blob: 796b2870ed189c9af5c2a68593afaa4d23860b21 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/texture_manager.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <set>
#include <utility>
#include "base/bits.h"
#include "base/format_macros.h"
#include "base/lazy_instance.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/memory_dump_manager.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gl_stream_texture_image.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_state_restorer.h"
#include "ui/gl/gl_version_info.h"
#include "ui/gl/trace_util.h"
namespace gpu {
namespace gles2 {
namespace {
// This should contain everything to uniquely identify a Texture.
const char TextureTag[] = "|Texture|";
struct TextureSignature {
GLenum target_;
GLint level_;
GLenum min_filter_;
GLenum mag_filter_;
GLenum wrap_r_;
GLenum wrap_s_;
GLenum wrap_t_;
GLenum usage_;
GLenum internal_format_;
GLenum compare_func_;
GLenum compare_mode_;
GLsizei width_;
GLsizei height_;
GLsizei depth_;
GLfloat max_lod_;
GLfloat min_lod_;
GLint base_level_;
GLint border_;
GLint max_level_;
GLenum format_;
GLenum type_;
bool has_image_;
bool can_render_;
bool can_render_to_;
bool npot_;
bool emulating_rgb_;
// Since we will be hashing this signature structure, the padding must be
// zero initialized. Although the C++11 specifications specify that this is
// true, we will use a constructor with a memset to further enforce it instead
// of relying on compilers adhering to this deep dark corner specification.
TextureSignature(GLenum target,
GLint level,
const SamplerState& sampler_state,
GLenum usage,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint base_level,
GLint border,
GLint max_level,
GLenum format,
GLenum type,
bool has_image,
bool can_render,
bool can_render_to,
bool npot,
bool emulating_rgb) {
memset(this, 0, sizeof(TextureSignature));
target_ = target;
level_ = level;
min_filter_ = sampler_state.min_filter;
mag_filter_ = sampler_state.mag_filter;
wrap_r_ = sampler_state.wrap_r;
wrap_s_ = sampler_state.wrap_s;
wrap_t_ = sampler_state.wrap_t;
usage_ = usage;
internal_format_ = internal_format;
compare_func_ = sampler_state.compare_func;
compare_mode_ = sampler_state.compare_mode;
width_ = width;
height_ = height;
depth_ = depth;
max_lod_ = sampler_state.max_lod;
min_lod_ = sampler_state.min_lod;
base_level_ = base_level;
border_ = border;
max_level_ = max_level;
format_ = format;
type_ = type;
has_image_ = has_image;
can_render_ = can_render;
can_render_to_ = can_render_to;
npot_ = npot;
emulating_rgb_ = emulating_rgb;
}
};
class FormatTypeValidator {
public:
FormatTypeValidator() {
static const FormatType kSupportedFormatTypes[] = {
// ES2.
{GL_RGB, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
{GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4},
{GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1},
{GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE},
{GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE},
{GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE},
// Exposed by GL_OES_texture_float and GL_OES_texture_half_float
{GL_RGB, GL_RGB, GL_FLOAT},
{GL_RGBA, GL_RGBA, GL_FLOAT},
{GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT},
{GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT},
{GL_ALPHA, GL_ALPHA, GL_FLOAT},
{GL_RGB, GL_RGB, GL_HALF_FLOAT_OES},
{GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES},
{GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES},
{GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES},
{GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES},
// Exposed by GL_ANGLE_depth_texture
{GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},
{GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT},
{GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
// Exposed by GL_EXT_sRGB
{GL_SRGB, GL_SRGB, GL_UNSIGNED_BYTE},
{GL_SRGB_ALPHA, GL_SRGB_ALPHA, GL_UNSIGNED_BYTE},
// Exposed by GL_EXT_texture_format_BGRA8888
{GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE},
// Exposed by GL_EXT_texture_rg
{GL_RED, GL_RED, GL_UNSIGNED_BYTE},
{GL_RG, GL_RG, GL_UNSIGNED_BYTE},
{GL_RED, GL_RED, GL_FLOAT},
{GL_RG, GL_RG, GL_FLOAT},
{GL_RED, GL_RED, GL_HALF_FLOAT_OES},
{GL_RG, GL_RG, GL_HALF_FLOAT_OES},
// ES3.
{GL_R8, GL_RED, GL_UNSIGNED_BYTE},
{GL_R8_SNORM, GL_RED, GL_BYTE},
{GL_R16F, GL_RED, GL_HALF_FLOAT},
{GL_R16F, GL_RED, GL_FLOAT},
{GL_R32F, GL_RED, GL_FLOAT},
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE},
{GL_R8I, GL_RED_INTEGER, GL_BYTE},
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT},
{GL_R16I, GL_RED_INTEGER, GL_SHORT},
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
{GL_R32I, GL_RED_INTEGER, GL_INT},
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE},
{GL_RG8_SNORM, GL_RG, GL_BYTE},
{GL_RG16F, GL_RG, GL_HALF_FLOAT},
{GL_RG16F, GL_RG, GL_FLOAT},
{GL_RG32F, GL_RG, GL_FLOAT},
{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE},
{GL_RG8I, GL_RG_INTEGER, GL_BYTE},
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT},
{GL_RG16I, GL_RG_INTEGER, GL_SHORT},
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},
{GL_RG32I, GL_RG_INTEGER, GL_INT},
{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE},
{GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
{GL_RGB8_SNORM, GL_RGB, GL_BYTE},
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV},
{GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT},
{GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT},
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV},
{GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT},
{GL_RGB9_E5, GL_RGB, GL_FLOAT},
{GL_RGB16F, GL_RGB, GL_HALF_FLOAT},
{GL_RGB16F, GL_RGB, GL_FLOAT},
{GL_RGB32F, GL_RGB, GL_FLOAT},
{GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE},
{GL_RGB8I, GL_RGB_INTEGER, GL_BYTE},
{GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT},
{GL_RGB16I, GL_RGB_INTEGER, GL_SHORT},
{GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT},
{GL_RGB32I, GL_RGB_INTEGER, GL_INT},
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE},
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1},
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4},
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},
{GL_RGBA16F, GL_RGBA, GL_FLOAT},
{GL_RGBA32F, GL_RGBA, GL_FLOAT},
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},
{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE},
{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV},
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT},
{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT},
{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT},
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT},
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT},
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV},
};
for (size_t ii = 0; ii < arraysize(kSupportedFormatTypes); ++ii) {
supported_combinations_.insert(kSupportedFormatTypes[ii]);
}
}
// This may be accessed from multiple threads.
bool IsValid(GLenum internal_format, GLenum format, GLenum type) const {
FormatType query = { internal_format, format, type };
return supported_combinations_.find(query) != supported_combinations_.end();
}
private:
// TODO(zmo): once std::tuple is allowed, switch over to that.
struct FormatType {
GLenum internal_format;
GLenum format;
GLenum type;
};
struct FormatTypeCompare {
bool operator() (const FormatType& lhs, const FormatType& rhs) const {
return (lhs.internal_format < rhs.internal_format ||
((lhs.internal_format == rhs.internal_format) &&
(lhs.format < rhs.format)) ||
((lhs.internal_format == rhs.internal_format) &&
(lhs.format == rhs.format) &&
(lhs.type < rhs.type)));
}
};
// This class needs to be thread safe, so once supported_combinations_
// are initialized in the constructor, it should never be modified later.
std::set<FormatType, FormatTypeCompare> supported_combinations_;
};
static const Texture::CompatibilitySwizzle kSwizzledFormats[] = {
{GL_ALPHA, GL_RED, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED},
{GL_LUMINANCE, GL_RED, GL_RED, GL_RED, GL_RED, GL_ONE},
{GL_LUMINANCE_ALPHA, GL_RG, GL_RED, GL_RED, GL_RED, GL_GREEN},
};
// static
const Texture::CompatibilitySwizzle* GetCompatibilitySwizzle(GLenum format) {
size_t count = arraysize(kSwizzledFormats);
for (size_t i = 0; i < count; ++i) {
if (kSwizzledFormats[i].format == format)
return &kSwizzledFormats[i];
}
return nullptr;
}
GLenum GetSwizzleForChannel(GLenum channel,
const Texture::CompatibilitySwizzle* swizzle) {
if (!swizzle)
return channel;
switch (channel) {
case GL_ZERO:
return GL_ZERO;
case GL_ONE:
return GL_ONE;
case GL_RED:
return swizzle->red;
case GL_GREEN:
return swizzle->green;
case GL_BLUE:
return swizzle->blue;
case GL_ALPHA:
return swizzle->alpha;
default:
NOTREACHED();
return GL_NONE;
}
}
// A 32-bit and 64-bit compatible way of converting a pointer to a GLuint.
