blob: 84f2cc2e1238f11b3b47e5f5b091bf940e96e073 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/display.h"
#include <utility>
#include "base/run_loop.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/null_task_runner.h"
#include "cc/base/math_util.h"
#include "cc/test/scheduler_test_common.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/quads/render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/display_client.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display_embedder/server_shared_bitmap_manager.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "components/viz/service/surfaces/surface.h"
#include "components/viz/service/surfaces/surface_manager.h"
#include "components/viz/test/compositor_frame_helpers.h"
#include "components/viz/test/fake_output_surface.h"
#include "components/viz/test/mock_compositor_frame_sink_client.h"
#include "components/viz/test/test_gles2_interface.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using testing::_;
using testing::AnyNumber;
namespace viz {
namespace {
static constexpr FrameSinkId kArbitraryFrameSinkId(3, 3);
static constexpr FrameSinkId kAnotherFrameSinkId(4, 4);
class TestSoftwareOutputDevice : public SoftwareOutputDevice {
public:
TestSoftwareOutputDevice() {}
gfx::Rect damage_rect() const { return damage_rect_; }
gfx::Size viewport_pixel_size() const { return viewport_pixel_size_; }
};
class TestDisplayScheduler : public DisplayScheduler {
public:
explicit TestDisplayScheduler(BeginFrameSource* begin_frame_source,
base::SingleThreadTaskRunner* task_runner)
: DisplayScheduler(begin_frame_source, task_runner, 1),
damaged(false),
display_resized_(false),
has_new_root_surface(false),
swapped(false) {}
~TestDisplayScheduler() override {}
void DisplayResized() override { display_resized_ = true; }
void SetNewRootSurface(const SurfaceId& root_surface_id) override {
has_new_root_surface = true;
}
void ProcessSurfaceDamage(const SurfaceId& surface_id,
const BeginFrameAck& ack,
bool display_damaged) override {
if (display_damaged) {
damaged = true;
needs_draw_ = true;
}
}
void DidSwapBuffers() override { swapped = true; }
void ResetDamageForTest() {
damaged = false;
display_resized_ = false;
has_new_root_surface = false;
}
bool damaged;
bool display_resized_;
bool has_new_root_surface;
bool swapped;
};
class DisplayTest : public testing::Test {
public:
DisplayTest()
: manager_(&shared_bitmap_manager_),
support_(std::make_unique<CompositorFrameSinkSupport>(
nullptr,
&manager_,
kArbitraryFrameSinkId,
true /* is_root */,
true /* needs_sync_points */)),
task_runner_(new base::NullTaskRunner) {}
~DisplayTest() override {}
void SetUpSoftwareDisplay(const RendererSettings& settings) {
std::unique_ptr<FakeOutputSurface> output_surface;
auto device = std::make_unique<TestSoftwareOutputDevice>();
software_output_device_ = device.get();
output_surface = FakeOutputSurface::CreateSoftware(std::move(device));
output_surface_ = output_surface.get();
CreateDisplaySchedulerAndDisplay(settings, kArbitraryFrameSinkId,
std::move(output_surface));
}
void SetUpGpuDisplay(const RendererSettings& settings,
std::unique_ptr<TestGLES2Interface> context = nullptr) {
std::unique_ptr<FakeOutputSurface> output_surface;
scoped_refptr<TestContextProvider> provider;
if (context) {
provider = TestContextProvider::Create(std::move(context));
} else {
provider = TestContextProvider::Create();
}
provider->BindToCurrentThread();
output_surface = FakeOutputSurface::Create3d(std::move(provider));
output_surface_ = output_surface.get();
CreateDisplaySchedulerAndDisplay(settings, kArbitraryFrameSinkId,
std::move(output_surface));
}
void CreateDisplaySchedulerAndDisplay(
const RendererSettings& settings,
const FrameSinkId& frame_sink_id,
std::unique_ptr<OutputSurface> output_surface) {
begin_frame_source_.reset(new StubBeginFrameSource);
auto scheduler = std::make_unique<TestDisplayScheduler>(
begin_frame_source_.get(), task_runner_.get());
scheduler_ = scheduler.get();
display_ = CreateDisplay(settings, kArbitraryFrameSinkId,
std::move(scheduler), std::move(output_surface));
manager_.RegisterBeginFrameSource(begin_frame_source_.get(),
kArbitraryFrameSinkId);
}
std::unique_ptr<Display> CreateDisplay(
const RendererSettings& settings,
const FrameSinkId& frame_sink_id,
std::unique_ptr<DisplayScheduler> scheduler,
std::unique_ptr<OutputSurface> output_surface) {
auto display = std::make_unique<Display>(
&shared_bitmap_manager_, settings, frame_sink_id,
std::move(output_surface), std::move(scheduler), task_runner_);
display->SetVisible(true);
return display;
}
void TearDownDisplay() {
// Only call UnregisterBeginFrameSource if SetupDisplay has been called.
if (begin_frame_source_)
manager_.UnregisterBeginFrameSource(begin_frame_source_.get());
}
protected:
void SubmitCompositorFrame(RenderPassList* pass_list,
const LocalSurfaceId& local_surface_id) {
CompositorFrame frame = CompositorFrameBuilder()
.SetRenderPassList(std::move(*pass_list))
.Build();
pass_list->clear();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame));
}
void RunAllPendingInMessageLoop() {
base::RunLoop run_loop;
run_loop.RunUntilIdle();
}
void LatencyInfoCapTest(bool over_capacity);
ServerSharedBitmapManager shared_bitmap_manager_;
FrameSinkManagerImpl manager_;
std::unique_ptr<CompositorFrameSinkSupport> support_;
ParentLocalSurfaceIdAllocator id_allocator_;
scoped_refptr<base::NullTaskRunner> task_runner_;
std::unique_ptr<BeginFrameSource> begin_frame_source_;
std::unique_ptr<Display> display_;
TestSoftwareOutputDevice* software_output_device_ = nullptr;
FakeOutputSurface* output_surface_ = nullptr;
TestDisplayScheduler* scheduler_ = nullptr;
};
class StubDisplayClient : public DisplayClient {
public:
void DisplayOutputSurfaceLost() override {}
void DisplayWillDrawAndSwap(bool will_draw_and_swap,
RenderPassList* render_passes) override {}
void DisplayDidDrawAndSwap() override {}
void DisplayDidReceiveCALayerParams(
const gfx::CALayerParams& ca_layer_params) override{};
void DisplayDidCompleteSwapWithSize(const gfx::Size& pixel_size) override {}
void DidSwapAfterSnapshotRequestReceived(
const std::vector<ui::LatencyInfo>& latency_info) override {}
};
void CopyCallback(bool* called, std::unique_ptr<CopyOutputResult> result) {
*called = true;
}
// Check that frame is damaged and swapped only under correct conditions.
TEST_F(DisplayTest, DisplayDamaged) {
RendererSettings settings;
settings.partial_swap_enabled = true;
settings.finish_rendering_on_resize = true;
SetUpSoftwareDisplay(settings);
gfx::ColorSpace color_space_1 = gfx::ColorSpace::CreateXYZD50();
gfx::ColorSpace color_space_2 = gfx::ColorSpace::CreateSCRGBLinear();
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
display_->SetColorSpace(color_space_1, color_space_1);
EXPECT_FALSE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->has_new_root_surface);
id_allocator_.GenerateId();
display_->SetLocalSurfaceId(id_allocator_.GetCurrentLocalSurfaceId(), 1.f);
EXPECT_FALSE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_TRUE(scheduler_->has_new_root_surface);
scheduler_->ResetDamageForTest();
display_->Resize(gfx::Size(100, 100));
EXPECT_FALSE(scheduler_->damaged);
EXPECT_TRUE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
// First draw from surface should have full damage.
RenderPassList pass_list;
auto pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 1, 1);
pass->id = 1u;
pass_list.push_back(std::move(pass));
scheduler_->ResetDamageForTest();
SubmitCompositorFrame(&pass_list, id_allocator_.GetCurrentLocalSurfaceId());
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
EXPECT_FALSE(scheduler_->swapped);
EXPECT_EQ(0u, output_surface_->num_sent_frames());
EXPECT_EQ(gfx::ColorSpace(), output_surface_->last_reshape_color_space());
display_->DrawAndSwap();
EXPECT_EQ(color_space_1, output_surface_->last_reshape_color_space());
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(1u, output_surface_->num_sent_frames());
EXPECT_EQ(gfx::Size(100, 100),
software_output_device_->viewport_pixel_size());
EXPECT_EQ(gfx::Rect(0, 0, 100, 100), software_output_device_->damage_rect());
// Only damaged portion should be swapped.
