree.GetRenderSurface(
EffectTree::kContentsRootNodeId);
}
bool LayerTreeImpl::LayerListIsEmpty() const {
return layer_list_.empty();
}
void LayerTreeImpl::SetRootLayerForTesting(std::unique_ptr<LayerImpl> layer) {
if (root_layer_for_testing_ && layer.get() != root_layer_for_testing_)
RemoveLayer(root_layer_for_testing_->id());
root_layer_for_testing_ = layer.get();
ClearLayerList();
if (layer) {
AddLayer(std::move(layer));
BuildLayerListForTesting();
}
host_impl_->OnCanDrawStateChangedForTree();
}
void LayerTreeImpl::OnCanDrawStateChangedForTree() {
host_impl_->OnCanDrawStateChangedForTree();
}
void LayerTreeImpl::AddToLayerList(LayerImpl* layer) {
layer_list_.push_back(layer);
}
void LayerTreeImpl::ClearLayerList() {
layer_list_.clear();
}
void LayerTreeImpl::BuildLayerListForTesting() {
ClearLayerList();
LayerListIterator<LayerImpl> it(root_layer_for_testing_);
for (; it != LayerListIterator<LayerImpl>(nullptr); ++it) {
AddToLayerList(*it);
}
}
void LayerTreeImpl::InvalidateRegionForImages(
const PaintImageIdFlatSet& images_to_invalidate) {
TRACE_EVENT_BEGIN1("cc", "LayerTreeImpl::InvalidateRegionForImages",
"total_layer_count", picture_layers_.size());
DCHECK(IsSyncTree());
size_t no_images_count = 0;
size_t no_invalidation_count = 0;
size_t invalidated_count = 0;
if (!images_to_invalidate.empty()) {
// TODO(khushalsagar): It might be better to keep track of layers with
// images and only iterate through those here.
for (auto* picture_layer : picture_layers_) {
auto result =
picture_layer->InvalidateRegionForImages(images_to_invalidate);
switch (result) {
case PictureLayerImpl::ImageInvalidationResult::kNoImages:
++no_images_count;
break;
case PictureLayerImpl::ImageInvalidationResult::kNoInvalidation:
++no_invalidation_count;
break;
case PictureLayerImpl::ImageInvalidationResult::kInvalidated:
++invalidated_count;
break;
}
}
}
TRACE_EVENT_END1(
"cc", "LayerTreeImpl::InvalidateRegionForImages", "counts",
base::StringPrintf("no_images[%zu] no_invalidaton[%zu] invalidated[%zu]",
no_images_count, no_invalidation_count,
invalidated_count));
}
bool LayerTreeImpl::IsRootLayer(const LayerImpl* layer) const {
return layer_list_.empty() ? false : layer_list_[0] == layer;
}
gfx::ScrollOffset LayerTreeImpl::TotalScrollOffset() const {
gfx::ScrollOffset offset;
auto& scroll_tree = property_trees()->scroll_tree;
if (InnerViewportScrollNode()) {
offset += scroll_tree.current_scroll_offset(
InnerViewportScrollNode()->element_id);
}
if (OuterViewportScrollLayer())
offset += OuterViewportScrollLayer()->CurrentScrollOffset();
return offset;
}
gfx::ScrollOffset LayerTreeImpl::TotalMaxScrollOffset() const {
gfx::ScrollOffset offset;
const ScrollTree& scroll_tree = property_trees()->scroll_tree;
if (auto* inner_node = InnerViewportScrollNode())
offset += scroll_tree.MaxScrollOffset(inner_node->id);
if (auto* outer_node = OuterViewportScrollNode())
offset += scroll_tree.MaxScrollOffset(outer_node->id);
return offset;
}
std::unique_ptr<OwnedLayerImplList> LayerTreeImpl::DetachLayers() {
root_layer_for_testing_ = nullptr;
layer_list_.clear();
render_surface_list_.clear();
set_needs_update_draw_properties();
std::unique_ptr<OwnedLayerImplList> ret = std::move(layers_);
layers_.reset(new OwnedLayerImplList);
return ret;
}
void LayerTreeImpl::SetPropertyTrees(PropertyTrees* property_trees) {
std::vector<std::unique_ptr<RenderSurfaceImpl>> old_render_surfaces;
property_trees_.effect_tree.TakeRenderSurfaces(&old_render_surfaces);
property_trees_ = *property_trees;
bool render_surfaces_changed =
property_trees_.effect_tree.CreateOrReuseRenderSurfaces(
&old_render_surfaces, this);
if (render_surfaces_changed)
set_needs_update_draw_properties();
property_trees->effect_tree.PushCopyRequestsTo(&property_trees_.effect_tree);
property_trees_.is_main_thread = false;
property_trees_.is_active = IsActiveTree();
property_trees_.transform_tree.set_source_to_parent_updates_allowed(false);
// The value of some effect node properties (like is_drawn) depends on
// whether we are on the active tree or not. So, we need to update the
// effect tree.
if (IsActiveTree())
property_trees_.effect_tree.set_needs_update(true);
}
void LayerTreeImpl::PushPropertyTreesTo(LayerTreeImpl* target_tree) {
TRACE_EVENT0("cc", "LayerTreeImpl::PushPropertyTreesTo");
// Property trees may store damage status. We preserve the active tree
// damage status by pushing the damage status from active tree property
// trees to pending tree property trees or by moving it onto the layers.
if (target_tree->property_trees()->changed) {
if (property_trees()->sequence_number ==
target_tree->property_trees()->sequence_number)
target_tree->property_trees()->PushChangeTrackingTo(property_trees());
else
target_tree->MoveChangeTrackingToLayers();
}
// To maintain the current scrolling node we need to use element ids which
// are stable across the property tree update in SetPropertyTrees.
ElementId scrolling_element_id;
if (ScrollNode* scrolling_node = target_tree->CurrentlyScrollingNode())
scrolling_element_id = scrolling_node->element_id;
target_tree->SetPropertyTrees(&property_trees_);
const ScrollNode* scrolling_node = nullptr;
if (scrolling_element_id) {
auto& scroll_tree = target_tree->property_trees()->scroll_tree;
scrolling_node = scroll_tree.FindNodeFromElementId(scrolling_element_id);
}
target_tree->SetCurrentlyScrollingNode(scrolling_node);
}
void LayerTreeImpl::PushSurfaceRangesTo(LayerTreeImpl* target_tree) {
if (needs_surface_ranges_sync()) {
target_tree->ClearSurfaceRanges();
target_tree->SetSurfaceRanges(SurfaceRanges());
// Reset for next update
set_needs_surface_ranges_sync(false);
}
}
void LayerTreeImpl::PushPropertiesTo(LayerTreeImpl* target_tree) {
TRACE_EVENT0("cc", "LayerTreeImpl::PushPropertiesTo");
// The request queue should have been processed and does not require a push.
DCHECK_EQ(ui_resource_request_queue_.size(), 0u);
PushSurfaceRangesTo(target_tree);
target_tree->property_trees()->scroll_tree.PushScrollUpdatesFromPendingTree(
&property_trees_, target_tree);
if (next_activation_forces_redraw_) {
target_tree->ForceRedrawNextActivation();
next_activation_forces_redraw_ = false;
}
target_tree->PassSwapPromises(std::move(swap_promise_list_));
swap_promise_list_.clear();
target_tree->set_browser_controls_shrink_blink_size(
browser_controls_shrink_blink_size_);
target_tree->SetTopControlsHeight(top_controls_height_);
target_tree->SetBottomControlsHeight(bottom_controls_height_);
target_tree->PushBrowserControls(nullptr);
target_tree->set_overscroll_behavior(overscroll_behavior_);
// The page scale factor update can affect scrolling which requires that
// these ids are set, so this must be before PushPageScaleFactorAndLimits.
target_tree->SetViewportLayersFromIds(viewport_layer_ids_);
// Active tree already shares the page_scale_factor object with pending
// tree so only the limits need to be provided.
target_tree->PushPageScaleFactorAndLimits(nullptr, min_page_scale_factor(),
max_page_scale_factor());
target_tree->SetExternalPageScaleFactor(external_page_scale_factor_);
target_tree->SetRasterColorSpace(raster_color_space_id_, raster_color_space_);
target_tree->elastic_overscroll()->PushPendingToActive();
target_tree->set_content_source_id(content_source_id());
target_tree->set_painted_device_scale_factor(painted_device_scale_factor());
target_tree->SetDeviceScaleFactor(device_scale_factor());
target_tree->SetDeviceViewportSize(device_viewport_size_);
target_tree->SetViewportVisibleRect(viewport_visible_rect_);
if (TakeNewLocalSurfaceIdRequest())
target_tree->RequestNewLocalSurfaceId();
target_tree->SetLocalSurfaceIdAllocationFromParent(
local_surface_id_allocation_from_parent());
target_tree->pending_page_scale_animation_ =
std::move(pending_page_scale_animation_);
target_tree->RegisterSelection(selection_);
// This should match the property synchronization in
// LayerTreeHost::finishCommitOnImplThread().
