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/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CSSMatrix_h
#define CSSMatrix_h
#include <memory>
#include "platform/bindings/ScriptWrappable.h"
#include "platform/transforms/TransformationMatrix.h"
#include "platform/wtf/text/WTFString.h"
namespace blink {
class ExceptionState;
class ExecutionContext;
class CSSMatrix final : public GarbageCollectedFinalized<CSSMatrix>,
public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static CSSMatrix* Create(const TransformationMatrix& m) {
return new CSSMatrix(m);
}
static CSSMatrix* Create(ExecutionContext*, const String&, ExceptionState&);
double a() const { return matrix_->A(); }
double b() const { return matrix_->B(); }
double c() const { return matrix_->C(); }
double d() const { return matrix_->D(); }
double e() const { return matrix_->E(); }
double f() const { return matrix_->F(); }
void setA(double f) { matrix_->SetA(f); }
void setB(double f) { matrix_->SetB(f); }
void setC(double f) { matrix_->SetC(f); }
void setD(double f) { matrix_->SetD(f); }
void setE(double f) { matrix_->SetE(f); }
void setF(double f) { matrix_->SetF(f); }
double m11() const { return matrix_->M11(); }
double m12() const { return matrix_->M12(); }
double m13() const { return matrix_->M13(); }
double m14() const { return matrix_->M14(); }
double m21() const { return matrix_->M21(); }
double m22() const { return matrix_->M22(); }
double m23() const { return matrix_->M23(); }
double m24() const { return matrix_->M24(); }
double m31() const { return matrix_->M31(); }
double m32() const { return matrix_->M32(); }
double m33() const { return matrix_->M33(); }
double m34() const { return matrix_->M34(); }
double m41() const { return matrix_->M41(); }
double m42() const { return matrix_->M42(); }
double m43() const { return matrix_->M43(); }
double m44() const { return matrix_->M44(); }
void setM11(double f) { matrix_->SetM11(f); }
void setM12(double f) { matrix_->SetM12(f); }
void setM13(double f) { matrix_->SetM13(f); }
void setM14(double f) { matrix_->SetM14(f); }
void setM21(double f) { matrix_->SetM21(f); }
void setM22(double f) { matrix_->SetM22(f); }
void setM23(double f) { matrix_->SetM23(f); }
void setM24(double f) { matrix_->SetM24(f); }
void setM31(double f) { matrix_->SetM31(f); }
void setM32(double f) { matrix_->SetM32(f); }
void setM33(double f) { matrix_->SetM33(f); }
void setM34(double f) { matrix_->SetM34(f); }
void setM41(double f) { matrix_->SetM41(f); }
void setM42(double f) { matrix_->SetM42(f); }
void setM43(double f) { matrix_->SetM43(f); }
void setM44(double f) { matrix_->SetM44(f); }
void setMatrixValue(const String&, ExceptionState&);
// The following math function return a new matrix with the
// specified operation applied. The this value is not modified.
// Multiply this matrix by secondMatrix, on the right
// (result = this * secondMatrix)
CSSMatrix* multiply(CSSMatrix* second_matrix) const;
// Return the inverse of this matrix. Throw an exception if the matrix is not
// invertible.
CSSMatrix* inverse(ExceptionState&) const;
// Return this matrix translated by the passed values.
// Passing a NaN will use a value of 0. This allows the 3D form to used for 2D
// operations.
// Operation is performed as though the this matrix is multiplied by a matrix
// with the translation values on the left
// (result = translation(x,y,z) * this)
CSSMatrix* translate(double x, double y, double z) const;
// Returns this matrix scaled by the passed values.
// Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of
// NaN makes it the same as scaleX. This allows the 3D form to used for 2D
// operations Operation is performed as though the this matrix is multiplied
// by a matrix with the scale values on the left
// (result = scale(x,y,z) * this)
CSSMatrix* scale(double scale_x, double scale_y, double scale_z) const;
// Returns this matrix rotated by the passed values.
// If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX).
// Otherwise use a rotation value of 0 for any passed NaN.
// Operation is performed as though the this matrix is multiplied by a matrix
// with the rotation values on the left (result = rotation(x,y,z) * this)
CSSMatrix* rotate(double rot_x, double rot_y, double rot_z) const;
// Returns this matrix rotated about the passed axis by the passed angle.
// Passing a NaN will use a value of 0. If the axis is (0,0,0) use a value
// Operation is performed as though the this matrix is multiplied by a matrix
// with the rotation values on the left
// (result = rotation(x,y,z,angle) * this)
CSSMatrix* rotateAxisAngle(double x, double y, double z, double angle) const;
// Return this matrix skewed along the X axis by the passed values.
// Passing a NaN will use a value of 0.
// Operation is performed as though the this matrix is multiplied by a matrix
// with the skew values on the left (result = skewX(angle) * this)
CSSMatrix* skewX(double angle) const;
// Return this matrix skewed along the Y axis by the passed values.
// Passing a NaN will use a value of 0.
// Operation is performed as though the this matrix is multiplied by a matrix
// with the skew values on the left (result = skewY(angle) * this)
CSSMatrix* skewY(double angle) const;
const TransformationMatrix& Transform() const { return *matrix_; }
String toString() const;
DEFINE_INLINE_TRACE() {}
protected:
CSSMatrix(const TransformationMatrix&);
CSSMatrix(const String&, ExceptionState&);
// TransformationMatrix needs to be 16-byte aligned. PartitionAlloc
// supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr
// to allocate TransformationMatrix on PartitionAlloc.
// TODO(oilpan): Oilpan should support 16-byte aligned allocations.
std::unique_ptr<TransformationMatrix> matrix_;
};
} // namespace blink
#endif // CSSMatrix_h