{
pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 1, 1);
pass->id = 1u;
pass_list.push_back(std::move(pass));
scheduler_->ResetDamageForTest();
SubmitCompositorFrame(&pass_list, id_allocator_.GetCurrentLocalSurfaceId());
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
EXPECT_EQ(color_space_1, output_surface_->last_reshape_color_space());
display_->SetColorSpace(color_space_2, color_space_2);
display_->DrawAndSwap();
EXPECT_EQ(color_space_2, output_surface_->last_reshape_color_space());
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(2u, output_surface_->num_sent_frames());
EXPECT_EQ(gfx::Size(100, 100),
software_output_device_->viewport_pixel_size());
EXPECT_EQ(gfx::Rect(10, 10, 1, 1), software_output_device_->damage_rect());
// Display should inject its own LatencyInfo.
EXPECT_EQ(1u, output_surface_->last_sent_frame()->latency_info.size());
}
// Pass has no damage so shouldn't be swapped.
{
pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 0, 0);
pass->id = 1u;
pass_list.push_back(std::move(pass));
scheduler_->ResetDamageForTest();
SubmitCompositorFrame(&pass_list, id_allocator_.GetCurrentLocalSurfaceId());
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
display_->DrawAndSwap();
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(2u, output_surface_->num_sent_frames());
}
// Pass is wrong size so shouldn't be swapped. However, damage should
// result in latency info being stored for the next swap.
{
id_allocator_.GenerateId();
display_->SetLocalSurfaceId(id_allocator_.GetCurrentLocalSurfaceId(), 1.f);
scheduler_->ResetDamageForTest();
constexpr gfx::Rect kOutputRect(0, 0, 99, 99);
constexpr gfx::Rect kDamageRect(10, 10, 10, 10);
CompositorFrame frame = CompositorFrameBuilder()
.AddRenderPass(kOutputRect, kDamageRect)
.AddLatencyInfo(ui::LatencyInfo())
.Build();
support_->SubmitCompositorFrame(id_allocator_.GetCurrentLocalSurfaceId(),
std::move(frame));
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
display_->DrawAndSwap();
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(2u, output_surface_->num_sent_frames());
}
// Previous frame wasn't swapped, so next swap should have full damage.
{
pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 0, 0);
pass->id = 1u;
id_allocator_.GenerateId();
display_->SetLocalSurfaceId(id_allocator_.GetCurrentLocalSurfaceId(), 1.f);
pass_list.push_back(std::move(pass));
scheduler_->ResetDamageForTest();
SubmitCompositorFrame(&pass_list, id_allocator_.GetCurrentLocalSurfaceId());
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
display_->DrawAndSwap();
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(3u, output_surface_->num_sent_frames());
EXPECT_EQ(gfx::Rect(0, 0, 100, 100),
software_output_device_->damage_rect());
// Latency info from previous frame should be sent now, along with the
// Display's info.
EXPECT_EQ(2u, output_surface_->last_sent_frame()->latency_info.size());
}
// Pass has copy output request so should be swapped.
{
pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 0, 0);
bool copy_called = false;
pass->copy_requests.push_back(std::make_unique<CopyOutputRequest>(
CopyOutputRequest::ResultFormat::RGBA_BITMAP,
base::BindOnce(&CopyCallback, &copy_called)));
pass->id = 1u;
pass_list.push_back(std::move(pass));
scheduler_->ResetDamageForTest();
SubmitCompositorFrame(&pass_list, id_allocator_.GetCurrentLocalSurfaceId());
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
display_->DrawAndSwap();
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(4u, output_surface_->num_sent_frames());
EXPECT_TRUE(copy_called);
}
// Pass has no damage, so shouldn't be swapped and latency info should be
// discarded.
{
scheduler_->ResetDamageForTest();
constexpr gfx::Rect kOutputRect(0, 0, 100, 100);
constexpr gfx::Rect kDamageRect(10, 10, 0, 0);
CompositorFrame frame = CompositorFrameBuilder()
.AddRenderPass(kOutputRect, kDamageRect)
.AddLatencyInfo(ui::LatencyInfo())
.Build();
support_->SubmitCompositorFrame(id_allocator_.GetCurrentLocalSurfaceId(),
std::move(frame));
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
frame.metadata.latency_info.push_back(ui::LatencyInfo());
scheduler_->swapped = false;
display_->DrawAndSwap();
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(4u, output_surface_->num_sent_frames());
}
// Resize should cause a swap if no frame was swapped at the previous size.
{
id_allocator_.GenerateId();
display_->SetLocalSurfaceId(id_allocator_.GetCurrentLocalSurfaceId(), 1.f);
scheduler_->swapped = false;
display_->Resize(gfx::Size(200, 200));
EXPECT_FALSE(scheduler_->swapped);
EXPECT_EQ(4u, output_surface_->num_sent_frames());
scheduler_->ResetDamageForTest();
constexpr gfx::Rect kOutputRect(0, 0, 200, 200);
constexpr gfx::Rect kDamageRect(10, 10, 10, 10);
CompositorFrame frame = CompositorFrameBuilder()
.AddRenderPass(kOutputRect, kDamageRect)
.Build();
support_->SubmitCompositorFrame(id_allocator_.GetCurrentLocalSurfaceId(),
std::move(frame));
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
display_->Resize(gfx::Size(100, 100));
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(5u, output_surface_->num_sent_frames());
// Latency info from previous frame should have been discarded since
// there was no damage. So we only get the Display's LatencyInfo.
EXPECT_EQ(1u, output_surface_->last_sent_frame()->latency_info.size());
}
// Surface that's damaged completely should be resized and swapped.
{
id_allocator_.GenerateId();
display_->SetLocalSurfaceId(id_allocator_.GetCurrentLocalSurfaceId(), 1.0f);
pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 99, 99);
pass->damage_rect = gfx::Rect(0, 0, 99, 99);
pass->id = 1u;
pass_list.push_back(std::move(pass));
scheduler_->ResetDamageForTest();
SubmitCompositorFrame(&pass_list, id_allocator_.GetCurrentLocalSurfaceId());
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler_->display_resized_);
EXPECT_FALSE(scheduler_->has_new_root_surface);
scheduler_->swapped = false;
display_->DrawAndSwap();
EXPECT_TRUE(scheduler_->swapped);
EXPECT_EQ(6u, output_surface_->num_sent_frames());
EXPECT_EQ(gfx::Size(100, 100),
software_output_device_->viewport_pixel_size());
EXPECT_EQ(gfx::Rect(0, 0, 100, 100),
software_output_device_->damage_rect());
// Only expect the Display's LatencyInfo.
EXPECT_EQ(1u, output_surface_->last_sent_frame()->latency_info.size());
}
TearDownDisplay();
}
// Verifies latency info is stored only up to a limit if a swap fails.
void DisplayTest::LatencyInfoCapTest(bool over_capacity) {
RendererSettings settings;
settings.finish_rendering_on_resize = true;
SetUpSoftwareDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
id_allocator_.GenerateId();
LocalSurfaceId local_surface_id(id_allocator_.GetCurrentLocalSurfaceId());
display_->SetLocalSurfaceId(local_surface_id, 1.f);
display_->Resize(gfx::Size(100, 100));
// Start off with a successful swap so output_surface_->last_sent_frame() is
// valid.
constexpr gfx::Rect kOutputRect(0, 0, 100, 100);
constexpr gfx::Rect kDamageRect(10, 10, 1, 1);
CompositorFrame frame1 =
CompositorFrameBuilder().AddRenderPass(kOutputRect, kDamageRect).Build();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame1));
display_->DrawAndSwap();
EXPECT_EQ(1u, output_surface_->num_sent_frames());
EXPECT_EQ(1u, output_surface_->last_sent_frame()->latency_info.size());
// Resize so the swap fails even though there's damage, which triggers
// the case where we store latency info to append to a future swap.
display_->Resize(gfx::Size(200, 200));
// This is the same as LatencyInfo::kMaxLatencyInfoNumber.