target_tree->set_source_frame_number(source_frame_number());
target_tree->set_background_color(background_color());
target_tree->set_have_scroll_event_handlers(have_scroll_event_handlers());
target_tree->set_event_listener_properties(
EventListenerClass::kTouchStartOrMove,
event_listener_properties(EventListenerClass::kTouchStartOrMove));
target_tree->set_event_listener_properties(
EventListenerClass::kMouseWheel,
event_listener_properties(EventListenerClass::kMouseWheel));
target_tree->set_event_listener_properties(
EventListenerClass::kTouchEndOrCancel,
event_listener_properties(EventListenerClass::kTouchEndOrCancel));
if (hud_layer())
target_tree->set_hud_layer(static_cast<HeadsUpDisplayLayerImpl*>(
target_tree->LayerById(hud_layer()->id())));
else
target_tree->set_hud_layer(nullptr);
target_tree->has_ever_been_drawn_ = false;
// Note: this needs to happen after SetPropertyTrees.
target_tree->HandleTickmarksVisibilityChange();
target_tree->HandleScrollbarShowRequestsFromMain();
target_tree->AddPresentationCallbacks(std::move(presentation_callbacks_));
}
void LayerTreeImpl::HandleTickmarksVisibilityChange() {
if (!host_impl_->ViewportMainScrollLayer())
return;
ScrollbarAnimationController* controller =
host_impl_->ScrollbarAnimationControllerForElementId(
OuterViewportScrollLayer()->element_id());
if (!controller)
return;
for (ScrollbarLayerImplBase* scrollbar : controller->Scrollbars()) {
if (scrollbar->orientation() != VERTICAL)
continue;
// Android Overlay Scrollbar don't have FindInPage Tickmarks.
if (scrollbar->GetScrollbarAnimator() != LayerTreeSettings::AURA_OVERLAY)
DCHECK(!scrollbar->HasFindInPageTickmarks());
controller->UpdateTickmarksVisibility(scrollbar->HasFindInPageTickmarks());
}
}
void LayerTreeImpl::HandleScrollbarShowRequestsFromMain() {
LayerTreeHostCommon::CallFunctionForEveryLayer(this, [this](
LayerImpl* layer) {
if (!layer->needs_show_scrollbars())
return;
ScrollbarAnimationController* controller =
host_impl_->ScrollbarAnimationControllerForElementId(
layer->element_id());
if (controller) {
controller->DidRequestShowFromMainThread();
layer->set_needs_show_scrollbars(false);
}
});
}
void LayerTreeImpl::MoveChangeTrackingToLayers() {
// We need to update the change tracking on property trees before we move it
// onto the layers.
property_trees_.UpdateChangeTracking();
for (auto* layer : *this) {
if (layer->LayerPropertyChangedFromPropertyTrees())
layer->NoteLayerPropertyChangedFromPropertyTrees();
}
EffectTree& effect_tree = property_trees_.effect_tree;
for (int id = EffectTree::kContentsRootNodeId;
id < static_cast<int>(effect_tree.size()); ++id) {
RenderSurfaceImpl* render_surface = effect_tree.GetRenderSurface(id);
if (render_surface && render_surface->AncestorPropertyChanged())
render_surface->NoteAncestorPropertyChanged();
}
}
void LayerTreeImpl::ForceRecalculateRasterScales() {
for (auto* layer : picture_layers_)
layer->ResetRasterScale();
}
LayerImplList::const_iterator LayerTreeImpl::begin() const {
return layer_list_.cbegin();
}
LayerImplList::const_iterator LayerTreeImpl::end() const {
return layer_list_.cend();
}
LayerImplList::const_reverse_iterator LayerTreeImpl::rbegin() const {
return layer_list_.crbegin();
}
LayerImplList::const_reverse_iterator LayerTreeImpl::rend() const {
return layer_list_.crend();
}
LayerImplList::reverse_iterator LayerTreeImpl::rbegin() {
return layer_list_.rbegin();
}
LayerImplList::reverse_iterator LayerTreeImpl::rend() {
return layer_list_.rend();
}
bool LayerTreeImpl::IsElementInLayerList(ElementId element_id) const {
return elements_in_layer_list_.count(element_id);
}
ElementListType LayerTreeImpl::GetElementTypeForAnimation() const {
return IsActiveTree() ? ElementListType::ACTIVE : ElementListType::PENDING;
}
void LayerTreeImpl::AddToElementLayerList(ElementId element_id,
LayerImpl* layer) {
DCHECK(layer);
DCHECK(layer->element_id() == element_id);
if (!element_id)
return;
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("layer-element"),
"LayerTreeImpl::AddToElementLayerList", "element",
element_id.AsValue().release());
#if DCHECK_IS_ON()
bool element_id_collision_detected =
elements_in_layer_list_.count(element_id);
DCHECK(!element_id_collision_detected);
#endif
elements_in_layer_list_.insert(element_id);
host_impl_->mutator_host()->RegisterElement(element_id,
GetElementTypeForAnimation());
if (layer->scrollable())
AddScrollableLayer(layer);
}
void LayerTreeImpl::RemoveFromElementLayerList(ElementId element_id) {
if (!element_id)
return;
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("layer-element"),
"LayerTreeImpl::RemoveFromElementLayerList", "element",
element_id.AsValue().release());
host_impl_->mutator_host()->UnregisterElement(element_id,
GetElementTypeForAnimation());
elements_in_layer_list_.erase(element_id);
element_id_to_scrollable_layer_.erase(element_id);
}
void LayerTreeImpl::AddScrollableLayer(LayerImpl* layer) {
DCHECK(layer);
DCHECK(layer->scrollable());
if (!layer->element_id())
return;
DCHECK(!element_id_to_scrollable_layer_.count(layer->element_id()));
element_id_to_scrollable_layer_.insert(
std::make_pair(layer->element_id(), layer));
}
void LayerTreeImpl::SetTransformMutated(ElementId element_id,
const gfx::Transform& transform) {
DCHECK_EQ(1u, property_trees()->element_id_to_transform_node_index.count(
element_id));
element_id_to_transform_animations_[element_id] = transform;
if (property_trees()->transform_tree.OnTransformAnimated(element_id,
transform))
set_needs_update_draw_properties();
}
void LayerTreeImpl::SetOpacityMutated(ElementId element_id, float opacity) {
DCHECK_EQ(
1u, property_trees()->element_id_to_effect_node_index.count(element_id));
element_id_to_opacity_animations_[element_id] = opacity;
if (property_trees()->effect_tree.OnOpacityAnimated(element_id, opacity))
set_needs_update_draw_properties();
}
void LayerTreeImpl::SetFilterMutated(ElementId element_id,
const FilterOperations& filters) {
DCHECK_EQ(
1u, property_trees()->element_id_to_effect_node_index.count(element_id));
element_id_to_filter_animations_[element_id] = filters;
if (property_trees()->effect_tree.OnFilterAnimated(element_id, filters))
set_needs_update_draw_properties();
}
void LayerTreeImpl::AddPresentationCallbacks(
std::vector<LayerTreeHost::PresentationTimeCallback> callbacks) {
std::copy(std::make_move_iterator(callbacks.begin()),
std::make_move_iterator(callbacks.end()),
std::back_inserter(presentation_callbacks_));
}
std::vector<LayerTreeHost::PresentationTimeCallback>
LayerTreeImpl::TakePresentationCallbacks() {
std::vector<LayerTreeHost::PresentationTimeCallback> callbacks;
callbacks.swap(presentation_callbacks_);
return callbacks;
}
ScrollNode* LayerTreeImpl::CurrentlyScrollingNode() {
DCHECK(IsActiveTree());
return property_trees_.scroll_tree.CurrentlyScrollingNode();
}
const ScrollNode* LayerTreeImpl::CurrentlyScrollingNode() const {
return property_trees_.scroll_tree.CurrentlyScrollingNode();
}
int LayerTreeImpl::LastScrolledScrollNodeIndex() const {
return last_scrolled_scroll_node_index_;
}
void LayerTreeImpl::SetCurrentlyScrollingNode(const ScrollNode* node) {
if (node)
last_scrolled_scroll_node_index_ = node->id;
ScrollTree& scroll_tree = property_trees()->scroll_tree;
ScrollNode* old_node = scroll_tree.CurrentlyScrollingNode();
ElementId old_element_id = old_node ? old_node->element_id : ElementId();
ElementId new_element_id = node ? node->element_id : ElementId();
if (old_element_id == new_element_id)
return;
scroll_tree.set_currently_scrolling_node(node ? node->id
: ScrollTree::kInvalidNodeId);
}
void LayerTreeImpl::ClearCurrentlyScrollingNode() {
SetCurrentlyScrollingNode(nullptr);
}
float LayerTreeImpl::ClampPageScaleFactorToLimits(
float page_scale_factor) const {
if (min_page_scale_factor_ && page_scale_factor < min_page_scale_factor_)
page_scale_factor = min_page_scale_factor_;
else if (max_page_scale_factor_ && page_scale_factor > max_page_scale_factor_)
page_scale_factor = max_page_scale_factor_;
return page_scale_factor;
}
void LayerTreeImpl::UpdatePropertyTreeAnimationFromMainThread() {
// TODO(enne): This should get replaced by pulling out animations into their
// own trees. Then animations would have their own ways of synchronizing
// across commits. This occurs to push updates from animations that have
// ticked since begin frame to a newly-committed property tree.
if (layer_list_.empty())
return;
// Note we lazily delete element ids from the |element_id_to_xxx|
// maps below if we find they have no node present in their
// respective tree. This can be the case if the layer associated
// with that element id has been removed.