GLuint ToGLuint(const void* ptr) {
return static_cast<GLuint>(reinterpret_cast<size_t>(ptr));
}
base::LazyInstance<const FormatTypeValidator>::Leaky g_format_type_validator =
LAZY_INSTANCE_INITIALIZER;
} // namespace anonymous
TextureManager::DestructionObserver::DestructionObserver() {}
TextureManager::DestructionObserver::~DestructionObserver() {}
TextureManager::~TextureManager() {
for (unsigned int i = 0; i < destruction_observers_.size(); i++)
destruction_observers_[i]->OnTextureManagerDestroying(this);
DCHECK(textures_.empty());
// If this triggers, that means something is keeping a reference to
// a Texture belonging to this.
CHECK_EQ(texture_count_, 0u);
DCHECK_EQ(0, num_unsafe_textures_);
DCHECK_EQ(0, num_uncleared_mips_);
DCHECK_EQ(0, num_images_);
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
void TextureManager::Destroy(bool have_context) {
have_context_ = have_context;
textures_.clear();
for (int ii = 0; ii < kNumDefaultTextures; ++ii) {
default_textures_[ii] = NULL;
}
if (have_context) {
glDeleteTextures(arraysize(black_texture_ids_), black_texture_ids_);
}
DCHECK_EQ(0u, memory_type_tracker_->GetMemRepresented());
}
TextureBase::TextureBase(GLuint service_id)
: service_id_(service_id), mailbox_manager_(nullptr) {}
TextureBase::~TextureBase() {
DCHECK_EQ(nullptr, mailbox_manager_);
}
void TextureBase::DeleteFromMailboxManager() {
if (mailbox_manager_) {
mailbox_manager_->TextureDeleted(this);
mailbox_manager_ = nullptr;
}
}
void TextureBase::SetMailboxManager(MailboxManager* mailbox_manager) {
DCHECK(!mailbox_manager_ || mailbox_manager_ == mailbox_manager);
mailbox_manager_ = mailbox_manager;
}
TexturePassthrough::TexturePassthrough(GLuint service_id)
: TextureBase(service_id), have_context_(true) {}
TexturePassthrough::~TexturePassthrough() {
DeleteFromMailboxManager();
if (have_context_) {
glDeleteTextures(1, &service_id_);
}
}
void TexturePassthrough::MarkContextLost() {
have_context_ = false;
}
Texture::Texture(GLuint service_id)
: TextureBase(service_id),
memory_tracking_ref_(NULL),
owned_service_id_(service_id),
cleared_(true),
num_uncleared_mips_(0),
num_npot_faces_(0),
target_(0),
usage_(GL_NONE),
base_level_(0),
max_level_(1000),
swizzle_r_(GL_RED),
swizzle_g_(GL_GREEN),
swizzle_b_(GL_BLUE),
swizzle_a_(GL_ALPHA),
max_level_set_(-1),
texture_complete_(false),
texture_mips_dirty_(false),
cube_complete_(false),
npot_(false),
has_been_bound_(false),
framebuffer_attachment_count_(0),
immutable_(false),
has_images_(false),
estimated_size_(0),
can_render_condition_(CAN_RENDER_ALWAYS),
texture_max_anisotropy_initialized_(false),
compatibility_swizzle_(nullptr),
emulating_rgb_(false) {}
Texture::~Texture() {
DeleteFromMailboxManager();
}
void Texture::AddTextureRef(TextureRef* ref) {
DCHECK(refs_.find(ref) == refs_.end());
refs_.insert(ref);
if (!memory_tracking_ref_) {
memory_tracking_ref_ = ref;
GetMemTracker()->TrackMemAlloc(estimated_size());
}
}
void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) {
if (memory_tracking_ref_ == ref) {
GetMemTracker()->TrackMemFree(estimated_size());
memory_tracking_ref_ = NULL;
}
size_t result = refs_.erase(ref);
DCHECK_EQ(result, 1u);
if (refs_.empty()) {
if (have_context)
glDeleteTextures(1, &owned_service_id_);
delete this;
} else if (memory_tracking_ref_ == NULL) {
// TODO(piman): tune ownership semantics for cross-context group shared
// textures.
memory_tracking_ref_ = *refs_.begin();
GetMemTracker()->TrackMemAlloc(estimated_size());
}
}
MemoryTypeTracker* Texture::GetMemTracker() {
DCHECK(memory_tracking_ref_);
return memory_tracking_ref_->manager()->GetMemTracker();
}
Texture::LevelInfo::LevelInfo()
: target(0),
level(-1),
internal_format(0),
width(0),
height(0),
depth(0),
border(0),
format(0),
type(0),
image_state(UNBOUND),
estimated_size(0),
internal_workaround(false) {}
Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
: cleared_rect(rhs.cleared_rect),
target(rhs.target),
level(rhs.level),
internal_format(rhs.internal_format),
width(rhs.width),
height(rhs.height),
depth(rhs.depth),
border(rhs.border),
format(rhs.format),
type(rhs.type),
image(rhs.image),
image_state(rhs.image_state),
estimated_size(rhs.estimated_size),
internal_workaround(rhs.internal_workaround) {}
Texture::LevelInfo::~LevelInfo() {
}
Texture::FaceInfo::FaceInfo()
: num_mip_levels(0) {
}
Texture::FaceInfo::FaceInfo(const FaceInfo& other) = default;
Texture::FaceInfo::~FaceInfo() {
}
Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
if (target_ == 0)
return CAN_RENDER_ALWAYS;
if (target_ != GL_TEXTURE_EXTERNAL_OES) {
if (face_infos_.empty() ||
static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) {
return CAN_RENDER_NEVER;
}
const Texture::LevelInfo& first_face =
face_infos_[0].level_infos[base_level_];
if (first_face.width == 0 ||
first_face.height == 0 ||
first_face.depth == 0) {
return CAN_RENDER_NEVER;
}
}
if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete())
return CAN_RENDER_NEVER;
// Texture may be renderable, but it depends on the sampler it's used with,
// the context that's using it, and the extensions available.
return CAN_RENDER_NEEDS_VALIDATION;
}
bool Texture::CanRender(const FeatureInfo* feature_info) const {
return CanRenderWithSampler(feature_info, sampler_state());
}
bool Texture::CanRenderWithSampler(const FeatureInfo* feature_info,
const SamplerState& sampler_state) const {
switch (can_render_condition_) {
case CAN_RENDER_ALWAYS:
return true;
case CAN_RENDER_NEVER:
return false;
case CAN_RENDER_NEEDS_VALIDATION:
break;
}
bool needs_mips = sampler_state.min_filter != GL_NEAREST &&
sampler_state.min_filter != GL_LINEAR;
if (target_ == GL_TEXTURE_EXTERNAL_OES) {
if (needs_mips) {
return false;
}
if (sampler_state.wrap_s != GL_CLAMP_TO_EDGE ||
sampler_state.wrap_t != GL_CLAMP_TO_EDGE) {
return false;
}
return true;
}
if (needs_mips && !texture_complete()) {
return false;
}
if ((sampler_state.min_filter != GL_NEAREST &&
sampler_state.min_filter != GL_NEAREST_MIPMAP_NEAREST) ||
sampler_state.mag_filter != GL_NEAREST) {
DCHECK(!face_infos_.empty());
DCHECK_LT(static_cast<size_t>(base_level_),
face_infos_[0].level_infos.size());
const Texture::LevelInfo& first_level =
face_infos_[0].level_infos[base_level_];
if ((GLES2Util::GetChannelsForFormat(first_level.internal_format) &
(GLES2Util::kDepth | GLES2Util::kStencil)) != 0 ||
feature_info->validators()->compressed_texture_format.IsValid(
first_level.internal_format)) {
// TODO(zmo): The assumption that depth/stencil textures and compressed
// textures are all filterable may not be true in the future.