const size_t max_latency_info_count = 100;
size_t latency_count = max_latency_info_count;
if (over_capacity)
latency_count++;
std::vector<ui::LatencyInfo> latency_info(latency_count, ui::LatencyInfo());
CompositorFrame frame2 = CompositorFrameBuilder()
.AddRenderPass(kOutputRect, kDamageRect)
.AddLatencyInfos(std::move(latency_info))
.Build();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame2));
EXPECT_TRUE(display_->DrawAndSwap());
EXPECT_EQ(1u, output_surface_->num_sent_frames());
EXPECT_EQ(1u, output_surface_->last_sent_frame()->latency_info.size());
// Run a successful swap and verify whether or not LatencyInfo was discarded.
display_->Resize(gfx::Size(100, 100));
CompositorFrame frame3 =
CompositorFrameBuilder().AddRenderPass(kOutputRect, kDamageRect).Build();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame3));
// Verify whether or not LatencyInfo was dropped.
size_t expected_size = 1; // The Display adds its own latency info.
if (!over_capacity)
expected_size += max_latency_info_count;
EXPECT_EQ(2u, output_surface_->num_sent_frames());
EXPECT_EQ(expected_size,
output_surface_->last_sent_frame()->latency_info.size());
TearDownDisplay();
}
TEST_F(DisplayTest, UnderLatencyInfoCap) {
LatencyInfoCapTest(false);
}
TEST_F(DisplayTest, OverLatencyInfoCap) {
LatencyInfoCapTest(true);
}
class MockedGLES2Interface : public TestGLES2Interface {
public:
MOCK_METHOD0(ShallowFinishCHROMIUM, void());
};
TEST_F(DisplayTest, Finish) {
id_allocator_.GenerateId();
LocalSurfaceId local_surface_id1(id_allocator_.GetCurrentLocalSurfaceId());
id_allocator_.GenerateId();
LocalSurfaceId local_surface_id2(id_allocator_.GetCurrentLocalSurfaceId());
RendererSettings settings;
settings.partial_swap_enabled = true;
settings.finish_rendering_on_resize = true;
auto gl = std::make_unique<MockedGLES2Interface>();
MockedGLES2Interface* gl_ptr = gl.get();
EXPECT_CALL(*gl_ptr, ShallowFinishCHROMIUM()).Times(0);
SetUpGpuDisplay(settings, std::move(gl));
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
display_->SetLocalSurfaceId(local_surface_id1, 1.f);
display_->Resize(gfx::Size(100, 100));
{
RenderPassList pass_list;
auto pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 1, 1);
pass->id = 1u;
pass_list.push_back(std::move(pass));
SubmitCompositorFrame(&pass_list, local_surface_id1);
}
display_->DrawAndSwap();
// First resize and draw shouldn't finish.
testing::Mock::VerifyAndClearExpectations(gl_ptr);
EXPECT_CALL(*gl_ptr, ShallowFinishCHROMIUM());
display_->Resize(gfx::Size(150, 150));
testing::Mock::VerifyAndClearExpectations(gl_ptr);
// Another resize without a swap doesn't need to finish.
EXPECT_CALL(*gl_ptr, ShallowFinishCHROMIUM()).Times(0);
display_->SetLocalSurfaceId(local_surface_id2, 1.f);
display_->Resize(gfx::Size(200, 200));
testing::Mock::VerifyAndClearExpectations(gl_ptr);
EXPECT_CALL(*gl_ptr, ShallowFinishCHROMIUM()).Times(0);
{
RenderPassList pass_list;
auto pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 200, 200);
pass->damage_rect = gfx::Rect(10, 10, 1, 1);
pass->id = 1u;
pass_list.push_back(std::move(pass));
SubmitCompositorFrame(&pass_list, local_surface_id2);
}
display_->DrawAndSwap();
testing::Mock::VerifyAndClearExpectations(gl_ptr);
EXPECT_CALL(*gl_ptr, ShallowFinishCHROMIUM());
display_->Resize(gfx::Size(250, 250));
testing::Mock::VerifyAndClearExpectations(gl_ptr);
TearDownDisplay();
}
class CountLossDisplayClient : public StubDisplayClient {
public:
CountLossDisplayClient() = default;
void DisplayOutputSurfaceLost() override { ++loss_count_; }
int loss_count() const { return loss_count_; }
private:
int loss_count_ = 0;
};
TEST_F(DisplayTest, ContextLossInformsClient) {
SetUpGpuDisplay(RendererSettings());
CountLossDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// Verify DidLoseOutputSurface callback is hooked up correctly.
EXPECT_EQ(0, client.loss_count());
output_surface_->context_provider()->ContextGL()->LoseContextCHROMIUM(
GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB);
output_surface_->context_provider()->ContextGL()->Flush();
EXPECT_EQ(1, client.loss_count());
TearDownDisplay();
}
// Regression test for https://crbug.com/727162: Submitting a CompositorFrame to
// a surface should only cause damage on the Display the surface belongs to.
// There should not be a side-effect on other Displays.
TEST_F(DisplayTest, CompositorFrameDamagesCorrectDisplay) {
RendererSettings settings;
id_allocator_.GenerateId();
LocalSurfaceId local_surface_id(id_allocator_.GetCurrentLocalSurfaceId());
// Set up first display.
SetUpSoftwareDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
display_->SetLocalSurfaceId(local_surface_id, 1.f);
// Set up second frame sink + display.
auto support2 = std::make_unique<CompositorFrameSinkSupport>(
nullptr, &manager_, kAnotherFrameSinkId, true /* is_root */,
true /* needs_sync_points */);
auto begin_frame_source2 = std::make_unique<StubBeginFrameSource>();
auto scheduler_for_display2 = std::make_unique<TestDisplayScheduler>(
begin_frame_source2.get(), task_runner_.get());
TestDisplayScheduler* scheduler2 = scheduler_for_display2.get();
auto display2 = CreateDisplay(
settings, kAnotherFrameSinkId, std::move(scheduler_for_display2),
FakeOutputSurface::CreateSoftware(
std::make_unique<TestSoftwareOutputDevice>()));
manager_.RegisterBeginFrameSource(begin_frame_source2.get(),
kAnotherFrameSinkId);
StubDisplayClient client2;
display2->Initialize(&client2, manager_.surface_manager());
display2->SetLocalSurfaceId(local_surface_id, 1.f);
display_->Resize(gfx::Size(100, 100));
display2->Resize(gfx::Size(100, 100));
scheduler_->ResetDamageForTest();
scheduler2->ResetDamageForTest();
EXPECT_FALSE(scheduler_->damaged);
EXPECT_FALSE(scheduler2->damaged);
// Submit a frame for display_ with full damage.
RenderPassList pass_list;
auto pass = RenderPass::Create();
pass->output_rect = gfx::Rect(0, 0, 100, 100);
pass->damage_rect = gfx::Rect(10, 10, 1, 1);
pass->id = 1;
pass_list.push_back(std::move(pass));
SubmitCompositorFrame(&pass_list, local_surface_id);
// Should have damaged only display_ but not display2.
EXPECT_TRUE(scheduler_->damaged);
EXPECT_FALSE(scheduler2->damaged);
manager_.UnregisterBeginFrameSource(begin_frame_source2.get());
TearDownDisplay();
}
// Check if draw occlusion does not remove any DrawQuads when no quad is being
// covered completely.
TEST_F(DisplayTest, DrawOcclusionWithNonCoveringDrawQuad) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 100, 100);
gfx::Rect rect3(25, 25, 50, 100);
gfx::Rect rect4(150, 0, 50, 50);
gfx::Rect rect5(0, 0, 120, 120);
gfx::Rect rect6(25, 0, 50, 160);
gfx::Rect rect7(0, 20, 100, 100);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// +----+
// | |
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// This is a base case, the compositor frame contains only one
// DrawQuad, so the size of quad_list remains unchanged after calling
// RemoveOverdrawQuads.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// +----+
// | +--|-+
// +----+ |
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect2 (50, 50, 100x100)), the |quad_list| size remains the
// same after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect2 - rect1 U rect2 = (100, 50, 50x50 U 50, 100, 100x50),
// which cannot be represented by a smaller rect (its visible_rect stays
// the same).