auto element_id_to_opacity = element_id_to_opacity_animations_.begin();
while (element_id_to_opacity != element_id_to_opacity_animations_.end()) {
const ElementId id = element_id_to_opacity->first;
EffectNode* node = property_trees_.effect_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating_opacity ||
node->opacity == element_id_to_opacity->second) {
element_id_to_opacity_animations_.erase(element_id_to_opacity++);
continue;
}
node->opacity = element_id_to_opacity->second;
property_trees_.effect_tree.set_needs_update(true);
++element_id_to_opacity;
}
auto element_id_to_filter = element_id_to_filter_animations_.begin();
while (element_id_to_filter != element_id_to_filter_animations_.end()) {
const ElementId id = element_id_to_filter->first;
EffectNode* node = property_trees_.effect_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating_filter ||
node->filters == element_id_to_filter->second) {
element_id_to_filter_animations_.erase(element_id_to_filter++);
continue;
}
node->filters = element_id_to_filter->second;
property_trees_.effect_tree.set_needs_update(true);
++element_id_to_filter;
}
auto element_id_to_transform = element_id_to_transform_animations_.begin();
while (element_id_to_transform != element_id_to_transform_animations_.end()) {
const ElementId id = element_id_to_transform->first;
TransformNode* node =
property_trees_.transform_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating ||
node->local == element_id_to_transform->second) {
element_id_to_transform_animations_.erase(element_id_to_transform++);
continue;
}
node->local = element_id_to_transform->second;
node->needs_local_transform_update = true;
property_trees_.transform_tree.set_needs_update(true);
++element_id_to_transform;
}
for (auto transform_it : property_trees()->element_id_to_transform_node_index)
UpdateTransformAnimation(transform_it.first, transform_it.second);
}
void LayerTreeImpl::UpdateTransformAnimation(ElementId element_id,
int transform_node_index) {
// This includes all animations, even those that are finished but
// haven't yet been deleted.
if (mutator_host()->HasAnyAnimationTargetingProperty(
element_id, TargetProperty::TRANSFORM)) {
TransformTree& transform_tree = property_trees()->transform_tree;
if (TransformNode* node = transform_tree.Node(transform_node_index)) {
ElementListType list_type = GetElementTypeForAnimation();
bool has_potential_animation =
mutator_host()->HasPotentiallyRunningTransformAnimation(element_id,
list_type);
if (node->has_potential_animation != has_potential_animation) {
node->has_potential_animation = has_potential_animation;
node->has_only_translation_animations =
mutator_host()->HasOnlyTranslationTransforms(element_id, list_type);
transform_tree.set_needs_update(true);
set_needs_update_draw_properties();
}
}
}
}
TransformNode* LayerTreeImpl::PageScaleTransformNode() {
auto* page_scale = PageScaleLayer();
if (!page_scale)
return nullptr;
return property_trees()->transform_tree.Node(
page_scale->transform_tree_index());
}
void LayerTreeImpl::UpdatePageScaleNode() {
if (!PageScaleTransformNode()) {
DCHECK(layer_list_.empty() || current_page_scale_factor() == 1);
return;
}
// When the page scale layer is also the root layer (this happens in the UI
// compositor), the node should also store the combined scale factor and not
// just the page scale factor.
// TODO(bokan): Need to implement this behavior for
// BlinkGeneratedPropertyTrees. i.e. (no page scale layer).
float device_scale_factor_for_page_scale_layer = 1.f;
gfx::Transform device_transform_for_page_scale_layer;
if (IsRootLayer(PageScaleLayer())) {
DCHECK(!settings().use_layer_lists);
device_transform_for_page_scale_layer = host_impl_->DrawTransform();
device_scale_factor_for_page_scale_layer = device_scale_factor();
}
draw_property_utils::UpdatePageScaleFactor(
property_trees(), PageScaleTransformNode(), current_page_scale_factor(),
device_scale_factor_for_page_scale_layer,
device_transform_for_page_scale_layer);
}
void LayerTreeImpl::SetPageScaleOnActiveTree(float active_page_scale) {
DCHECK(IsActiveTree());
DCHECK(lifecycle().AllowsPropertyTreeAccess());
float clamped_page_scale = ClampPageScaleFactorToLimits(active_page_scale);
// Temporary crash logging for https://crbug.com/845097.
static bool has_dumped_without_crashing = false;
if (host_impl_->settings().is_layer_tree_for_subframe &&
clamped_page_scale != 1.f && !has_dumped_without_crashing) {
has_dumped_without_crashing = true;
static auto* psf_oopif_error = base::debug::AllocateCrashKeyString(
"psf_oopif_error", base::debug::CrashKeySize::Size32);
base::debug::SetCrashKeyString(
psf_oopif_error, base::StringPrintf("%f", clamped_page_scale));
base::debug::DumpWithoutCrashing();
}
if (page_scale_factor()->SetCurrent(clamped_page_scale)) {
DidUpdatePageScale();
UpdatePageScaleNode();
}
}
void LayerTreeImpl::PushPageScaleFromMainThread(float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) {
PushPageScaleFactorAndLimits(&page_scale_factor, min_page_scale_factor,
max_page_scale_factor);
}
void LayerTreeImpl::PushPageScaleFactorAndLimits(const float* page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) {
DCHECK(page_scale_factor || IsActiveTree());
bool changed_page_scale = false;
changed_page_scale |=
SetPageScaleFactorLimits(min_page_scale_factor, max_page_scale_factor);
if (page_scale_factor) {
DCHECK(!IsActiveTree() || !host_impl_->pending_tree());
changed_page_scale |=
page_scale_factor_->PushMainToPending(*page_scale_factor);
}
if (IsActiveTree()) {
changed_page_scale |= page_scale_factor_->PushPendingToActive();
}
if (changed_page_scale)
DidUpdatePageScale();
DCHECK(lifecycle().AllowsPropertyTreeAccess());
if (page_scale_factor)
UpdatePageScaleNode();
}
void LayerTreeImpl::set_browser_controls_shrink_blink_size(bool shrink) {
if (browser_controls_shrink_blink_size_ == shrink)
return;
browser_controls_shrink_blink_size_ = shrink;
if (IsActiveTree())
host_impl_->UpdateViewportContainerSizes();
}
void LayerTreeImpl::SetTopControlsHeight(float top_controls_height) {
if (top_controls_height_ == top_controls_height)
return;
top_controls_height_ = top_controls_height;
if (IsActiveTree())
host_impl_->UpdateViewportContainerSizes();
}
void LayerTreeImpl::SetBottomControlsHeight(float bottom_controls_height) {
if (bottom_controls_height_ == bottom_controls_height)
return;
bottom_controls_height_ = bottom_controls_height;
if (IsActiveTree())
host_impl_->UpdateViewportContainerSizes();
}
void LayerTreeImpl::set_overscroll_behavior(
const OverscrollBehavior& behavior) {
overscroll_behavior_ = behavior;
}
bool LayerTreeImpl::ClampBrowserControlsShownRatio() {
float ratio = top_controls_shown_ratio_->Current(true);
ratio = std::max(ratio, 0.f);
ratio = std::min(ratio, 1.f);
return top_controls_shown_ratio_->SetCurrent(ratio);
}
bool LayerTreeImpl::SetCurrentBrowserControlsShownRatio(float ratio) {
bool changed = top_controls_shown_ratio_->SetCurrent(ratio);
changed |= ClampBrowserControlsShownRatio();
return changed;
}
void LayerTreeImpl::PushBrowserControlsFromMainThread(
float top_controls_shown_ratio) {
PushBrowserControls(&top_controls_shown_ratio);
}
void LayerTreeImpl::PushBrowserControls(const float* top_controls_shown_ratio) {
DCHECK(top_controls_shown_ratio || IsActiveTree());
if (top_controls_shown_ratio) {
DCHECK(!IsActiveTree() || !host_impl_->pending_tree());
top_controls_shown_ratio_->PushMainToPending(*top_controls_shown_ratio);
}
if (IsActiveTree()) {
bool changed_active = top_controls_shown_ratio_->PushPendingToActive();
changed_active |= ClampBrowserControlsShownRatio();
if (changed_active)
host_impl_->DidChangeBrowserControlsPosition();
}
}
bool LayerTreeImpl::SetPageScaleFactorLimits(float min_page_scale_factor,
float max_page_scale_factor) {
if (min_page_scale_factor == min_page_scale_factor_ &&
max_page_scale_factor == max_page_scale_factor_)
return false;
min_page_scale_factor_ = min_page_scale_factor;
max_page_scale_factor_ = max_page_scale_factor;
return true;
}
void LayerTreeImpl::DidUpdatePageScale() {
if (IsActiveTree())
page_scale_factor()->SetCurrent(
ClampPageScaleFactorToLimits(current_page_scale_factor()));
set_needs_update_draw_properties();
// Viewport scrollbar sizes depend on the page scale factor.