} else {
if (!Texture::TextureFilterable(feature_info,
first_level.internal_format,
first_level.type)) {
return false;
}
}
}
if (!feature_info->IsES3Enabled()) {
bool is_npot_compatible = !needs_mips &&
sampler_state.wrap_s == GL_CLAMP_TO_EDGE &&
sampler_state.wrap_t == GL_CLAMP_TO_EDGE;
if (!is_npot_compatible) {
if (target_ == GL_TEXTURE_RECTANGLE_ARB)
return false;
else if (npot())
return feature_info->feature_flags().npot_ok;
}
}
return true;
}
void Texture::AddToSignature(
const FeatureInfo* feature_info,
GLenum target,
GLint level,
std::string* signature) const {
DCHECK(feature_info);
DCHECK(signature);
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
const Texture::LevelInfo& info =
face_infos_[face_index].level_infos[level];
TextureSignature signature_data(target,
level,
sampler_state_,
usage_,
info.internal_format,
info.width,
info.height,
info.depth,
base_level_,
info.border,
max_level_,
info.format,
info.type,
info.image.get() != NULL,
CanRender(feature_info),
CanRenderTo(feature_info, level),
npot_,
emulating_rgb_);
signature->append(TextureTag, sizeof(TextureTag));
signature->append(reinterpret_cast<const char*>(&signature_data),
sizeof(signature_data));
}
void Texture::MarkMipmapsGenerated() {
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
const Texture::LevelInfo& level0_info = face_info.level_infos[base_level_];
GLsizei width = level0_info.width;
GLsizei height = level0_info.height;
GLsizei depth = level0_info.depth;
GLenum target = target_ == GL_TEXTURE_CUBE_MAP ?
GLES2Util::IndexToGLFaceTarget(ii) : target_;
const GLsizei num_mips = face_info.num_mip_levels;
for (GLsizei level = base_level_ + 1;
level < base_level_ + num_mips; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = target == GL_TEXTURE_2D_ARRAY ? depth : std::max(1, depth >> 1);
SetLevelInfo(target, level, level0_info.internal_format,
width, height, depth, level0_info.border, level0_info.format,
level0_info.type, gfx::Rect(width, height));
}
}
}
void Texture::SetTarget(GLenum target, GLint max_levels) {
DCHECK_EQ(0u, target_); // you can only set this once.
target_ = target;
size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
face_infos_.resize(num_faces);
for (size_t ii = 0; ii < num_faces; ++ii) {
face_infos_[ii].level_infos.resize(max_levels);
}
if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
sampler_state_.min_filter = GL_LINEAR;
sampler_state_.wrap_s = sampler_state_.wrap_t = GL_CLAMP_TO_EDGE;
}
if (target == GL_TEXTURE_EXTERNAL_OES) {
immutable_ = true;
}
Update();
UpdateCanRenderCondition();
}
bool Texture::CanGenerateMipmaps(const FeatureInfo* feature_info) const {
if ((npot() && !feature_info->feature_flags().npot_ok) ||
face_infos_.empty() ||
target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) {
return false;
}
if (static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) {
return false;
}
// Can't generate mips for depth or stencil textures.
const Texture::LevelInfo& base = face_infos_[0].level_infos[base_level_];
uint32_t channels = GLES2Util::GetChannelsForFormat(base.format);
if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
return false;
}
if (!Texture::ColorRenderable(feature_info, base.internal_format) ||
!Texture::TextureFilterable(
feature_info, base.internal_format, base.type)) {
return false;
}
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const LevelInfo& info = face_infos_[ii].level_infos[base_level_];
if ((info.target == 0) ||
feature_info->validators()->compressed_texture_format.IsValid(
info.internal_format) ||
info.image.get()) {
return false;
}
}
if (face_infos_.size() == 6 && !cube_complete_) {
return false;
}
return true;
}
bool Texture::TextureIsNPOT(GLsizei width,
GLsizei height,
GLsizei depth) {
return (GLES2Util::IsNPOT(width) ||
GLES2Util::IsNPOT(height) ||
GLES2Util::IsNPOT(depth));
}
bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type) {
bool complete = (target != 0 && depth == 1);
if (face_index != 0) {
complete &= (width == first_face.width &&
height == first_face.height &&
internal_format == first_face.internal_format &&
format == first_face.format &&
type == first_face.type);
}
return complete;
}
bool Texture::TextureMipComplete(const Texture::LevelInfo& base_level_face,
GLenum target,
GLint level_diff,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type) {
bool complete = (target != 0);
if (level_diff > 0) {
const GLsizei mip_width = std::max(1, base_level_face.width >> level_diff);
const GLsizei mip_height =
std::max(1, base_level_face.height >> level_diff);
const GLsizei mip_depth = target == GL_TEXTURE_2D_ARRAY ?
base_level_face.depth :
std::max(1, base_level_face.depth >> level_diff);
complete &= (width == mip_width &&
height == mip_height &&
depth == mip_depth &&
internal_format == base_level_face.internal_format &&
format == base_level_face.format &&
type == base_level_face.type);
}
return complete;
}
// static
bool Texture::ColorRenderable(const FeatureInfo* feature_info,
GLenum internal_format) {
if (feature_info->validators()->texture_unsized_internal_format.IsValid(
internal_format)) {
return true;
}
return feature_info->validators()->
texture_sized_color_renderable_internal_format.IsValid(internal_format);
}
// static
bool Texture::TextureFilterable(const FeatureInfo* feature_info,
GLenum internal_format,
GLenum type) {
if (feature_info->validators()->texture_unsized_internal_format.IsValid(
internal_format)) {
switch (type) {
case GL_FLOAT:
return feature_info->feature_flags().enable_texture_float_linear;
case GL_HALF_FLOAT_OES:
return feature_info->feature_flags().enable_texture_half_float_linear;
default:
// GL_HALF_FLOAT is ES3 only and should only be used with sized formats.
return true;
}
}
return feature_info->validators()->
texture_sized_texture_filterable_internal_format.IsValid(internal_format);
}
void Texture::SetLevelClearedRect(GLenum target,
GLint level,
const gfx::Rect& cleared_rect) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info =
face_infos_[face_index].level_infos[level];
UpdateMipCleared(&info, info.width, info.height, cleared_rect);
UpdateCleared();
}
void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
UpdateMipCleared(&info, info.width, info.height,
cleared ? gfx::Rect(info.width, info.height) : gfx::Rect());
UpdateCleared();
}
void Texture::UpdateCleared() {
if (face_infos_.empty()) {
return;
}
const bool cleared = (num_uncleared_mips_ == 0);
// If texture is uncleared and is attached to a framebuffer,
// that framebuffer must be marked possibly incomplete.
if (!cleared && IsAttachedToFramebuffer()) {
IncAllFramebufferStateChangeCount();
}
UpdateSafeToRenderFrom(cleared);
}
void Texture::UpdateSafeToRenderFrom(bool cleared) {
if (cleared_ == cleared)
return;
cleared_ = cleared;
int delta = cleared ? -1 : +1;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateSafeToRenderFrom(delta);
}
void Texture::UpdateMipCleared(LevelInfo* info,
GLsizei width,
GLsizei height,
const gfx::Rect& cleared_rect) {
bool was_cleared = info->cleared_rect == gfx::Rect(info->width, info->height);
info->width = width;
info->height = height;
info->cleared_rect = cleared_rect;
bool cleared = info->cleared_rect == gfx::Rect(info->width, info->height);
if (cleared == was_cleared)
return;
int delta = cleared ? -1 : +1;
num_uncleared_mips_ += delta;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateUnclearedMips(delta);
}
void Texture::UpdateCanRenderCondition() {
can_render_condition_ = GetCanRenderCondition();
}
void Texture::UpdateHasImages() {
if (face_infos_.empty())
return;
bool has_images = false;
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) {
const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj];
if (info.image.get() != NULL) {
has_images = true;
break;
}
}
}
if (has_images_ == has_images)
return;
has_images_ = has_images;
int delta = has_images ? +1 : -1;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateNumImages(delta);
}
void Texture::UpdateEmulatingRGB() {
for (const FaceInfo& face_info : face_infos_) {
for (const LevelInfo& level_info : face_info.level_infos) {
if (level_info.image && level_info.image->EmulatingRGB()) {
emulating_rgb_ = true;
return;
}
}
}
emulating_rgb_ = false;
}
void Texture::IncAllFramebufferStateChangeCount() {
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->IncFramebufferStateChangeCount();
}
void Texture::UpdateBaseLevel(GLint base_level) {
if (base_level_ == base_level)
return;
base_level_ = base_level;
UpdateNumMipLevels();
}
void Texture::UpdateMaxLevel(GLint max_level) {
if (max_level_ == max_level)
return;
max_level_ = max_level;
UpdateNumMipLevels();
}
void Texture::UpdateNumMipLevels() {
if (face_infos_.empty())
return;
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
Texture::FaceInfo& face_info = face_infos_[ii];
if (static_cast<size_t>(base_level_) >= face_info.level_infos.size())
continue;
const Texture::LevelInfo& info = face_info.level_infos[base_level_];
face_info.num_mip_levels = std::min(
std::max(0, max_level_ - base_level_ + 1),
TextureManager::ComputeMipMapCount(
target_, info.width, info.height, info.depth));
}
// mipmap-completeness needs to be re-evaluated.