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
// +------+ +------+
// | | | |
// | +--+ | show on screen | |
// +------+ => +------+
// | | | |
// +--+ +--+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect3 (25, 25, 50x100)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect3 - rect1 U rect3 = (25, 100, 50x25), which updates its
// visible_rect accordingly.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(25, 100, 50, 25).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
// +--+ +--+
// +----+ +----+
// || || shown on screen | |
// +----+ +----+
// +--+ +--+
{
shared_quad_state->SetAll(gfx::Transform(), rect7, rect7, rect7, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect6, rect6, rect6,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect7, rect7, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect6, rect6, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect7 (0, 20, 100x100)) cannot cover |quad2|
// (define by rect6 (25, 0, 50x160)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect6 - rect7 = (25, 0, 50x20 U 25, 120, 50x40), which
// cannot be represented by a smaller rect (its visible_rect stays the
// same).
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect7.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect6.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
// +----+ +--+
// | | +--+
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4, rect4,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect4, rect4, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect4 (150, 0, 50x50)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect4 (150, 0, 50x50), its visible_rect stays the same.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect4.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
// +-----++
// | ||
// +-----+|
// +------+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect5, rect5, rect5,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect5, rect5, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect5 (0, 0, 120x120)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect5 - rect1 = (100, 0, 20x100 U 0, 100, 100x20),
// which cannot be represented by a smaller rect (its visible_rect stays the
// same).
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect5.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion removes DrawQuads that are not shown on screen.
TEST_F(DisplayTest, CompositorFrameWithOverlapDrawQuad) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(25, 25, 50, 50);
gfx::Rect rect3(50, 50, 50, 25);
gfx::Rect rect4(0, 0, 50, 50);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// completely overlapping: +-----+
// | |
// +-----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, rect1,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect1, rect1, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| overlaps |quad1|, so |quad2| is removed from the |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
// +-----+
// | +-+ |
// | +-+ |
// +-----+
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| is hiding behind |quad1|, so |quad2| is removed from the
// |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
// +-----+
// | +--|
// | +--|
// +-----+
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| is behind |quad1| and aligns with the edge of |quad1|, so |quad2|
// is removed from the |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
// +-----++
// | ||
// +-----+|
// +------+
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4, rect4,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect4, rect4, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| is covered by |quad 1|, so |quad2| is removed from the
// |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion is not applied on DrawQuads that are smaller than
// skip_rect size, such that DrawQuads that are smaller than the |skip_rect|
// are drawn on the screen regardless is shown or not.
TEST_F(DisplayTest, DrawOcclusionWithSkipRect) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect more_then_minimum_size(
RendererSettings().kMinimumDrawOcclusionSize);
more_then_minimum_size.set_width(more_then_minimum_size.width() + 1);
gfx::Rect minimum_size(RendererSettings().kMinimumDrawOcclusionSize);
gfx::Rect less_than_minimum_size(
RendererSettings().kMinimumDrawOcclusionSize);
less_than_minimum_size.set_width(more_then_minimum_size.width() - 1);
less_than_minimum_size.set_height(more_then_minimum_size.height() - 1);
gfx::Rect rect(0, 0, 100, 100);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// A small rect is hiding behind the bigger rect (|rect|), same picture for
// the following 3 tests.
// rects structure: show on screen:
// +----+---+ +--------+
// | | | | |
// |----+ | | |
// | | | |
// +--------+ +--------+
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), more_then_minimum_size,
more_then_minimum_size, more_then_minimum_size,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, more_then_minimum_size,
more_then_minimum_size, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |more_then_minimum_size| rect is not shown on screen. Since its size is
// slightly larger than the skip_rect size, draw occlusion is applied on
// |more_then_minimum_size| and it's removed from the compositor frame.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), minimum_size, minimum_size,
minimum_size, is_clipped, are_contents_opaque,
opacity, SkBlendMode::kSrcOver, 0);
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, minimum_size, minimum_size, SK_ColorBLACK,
false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |minimum_size| rect is not shown on screen. Since its size is the same
// as skip_rect size, draw occlusion is not applied on this rect. So it is
// not removed from compositor frame.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(minimum_size.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), less_than_minimum_size,
less_than_minimum_size, less_than_minimum_size,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, less_than_minimum_size,
less_than_minimum_size, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |less_than_minimum_size| rect is not shown on screen. Since its size is
// less than skip_rect size, draw occlusion is not applied on this rect.
// So it is not removed from compositor frame.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(less_than_minimum_size.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion is not applied on DrawQuads that are smaller than
// skip_rect size, such that DrawQuads that are smaller than the |skip_rect|
// cannot occlude other quads behind it.
TEST_F(DisplayTest, OcclusionIgnoringSkipRect) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 50, 50);
gfx::Rect rect2(50, 0, 50, 50);
gfx::Rect rect3(0, 0, 50, 90);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state3->SetAll(gfx::Transform(), rect3, rect3, rect3, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad3| is not shown on screen because is hiding behind the occlusion rect
// formed by |quad1| and |quad2|. Since the |visible_rect| in both |quad1|
// and |quad2| are smaller than the skip rect, they cannot be used to occlude
// |quad3|. So no draw quad is removed in compositor frame by draw occlusion.
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
TearDownDisplay();
}
// Check if draw occlusion works well with scale change transformer.
TEST_F(DisplayTest, CompositorFrameWithTransformer) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// Rect 2, 3, 4 are contained in rect 1 only after applying the half scale
// matrix. They are repetition of CompositorFrameWithOverlapDrawQuad.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 100, 100);
gfx::Rect rect3(100, 100, 100, 50);
gfx::Rect rect4(0, 0, 120, 120);
// Rect 5, 6, 7, 8, 9, 10 are not contained by rect 1 after applying the
// double scale matrix. They are repetition of
// DrawOcclusionWithNonCoveringDrawQuad.
gfx::Rect rect5(25, 25, 60, 60);
gfx::Rect rect6(12, 12, 25, 50);
gfx::Rect rect7(75, 0, 25, 25);
gfx::Rect rect8(0, 0, 60, 60);
gfx::Rect rect9(12, 0, 25, 80);
gfx::Rect rect10(0, 10, 50, 50);
gfx::Transform half_scale;
half_scale.Scale3d(0.5, 0.5, 0.5);
gfx::Transform double_scale;
double_scale.Scale(2, 2);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(half_scale, rect2, rect2, rect2, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |rect2| becomes (12, 12, 50x50) after applying half scale transform,
// |quad2| is now covered by |quad|. So the size of |quad_list| is reduced
// by 1.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(half_scale, rect3, rect3, rect3, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |rect3| becomes (25, 25, 50x25) after applying half scale transform,
// |quad2| is now covered by |quad|. So the size of |quad_list| is reduced
// by 1.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(half_scale, rect4, rect4, rect4, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect4, rect4, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |rect4| becomes (0, 0, 60x60) after applying half scale transform,
// |quad2| is now covered by |quad1|. So the size of |quad_list| is reduced
// by 1.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(double_scale, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The compositor frame contains only one quad, so |quad_list| remains 1
// after calling RemoveOverdrawQuads.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(double_scale, rect5, rect5, rect5, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect5, rect5, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect5|) becomes (50, 50, 120x120) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect5| is not a rect, quad2::visible_rect stays
// the same.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect5.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(double_scale, rect6, rect6, rect6, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect6, rect6, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect6|) becomes (24, 24, 50x100) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect5| is (12, 50, 25x12), quad2::visible_rect
// updates accordingly.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(12, 50, 25, 12).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(double_scale, rect7, rect7, rect7, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect7, rect7, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect7|) becomes (150, 0, 50x50) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect7| is not a rect, quad2::visible_rect stays
// the same.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect7.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(double_scale, rect8, rect8, rect8, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect8, rect8, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect8|) becomes (0, 0, 120x120) after
// applying double scale transform, it is not covered by |quad1| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect8| is not a rect, quad2::visible_rect stays
// the same.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect8.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(double_scale, rect10, rect10, rect10, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(double_scale, rect9, rect9, rect9, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect10, rect10, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect9, rect9, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect9|) becomes (24, 0, 50x160) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect10| (0, 20, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect9| is not a rect, quad2::visible_rect stays
// the same
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect10.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect9.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion works with transform at epsilon scale.