SetScrollbarGeometriesNeedUpdate();
if (IsActiveTree()) {
if (settings().scrollbar_flash_after_any_scroll_update) {
host_impl_->FlashAllScrollbars(true);
return;
}
if (host_impl_->ViewportMainScrollLayer()) {
if (ScrollbarAnimationController* controller =
host_impl_->ScrollbarAnimationControllerForElementId(
OuterViewportScrollLayer()->element_id()))
controller->DidScrollUpdate();
}
}
}
void LayerTreeImpl::SetDeviceScaleFactor(float device_scale_factor) {
if (device_scale_factor == device_scale_factor_)
return;
device_scale_factor_ = device_scale_factor;
set_needs_update_draw_properties();
if (IsActiveTree())
host_impl_->SetViewportDamage(GetDeviceViewport());
host_impl_->SetNeedUpdateGpuRasterizationStatus();
}
void LayerTreeImpl::SetLocalSurfaceIdAllocationFromParent(
const viz::LocalSurfaceIdAllocation&
local_surface_id_allocation_from_parent) {
local_surface_id_allocation_from_parent_ =
local_surface_id_allocation_from_parent;
}
void LayerTreeImpl::RequestNewLocalSurfaceId() {
new_local_surface_id_request_ = true;
}
bool LayerTreeImpl::TakeNewLocalSurfaceIdRequest() {
bool new_local_surface_id_request = new_local_surface_id_request_;
new_local_surface_id_request_ = false;
return new_local_surface_id_request;
}
void LayerTreeImpl::SetDeviceViewportSize(
const gfx::Size& device_viewport_size) {
if (device_viewport_size == device_viewport_size_)
return;
device_viewport_size_ = device_viewport_size;
set_needs_update_draw_properties();
if (!IsActiveTree())
return;
host_impl_->UpdateViewportContainerSizes();
host_impl_->OnCanDrawStateChangedForTree();
host_impl_->SetViewportDamage(GetDeviceViewport());
}
void LayerTreeImpl::SetViewportVisibleRect(const gfx::Rect& visible_rect) {
if (visible_rect == viewport_visible_rect_)
return;
viewport_visible_rect_ = visible_rect;
set_needs_update_draw_properties();
if (IsActiveTree())
host_impl_->SetViewportDamage(GetDeviceViewport());
}
gfx::Rect LayerTreeImpl::GetDeviceViewport() const {
// TODO(fsamuel): We should plumb |external_viewport| similar to the
// way we plumb |device_viewport_size_|.
const gfx::Rect& external_viewport = host_impl_->external_viewport();
if (external_viewport.IsEmpty())
return gfx::Rect(device_viewport_size_);
return external_viewport;
}
void LayerTreeImpl::SetRasterColorSpace(
int raster_color_space_id,
const gfx::ColorSpace& raster_color_space) {
if (raster_color_space == raster_color_space_)
return;
raster_color_space_id_ = raster_color_space_id;
raster_color_space_ = raster_color_space;
}
void LayerTreeImpl::SetExternalPageScaleFactor(
float external_page_scale_factor) {
if (external_page_scale_factor_ == external_page_scale_factor)
return;
external_page_scale_factor_ = external_page_scale_factor;
DidUpdatePageScale();
}
SyncedProperty<ScaleGroup>* LayerTreeImpl::page_scale_factor() {
return page_scale_factor_.get();
}
const SyncedProperty<ScaleGroup>* LayerTreeImpl::page_scale_factor() const {
return page_scale_factor_.get();
}
gfx::SizeF LayerTreeImpl::ScrollableViewportSize() const {
auto* inner_node = InnerViewportScrollNode();
if (!inner_node)
return gfx::SizeF();
return gfx::ScaleSize(gfx::SizeF(inner_node->container_bounds),
1.0f / current_page_scale_factor());
}
gfx::Rect LayerTreeImpl::RootScrollLayerDeviceViewportBounds() const {
LayerImpl* root_scroll_layer = OuterViewportScrollLayer()
? OuterViewportScrollLayer()
: InnerViewportScrollLayer();
if (!root_scroll_layer)
return gfx::Rect();
return MathUtil::MapEnclosingClippedRect(
root_scroll_layer->ScreenSpaceTransform(),
gfx::Rect(root_scroll_layer->bounds()));
}
void LayerTreeImpl::ApplySentScrollAndScaleDeltasFromAbortedCommit() {
DCHECK(IsActiveTree());
page_scale_factor()->AbortCommit();
top_controls_shown_ratio()->AbortCommit();
elastic_overscroll()->AbortCommit();
if (layer_list_.empty())
return;
property_trees()->scroll_tree.ApplySentScrollDeltasFromAbortedCommit();
}
void LayerTreeImpl::SetViewportLayersFromIds(const ViewportLayerIds& ids) {
if (viewport_layer_ids_ == ids)
return;
viewport_layer_ids_ = ids;
// Set the viewport layer types.
if (auto* inner_container = InnerViewportContainerLayer())
inner_container->SetViewportLayerType(INNER_VIEWPORT_CONTAINER);
if (auto* inner_scroll = InnerViewportScrollLayer())
inner_scroll->SetViewportLayerType(INNER_VIEWPORT_SCROLL);
if (auto* outer_container = OuterViewportContainerLayer())
outer_container->SetViewportLayerType(OUTER_VIEWPORT_CONTAINER);
if (auto* outer_scroll = OuterViewportScrollLayer())
outer_scroll->SetViewportLayerType(OUTER_VIEWPORT_SCROLL);
}
void LayerTreeImpl::ClearViewportLayers() {
SetViewportLayersFromIds(ViewportLayerIds());
}
const ScrollNode* LayerTreeImpl::InnerViewportScrollNode() const {
auto* inner_scroll = InnerViewportScrollLayer();
if (!inner_scroll)
return nullptr;
return property_trees()->scroll_tree.Node(inner_scroll->scroll_tree_index());
}
const ScrollNode* LayerTreeImpl::OuterViewportScrollNode() const {
if (!OuterViewportScrollLayer())
return nullptr;
return property_trees()->scroll_tree.Node(
OuterViewportScrollLayer()->scroll_tree_index());
}
// For unit tests, we use the layer's id as its element id.
static void SetElementIdForTesting(LayerImpl* layer) {
layer->SetElementId(LayerIdToElementIdForTesting(layer->id()));
}
void LayerTreeImpl::SetElementIdsForTesting() {
LayerListIterator<LayerImpl> it(root_layer_for_testing_);
for (; it != LayerListIterator<LayerImpl>(nullptr); ++it) {
if (!it->element_id())
SetElementIdForTesting(*it);
}
}
bool LayerTreeImpl::UpdateDrawProperties(
bool update_image_animation_controller) {
if (!needs_update_draw_properties_)
return true;
TRACE_EVENT0("cc,benchmark", "LayerTreeImpl::UpdateDrawProperties");
// Ensure the scrollbar geometries are up-to-date for hit testing and quads
// generation. This may cause damage on the scrollbar layers which is why
// it occurs before we reset |needs_update_draw_properties_|.
UpdateScrollbarGeometries();
// Calling UpdateDrawProperties must clear this flag, so there can be no
// early outs before this.
needs_update_draw_properties_ = false;
// For max_texture_size. When a new output surface is received the needs
// update draw properties flag is set again.
if (!host_impl_->layer_tree_frame_sink())
return false;
// Clear this after the renderer early out, as it should still be
// possible to hit test even without a renderer.
render_surface_list_.clear();
if (layer_list_.empty())
return false;
{
base::ElapsedTimer timer;
TRACE_EVENT2("cc,benchmark",
"LayerTreeImpl::UpdateDrawProperties::CalculateDrawProperties",
"IsActive", IsActiveTree(), "SourceFrameNumber",
source_frame_number_);
// We verify visible rect calculations whenever we verify clip tree
// calculations except when this function is explicitly passed a flag asking
// us to skip it.
LayerTreeHostCommon::CalcDrawPropsImplInputs inputs(
layer_list_[0], GetDeviceViewport().size(), host_impl_->DrawTransform(),
device_scale_factor(), current_page_scale_factor(), PageScaleLayer(),
InnerViewportScrollLayer(), OuterViewportScrollLayer(),
elastic_overscroll()->Current(IsActiveTree()),
OverscrollElasticityElementId(), max_texture_size(),
settings().layer_transforms_should_scale_layer_contents,
&render_surface_list_, &property_trees_, PageScaleTransformNode());
LayerTreeHostCommon::CalculateDrawProperties(&inputs);
if (const char* client_name = GetClientNameForMetrics()) {
UMA_HISTOGRAM_COUNTS_1M(
base::StringPrintf(
"Compositing.%s.LayerTreeImpl.CalculateDrawPropertiesUs",
client_name),
timer.Elapsed().InMicroseconds());
UMA_HISTOGRAM_COUNTS_100(
base::StringPrintf("Compositing.%s.NumRenderSurfaces", client_name),
base::saturated_cast<int>(render_surface_list_.size()));
}
}
{
TRACE_EVENT2("cc,benchmark",
"LayerTreeImpl::UpdateDrawProperties::Occlusion", "IsActive",
IsActiveTree(), "SourceFrameNumber", source_frame_number_);
OcclusionTracker occlusion_tracker(RootRenderSurface()->content_rect());
occlusion_tracker.set_minimum_tracking_size(
settings().minimum_occlusion_tracking_size);
for (EffectTreeLayerListIterator it(this);
it.state() != EffectTreeLayerListIterator::State::END; ++it) {
occlusion_tracker.EnterLayer(it);
if (it.state() == EffectTreeLayerListIterator::State::LAYER) {
LayerImpl* layer = it.current_layer();
layer->draw_properties().occlusion_in_content_space =
occlusion_tracker.GetCurrentOcclusionForLayer(
layer->DrawTransform());
}
if (it.state() ==
EffectTreeLayerListIterator::State::CONTRIBUTING_SURFACE) {
const RenderSurfaceImpl* occlusion_surface =
occlusion_tracker.OcclusionSurfaceForContributingSurface();
gfx::Transform draw_transform;
RenderSurfaceImpl* render_surface = it.current_render_surface();
if (occlusion_surface) {
// We are calculating transform between two render surfaces. So, we
// need to apply the surface contents scale at target and remove the
// surface contents scale at source.