texture_mips_dirty_ = true;
}
void Texture::SetLevelInfo(GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
DCHECK_GE(width, 0);
DCHECK_GE(height, 0);
DCHECK_GE(depth, 0);
Texture::LevelInfo& info =
face_infos_[face_index].level_infos[level];
// Update counters only if any attributes have changed. Counters are
// comparisons between the old and new values so it must be done before any
// assignment has been done to the LevelInfo.
if (info.target != target ||
info.internal_format != internal_format ||
info.width != width ||
info.height != height ||
info.depth != depth ||
info.format != format ||
info.type != type) {
if (level == base_level_) {
// Calculate the mip level count.
face_infos_[face_index].num_mip_levels = std::min(
std::max(0, max_level_ - base_level_ + 1),
TextureManager::ComputeMipMapCount(target_, width, height, depth));
// Update NPOT face count for the first level.
bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth);
bool now_npot = TextureIsNPOT(width, height, depth);
if (prev_npot != now_npot)
num_npot_faces_ += now_npot ? 1 : -1;
}
// Signify that at least one of the mips has changed.
texture_mips_dirty_ = true;
}
info.target = target;
info.level = level;
info.internal_format = internal_format;
info.depth = depth;
info.border = border;
info.format = format;
info.type = type;
info.image = 0;
info.stream_texture_image = 0;
info.image_state = UNBOUND;
info.internal_workaround = false;
UpdateMipCleared(&info, width, height, cleared_rect);
estimated_size_ -= info.estimated_size;
GLES2Util::ComputeImageDataSizes(
width, height, depth, format, type, 4, &info.estimated_size, NULL, NULL);
estimated_size_ += info.estimated_size;
max_level_set_ = std::max(max_level_set_, level);
Update();
UpdateCleared();
UpdateCanRenderCondition();
UpdateHasImages();
if (IsAttachedToFramebuffer()) {
// TODO(gman): If textures tracked which framebuffers they were attached to
// we could just mark those framebuffers as not complete.
IncAllFramebufferStateChangeCount();
}
}
void Texture::SetStreamTextureServiceId(GLuint service_id) {
GLuint new_service_id = service_id ? service_id : owned_service_id_;
// Take no action if this isn't an OES_EXTERNAL texture.
if (target_ && target_ != GL_TEXTURE_EXTERNAL_OES)
return;
if (service_id_ != new_service_id) {
service_id_ = new_service_id;
IncrementManagerServiceIdGeneration();
if (gl::GLContext* context = gl::GLContext::GetCurrent()) {
// It would be preferable to pass in the decoder, and ask it to do this
// instead. However, there are several cases, such as TextureDefinition,
// that show up without a clear context owner. So, instead, we use the
// current state's state restorer.
if (gl::GLStateRestorer* restorer = context->GetGLStateRestorer())
restorer->RestoreAllExternalTextureBindingsIfNeeded();
}
}
}
void Texture::MarkLevelAsInternalWorkaround(GLenum target, GLint level) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info =
face_infos_[face_index].level_infos[level];
info.internal_workaround = true;
}
bool Texture::ValidForTexture(
GLint target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
int32_t max_x;
int32_t max_y;
int32_t max_z;
return SafeAddInt32(xoffset, width, &max_x) &&
SafeAddInt32(yoffset, height, &max_y) &&
SafeAddInt32(zoffset, depth, &max_z) &&
xoffset >= 0 &&
yoffset >= 0 &&
zoffset >= 0 &&
max_x <= info.width &&
max_y <= info.height &&
max_z <= info.depth;
}
return false;
}
bool Texture::GetLevelSize(
GLint target, GLint level,
GLsizei* width, GLsizei* height, GLsizei* depth) const {
DCHECK(width);
DCHECK(height);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
*width = info.width;
*height = info.height;
if (depth)
*depth = info.depth;
return true;
}
}
return false;
}
bool Texture::GetLevelType(
GLint target, GLint level, GLenum* type, GLenum* internal_format) const {
DCHECK(type);
DCHECK(internal_format);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
*type = info.type;
*internal_format = info.internal_format;
return true;
}
}
return false;
}
GLenum Texture::SetParameteri(
const FeatureInfo* feature_info, GLenum pname, GLint param) {
DCHECK(feature_info);
if (target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) {
if (pname == GL_TEXTURE_MIN_FILTER &&
(param != GL_NEAREST && param != GL_LINEAR))
return GL_INVALID_ENUM;
if ((pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T) &&
param != GL_CLAMP_TO_EDGE)
return GL_INVALID_ENUM;
}
switch (pname) {
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
{
GLfloat fparam = static_cast<GLfloat>(param);
return SetParameterf(feature_info, pname, fparam);
}
case GL_TEXTURE_MIN_FILTER:
if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.min_filter = param;
break;
case GL_TEXTURE_MAG_FILTER:
if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.mag_filter = param;
break;
case GL_TEXTURE_WRAP_R:
if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.wrap_r = param;
break;
case GL_TEXTURE_WRAP_S:
if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.wrap_s = param;
break;
case GL_TEXTURE_WRAP_T:
if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.wrap_t = param;
break;
case GL_TEXTURE_COMPARE_FUNC:
if (!feature_info->validators()->texture_compare_func.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.compare_func = param;
break;
case GL_TEXTURE_COMPARE_MODE:
if (!feature_info->validators()->texture_compare_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
sampler_state_.compare_mode = param;
break;
case GL_TEXTURE_BASE_LEVEL:
if (param < 0) {
return GL_INVALID_VALUE;
}
UpdateBaseLevel(param);
break;
case GL_TEXTURE_MAX_LEVEL:
if (param < 0) {
return GL_INVALID_VALUE;
}
UpdateMaxLevel(param);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (param < 1) {
return GL_INVALID_VALUE;
}
break;
case GL_TEXTURE_USAGE_ANGLE:
if (!feature_info->validators()->texture_usage.IsValid(param)) {
return GL_INVALID_ENUM;
}
usage_ = param;
break;
case GL_TEXTURE_SWIZZLE_R:
if (!feature_info->validators()->texture_swizzle.IsValid(param)) {
return GL_INVALID_ENUM;
}
swizzle_r_ = param;
break;
case GL_TEXTURE_SWIZZLE_G:
if (!feature_info->validators()->texture_swizzle.IsValid(param)) {
return GL_INVALID_ENUM;
}
swizzle_g_ = param;
break;
case GL_TEXTURE_SWIZZLE_B:
if (!feature_info->validators()->texture_swizzle.IsValid(param)) {
return GL_INVALID_ENUM;
}
swizzle_b_ = param;
break;
case GL_TEXTURE_SWIZZLE_A:
if (!feature_info->validators()->texture_swizzle.IsValid(param)) {
return GL_INVALID_ENUM;
}
swizzle_a_ = param;
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
case GL_TEXTURE_IMMUTABLE_LEVELS:
return GL_INVALID_ENUM;
default:
NOTREACHED();
return GL_INVALID_ENUM;
}
Update();
UpdateCleared();
UpdateCanRenderCondition();
return GL_NO_ERROR;
}
GLenum Texture::SetParameterf(
const FeatureInfo* feature_info, GLenum pname, GLfloat param) {
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_USAGE_ANGLE:
{
GLint iparam = static_cast<GLint>(std::round(param));
return SetParameteri(feature_info, pname, iparam);
}
case GL_TEXTURE_MIN_LOD:
sampler_state_.min_lod = param;
break;
case GL_TEXTURE_MAX_LOD:
sampler_state_.max_lod = param;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (param < 1.f) {
return GL_INVALID_VALUE;
}
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
case GL_TEXTURE_IMMUTABLE_LEVELS:
return GL_INVALID_ENUM;
default:
NOTREACHED();
return GL_INVALID_ENUM;
}
return GL_NO_ERROR;
}
void Texture::Update() {
// Update npot status.
// Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0);
if (face_infos_.empty() ||
static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) {
texture_complete_ = false;
cube_complete_ = false;
return;
}
// Update texture_complete and cube_complete status.
const Texture::FaceInfo& first_face = face_infos_[0];
const Texture::LevelInfo& first_level = first_face.level_infos[base_level_];
const GLsizei levels_needed = first_face.num_mip_levels;
texture_complete_ =
max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
cube_complete_ = (face_infos_.size() == 6) &&
(first_level.width == first_level.height) &&
(first_level.width > 0);
if (first_level.width == 0 || first_level.height == 0) {
texture_complete_ = false;
}
bool texture_level0_complete = true;
if (cube_complete_) {
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::LevelInfo& face_base_level =
face_infos_[ii].level_infos[base_level_];
if (face_base_level.internal_workaround ||
!TextureFaceComplete(first_level,
ii,
face_base_level.target,
face_base_level.internal_format,
face_base_level.width,
face_base_level.height,
face_base_level.depth,
face_base_level.format,
face_base_level.type)) {
texture_level0_complete = false;
break;
}
}
}
cube_complete_ &= texture_level0_complete;
bool texture_mips_complete = true;
if (texture_complete_ && texture_mips_dirty_) {
for (size_t ii = 0; ii < face_infos_.size() && texture_mips_complete;
++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
const Texture::LevelInfo& base_level_info =
face_info.level_infos[base_level_];
for (GLsizei jj = 1; jj < levels_needed; ++jj) {
const Texture::LevelInfo& level_info =
face_infos_[ii].level_infos[base_level_ + jj];
if (!TextureMipComplete(base_level_info,
level_info.target,
jj, // level - base_level_
level_info.internal_format,
level_info.width,
level_info.height,
level_info.depth,
level_info.format,
level_info.type)) {
texture_mips_complete = false;
break;
}
}
}
texture_mips_dirty_ = false;
}
texture_complete_ &= texture_mips_complete;
}
bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
DCHECK(decoder);
if (cleared_) {
return true;
}
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
for (GLint jj = base_level_;
jj < base_level_ + face_info.num_mip_levels; ++jj) {
const Texture::LevelInfo& info = face_info.level_infos[jj];
if (info.target != 0) {
if (!ClearLevel(decoder, info.target, jj)) {
return false;
}
}
}
}
UpdateSafeToRenderFrom(true);
return true;
}
GLint Texture::GetImmutableLevels() const {
if (!immutable_)
return 0;
GLint levels = 0;
if (immutable_) {
DCHECK(face_infos_.size() > 0);
for (size_t ii = 0; ii < face_infos_[0].level_infos.size(); ++ii) {
const Texture::LevelInfo& info = face_infos_[0].level_infos[ii];
if (info.target != 0)
levels++;
}
}
return levels;
}
gfx::Rect Texture::GetLevelClearedRect(GLenum target, GLint level) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= face_infos_.size() ||
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return gfx::Rect();
}
const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
return info.cleared_rect;
}
bool Texture::IsLevelCleared(GLenum target, GLint level) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= face_infos_.size() ||
level < 0 ||
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true;
}
const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
return info.cleared_rect == gfx::Rect(info.width, info.height);
}
bool Texture::IsLevelPartiallyCleared(GLenum target, GLint level) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= face_infos_.size() ||
level < 0 ||
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return false;
}
const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
return (info.cleared_rect != gfx::Rect(info.width, info.height) &&
info.cleared_rect != gfx::Rect());
}
void Texture::InitTextureMaxAnisotropyIfNeeded(GLenum target) {
if (texture_max_anisotropy_initialized_)
return;
texture_max_anisotropy_initialized_ = true;
GLfloat params[] = { 1.0f };
glTexParameterfv(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, params);
}
bool Texture::ClearLevel(
GLES2Decoder* decoder, GLenum target, GLint level) {
DCHECK(decoder);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= face_infos_.size() || level < 0 ||
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true;
}
Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
DCHECK(target == info.target);
if (info.target == 0 ||
info.cleared_rect == gfx::Rect(info.width, info.height) ||
info.width == 0 || info.height == 0 || info.depth == 0) {
return true;
}
if (info.target == GL_TEXTURE_3D || info.target == GL_TEXTURE_2D_ARRAY) {
// For 3D textures, we always clear the entire texture.
DCHECK(info.cleared_rect == gfx::Rect());
bool cleared = decoder->ClearLevel3D(
this, info.target, info.level,
TextureManager::AdjustTexFormat(decoder->GetFeatureInfo(), info.format),
info.type, info.width, info.height, info.depth);
if (!cleared)
return false;
} else {
if (decoder->IsCompressedTextureFormat(info.internal_format)) {
// An uncleared level of a compressed texture can only occur when
// allocating the texture with TexStorage2D. In this case the level
// is cleared just before a call to CompressedTexSubImage2D, to avoid
// having to clear a sub-rectangle of a compressed texture, which
// would be problematic.
DCHECK(IsImmutable());
DCHECK(info.cleared_rect == gfx::Rect());
bool cleared = decoder->ClearCompressedTextureLevel(
this, info.target, info.level, info.internal_format,
info.width, info.height);
if (!cleared)
return false;
} else {
// Clear all remaining sub regions.
const int x[] = {
0, info.cleared_rect.x(), info.cleared_rect.right(), info.width};
const int y[] = {
0, info.cleared_rect.y(), info.cleared_rect.bottom(), info.height};
for (size_t j = 0; j < 3; ++j) {
for (size_t i = 0; i < 3; ++i) {
// Center of nine patch is already cleared.
if (j == 1 && i == 1)
continue;
gfx::Rect rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]);
if (rect.IsEmpty())
continue;
// NOTE: It seems kind of gross to call back into the decoder for this
// but only the decoder knows all the state (like unpack_alignment_)
// that's needed to be able to call GL correctly.
bool cleared = decoder->ClearLevel(
this, info.target, info.level,
TextureManager::AdjustTexFormat(decoder->GetFeatureInfo(),
info.format),
info.type, rect.x(), rect.y(), rect.width(), rect.height());
if (!cleared)
return false;
}
}
}
}
UpdateMipCleared(&info, info.width, info.height,
gfx::Rect(info.width, info.height));
return true;
}
void Texture::SetLevelImageInternal(GLenum target,
GLint level,
gl::GLImage* image,
GLStreamTextureImage* stream_texture_image,
ImageState state) {
DCHECK(!stream_texture_image || stream_texture_image == image);
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
DCHECK_EQ(info.target, target);
DCHECK_EQ(info.level, level);
info.image = image;
info.stream_texture_image = stream_texture_image;
info.image_state = state;
UpdateCanRenderCondition();
UpdateHasImages();
UpdateEmulatingRGB();
}
void Texture::SetLevelImage(GLenum target,
GLint level,
gl::GLImage* image,
ImageState state) {
SetStreamTextureServiceId(0);
SetLevelImageInternal(target, level, image, nullptr, state);
}
void Texture::SetLevelStreamTextureImage(GLenum target,
GLint level,
GLStreamTextureImage* image,
ImageState state,
GLuint service_id) {
SetStreamTextureServiceId(service_id);
SetLevelImageInternal(target, level, image, image, state);
}
void Texture::SetLevelImageState(GLenum target, GLint level, ImageState state) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
DCHECK_EQ(info.target, target);
DCHECK_EQ(info.level, level);
info.image_state = state;
}
const Texture::LevelInfo* Texture::GetLevelInfo(GLint target,
GLint level) const {
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES &&
target != GL_TEXTURE_RECTANGLE_ARB) {
return NULL;
}
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0)
return &info;
}
return NULL;
}
gl::GLImage* Texture::GetLevelImage(GLint target,
GLint level,
ImageState* state) const {
const LevelInfo* info = GetLevelInfo(target, level);
if (!info)
return nullptr;
if (state)
*state = info->image_state;
return info->image.get();
}
gl::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
return GetLevelImage(target, level, nullptr);
}
GLStreamTextureImage* Texture::GetLevelStreamTextureImage(GLint target,
GLint level) const {
const LevelInfo* info = GetLevelInfo(target, level);
if (!info)
return nullptr;
return info->stream_texture_image.get();
}
void Texture::DumpLevelMemory(base::trace_event::ProcessMemoryDump* pmd,
uint64_t client_tracing_id,
const std::string& dump_name) const {
for (uint32_t face_index = 0; face_index < face_infos_.size(); ++face_index) {
const auto& level_infos = face_infos_[face_index].level_infos;
for (uint32_t level_index = 0; level_index < level_infos.size();
++level_index) {
// Skip levels with no size. Textures will have empty levels for all
// potential mip levels which are not in use.