TEST_F(DisplayTest, CompositorFrameWithEpsilonScaleTransform) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect(0, 0, 100, 100);
SkMScalar epsilon = float(0.000000001);
SkMScalar larger_than_epsilon = float(0.00000001);
gfx::Transform zero_scale;
zero_scale.Scale(0, 0);
gfx::Transform epsilon_scale;
epsilon_scale.Scale(epsilon, epsilon);
gfx::Transform larger_epsilon_scale;
larger_epsilon_scale.Scale(larger_than_epsilon, larger_than_epsilon);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
gfx::Transform inverted;
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(zero_scale, rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect, rect, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// zero matrix transform is non-invertible, so |quad2| is not removed from
// draw occlusion algorithm.
EXPECT_FALSE(zero_scale.GetInverse(&inverted));
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(epsilon_scale, rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 1);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect, rect, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// This test verifies that the draw occlusion algorithm does not break when
// the scale of the transform is very close to zero. |epsilon_scale|
// transform has the scale set to 10^-8. the quad is considering to be empty
// after the transform, so it fails to intersect the occlusion rect.
// |quad2| is not removed from draw occlusion.
EXPECT_TRUE(epsilon_scale.GetInverse(&inverted));
EXPECT_TRUE(cc::MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(
epsilon_scale, rect)
.IsEmpty());
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(larger_epsilon_scale, rect, rect, rect,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect, rect, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// This test verifies that the draw occlusion algorithm works well with
// small scales that is just larger than the epsilon scale in the previous
// case. |larger_epsilon_scale| transform has the scale set to 10^-7.
// |quad2| will be transformed to a tiny rect that is covered by the
// occlusion rect, so |quad2| is removed.
EXPECT_TRUE(larger_epsilon_scale.GetInverse(&inverted));
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion works with transform at negative scale.
TEST_F(DisplayTest, CompositorFrameWithNegativeScaleTransform) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect(0, 0, 100, 100);
gfx::Transform negative_scale;
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
negative_scale.Scale3d(-1, 1, 1);
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(negative_scale, rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect, rect, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since the x-axis is negated, |quad2| after applying transform does not
// intersect with |quad| any more, so no quad is removed.
// In target space:
// |
// q2 +----|----+ occlusion rect
// | | |
// ---------+----------
// |
// |
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
negative_scale.MakeIdentity();
negative_scale.Scale3d(1, -1, 1);
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(negative_scale, rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect, rect, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since the y-axis is negated, |quad2| after applying transform does not
// intersect with |quad| any more, so no quad is removed.
// In target space:
// |
// |----+ occlusion rect
// | |
// ---------+----------
// | |
// |----+
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
negative_scale.MakeIdentity();
negative_scale.Scale3d(1, 1, -1);
shared_quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(negative_scale, rect, rect, rect, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect, rect, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect, rect, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since z-axis is missing in a 2d plane, negating the z-axis does not cause
// |q2| to move at all. So |quad2| overlaps with |quad| in target space.
// In target space:
// |
// |----+ occlusion rect
// | | q2
// ---------+----------
// |
// |
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion works well with rotation transform.
//
// +-----+ +----+
// | | rotation (by 45 on y-axis) -> | | same height
// +-----+ +----+ reduced weight
TEST_F(DisplayTest, CompositorFrameWithRotation) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// rect 2 is inside rect 1 initially.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(75, 75, 10, 10);
// rect 3 intersects with rect 1 initially
gfx::Rect rect3(50, 50, 25, 100);
gfx::Transform rotate;
rotate.RotateAboutYAxis(45);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// Apply rotation transform on |rect1| only.
shared_quad_state->SetAll(rotate, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// In target space, |quad| becomes (0, 0, 71x100) (after applying rotation
// transform) and |quad2| becomes (75, 75 10x10). So |quad2| does not
// intersect with |quad|. No changes in quads.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
// Apply rotation transform on |rect1| and |rect2|.
shared_quad_state->SetAll(rotate, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(rotate, rect2, rect2, rect2, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// In target space, |quad| becomes (0, 0, 70x100) and |quad2| becomes
// (53, 75 8x10) (after applying rotation transform). So |quad2| is behind
// |quad|. |quad2| is removed from |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(rotate, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// In target space, |quad| becomes (0, 0, 71x100) (after applying rotation
// transform) and |quad2| becomes (50, 50, 25x100). So |quad2| does not
// intersect with |quad|. No changes in quads.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
// Since we only support updating |visible_rect| of DrawQuad with scale
// or translation transform and rotation transform applies to quads,
// |visible_rect| of |quad2| should not be changed.
shared_quad_state->SetAll(rotate, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(rotate, rect3, rect3, rect3, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since both |quad| and |quad2| went through the same transform and |rect1|
// does not cover |rect3| initially, |quad| does not cover |quad2| in target
// space.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion is handled correctly if the transform does not
// preserves 2d axis alignment.
TEST_F(DisplayTest, CompositorFrameWithPerspective) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// rect 2 is inside rect 1 initially.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(10, 10, 1, 1);
gfx::Transform perspective;
perspective.ApplyPerspectiveDepth(100);
perspective.RotateAboutYAxis(45);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(perspective, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, rect1,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect1, rect1, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The transform used on |quad| is a combination of rotation and
// perspective matrix, so it does not preserve 2d axis. Since it takes too
// long to define a enclosed rect to describe the occlusion region,
// occlusion region is not defined and no changes in quads.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(perspective, rect2, rect2, rect2, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The transform used on |quad2| is a combination of rotation and
// perspective matrix, so it does not preserve 2d axis. it's easy to find
// an enclosing rect to describe |quad2|. |quad2| is hiding behind |quad|,
// so it's removed from |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion works with transparent DrawQuads.
TEST_F(DisplayTest, CompositorFrameWithOpacityChange) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(25, 25, 10, 10);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity1 = 1.f;
float opacityLess1 = 0.5f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacityLess1,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, are_contents_opaque, opacity1,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since the opacity of |rect2| is less than 1, |rect1| cannot occlude
// |rect2| even though |rect2| is inside |rect1|.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity1,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, are_contents_opaque, opacity1,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Repeat the above test and set the opacity of |rect1| to 1.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithOpaquenessChange) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(25, 25, 10, 10);
bool is_clipped = false;
bool opaque_content = true;
bool transparent_content = false;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
transparent_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since the opaqueness of |rect2| is false, |rect1| cannot occlude
// |rect2| even though |rect2| is inside |rect1|.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Repeat the above test and set the opaqueness of |rect2| to true.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Test if draw occlusion skips 3d objects. https://crbug.com/833748
TEST_F(DisplayTest, CompositorFrameZTranslate) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(0, 0, 200, 100);
gfx::Transform translate_back;
translate_back.Translate3d(0, 0, 100);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// 2 rects inside of 3d object is completely overlapping.
// +-----+
// | |
// +-----+
{
shared_quad_state->SetAll(translate_back, rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 1);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, rect1,
is_clipped, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 1);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect1, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Since both |quad| and |quad2| are inside of a 3d object, DrawOcclusion
// will not be applied to them.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithTranslateTransformer) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// rect 2 and 3 are outside rect 1 initially.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(120, 120, 10, 10);
gfx::Rect rect3(100, 100, 100, 20);
bool is_clipped = false;
bool opaque_content = true;
bool transparent_content = false;
float opacity = 1.f;
gfx::Transform translate_up;
translate_up.Translate(50, 50);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
//
// +----+
// | |
// | |
// +----+
// +-+
// +-+
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
transparent_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |rect2| and |rect1| are disjoined as show in the first image. The size of
// |quad_list| remains 2.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
// quad content space: target space:
// +----+
// | | translation transform
// | | (move the bigger rect (0, 0) -> (50, 50)) +-----+
// +----+ => | +-+ |
// +-+ | +-+ |
// +-+ +-----+
shared_quad_state->SetAll(translate_up, rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Move |quad| defind by |rect1| over |quad2| defind by |rect2| by applying
// translation transform. |quad2| will be covered by |quad|, so |quad_list|
// size is reduced by 1.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
// After applying translation transform on rect1:
// before after
// +----+
// | |
// | | (move the bigger rect (0, 0) -> (50, 50)) +----+
// +----+ => | +---+
// +---+ | +---+
// +---+ +----+
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(translate_up, rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// Move |quad| defind by |rect1| over |quad2| defind by |rect3| by applying
// translation transform. In target space, |quad| is (50, 50, 100x100) and
// |quad2| is (100, 100, 100x20). So the visible region of |quad2| is
// (150, 100, 50x20).