property_trees()->GetToTarget(render_surface->TransformTreeIndex(),
occlusion_surface->EffectTreeIndex(),
&draw_transform);
const EffectNode* effect_node = property_trees()->effect_tree.Node(
render_surface->EffectTreeIndex());
draw_property_utils::ConcatInverseSurfaceContentsScale(
effect_node, &draw_transform);
}
Occlusion occlusion =
occlusion_tracker.GetCurrentOcclusionForContributingSurface(
draw_transform);
render_surface->set_occlusion_in_content_space(occlusion);
// Masks are used to draw the contributing surface, so should have
// the same occlusion as the surface (nothing inside the surface
// occludes them).
if (LayerImpl* mask = render_surface->MaskLayer()) {
mask->draw_properties().occlusion_in_content_space =
occlusion_tracker.GetCurrentOcclusionForContributingSurface(
draw_transform * render_surface->SurfaceScale());
}
}
occlusion_tracker.LeaveLayer(it);
}
unoccluded_screen_space_region_ =
occlusion_tracker.ComputeVisibleRegionInScreen(this);
}
// Resourceless draw do not need tiles and should not affect existing tile
// priorities.
if (!is_in_resourceless_software_draw_mode()) {
TRACE_EVENT_BEGIN2(
"cc,benchmark", "LayerTreeImpl::UpdateDrawProperties::UpdateTiles",
"IsActive", IsActiveTree(), "SourceFrameNumber", source_frame_number_);
size_t layers_updated_count = 0;
bool tile_priorities_updated = false;
for (PictureLayerImpl* layer : picture_layers_) {
if (!layer->HasValidTilePriorities())
continue;
++layers_updated_count;
tile_priorities_updated |= layer->UpdateTiles();
}
if (tile_priorities_updated)
DidModifyTilePriorities();
TRACE_EVENT_END1("cc,benchmark",
"LayerTreeImpl::UpdateDrawProperties::UpdateTiles",
"layers_updated_count", layers_updated_count);
}
if (update_image_animation_controller && image_animation_controller()) {
image_animation_controller()->UpdateStateFromDrivers(
CurrentBeginFrameArgs().frame_time);
}
DCHECK(!needs_update_draw_properties_)
<< "CalcDrawProperties should not set_needs_update_draw_properties()";
return true;
}
void LayerTreeImpl::UpdateCanUseLCDText() {
// If this is not the sync tree, then it is not safe to update lcd text
// as it causes invalidations and the tiles may be in use.
DCHECK(IsSyncTree());
bool tile_priorities_updated = false;
for (auto* layer : picture_layers_)
tile_priorities_updated |= layer->UpdateCanUseLCDTextAfterCommit();
if (tile_priorities_updated)
DidModifyTilePriorities();
}
void LayerTreeImpl::BuildLayerListAndPropertyTreesForTesting() {
BuildLayerListForTesting();
BuildPropertyTreesForTesting();
}
void LayerTreeImpl::BuildPropertyTreesForTesting() {
SetElementIdsForTesting();
property_trees_.needs_rebuild = true;
property_trees_.transform_tree.set_source_to_parent_updates_allowed(true);
PropertyTreeBuilder::BuildPropertyTrees(
layer_list_[0], PageScaleLayer(), InnerViewportScrollLayer(),
OuterViewportScrollLayer(), OverscrollElasticityElementId(),
elastic_overscroll()->Current(IsActiveTree()),
current_page_scale_factor(), device_scale_factor(),
gfx::Rect(GetDeviceViewport().size()), host_impl_->DrawTransform(),
&property_trees_);
property_trees_.transform_tree.set_source_to_parent_updates_allowed(false);
}
const RenderSurfaceList& LayerTreeImpl::GetRenderSurfaceList() const {
// If this assert triggers, then the list is dirty.
DCHECK(!needs_update_draw_properties_);
return render_surface_list_;
}
const Region& LayerTreeImpl::UnoccludedScreenSpaceRegion() const {
// If this assert triggers, then the render_surface_list_ is dirty, so the
// unoccluded_screen_space_region_ is not valid anymore.
DCHECK(!needs_update_draw_properties_);
return unoccluded_screen_space_region_;
}
gfx::SizeF LayerTreeImpl::ScrollableSize() const {
LayerImpl* root_scroll_layer = nullptr;
LayerImpl* root_container_layer = nullptr;
if (OuterViewportScrollLayer()) {
root_scroll_layer = OuterViewportScrollLayer();
root_container_layer = OuterViewportContainerLayer();
} else if (InnerViewportScrollLayer()) {
root_scroll_layer = InnerViewportScrollLayer();
root_container_layer = InnerViewportContainerLayer();
}
if (!root_scroll_layer || !root_container_layer)
return gfx::SizeF();
gfx::SizeF content_size = root_scroll_layer->BoundsForScrolling();
content_size.SetToMax(root_container_layer->BoundsForScrolling());
return content_size;
}
LayerImpl* LayerTreeImpl::LayerById(int id) const {
auto iter = layer_id_map_.find(id);
return iter != layer_id_map_.end() ? iter->second : nullptr;
}
LayerImpl* LayerTreeImpl::ScrollableLayerByElementId(
ElementId element_id) const {
auto iter = element_id_to_scrollable_layer_.find(element_id);
return iter != element_id_to_scrollable_layer_.end() ? iter->second : nullptr;
}
void LayerTreeImpl::SetSurfaceRanges(
const base::flat_set<viz::SurfaceRange> surface_ranges) {
DCHECK(surface_layer_ranges_.empty());
surface_layer_ranges_ = std::move(surface_ranges);
needs_surface_ranges_sync_ = true;
}
const base::flat_set<viz::SurfaceRange>& LayerTreeImpl::SurfaceRanges() const {
return surface_layer_ranges_;
}
void LayerTreeImpl::ClearSurfaceRanges() {
surface_layer_ranges_.clear();
needs_surface_ranges_sync_ = true;
}
void LayerTreeImpl::AddLayerShouldPushProperties(LayerImpl* layer) {
DCHECK(!IsActiveTree()) << "The active tree does not push layer properties";
// TODO(crbug.com/303943): PictureLayerImpls always push properties so should
// not go into this set or we'd push them twice.
DCHECK(!base::ContainsValue(picture_layers_, layer));
layers_that_should_push_properties_.insert(layer);
}
void LayerTreeImpl::ClearLayersThatShouldPushProperties() {
layers_that_should_push_properties_.clear();
}
void LayerTreeImpl::RegisterLayer(LayerImpl* layer) {
DCHECK(!LayerById(layer->id()));
layer_id_map_[layer->id()] = layer;
}
void LayerTreeImpl::UnregisterLayer(LayerImpl* layer) {
DCHECK(LayerById(layer->id()));
layers_that_should_push_properties_.erase(layer);
layer_id_map_.erase(layer->id());
}
// These manage ownership of the LayerImpl.
void LayerTreeImpl::AddLayer(std::unique_ptr<LayerImpl> layer) {
DCHECK(!base::ContainsValue(*layers_, layer));
DCHECK(layer);
layers_->push_back(std::move(layer));
set_needs_update_draw_properties();
}
std::unique_ptr<LayerImpl> LayerTreeImpl::RemoveLayer(int id) {
for (auto it = layers_->begin(); it != layers_->end(); ++it) {
if ((*it) && (*it)->id() != id)
continue;
std::unique_ptr<LayerImpl> ret = std::move(*it);
set_needs_update_draw_properties();
layers_->erase(it);
return ret;
}
return nullptr;
}
size_t LayerTreeImpl::NumLayers() {
return layer_id_map_.size();
}
void LayerTreeImpl::DidBecomeActive() {
if (next_activation_forces_redraw_) {
host_impl_->SetViewportDamage(GetDeviceViewport());
next_activation_forces_redraw_ = false;
}
// Always reset this flag on activation, as we would only have activated
// if we were in a good state.