if (!level_infos[level_index].estimated_size)
continue;
// If a level has a GLImage, ask the GLImage to dump itself.
if (level_infos[level_index].image) {
level_infos[level_index].image->OnMemoryDump(
pmd, client_tracing_id,
base::StringPrintf("%s/face_%d/level_%d", dump_name.c_str(),
face_index, level_index));
}
// If a level does not have a GLImage bound to it, then dump the
// texture allocation also as the storage is not provided by the
// GLImage in that case.
if (level_infos[level_index].image_state != BOUND) {
base::trace_event::MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(
base::StringPrintf("%s/face_%d/level_%d", dump_name.c_str(),
face_index, level_index));
dump->AddScalar(
base::trace_event::MemoryAllocatorDump::kNameSize,
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
static_cast<uint64_t>(level_infos[level_index].estimated_size));
}
}
}
}
bool Texture::CanRenderTo(const FeatureInfo* feature_info, GLint level) const {
if (target_ == GL_TEXTURE_EXTERNAL_OES || target_ == 0)
return false;
DCHECK_LT(0u, face_infos_.size());
// In GLES2, cube completeness is not required for framebuffer completeness.
// However, it is required if command buffer is implemented on top of
// recent OpenGL core versions or OpenGL ES 3.0+. Therefore, for consistency,
// it is better to deviate from ES2 spec and require cube completeness all
// the time.
if (face_infos_.size() == 6 && !cube_complete_)
return false;
DCHECK(level >= 0 &&
level < static_cast<GLint>(face_infos_[0].level_infos.size()));
GLenum internal_format = face_infos_[0].level_infos[level].internal_format;
bool color_renderable =
((feature_info->validators()->texture_unsized_internal_format.
IsValid(internal_format) &&
internal_format != GL_ALPHA &&
internal_format != GL_LUMINANCE &&
internal_format != GL_LUMINANCE_ALPHA &&
internal_format != GL_SRGB_EXT) ||
feature_info->validators()->
texture_sized_color_renderable_internal_format.IsValid(
internal_format));
bool depth_renderable = feature_info->validators()->
texture_depth_renderable_internal_format.IsValid(internal_format);
bool stencil_renderable = feature_info->validators()->
texture_stencil_renderable_internal_format.IsValid(internal_format);
return (color_renderable || depth_renderable || stencil_renderable);
}
GLenum Texture::GetCompatibilitySwizzleForChannel(GLenum channel) {
return GetSwizzleForChannel(channel, compatibility_swizzle_);
}
void Texture::SetCompatibilitySwizzle(const CompatibilitySwizzle* swizzle) {
if (compatibility_swizzle_ == swizzle)
return;
compatibility_swizzle_ = swizzle;
glTexParameteri(target_, GL_TEXTURE_SWIZZLE_R,
GetSwizzleForChannel(swizzle_r_, swizzle));
glTexParameteri(target_, GL_TEXTURE_SWIZZLE_G,
GetSwizzleForChannel(swizzle_g_, swizzle));
glTexParameteri(target_, GL_TEXTURE_SWIZZLE_B,
GetSwizzleForChannel(swizzle_b_, swizzle));
glTexParameteri(target_, GL_TEXTURE_SWIZZLE_A,
GetSwizzleForChannel(swizzle_a_, swizzle));
}
void Texture::ApplyFormatWorkarounds(FeatureInfo* feature_info) {
if (feature_info->gl_version_info().is_desktop_core_profile) {
if (static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size())
return;
const Texture::LevelInfo& info = face_infos_[0].level_infos[base_level_];
SetCompatibilitySwizzle(GetCompatibilitySwizzle(info.format));
}
}
bool Texture::EmulatingRGB() {
return emulating_rgb_;
}
TextureRef::TextureRef(TextureManager* manager,
GLuint client_id,
Texture* texture)
: manager_(manager),
texture_(texture),
client_id_(client_id),
num_observers_(0),
force_context_lost_(false) {
DCHECK(manager_);
DCHECK(texture_);
texture_->AddTextureRef(this);
manager_->StartTracking(this);
}
scoped_refptr<TextureRef> TextureRef::Create(TextureManager* manager,
GLuint client_id,
GLuint service_id) {
return new TextureRef(manager, client_id, new Texture(service_id));
}
TextureRef::~TextureRef() {
manager_->StopTracking(this);
texture_->RemoveTextureRef(
this, force_context_lost_ ? false : manager_->have_context_);
manager_ = NULL;
}
void TextureRef::ForceContextLost() {
force_context_lost_ = true;
}
TextureManager::TextureManager(MemoryTracker* memory_tracker,
FeatureInfo* feature_info,
GLint max_texture_size,
GLint max_cube_map_texture_size,
GLint max_rectangle_texture_size,
GLint max_3d_texture_size,
GLint max_array_texture_layers,
bool use_default_textures)
: memory_type_tracker_(new MemoryTypeTracker(memory_tracker)),
memory_tracker_(memory_tracker),
feature_info_(feature_info),
framebuffer_manager_(NULL),
max_texture_size_(max_texture_size),
max_cube_map_texture_size_(max_cube_map_texture_size),
max_rectangle_texture_size_(max_rectangle_texture_size),
max_3d_texture_size_(max_3d_texture_size),
max_array_texture_layers_(max_array_texture_layers),
max_levels_(ComputeMipMapCount(GL_TEXTURE_2D,
max_texture_size,
max_texture_size,
0)),
max_cube_map_levels_(ComputeMipMapCount(GL_TEXTURE_CUBE_MAP,
max_cube_map_texture_size,
max_cube_map_texture_size,
0)),
max_3d_levels_(ComputeMipMapCount(GL_TEXTURE_3D,
max_3d_texture_size,
max_3d_texture_size,
max_3d_texture_size)),
use_default_textures_(use_default_textures),
num_unsafe_textures_(0),
num_uncleared_mips_(0),
num_images_(0),
texture_count_(0),
have_context_(true),
current_service_id_generation_(0) {
for (int ii = 0; ii < kNumDefaultTextures; ++ii) {
black_texture_ids_[ii] = 0;
}
}
bool TextureManager::Initialize() {
// Reset PIXEL_UNPACK_BUFFER to avoid unrelated GL error on some GL drivers.
if (feature_info_->gl_version_info().is_es3_capable) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
// TODO(gman): The default textures have to be real textures, not the 0
// texture because we simulate non shared resources on top of shared
// resources and all contexts that share resource share the same default
// texture.
default_textures_[kTexture2D] = CreateDefaultAndBlackTextures(
GL_TEXTURE_2D, &black_texture_ids_[kTexture2D]);
default_textures_[kCubeMap] = CreateDefaultAndBlackTextures(
GL_TEXTURE_CUBE_MAP, &black_texture_ids_[kCubeMap]);
if (feature_info_->IsES3Enabled()) {
default_textures_[kTexture3D] = CreateDefaultAndBlackTextures(
GL_TEXTURE_3D, &black_texture_ids_[kTexture3D]);
default_textures_[kTexture2DArray] = CreateDefaultAndBlackTextures(
GL_TEXTURE_2D_ARRAY, &black_texture_ids_[kTexture2DArray]);
}
if (feature_info_->feature_flags().oes_egl_image_external ||
feature_info_->feature_flags().nv_egl_stream_consumer_external) {
default_textures_[kExternalOES] = CreateDefaultAndBlackTextures(
GL_TEXTURE_EXTERNAL_OES, &black_texture_ids_[kExternalOES]);
}
if (feature_info_->feature_flags().arb_texture_rectangle) {
default_textures_[kRectangleARB] = CreateDefaultAndBlackTextures(
GL_TEXTURE_RECTANGLE_ARB, &black_texture_ids_[kRectangleARB]);
}
// When created from InProcessCommandBuffer, we won't have a |memory_tracker_|
// so don't register a dump provider.
if (memory_tracker_) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "gpu::TextureManager", base::ThreadTaskRunnerHandle::Get());
}
return true;
}
scoped_refptr<TextureRef>
TextureManager::CreateDefaultAndBlackTextures(
GLenum target,
GLuint* black_texture) {
static uint8_t black[] = {0, 0, 0, 255};
// Sampling a texture not associated with any EGLImage sibling will return
// black values according to the spec.
bool needs_initialization = (target != GL_TEXTURE_EXTERNAL_OES);
bool needs_faces = (target == GL_TEXTURE_CUBE_MAP);
bool is_3d_or_2d_array_target = (target == GL_TEXTURE_3D ||
target == GL_TEXTURE_2D_ARRAY);
// Make default textures and texture for replacing non-renderable textures.