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(150, 100, 50, 20).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithCombinedSharedQuadState) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// rect 3 is inside of combined rect of rect 1 and rect 2.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(100, 0, 60, 60);
gfx::Rect rect3(10, 10, 120, 30);
// rect 4 and 5 intersect with the combined rect of 1 and 2.
gfx::Rect rect4(10, 10, 180, 30);
gfx::Rect rect5(10, 10, 120, 100);
bool is_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// rect1 & rect2 rect 3 added
// +----+----+ +----+----+
// | | | |____|___||
// | |----+ => | |----+
// +----+ +----+
//
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state3->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The occlusion rect is enlarged horizontally after visiting |rect1| and
// |rect2|. |rect3| is covered by both |rect1| and |rect2|, so |rect3| is
// removed from |quad_list|.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
// rect1 & rect2 rect 4 added
// +----+----+ +----+----+-+
// | | | |____|____|_|
// | |----+ => | |----+
// +----+ +----+
//
quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state3->SetAll(gfx::Transform(), rect4, rect4, rect4,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad3->SetNew(shared_quad_state3, rect4, rect4, SK_ColorBLACK, false);
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The occlusion rect, which is enlarged horizontally after visiting |rect1|
// and |rect2|, is (0, 0, 160x60). Since visible region of rect 4 is
// (160, 10, 30x30), |visible_rect| of |quad3| is updated.
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(160, 10, 30, 30).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
}
{
// rect1 & rect2 rect 5 added
// +----+----+ +----+----+
// | | | | +--|--+ |
// | |----+ => | | |--|-+
// +----+ +-|--+ |
// +-----+
shared_quad_state3->SetAll(gfx::Transform(), rect5, rect5, rect5,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad3->SetNew(shared_quad_state3, rect5, rect5, SK_ColorBLACK, false);
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The occlusion rect, which is enlarged horizontally after visiting |rect1|
// and |rect2|, is (0, 0, 160x60). Since visible region of rect 5 is
// (10, 60, 120x50), |visible_rect| of |quad3| is updated.
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(10, 60, 120, 50).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithMultipleRenderPass) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// rect 3 is inside of combined rect of rect 1 and rect 2.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(100, 0, 60, 60);
std::unique_ptr<RenderPass> render_pass2 = RenderPass::Create();
render_pass2->SetNew(1, gfx::Rect(), gfx::Rect(), gfx::Transform());
frame.render_pass_list.push_back(std::move(render_pass2));
gfx::Rect rect3(10, 10, 120, 30);
bool is_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.at(1)
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.at(1)
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// rect1 and rect2 are from first RenderPass and rect 3 is from the second
// RenderPass.
// rect1 & rect2 rect 3 added
// +----+----+ +----+----+
// | | | |____|___||
// | |----+ => | |----+
// +----+ +----+
//
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state3->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size());
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// The occlusion rect is enlarged horizontally after visiting |rect1| and
// |rect2|. |rect3| is covered by the unioned region of |rect1| and |rect2|.
// But |rect3| so |rect3| is to be removed from |quad_list|.
EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size());
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.at(1)
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.at(1)
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithCoveredRenderPass) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
// rect 3 is inside of combined rect of rect 1 and rect 2.
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
std::unique_ptr<RenderPass> render_pass2 = RenderPass::Create();
render_pass2->SetNew(1, gfx::Rect(), gfx::Rect(), gfx::Transform());
frame.render_pass_list.push_back(std::move(render_pass2));
bool is_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
RenderPassId render_pass_id = 1;
ResourceId mask_resource_id = 2;
SharedQuadState* shared_quad_state =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.at(1)
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<RenderPassDrawQuad>();
{
// rect1 is a DrawQuad from SQS1 and which is also the RenderPass rect
// from SQS2. The RenderPassDrawQuad should not be occluded.
// rect1
// +----+
// | |
// | |
// +----+
//
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, rect1,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad1->SetNew(shared_quad_state2, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false,
1.0f);
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |rect1| and |rect2| shares the same region where |rect1| is a draw
// quad and |rect2| RenderPass. |rect2| will be not removed from the
// |quad_list|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.at(1)
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithClip) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 25, 25);
gfx::Rect clip_rect(0, 0, 60, 60);
gfx::Rect rect3(50, 50, 20, 10);
bool clipped = true;
bool non_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// rect1 & rect2
// +------+
// | |
// | +-+|
// | | ||
// +------+
//
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1,
non_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
non_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |rect1| covers |rect2| as shown in the figure above, So the size of
// |quad_list| is reduced by 1.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
{
// rect1 & rect2 clip_rect & rect2
// +------+ +----+
// | | | |
// | +-+| => +----+ +-+
// +------+ +-+
//
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, clip_rect,
clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
non_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// In the target space, a clip is applied on |quad| (defined by |clip_rect|,
// (0, 0, 60x60) |quad| and |quad2| (50, 50, 25x25) don't intersect in the
// target space. So no change is applied to quads.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
// rect1(non-clip) & rect2 rect1(clip) & rect3
// +------+ +---+
// | +-+| | +|+
// | +-+| => +--+++
// +------+
//
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, clip_rect,
clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, rect3,
non_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// In the target space, a clip is applied on |quad| (defined by |rect3|,
// (50, 50, 20x10)). |quad| intersects with |quad2| in the target space. The
// visible region of |quad2| is (60, 50, 10x10). So |quad2| is updated
// accordingly.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(60, 50, 10, 10).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion works with copy requests in root RenderPass only.
TEST_F(DisplayTest, CompositorFrameWithCopyRequest) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 25, 25);
bool is_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
frame.render_pass_list.front()->copy_requests.push_back(
CopyOutputRequest::CreateStubForTesting());
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// root RenderPass contains |rect1|, |rect2| and copy_request (where
// |rect2| is in |rect1|). Since our current implementation only supports
// occlusion with copy_request on root RenderPass, |quad_list| reduces its
// size by 1 after calling remove overdraw.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithRenderPass) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 0, 100, 100);
gfx::Rect rect3(0, 0, 25, 25);
gfx::Rect rect4(100, 0, 25, 25);
gfx::Rect rect5(0, 0, 50, 50);
gfx::Rect rect6(0, 75, 25, 25);
gfx::Rect rect7(0, 0, 10, 10);
bool is_clipped = false;
bool opaque_content = true;
RenderPassId render_pass_id = 1;
ResourceId mask_resource_id = 2;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* R1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<RenderPassDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* R2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<RenderPassDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* D1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state4 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* D2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// RenderPass r1 and r2 are intersecting to each other; however, the opaque
// regions D1 and D2 on R1 and R2 are not intersecting.
// +-------+---+--------+
// |_D1_| | |_D2_| |
// | | | |
// | R1 | | R2 |
// +-------+---+--------+
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, rect2,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state3->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state4->SetAll(gfx::Transform(), rect4, rect4, rect4,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
R1->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
R2->SetNew(shared_quad_state, rect2, rect2, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
D1->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
D2->SetNew(shared_quad_state4, rect4, rect4, SK_ColorBLACK, false);
EXPECT_EQ(4u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// As shown in the image above, the opaque region |d1| and |d2| does not
// occlude each other. Since RenderPassDrawQuad |r1| and |r2| cannot be
// removed to reduce overdraw, |quad_list| remains unchanged.
EXPECT_EQ(4u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
EXPECT_EQ(rect4.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(3)
->visible_rect.ToString());
}
{
// RenderPass R2 is contained in R1, but the opaque region of the two
// RenderPasses are separated.
// +-------+-----------+
// |_D2_| | |_D1_|
// | | |
// | R2 | R1 |
// +-------+-----------+
shared_quad_state->SetAll(gfx::Transform(), rect5, rect5, rect5, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, rect1,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state3->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state4->SetAll(gfx::Transform(), rect6, rect6, rect6,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
D1->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
D2->SetNew(shared_quad_state4, rect6, rect6, SK_ColorBLACK, false);
EXPECT_EQ(4u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// As shown in the image above, the opaque region |d1| and |d2| does not
// occlude each other. Since RenderPassDrawQuad |r1| and |r2| cannot be
// removed to reduce overdraw, |quad_list| remains unchanged.