host_impl_->ResetRequiresHighResToDraw();
if (!layer_list_.empty()) {
LayerTreeHostCommon::CallFunctionForEveryLayer(
this, [](LayerImpl* layer) { layer->DidBecomeActive(); });
}
for (const auto& swap_promise : swap_promise_list_)
swap_promise->DidActivate();
devtools_instrumentation::DidActivateLayerTree(host_impl_->id(),
source_frame_number_);
}
bool LayerTreeImpl::RequiresHighResToDraw() const {
return host_impl_->RequiresHighResToDraw();
}
TaskRunnerProvider* LayerTreeImpl::task_runner_provider() const {
return host_impl_->task_runner_provider();
}
LayerTreeFrameSink* LayerTreeImpl::layer_tree_frame_sink() {
return host_impl_->layer_tree_frame_sink();
}
int LayerTreeImpl::max_texture_size() const {
return host_impl_->max_texture_size();
}
const LayerTreeSettings& LayerTreeImpl::settings() const {
return host_impl_->settings();
}
const LayerTreeDebugState& LayerTreeImpl::debug_state() const {
return host_impl_->debug_state();
}
viz::ContextProvider* LayerTreeImpl::context_provider() const {
return host_impl_->layer_tree_frame_sink()->context_provider();
}
viz::ClientResourceProvider* LayerTreeImpl::resource_provider() const {
return host_impl_->resource_provider();
}
TileManager* LayerTreeImpl::tile_manager() const {
return host_impl_->tile_manager();
}
ImageDecodeCache* LayerTreeImpl::image_decode_cache() const {
return host_impl_->image_decode_cache();
}
ImageAnimationController* LayerTreeImpl::image_animation_controller() const {
return host_impl_->image_animation_controller();
}
FrameRateCounter* LayerTreeImpl::frame_rate_counter() const {
return host_impl_->fps_counter();
}
MemoryHistory* LayerTreeImpl::memory_history() const {
return host_impl_->memory_history();
}
DebugRectHistory* LayerTreeImpl::debug_rect_history() const {
return host_impl_->debug_rect_history();
}
bool LayerTreeImpl::IsActiveTree() const {
return host_impl_->active_tree() == this;
}
bool LayerTreeImpl::IsPendingTree() const {
return host_impl_->pending_tree() == this;
}
bool LayerTreeImpl::IsRecycleTree() const {
return host_impl_->recycle_tree() == this;
}
bool LayerTreeImpl::IsSyncTree() const {
return host_impl_->sync_tree() == this;
}
LayerImpl* LayerTreeImpl::FindActiveTreeLayerById(int id) {
LayerTreeImpl* tree = host_impl_->active_tree();
if (!tree)
return nullptr;
return tree->LayerById(id);
}
LayerImpl* LayerTreeImpl::FindPendingTreeLayerById(int id) {
LayerTreeImpl* tree = host_impl_->pending_tree();
if (!tree)
return nullptr;
return tree->LayerById(id);
}
bool LayerTreeImpl::PinchGestureActive() const {
return host_impl_->pinch_gesture_active();
}
viz::BeginFrameArgs LayerTreeImpl::CurrentBeginFrameArgs() const {
return host_impl_->CurrentBeginFrameArgs();
}
base::TimeDelta LayerTreeImpl::CurrentBeginFrameInterval() const {
return host_impl_->CurrentBeginFrameInterval();
}
const gfx::Rect LayerTreeImpl::ViewportRectForTilePriority() const {
const gfx::Rect& viewport_rect_for_tile_priority =
host_impl_->viewport_rect_for_tile_priority();
return viewport_rect_for_tile_priority.IsEmpty()
? GetDeviceViewport()
: viewport_rect_for_tile_priority;
}
std::unique_ptr<ScrollbarAnimationController>
LayerTreeImpl::CreateScrollbarAnimationController(ElementId scroll_element_id,
float initial_opacity) {
DCHECK(!settings().scrollbar_fade_delay.is_zero());
DCHECK(!settings().scrollbar_fade_duration.is_zero());
base::TimeDelta fade_delay = settings().scrollbar_fade_delay;
base::TimeDelta fade_duration = settings().scrollbar_fade_duration;
switch (settings().scrollbar_animator) {
case LayerTreeSettings::ANDROID_OVERLAY: {
return ScrollbarAnimationController::
CreateScrollbarAnimationControllerAndroid(
scroll_element_id, host_impl_, fade_delay, fade_duration,
initial_opacity);
}
case LayerTreeSettings::AURA_OVERLAY: {
base::TimeDelta thinning_duration =
settings().scrollbar_thinning_duration;
return ScrollbarAnimationController::
CreateScrollbarAnimationControllerAuraOverlay(
scroll_element_id, host_impl_, fade_delay, fade_duration,
thinning_duration, initial_opacity);
}
case LayerTreeSettings::NO_ANIMATOR:
NOTREACHED();
break;
}
return nullptr;
}
void LayerTreeImpl::DidAnimateScrollOffset() {
host_impl_->DidAnimateScrollOffset();
}
bool LayerTreeImpl::use_gpu_rasterization() const {
return host_impl_->use_gpu_rasterization();
}
GpuRasterizationStatus LayerTreeImpl::GetGpuRasterizationStatus() const {
return host_impl_->gpu_rasterization_status();
}
bool LayerTreeImpl::create_low_res_tiling() const {
return host_impl_->create_low_res_tiling();
}
void LayerTreeImpl::SetNeedsRedraw() {
host_impl_->SetNeedsRedraw();
}
void LayerTreeImpl::GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const {
for (auto it = layer_list_.rbegin(); it != layer_list_.rend(); ++it) {
LayerImpl* layer_impl = *it;
if (!layer_impl->contributes_to_drawn_render_surface())
continue;
layer_impl->GetAllPrioritizedTilesForTracing(prioritized_tiles);
}
}
void LayerTreeImpl::AsValueInto(base::trace_event::TracedValue* state) const {
viz::TracedValue::MakeDictIntoImplicitSnapshot(state, "cc::LayerTreeImpl",
this);
state->SetInteger("source_frame_number", source_frame_number_);
state->BeginArray("render_surface_layer_list");
for (auto it = layer_list_.rbegin(); it != layer_list_.rend(); ++it) {
if (!(*it)->contributes_to_drawn_render_surface())
continue;
viz::TracedValue::AppendIDRef(*it, state);
}
state->EndArray();
state->BeginArray("swap_promise_trace_ids");
for (const auto& swap_promise : swap_promise_list_)
state->AppendDouble(swap_promise->TraceId());
state->EndArray();
state->BeginArray("pinned_swap_promise_trace_ids");
for (const auto& swap_promise : pinned_swap_promise_list_)
state->AppendDouble(swap_promise->TraceId());
state->EndArray();
state->BeginArray("layers");
for (auto* layer : *this) {
state->BeginDictionary();
layer->AsValueInto(state);
state->EndDictionary();
}
state->EndArray();
}
bool LayerTreeImpl::DistributeRootScrollOffset(
const gfx::ScrollOffset& desired_root_offset) {
if (!InnerViewportScrollNode() || !OuterViewportScrollLayer())
return false;
gfx::ScrollOffset root_offset = desired_root_offset;
ScrollTree& scroll_tree = property_trees()->scroll_tree;
// If we get here, we have both inner/outer viewports, and need to distribute
// the scroll offset between them.
gfx::ScrollOffset inner_viewport_offset =
scroll_tree.current_scroll_offset(InnerViewportScrollNode()->element_id);
gfx::ScrollOffset outer_viewport_offset =
OuterViewportScrollLayer()->CurrentScrollOffset();
DCHECK(inner_viewport_offset + outer_viewport_offset == TotalScrollOffset());
// Setting the root scroll offset is driven by user actions so prevent
// it if it is not user scrollable in certain directions.
if (!InnerViewportScrollNode()->user_scrollable_horizontal)
root_offset.set_x(inner_viewport_offset.x() + outer_viewport_offset.x());
if (!InnerViewportScrollNode()->user_scrollable_vertical)
root_offset.set_y(inner_viewport_offset.y() + outer_viewport_offset.y());
// It may be nothing has changed.
if (inner_viewport_offset + outer_viewport_offset == root_offset)
return false;
gfx::ScrollOffset max_outer_viewport_scroll_offset =
OuterViewportScrollLayer()->MaxScrollOffset();
outer_viewport_offset = root_offset - inner_viewport_offset;
outer_viewport_offset.SetToMin(max_outer_viewport_scroll_offset);
outer_viewport_offset.SetToMax(gfx::ScrollOffset());
OuterViewportScrollLayer()->SetCurrentScrollOffset(outer_viewport_offset);
inner_viewport_offset = root_offset - outer_viewport_offset;
if (scroll_tree.SetScrollOffset(InnerViewportScrollNode()->element_id,
inner_viewport_offset))
DidUpdateScrollOffset(InnerViewportScrollNode()->element_id);
return true;
}
void LayerTreeImpl::QueueSwapPromise(
std::unique_ptr<SwapPromise> swap_promise) {
DCHECK(swap_promise);
swap_promise_list_.push_back(std::move(swap_promise));
}
void LayerTreeImpl::QueuePinnedSwapPromise(
std::unique_ptr<SwapPromise> swap_promise) {
DCHECK(IsActiveTree());
DCHECK(swap_promise);
pinned_swap_promise_list_.push_back(std::move(swap_promise));
}
void LayerTreeImpl::PassSwapPromises(
std::vector<std::unique_ptr<SwapPromise>> new_swap_promises) {
for (auto& swap_promise : swap_promise_list_)
swap_promise->DidNotSwap(SwapPromise::SWAP_FAILS);
swap_promise_list_.swap(new_swap_promises);
}
void LayerTreeImpl::AppendSwapPromises(
std::vector<std::unique_ptr<SwapPromise>> new_swap_promises) {
std::move(new_swap_promises.begin(), new_swap_promises.end(),
std::back_inserter(swap_promise_list_));
new_swap_promises.clear();
}
void LayerTreeImpl::FinishSwapPromises(viz::CompositorFrameMetadata* metadata) {
for (const auto& swap_promise : swap_promise_list_)
swap_promise->WillSwap(metadata);
for (const auto& swap_promise : pinned_swap_promise_list_)
swap_promise->WillSwap(metadata);
}
void LayerTreeImpl::ClearSwapPromises() {
for (const auto& swap_promise : swap_promise_list_)
swap_promise->DidSwap();
swap_promise_list_.clear();
for (const auto& swap_promise : pinned_swap_promise_list_)
swap_promise->DidSwap();
pinned_swap_promise_list_.clear();
}
void LayerTreeImpl::BreakSwapPromises(SwapPromise::DidNotSwapReason reason) {
for (auto& swap_promise : swap_promise_list_)
swap_promise->DidNotSwap(reason);
swap_promise_list_.clear();
for (auto& swap_promise : pinned_swap_promise_list_)
swap_promise->DidNotSwap(reason);
pinned_swap_promise_list_.clear();
}
void LayerTreeImpl::DidModifyTilePriorities() {
host_impl_->DidModifyTilePriorities();
}
void LayerTreeImpl::set_ui_resource_request_queue(
UIResourceRequestQueue queue) {
ui_resource_request_queue_ = std::move(queue);
}
viz::ResourceId LayerTreeImpl::ResourceIdForUIResource(UIResourceId uid) const {
return host_impl_->ResourceIdForUIResource(uid);
}
bool LayerTreeImpl::IsUIResourceOpaque(UIResourceId uid) const {
return host_impl_->IsUIResourceOpaque(uid);
}
void LayerTreeImpl::ProcessUIResourceRequestQueue() {
for (const auto& req : ui_resource_request_queue_) {
switch (req.GetType()) {
case UIResourceRequest::UI_RESOURCE_CREATE:
host_impl_->CreateUIResource(req.GetId(), req.GetBitmap());
break;
case UIResourceRequest::UI_RESOURCE_DELETE:
host_impl_->DeleteUIResource(req.GetId());
break;
case UIResourceRequest::UI_RESOURCE_INVALID_REQUEST:
NOTREACHED();
break;
}
}
ui_resource_request_queue_.clear();
// If all UI resource evictions were not recreated by processing this queue,
// then another commit is required.