GLuint ids[2];
const int num_ids = use_default_textures_ ? 2 : 1;
glGenTextures(num_ids, ids);
for (int ii = 0; ii < num_ids; ++ii) {
glBindTexture(target, ids[ii]);
if (needs_initialization) {
if (needs_faces) {
for (int jj = 0; jj < GLES2Util::kNumFaces; ++jj) {
glTexImage2D(GLES2Util::IndexToGLFaceTarget(jj), 0, GL_RGBA, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_BYTE, black);
}
} else {
if (is_3d_or_2d_array_target) {
glTexImage3D(target, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA,
GL_UNSIGNED_BYTE, black);
} else {
glTexImage2D(target, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
GL_UNSIGNED_BYTE, black);
}
}
}
}
glBindTexture(target, 0);
scoped_refptr<TextureRef> default_texture;
if (use_default_textures_) {
default_texture = TextureRef::Create(this, 0, ids[1]);
SetTarget(default_texture.get(), target);
if (needs_faces) {
for (int ii = 0; ii < GLES2Util::kNumFaces; ++ii) {
SetLevelInfo(default_texture.get(), GLES2Util::IndexToGLFaceTarget(ii),
0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
gfx::Rect(1, 1));
}
} else {
if (needs_initialization) {
SetLevelInfo(default_texture.get(), GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(1, 1));
} else {
SetLevelInfo(default_texture.get(), GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(1, 1));
}
}
}
*black_texture = ids[0];
return default_texture;
}
bool TextureManager::ValidForTarget(
GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth) {
if (level < 0 || level >= MaxLevelsForTarget(target))
return false;
GLsizei max_size = MaxSizeForTarget(target) >> level;
GLsizei max_depth =
(target == GL_TEXTURE_2D_ARRAY ? max_array_texture_layers() : max_size);
return width >= 0 &&
height >= 0 &&
depth >= 0 &&
width <= max_size &&
height <= max_size &&
depth <= max_depth &&
(level == 0 || feature_info_->feature_flags().npot_ok ||
(!GLES2Util::IsNPOT(width) &&
!GLES2Util::IsNPOT(height) &&
!GLES2Util::IsNPOT(depth))) &&
(target != GL_TEXTURE_CUBE_MAP || (width == height && depth == 1)) &&
(target != GL_TEXTURE_2D || (depth == 1));
}
void TextureManager::SetTarget(TextureRef* ref, GLenum target) {
DCHECK(ref);
ref->texture()->SetTarget(target, MaxLevelsForTarget(target));
}
void TextureManager::SetLevelClearedRect(TextureRef* ref,
GLenum target,
GLint level,
const gfx::Rect& cleared_rect) {
DCHECK(ref);
ref->texture()->SetLevelClearedRect(target, level, cleared_rect);
}
void TextureManager::SetLevelCleared(TextureRef* ref,
GLenum target,
GLint level,
bool cleared) {
DCHECK(ref);
ref->texture()->SetLevelCleared(target, level, cleared);
}
bool TextureManager::ClearRenderableLevels(
GLES2Decoder* decoder, TextureRef* ref) {
DCHECK(ref);
return ref->texture()->ClearRenderableLevels(decoder);
}
bool TextureManager::ClearTextureLevel(
GLES2Decoder* decoder, TextureRef* ref,
GLenum target, GLint level) {
DCHECK(ref);
Texture* texture = ref->texture();
if (texture->num_uncleared_mips() == 0) {
return true;
}
bool result = texture->ClearLevel(decoder, target, level);
texture->UpdateCleared();
return result;
}
void TextureManager::SetLevelInfo(TextureRef* ref,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect) {
DCHECK(gfx::Rect(width, height).Contains(cleared_rect));
DCHECK(ref);
Texture* texture = ref->texture();
texture->GetMemTracker()->TrackMemFree(texture->estimated_size());
texture->SetLevelInfo(target, level, internal_format, width, height, depth,
border, format, type, cleared_rect);
texture->GetMemTracker()->TrackMemAlloc(texture->estimated_size());
}
Texture* TextureManager::Produce(TextureRef* ref) {
DCHECK(ref);
return ref->texture();
}
TextureRef* TextureManager::Consume(
GLuint client_id,
Texture* texture) {
DCHECK(client_id);
scoped_refptr<TextureRef> ref(new TextureRef(this, client_id, texture));
bool result = textures_.insert(std::make_pair(client_id, ref)).second;
DCHECK(result);
return ref.get();
}
void TextureManager::SetParameteri(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLint param) {
DCHECK(error_state);
DCHECK(ref);
Texture* texture = ref->texture();
GLenum result = texture->SetParameteri(feature_info_.get(), pname, param);
if (result != GL_NO_ERROR) {
if (result == GL_INVALID_ENUM) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, param, "param");
} else {
ERRORSTATE_SET_GL_ERROR_INVALID_PARAMI(
error_state, result, function_name, pname, param);
}
} else {
switch (pname) {
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
glTexParameteri(texture->target(), pname,
texture->GetCompatibilitySwizzleForChannel(param));
break;
default:
glTexParameteri(texture->target(), pname, param);
break;
}
}
}
void TextureManager::SetParameterf(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLfloat param) {
DCHECK(error_state);
DCHECK(ref);
Texture* texture = ref->texture();
GLenum result = texture->SetParameterf(feature_info_.get(), pname, param);
if (result != GL_NO_ERROR) {
if (result == GL_INVALID_ENUM) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, pname, "pname");
} else {
ERRORSTATE_SET_GL_ERROR_INVALID_PARAMF(
error_state, result, function_name, pname, param);
}
} else {
glTexParameterf(texture->target(), pname, param);
}
}
void TextureManager::MarkMipmapsGenerated(TextureRef* ref) {
DCHECK(ref);
Texture* texture = ref->texture();
texture->GetMemTracker()->TrackMemFree(texture->estimated_size());
texture->MarkMipmapsGenerated();
texture->GetMemTracker()->TrackMemAlloc(texture->estimated_size());
}
TextureRef* TextureManager::CreateTexture(
GLuint client_id, GLuint service_id) {
DCHECK_NE(0u, service_id);
scoped_refptr<TextureRef> ref(TextureRef::Create(
this, client_id, service_id));
std::pair<TextureMap::iterator, bool> result =
textures_.insert(std::make_pair(client_id, ref));
DCHECK(result.second);
return ref.get();
}
TextureRef* TextureManager::GetTexture(
GLuint client_id) const {
TextureMap::const_iterator it = textures_.find(client_id);
return it != textures_.end() ? it->second.get() : NULL;
}
void TextureManager::RemoveTexture(GLuint client_id) {
TextureMap::iterator it = textures_.find(client_id);
if (it != textures_.end()) {
it->second->reset_client_id();
textures_.erase(it);
}
}
void TextureManager::StartTracking(TextureRef* ref) {
Texture* texture = ref->texture();
++texture_count_;
num_uncleared_mips_ += texture->num_uncleared_mips();
if (!texture->SafeToRenderFrom())
++num_unsafe_textures_;
if (texture->HasImages())
++num_images_;
}
void TextureManager::StopTracking(TextureRef* ref) {
if (ref->num_observers()) {
for (unsigned int i = 0; i < destruction_observers_.size(); i++) {
destruction_observers_[i]->OnTextureRefDestroying(ref);
}
DCHECK_EQ(ref->num_observers(), 0);
}
Texture* texture = ref->texture();
--texture_count_;
if (texture->HasImages()) {
DCHECK_NE(0, num_images_);
--num_images_;
}
if (!texture->SafeToRenderFrom()) {
DCHECK_NE(0, num_unsafe_textures_);
--num_unsafe_textures_;
}
num_uncleared_mips_ -= texture->num_uncleared_mips();
DCHECK_GE(num_uncleared_mips_, 0);
}
MemoryTypeTracker* TextureManager::GetMemTracker() {
return memory_type_tracker_.get();
}
Texture* TextureManager::GetTextureForServiceId(GLuint service_id) const {
// This doesn't need to be fast. It's only used during slow queries.