EXPECT_EQ(4u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect5.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
EXPECT_EQ(rect6.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(3)
->visible_rect.ToString());
}
{
// RenderPass R2 is contained in R1, and opaque region of R2 in R1 as well.
// +-+---------+-------+
// |-+ | | |
// |-----+ | |
// | R2 | R1 |
// +-----------+-------+
shared_quad_state->SetAll(gfx::Transform(), rect5, rect5, rect5, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, rect1,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state3->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
shared_quad_state4->SetAll(gfx::Transform(), rect7, rect7, rect7,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
D1->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
D2->SetNew(shared_quad_state4, rect7, rect7, SK_ColorBLACK, false);
EXPECT_EQ(4u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// As shown in the image above, the opaque region |d2| is contained in |d1|
// Since RenderPassDrawQuad |r1| and |r2| cannot be removed to reduce
// overdraw, |quad_list| is reduced by 1.
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect5.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithMultipleDrawQuadInSharedQuadState) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect1_1(0, 0, 50, 50);
gfx::Rect rect1_2(50, 0, 50, 50);
gfx::Rect rect1_3(0, 50, 50, 50);
gfx::Rect rect1_4(50, 50, 50, 50);
gfx::Rect rect_in_rect1(0, 0, 60, 40);
gfx::Rect rect_intersects_rect1(80, 0, 50, 30);
gfx::Rect rect2(20, 0, 100, 100);
gfx::Rect rect2_1(20, 0, 50, 50);
gfx::Rect rect2_2(70, 0, 50, 50);
gfx::Rect rect2_3(20, 50, 50, 50);
gfx::Rect rect2_4(70, 50, 50, 50);
gfx::Rect rect3(0, 0, 140, 60);
gfx::Rect rect3_1(0, 0, 70, 30);
gfx::Rect rect3_2(70, 0, 70, 30);
bool is_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad4 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad5 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// A Shared quad states contains 4 drawquads and it covers another draw
// quad from different shared quad state.
// +--+--+
// +--|+ |
// +--+--+
// | | |
// +--+--+
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect_in_rect1, rect_in_rect1,
rect_in_rect1, is_clipped, opaque_content,
opacity, SkBlendMode::kSrcOver, 0);
quad1->SetNew(shared_quad_state, rect1_1, rect1_1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state, rect1_2, rect1_2, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state, rect1_3, rect1_3, SK_ColorBLACK, false);
quad4->SetNew(shared_quad_state, rect1_4, rect1_4, SK_ColorBLACK, false);
quad5->SetNew(shared_quad_state2, rect_in_rect1, rect_in_rect1,
SK_ColorBLACK, false);
EXPECT_EQ(5u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
// covers the visible region of |shared_quad_state2|.
EXPECT_EQ(4u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1_1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect1_2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect1_3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
EXPECT_EQ(rect1_4.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(3)
->visible_rect.ToString());
}
{
// A Shared quad states that contains 4 drawquads that intersect with
// another shared quad state that contains 1 drawquad.
// +--+-++--+
// | | +|--+
// +--+--+
// | | |
// +--+--+
quad5 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state2->SetAll(gfx::Transform(), rect_intersects_rect1,
rect_intersects_rect1, rect_intersects_rect1,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad5->SetNew(shared_quad_state2, rect_intersects_rect1,
rect_intersects_rect1, SK_ColorBLACK, false);
EXPECT_EQ(5u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
// partially covers the visible region of |shared_quad_state2|. The
// |visible_rect| of |quad5| is updated.
EXPECT_EQ(5u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1_1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect1_2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect1_3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
EXPECT_EQ(rect1_4.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(3)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(100, 0, 30, 30).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(4)
->visible_rect.ToString());
}
{
// A Shared quad states that contains 4 DrawQuads that intersects with
// another shared quad state that contains 2 DrawQuads.
// +-+--+--+-+
// +-|--|--|-+
// +--+--+
// | | |
// +--+--+
auto* quad6 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect2, rect2, rect2, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad1->SetNew(shared_quad_state, rect2_1, rect2_1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state, rect2_2, rect2_2, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state, rect2_3, rect2_3, SK_ColorBLACK, false);
quad4->SetNew(shared_quad_state, rect2_4, rect2_4, SK_ColorBLACK, false);
quad5->SetNew(shared_quad_state2, rect3_1, rect3_1, SK_ColorBLACK, false);
quad6->SetNew(shared_quad_state2, rect3_2, rect3_2, SK_ColorBLACK, false);
EXPECT_EQ(6u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
// partially covers the visible region of |shared_quad_state2|. So the
// |visible_rect| of DrawQuads in |share_quad_state2| are updated to the
// region shown on screen.
EXPECT_EQ(6u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect2_1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect2_2.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
EXPECT_EQ(rect2_3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(2)
->visible_rect.ToString());
EXPECT_EQ(rect2_4.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(3)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(0, 0, 20, 30).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(4)
->visible_rect.ToString());
EXPECT_EQ(gfx::Rect(120, 0, 20, 30).ToString(),
frame.render_pass_list.front()
->quad_list.ElementAt(5)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithNonInvertibleTransform) {
RendererSettings settings;
settings.kMinimumDrawOcclusionSize.set_width(0);
SetUpGpuDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(10, 10, 50, 50);
gfx::Rect rect3(0, 0, 10, 10);
gfx::Transform invertible;
gfx::Transform non_invertible(10, 10, 0, 0, // row 1
10, 10, 0, 0, // row 2
0, 0, 1, 0, // row 3
0, 0, 0, 1); // row 4
gfx::Transform non_invertible_miss_z;
non_invertible_miss_z.Scale3d(1, 1, 0);
bool is_clipped = false;
bool opaque_content = true;
float opacity = 1.f;
auto* quad1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state1 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
{
// in quad content space: in target space:
// +-+---------+ +-----------+----+
// +-+ q1 | | q1 | q3 |
// | +----+ | | +----+ | |
// | | q2 | | | | q2 | | |
// | +----+ | | +----+ | |
// | | | | |
// +-----------+ +-----------+ |
// | |
// +----------------+
// |quad1| forms an occlusion rect; |quad2| follows a invertible transform
// and is hiding behind quad1; |quad3| follows a non-invertible transform
// and it is not covered by the occlusion rect.
shared_quad_state1->SetAll(invertible, rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state2->SetAll(invertible, rect2, rect2, rect2, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state3->SetAll(non_invertible, rect3, rect3, rect3, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
quad1->SetNew(shared_quad_state1, rect1, rect1, SK_ColorBLACK, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(3u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad2| is removed because it is not shown on screen in the target space.
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
EXPECT_EQ(rect3.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(1)
->visible_rect.ToString());
}
{
// in quad content space: in target space:
// +--------+ +--------+
// | | | | | |
// |-+ | |-+ |
// | | | |
// +--------+ +--------+
// Verify if draw occlusion can occlude quad with non-invertible
// transfrom.
shared_quad_state1->SetAll(invertible, rect1, rect1, rect1, is_clipped,
opaque_content, opacity, SkBlendMode::kSrcOver,
0);
shared_quad_state3->SetAll(non_invertible_miss_z, rect3, rect3, rect3,
is_clipped, opaque_content, opacity,
SkBlendMode::kSrcOver, 0);
quad1->SetNew(shared_quad_state1, rect1, rect1, SK_ColorBLACK, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SK_ColorBLACK, false);
EXPECT_EQ(2u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// |quad3| follows an non-invertible transform and it's covered by the
// occlusion rect. So |quad3| is removed from the |frame|.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
// Check if draw occlusion works with very large DrawQuad. crbug.com/824528.
TEST_F(DisplayTest, DrawOcclusionWithLargeDrawQuad) {
SetUpGpuDisplay(RendererSettings());
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
CompositorFrame frame = MakeDefaultCompositorFrame();
// The size of this DrawQuad will be 237790x237790 > 2^32 (uint32_t.max())
// which caused the integer overflow in the bug.
gfx::Rect rect1(237790, 237790);
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// +----+
// | |
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, rect1, is_clipped,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, 0);
quad->SetNew(shared_quad_state, rect1, rect1, SK_ColorBLACK, false);
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
display_->RemoveOverdrawQuads(&frame);
// This is a base case, the compositor frame contains only one
// DrawQuad, so the size of quad_list remains unchanged after calling
// RemoveOverdrawQuads.