if (host_impl_->EvictedUIResourcesExist())
host_impl_->SetNeedsCommit();
}
void LayerTreeImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
DCHECK(!base::ContainsValue(picture_layers_, layer));
picture_layers_.push_back(layer);
}
void LayerTreeImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
auto it = std::find(picture_layers_.begin(), picture_layers_.end(), layer);
DCHECK(it != picture_layers_.end());
picture_layers_.erase(it);
}
void LayerTreeImpl::RegisterScrollbar(ScrollbarLayerImplBase* scrollbar_layer) {
ElementId scroll_element_id = scrollbar_layer->scroll_element_id();
if (!scroll_element_id)
return;
auto* scrollbar_ids = &element_id_to_scrollbar_layer_ids_[scroll_element_id];
int* scrollbar_layer_id = scrollbar_layer->orientation() == HORIZONTAL
? &scrollbar_ids->horizontal
: &scrollbar_ids->vertical;
// We used to DCHECK this was not the case but this can occur on Android: as
// the visual viewport supplies scrollbars for the outer viewport, if the
// outer viewport is changed, we race between updating the visual viewport
// scrollbars and registering new scrollbars on the old outer viewport. It'd
// be nice if we could fix this to be cleaner but its harmless to just
// unregister here.
if (*scrollbar_layer_id != Layer::INVALID_ID) {
UnregisterScrollbar(scrollbar_layer);
// The scrollbar_ids could have been erased above so get it again.
scrollbar_ids = &element_id_to_scrollbar_layer_ids_[scroll_element_id];
scrollbar_layer_id = scrollbar_layer->orientation() == HORIZONTAL
? &scrollbar_ids->horizontal
: &scrollbar_ids->vertical;
}
*scrollbar_layer_id = scrollbar_layer->id();
if (IsActiveTree() && scrollbar_layer->is_overlay_scrollbar() &&
scrollbar_layer->GetScrollbarAnimator() !=
LayerTreeSettings::NO_ANIMATOR) {
host_impl_->RegisterScrollbarAnimationController(
scroll_element_id, scrollbar_layer->Opacity());
}
// The new scrollbar's geometries need to be initialized.
SetScrollbarGeometriesNeedUpdate();
}
void LayerTreeImpl::UnregisterScrollbar(
ScrollbarLayerImplBase* scrollbar_layer) {
ElementId scroll_element_id = scrollbar_layer->scroll_element_id();
if (!scroll_element_id)
return;
auto& scrollbar_ids = element_id_to_scrollbar_layer_ids_[scroll_element_id];
if (scrollbar_layer->orientation() == HORIZONTAL)
scrollbar_ids.horizontal = Layer::INVALID_ID;
else
scrollbar_ids.vertical = Layer::INVALID_ID;
if (scrollbar_ids.horizontal == Layer::INVALID_ID &&
scrollbar_ids.vertical == Layer::INVALID_ID) {
element_id_to_scrollbar_layer_ids_.erase(scroll_element_id);
if (IsActiveTree()) {
host_impl_->UnregisterScrollbarAnimationController(scroll_element_id);
}
}
}
ScrollbarSet LayerTreeImpl::ScrollbarsFor(ElementId scroll_element_id) const {
ScrollbarSet scrollbars;
auto it = element_id_to_scrollbar_layer_ids_.find(scroll_element_id);
if (it != element_id_to_scrollbar_layer_ids_.end()) {
const ScrollbarLayerIds& layer_ids = it->second;
if (layer_ids.horizontal != Layer::INVALID_ID)
scrollbars.insert(LayerById(layer_ids.horizontal)->ToScrollbarLayer());
if (layer_ids.vertical != Layer::INVALID_ID)
scrollbars.insert(LayerById(layer_ids.vertical)->ToScrollbarLayer());
}
return scrollbars;
}
static bool PointHitsRect(
const gfx::PointF& screen_space_point,
const gfx::Transform& local_space_to_screen_space_transform,
const gfx::Rect& local_space_rect,
float* distance_to_camera) {
// If the transform is not invertible, then assume that this point doesn't hit
// this rect.
gfx::Transform inverse_local_space_to_screen_space(
gfx::Transform::kSkipInitialization);
if (!local_space_to_screen_space_transform.GetInverse(
&inverse_local_space_to_screen_space))
return false;
// Transform the hit test point from screen space to the local space of the
// given rect.
bool clipped = false;
gfx::Point3F planar_point = MathUtil::ProjectPoint3D(
inverse_local_space_to_screen_space, screen_space_point, &clipped);
gfx::PointF hit_test_point_in_local_space =
gfx::PointF(planar_point.x(), planar_point.y());
// If ProjectPoint could not project to a valid value, then we assume that
// this point doesn't hit this rect.
if (clipped)
return false;
if (!gfx::RectF(local_space_rect).Contains(hit_test_point_in_local_space))
return false;
if (distance_to_camera) {
// To compute the distance to the camera, we have to take the planar point
// and pull it back to world space and compute the displacement along the
// z-axis.
gfx::Point3F planar_point_in_screen_space(planar_point);
local_space_to_screen_space_transform.TransformPoint(
&planar_point_in_screen_space);
*distance_to_camera = planar_point_in_screen_space.z();
}
return true;
}
static bool PointIsClippedByAncestorClipNode(
const gfx::PointF& screen_space_point,
const LayerImpl* layer) {
// We need to visit all ancestor clip nodes to check this. Checking with just
// the combined clip stored at a clip node is not enough because parent
// combined clip can sometimes be smaller than current combined clip. This can
// happen when we have transforms like rotation that inflate the combined
// clip's bounds. Also, the point can be clipped by the content rect of an
// ancestor render surface.
// We first check if the point is clipped by viewport.
const PropertyTrees* property_trees =
layer->layer_tree_impl()->property_trees();
const ClipTree& clip_tree = property_trees->clip_tree;
const TransformTree& transform_tree = property_trees->transform_tree;
const ClipNode* clip_node = clip_tree.Node(1);
gfx::Rect clip = gfx::ToEnclosingRect(clip_node->clip);
if (!PointHitsRect(screen_space_point, gfx::Transform(), clip, nullptr))
return true;
for (const ClipNode* clip_node = clip_tree.Node(layer->clip_tree_index());
clip_node->id > ClipTree::kViewportNodeId;
clip_node = clip_tree.parent(clip_node)) {
if (clip_node->clip_type == ClipNode::ClipType::APPLIES_LOCAL_CLIP) {
gfx::Rect clip = gfx::ToEnclosingRect(clip_node->clip);
gfx::Transform screen_space_transform =
transform_tree.ToScreen(clip_node->transform_id);
if (!PointHitsRect(screen_space_point, screen_space_transform, clip,
nullptr)) {
return true;
}
}
}
return false;
}
static bool PointIsClippedBySurfaceOrClipRect(
const gfx::PointF& screen_space_point,
const LayerImpl* layer) {
// Walk up the layer tree and hit-test any render_surfaces and any layer
// clip rects that are active.
return PointIsClippedByAncestorClipNode(screen_space_point, layer);
}
static bool PointHitsRegion(const gfx::PointF& screen_space_point,
const gfx::Transform& screen_space_transform,
const Region& layer_space_region,
const LayerImpl* layer_impl) {
if (layer_space_region.IsEmpty())
return false;
// If the transform is not invertible, then assume that this point doesn't hit
// this region.
gfx::Transform inverse_screen_space_transform(
gfx::Transform::kSkipInitialization);
if (!screen_space_transform.GetInverse(&inverse_screen_space_transform))
return false;
// Transform the hit test point from screen space to the local space of the
// given region.
bool clipped = false;
gfx::PointF hit_test_point_in_layer_space = MathUtil::ProjectPoint(
inverse_screen_space_transform, screen_space_point, &clipped);
// If ProjectPoint could not project to a valid value, then we assume that
// this point doesn't hit this region.
if (clipped)
return false;
// We need to walk up the parents to ensure that the layer is not clipped in
// such a way that it is impossible for the point to hit the layer.
if (layer_impl &&
PointIsClippedBySurfaceOrClipRect(screen_space_point, layer_impl))
return false;
return layer_space_region.Contains(
gfx::ToRoundedPoint(hit_test_point_in_layer_space));
}
static bool PointHitsLayer(const LayerImpl* layer,
const gfx::PointF& screen_space_point,
float* distance_to_intersection) {
gfx::Rect content_rect(layer->bounds());
if (!PointHitsRect(screen_space_point, layer->ScreenSpaceTransform(),
content_rect, distance_to_intersection)) {
return false;
}
// At this point, we think the point does hit the layer, but we need to walk
// up the parents to ensure that the layer was not clipped in such a way
// that the hit point actually should not hit the layer.