EXPECT_EQ(1u, frame.render_pass_list.front()->quad_list.size());
EXPECT_EQ(rect1.ToString(), frame.render_pass_list.front()
->quad_list.ElementAt(0)
->visible_rect.ToString());
}
TearDownDisplay();
}
TEST_F(DisplayTest, CompositorFrameWithPresentationToken) {
RendererSettings settings;
id_allocator_.GenerateId();
const LocalSurfaceId local_surface_id(
id_allocator_.GetCurrentLocalSurfaceId());
// Set up first display.
SetUpSoftwareDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
display_->SetLocalSurfaceId(local_surface_id, 1.f);
// Create frame sink for a sub surface.
const LocalSurfaceId sub_local_surface_id(6,
base::UnguessableToken::Create());
const SurfaceId sub_surface_id(kAnotherFrameSinkId, sub_local_surface_id);
MockCompositorFrameSinkClient sub_client;
auto sub_support = std::make_unique<CompositorFrameSinkSupport>(
&sub_client, &manager_, kAnotherFrameSinkId, false /* is_root */,
true /* needs_sync_points */);
const gfx::Size display_size(100, 100);
display_->Resize(display_size);
const gfx::Size sub_surface_size(32, 32);
{
CompositorFrame frame =
CompositorFrameBuilder()
.AddRenderPass(gfx::Rect(sub_surface_size), gfx::Rect())
.SetFrameToken(1)
.SetRequestPresentationFeedback(true)
.Build();
EXPECT_CALL(sub_client, DidReceiveCompositorFrameAck(_)).Times(1);
sub_support->SubmitCompositorFrame(sub_local_surface_id, std::move(frame));
}
{
// Submit a frame for display_ with full damage.
RenderPassList pass_list;
auto pass = RenderPass::Create();
pass->output_rect = gfx::Rect(display_size);
pass->damage_rect = gfx::Rect(display_size);
pass->id = 1;
auto* shared_quad_state1 = pass->CreateAndAppendSharedQuadState();
gfx::Rect rect1(display_size);
shared_quad_state1->SetAll(
gfx::Transform(), rect1 /* quad_layer_rect */,
rect1 /* visible_quad_layer_rect */, rect1 /*clip_rect */,
false /* is_clipped */, false /* are_contents_opaque */,
0.5f /* opacity */, SkBlendMode::kSrcOver, 0 /* sorting_context_id */);
auto* quad1 = pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad1->SetNew(shared_quad_state1, rect1 /* rect */,
rect1 /* visible_rect */, SK_ColorBLACK,
false /* force_anti_aliasing_off */);
auto* shared_quad_state2 = pass->CreateAndAppendSharedQuadState();
gfx::Rect rect2(gfx::Point(20, 20), sub_surface_size);
shared_quad_state2->SetAll(
gfx::Transform(), rect2 /* quad_layer_rect */,
rect2 /* visible_quad_layer_rect */, rect2 /*clip_rect */,
false /* is_clipped */, true /* are_contents_opaque */,
1.0f /* opacity */, SkBlendMode::kSrcOver, 0 /* sorting_context_id */);
auto* quad2 = pass->quad_list.AllocateAndConstruct<SurfaceDrawQuad>();
quad2->SetNew(shared_quad_state2, rect2 /* rect */,
rect2 /* visible_rect */,
SurfaceRange(base::nullopt, sub_surface_id), SK_ColorBLACK,
false /* stretch_content_to_fill_bounds */);
pass_list.push_back(std::move(pass));
SubmitCompositorFrame(&pass_list, local_surface_id);
display_->DrawAndSwap();
RunAllPendingInMessageLoop();
}
{
CompositorFrame frame =
CompositorFrameBuilder()
.AddRenderPass(gfx::Rect(sub_surface_size), gfx::Rect())
.SetFrameToken(2)
.SetRequestPresentationFeedback(true)
.Build();
EXPECT_CALL(sub_client, DidReceiveCompositorFrameAck(_)).Times(1);
EXPECT_CALL(
sub_client,
DidPresentCompositorFrame(
2, testing::Field(&gfx::PresentationFeedback::flags,
gfx::PresentationFeedback::Flags::kFailure)))
.Times(1);
sub_support->SubmitCompositorFrame(sub_local_surface_id, std::move(frame));
display_->DrawAndSwap();
RunAllPendingInMessageLoop();
}
{
CompositorFrame frame =
CompositorFrameBuilder()
.AddRenderPass(gfx::Rect(sub_surface_size), gfx::Rect())
.SetFrameToken(3)
.SetRequestPresentationFeedback(true)
.Build();
EXPECT_CALL(sub_client, DidReceiveCompositorFrameAck(_)).Times(1);
sub_support->SubmitCompositorFrame(sub_local_surface_id, std::move(frame));
display_->DrawAndSwap();
RunAllPendingInMessageLoop();
}
TearDownDisplay();
}
TEST_F(DisplayTest, InvalidPresentationTimestamps) {
RendererSettings settings;
id_allocator_.GenerateId();
const LocalSurfaceId local_surface_id(
id_allocator_.GetCurrentLocalSurfaceId());
// Set up first display.
SetUpSoftwareDisplay(settings);
StubDisplayClient client;
display_->Initialize(&client, manager_.surface_manager());
display_->SetLocalSurfaceId(local_surface_id, 1.f);
display_->Resize(gfx::Size(25, 25));
{
// A regular presentation timestamp.
base::HistogramTester histograms;
CompositorFrame frame =
CompositorFrameBuilder()
.AddRenderPass(gfx::Rect(25, 25), gfx::Rect(25, 25))
.SetFrameToken(1)
.Build();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame));
display_->DrawAndSwap();
display_->DidReceivePresentationFeedback({base::TimeTicks::Now(), {}, 0});
EXPECT_THAT(histograms.GetAllSamples(
"Graphics.PresentationTimestamp.InvalidBeforeSwap"),
testing::IsEmpty());
EXPECT_THAT(histograms.GetAllSamples(
"Graphics.PresentationTimestamp.InvalidFromFuture"),
testing::IsEmpty());
}
{
// A presentation-timestamp that is earlier than the swap time.
base::HistogramTester histograms;
CompositorFrame frame =
CompositorFrameBuilder()
.AddRenderPass(gfx::Rect(25, 25), gfx::Rect(25, 25))
.SetFrameToken(2)
.Build();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame));
display_->DrawAndSwap();
display_->DidReceivePresentationFeedback(
{base::TimeTicks::Now() - base::TimeDelta::FromSeconds(1), {}, 0});
EXPECT_THAT(histograms.GetAllSamples(
"Graphics.PresentationTimestamp.InvalidFromFuture"),
testing::IsEmpty());
auto buckets = histograms.GetAllSamples(
"Graphics.PresentationTimestamp.InvalidBeforeSwap");
ASSERT_EQ(buckets.size(), 1u);
EXPECT_GT(buckets[0].min, 0);
EXPECT_LE(buckets[0].min, 1000);
EXPECT_EQ(buckets[0].count, 1);
}
{
// A presentation-timestamp that is in the future.
base::HistogramTester histograms;
CompositorFrame frame =
CompositorFrameBuilder()
.AddRenderPass(gfx::Rect(25, 25), gfx::Rect(25, 25))
.SetFrameToken(2)
.Build();
support_->SubmitCompositorFrame(local_surface_id, std::move(frame));
display_->DrawAndSwap();
display_->DidReceivePresentationFeedback(
{base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1), {}, 0});
EXPECT_THAT(histograms.GetAllSamples(
"Graphics.PresentationTimestamp.InvalidBeforeSwap"),
testing::IsEmpty());
auto buckets = histograms.GetAllSamples(
"Graphics.PresentationTimestamp.InvalidFromFuture");
ASSERT_EQ(buckets.size(), 1u);
EXPECT_GT(buckets[0].min, 0);
EXPECT_LE(buckets[0].min, 1000);
EXPECT_EQ(buckets[0].count, 1);
}
TearDownDisplay();
}
} // namespace
} // namespace viz