if (PointIsClippedBySurfaceOrClipRect(screen_space_point, layer))
return false;
// Skip the HUD layer.
if (layer == layer->layer_tree_impl()->hud_layer())
return false;
return true;
}
struct FindClosestMatchingLayerState {
FindClosestMatchingLayerState()
: closest_match(nullptr),
closest_distance(-std::numeric_limits<float>::infinity()) {}
LayerImpl* closest_match;
// Note that the positive z-axis points towards the camera, so bigger means
// closer in this case, counterintuitively.
float closest_distance;
};
template <typename Functor>
static void FindClosestMatchingLayer(const gfx::PointF& screen_space_point,
LayerImpl* root_layer,
const Functor& func,
FindClosestMatchingLayerState* state) {
base::ElapsedTimer timer;
// We want to iterate from front to back when hit testing.
for (auto* layer : base::Reversed(*root_layer->layer_tree_impl())) {
if (!func(layer))
continue;
float distance_to_intersection = 0.f;
bool hit = false;
if (layer->Is3dSorted())
hit =
PointHitsLayer(layer, screen_space_point, &distance_to_intersection);
else
hit = PointHitsLayer(layer, screen_space_point, nullptr);
if (!hit)
continue;
bool in_front_of_previous_candidate =
state->closest_match &&
layer->GetSortingContextId() ==
state->closest_match->GetSortingContextId() &&
distance_to_intersection >
state->closest_distance + std::numeric_limits<float>::epsilon();
if (!state->closest_match || in_front_of_previous_candidate) {
state->closest_distance = distance_to_intersection;
state->closest_match = layer;
}
}
if (const char* client_name = GetClientNameForMetrics()) {
UMA_HISTOGRAM_COUNTS_1M(
base::StringPrintf("Compositing.%s.HitTestTimeToFindClosestLayer",
client_name),
timer.Elapsed().InMicroseconds());
}
}
struct FindScrollingLayerOrScrollbarFunctor {
bool operator()(LayerImpl* layer) const {
return layer->scrollable() || layer->is_scrollbar();
}
};
LayerImpl* LayerTreeImpl::FindFirstScrollingLayerOrScrollbarThatIsHitByPoint(
const gfx::PointF& screen_space_point) {
if (layer_list_.empty())
return nullptr;
FindClosestMatchingLayerState state;
LayerImpl* root_layer = layer_list_[0];
FindClosestMatchingLayer(screen_space_point, root_layer,
FindScrollingLayerOrScrollbarFunctor(), &state);
return state.closest_match;
}
struct HitTestVisibleScrollableOrTouchableFunctor {
bool operator()(LayerImpl* layer) const {
return layer->scrollable() || layer->should_hit_test() ||
!layer->touch_action_region().region().IsEmpty();
}
};
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPoint(
const gfx::PointF& screen_space_point) {
if (layer_list_.empty())
return nullptr;
if (!UpdateDrawProperties())
return nullptr;
FindClosestMatchingLayerState state;
FindClosestMatchingLayer(screen_space_point, layer_list_[0],
HitTestVisibleScrollableOrTouchableFunctor(),
&state);
return state.closest_match;
}
struct FindTouchEventLayerFunctor {
bool operator()(LayerImpl* layer) const {
return PointHitsRegion(screen_space_point, layer->ScreenSpaceTransform(),
layer->touch_action_region().region(), layer);
}
const gfx::PointF screen_space_point;
};
struct FindWheelEventHandlerLayerFunctor {
bool operator()(LayerImpl* layer) const {
return PointHitsRegion(screen_space_point, layer->ScreenSpaceTransform(),
layer->wheel_event_handler_region(), layer);
}
const gfx::PointF screen_space_point;
};
template <typename Functor>
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInEventHandlerRegion(
const gfx::PointF& screen_space_point,
const Functor& func) {
if (layer_list_.empty())
return nullptr;
if (!UpdateDrawProperties())
return nullptr;
FindClosestMatchingLayerState state;
FindClosestMatchingLayer(screen_space_point, layer_list_[0], func, &state);
return state.closest_match;
}
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInTouchHandlerRegion(
const gfx::PointF& screen_space_point) {
FindTouchEventLayerFunctor func = {screen_space_point};
return FindLayerThatIsHitByPointInEventHandlerRegion(screen_space_point,
func);
}
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInWheelEventHandlerRegion(
const gfx::PointF& screen_space_point) {
FindWheelEventHandlerLayerFunctor func = {screen_space_point};
return FindLayerThatIsHitByPointInEventHandlerRegion(screen_space_point,
func);
}
void LayerTreeImpl::RegisterSelection(const LayerSelection& selection) {
if (selection_ == selection)
return;
handle_visibility_changed_ = true;
selection_ = selection;
}
void LayerTreeImpl::ResetHandleVisibilityChanged() {
handle_visibility_changed_ = false;
}
static gfx::SelectionBound ComputeViewportSelectionBound(
const LayerSelectionBound& layer_bound,
LayerImpl* layer,
float device_scale_factor) {
gfx::SelectionBound viewport_bound;
viewport_bound.set_type(layer_bound.type);
if (!layer || layer_bound.type == gfx::SelectionBound::EMPTY)
return viewport_bound;
auto layer_top = gfx::PointF(layer_bound.edge_top);
auto layer_bottom = gfx::PointF(layer_bound.edge_bottom);
gfx::Transform screen_space_transform = layer->ScreenSpaceTransform();
bool clipped = false;
gfx::PointF screen_top =
MathUtil::MapPoint(screen_space_transform, layer_top, &clipped);
gfx::PointF screen_bottom =
MathUtil::MapPoint(screen_space_transform, layer_bottom, &clipped);
// MapPoint can produce points with NaN components (even when no inputs are
// NaN). Since consumers of gfx::SelectionBounds may round |edge_top| or
// |edge_bottom| (and since rounding will crash on NaN), we return an empty
// bound instead.
if (std::isnan(screen_top.x()) || std::isnan(screen_top.y()) ||
std::isnan(screen_bottom.x()) || std::isnan(screen_bottom.y()))
return gfx::SelectionBound();
const float inv_scale = 1.f / device_scale_factor;
viewport_bound.SetEdgeTop(gfx::ScalePoint(screen_top, inv_scale));
viewport_bound.SetEdgeBottom(gfx::ScalePoint(screen_bottom, inv_scale));
// If |layer_bound| is already hidden due to being occluded by painted content
// within the layer, it must remain hidden. Otherwise, check whether its
// position is outside the bounds of the layer.
if (layer_bound.hidden) {
viewport_bound.set_visible(false);
} else {
// The bottom edge point is used for visibility testing as it is the logical
// focal point for bound selection handles (this may change in the future).
// Shifting the visibility point fractionally inward ensures that
// neighboring or logically coincident layers aligned to integral DPI
// coordinates will not spuriously occlude the bound.
gfx::Vector2dF visibility_offset = layer_top - layer_bottom;
visibility_offset.Scale(device_scale_factor / visibility_offset.Length());
gfx::PointF visibility_point = layer_bottom + visibility_offset;
if (visibility_point.x() <= 0)
visibility_point.set_x(visibility_point.x() + device_scale_factor);
visibility_point =
MathUtil::MapPoint(screen_space_transform, visibility_point, &clipped);
float intersect_distance = 0.f;
viewport_bound.set_visible(
PointHitsLayer(layer, visibility_point, &intersect_distance));
}
return viewport_bound;
}
void LayerTreeImpl::GetViewportSelection(
viz::Selection<gfx::SelectionBound>* selection) {
DCHECK(selection);
selection->start = ComputeViewportSelectionBound(
selection_.start,
selection_.start.layer_id ? LayerById(selection_.start.layer_id)
: nullptr,
device_scale_factor() * painted_device_scale_factor());
if (selection->start.type() == gfx::SelectionBound::CENTER ||
selection->start.type() == gfx::SelectionBound::EMPTY) {
selection->end = selection->start;
} else {
selection->end = ComputeViewportSelectionBound(
selection_.end,
selection_.end.layer_id ? LayerById(selection_.end.layer_id) : nullptr,
device_scale_factor() * painted_device_scale_factor());
}
}
bool LayerTreeImpl::SmoothnessTakesPriority() const {
return host_impl_->GetTreePriority() == SMOOTHNESS_TAKES_PRIORITY;
}
VideoFrameControllerClient* LayerTreeImpl::GetVideoFrameControllerClient()
const {
return host_impl_;
}
void LayerTreeImpl::UpdateImageDecodingHints(
base::flat_map<PaintImage::Id, PaintImage::DecodingMode>
decoding_mode_map) {
host_impl_->UpdateImageDecodingHints(std::move(decoding_mode_map));
}
bool LayerTreeImpl::IsActivelyScrolling() const {
return host_impl_->IsActivelyScrolling();
}
void LayerTreeImpl::SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation> pending_animation) {
pending_page_scale_animation_ = std::move(pending_animation);
}
std::unique_ptr<PendingPageScaleAnimation>
LayerTreeImpl::TakePendingPageScaleAnimation() {
return std::move(pending_page_scale_animation_);
}
void LayerTreeImpl::ResetAllChangeTracking() {
layers_that_should_push_properties_.clear();
// Iterate over all layers, including masks.
for (auto& layer : *layers_)
layer->ResetChangeTracking();
property_trees_.ResetAllChangeTracking();
}
} // namespace cc