for (TextureMap::const_iterator it = textures_.begin();
it != textures_.end(); ++it) {
Texture* texture = it->second->texture();
if (texture->service_id() == service_id)
return texture;
}
return NULL;
}
GLsizei TextureManager::ComputeMipMapCount(GLenum target,
GLsizei width,
GLsizei height,
GLsizei depth) {
switch (target) {
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_RECTANGLE_ARB:
return 1;
case GL_TEXTURE_3D:
return 1 +
base::bits::Log2Floor(std::max(std::max(width, height), depth));
default:
return 1 +
base::bits::Log2Floor(std::max(width, height));
}
}
void TextureManager::SetLevelImage(TextureRef* ref,
GLenum target,
GLint level,
gl::GLImage* image,
Texture::ImageState state) {
DCHECK(ref);
ref->texture()->SetLevelImage(target, level, image, state);
}
void TextureManager::SetLevelStreamTextureImage(TextureRef* ref,
GLenum target,
GLint level,
GLStreamTextureImage* image,
Texture::ImageState state,
GLuint service_id) {
DCHECK(ref);
ref->texture()->SetLevelStreamTextureImage(target, level, image, state,
service_id);
}
void TextureManager::SetLevelImageState(TextureRef* ref,
GLenum target,
GLint level,
Texture::ImageState state) {
DCHECK(ref);
ref->texture()->SetLevelImageState(target, level, state);
}
size_t TextureManager::GetSignatureSize() const {
return sizeof(TextureTag) + sizeof(TextureSignature);
}
void TextureManager::AddToSignature(
TextureRef* ref,
GLenum target,
GLint level,
std::string* signature) const {
ref->texture()->AddToSignature(feature_info_.get(), target, level, signature);
}
void TextureManager::UpdateSafeToRenderFrom(int delta) {
num_unsafe_textures_ += delta;
DCHECK_GE(num_unsafe_textures_, 0);
}
void TextureManager::UpdateUnclearedMips(int delta) {
num_uncleared_mips_ += delta;
DCHECK_GE(num_uncleared_mips_, 0);
}
void TextureManager::UpdateNumImages(int delta) {
num_images_ += delta;
DCHECK_GE(num_images_, 0);
}
void TextureManager::IncFramebufferStateChangeCount() {
if (framebuffer_manager_)
framebuffer_manager_->IncFramebufferStateChangeCount();
}
bool TextureManager::ValidateTextureParameters(
ErrorState* error_state, const char* function_name, bool tex_image_call,
GLenum format, GLenum type, GLint internal_format, GLint level) {
const Validators* validators = feature_info_->validators();
if (!validators->texture_format.IsValid(format)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, format, "format");
return false;
}
if (!validators->pixel_type.IsValid(type)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, type, "type");
return false;
}
// For TexSubImage calls, internal_format isn't part of the parameters.
// So the validation is not necessary for TexSubImage.
if (tex_image_call &&
!validators->texture_internal_format.IsValid(internal_format)) {
std::string msg = base::StringPrintf("invalid internal_format 0x%x",
internal_format);
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
msg.c_str());
return false;
}
if (!g_format_type_validator.Get().IsValid(internal_format, format, type)) {
std::string msg = base::StringPrintf(
"invalid internalformat/format/type combination 0x%x/0x%x/0x%x",
internal_format, format, type);
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
msg.c_str());
return false;
}
if (!feature_info_->IsES3Enabled()) {
uint32_t channels = GLES2Util::GetChannelsForFormat(format);
if ((channels & (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && level) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
(std::string("invalid format ") + GLES2Util::GetStringEnum(format) +
" for level != 0").c_str());
return false;
}
}
return true;
}
// Gets the texture id for a given target.
TextureRef* TextureManager::GetTextureInfoForTarget(
ContextState* state, GLenum target) {
TextureUnit& unit = state->texture_units[state->active_texture_unit];
TextureRef* texture = NULL;
switch (target) {
case GL_TEXTURE_2D:
texture = unit.bound_texture_2d.get();
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
texture = unit.bound_texture_cube_map.get();
break;
case GL_TEXTURE_EXTERNAL_OES:
texture = unit.bound_texture_external_oes.get();
break;
case GL_TEXTURE_RECTANGLE_ARB:
texture = unit.bound_texture_rectangle_arb.get();
break;
case GL_TEXTURE_3D:
texture = unit.bound_texture_3d.get();
break;
case GL_TEXTURE_2D_ARRAY:
texture = unit.bound_texture_2d_array.get();
break;
default:
NOTREACHED();
return NULL;
}
return texture;
}
TextureRef* TextureManager::GetTextureInfoForTargetUnlessDefault(
ContextState* state, GLenum target) {
TextureRef* texture = GetTextureInfoForTarget(state, target);
if (!texture)
return NULL;
if (texture == GetDefaultTextureInfo(target))
return NULL;
return texture;
}
bool TextureManager::ValidateTexImage(
ContextState* state,
const char* function_name,
const DoTexImageArguments& args,
TextureRef** texture_ref) {
ErrorState* error_state = state->GetErrorState();
const Validators* validators = feature_info_->validators();
if (((args.command_type == DoTexImageArguments::kTexImage2D) &&
!validators->texture_target.IsValid(args.target)) ||
((args.command_type == DoTexImageArguments::kTexImage3D) &&
!validators->texture_3_d_target.IsValid(args.target))) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, args.target, "target");
return false;
}
// TODO(ccameron): Add a separate texture from |texture_target| for
// [Compressed]Tex[Sub]Image2D and related functions.
// http://crbug.com/536854
if (args.target == GL_TEXTURE_RECTANGLE_ARB) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, args.target, "target");
return false;
}
if (!ValidateTextureParameters(
error_state, function_name, true, args.format, args.type,
args.internal_format, args.level)) {
return false;
}
if (!ValidForTarget(args.target, args.level,
args.width, args.height, args.depth) ||
args.border != 0) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_VALUE, function_name,
"dimensions out of range");
return false;
}
if ((GLES2Util::GetChannelsForFormat(args.format) &
(GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && args.pixels
&& !feature_info_->IsES3Enabled()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION,
function_name, "can not supply data for depth or stencil textures");
return false;
}
TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target);
if (!local_texture_ref) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"unknown texture for target");
return false;
}
if (local_texture_ref->texture()->IsImmutable()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"texture is immutable");
return false;
}
Buffer* buffer = state->bound_pixel_unpack_buffer.get();
if (buffer) {
if (buffer->GetMappedRange()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"pixel unpack buffer should not be mapped to client memory");
return false;
}
base::CheckedNumeric<uint32_t> size = args.pixels_size;
GLuint offset = ToGLuint(args.pixels);
size += offset;
if (!size.IsValid()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_VALUE, function_name,
"size + offset overflow");
return false;
}
uint32_t buffer_size = static_cast<uint32_t>(buffer->size());
if (buffer_size < size.ValueOrDefault(0)) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"pixel unpack buffer is not large enough");
return false;
}
size_t type_size = GLES2Util::GetGLTypeSizeForTextures(args.type);
DCHECK_LT(0u, type_size);
if (offset % type_size != 0) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"offset is not evenly divisible by elements");
return false;
}
}
if (!memory_type_tracker_->EnsureGPUMemoryAvailable(args.pixels_size)) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, function_name,
"out of memory");
return false;
}
// Write the TextureReference since this is valid.
*texture_ref = local_texture_ref;
return true;
}
void TextureManager::ValidateAndDoTexImage(
DecoderTextureState* texture_state,
ContextState* state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
const DoTexImageArguments& args) {
TextureRef* texture_ref;
if (!ValidateTexImage(state, function_name, args, &texture_ref)) {
return;
}
Buffer* buffer = state->bound_pixel_unpack_buffer.get();
// ValidateTexImage is passed already.
Texture* texture = texture_ref->texture();
bool need_cube_map_workaround =
!feature_info_->IsES3Enabled() &&
texture->target() == GL_TEXTURE_CUBE_MAP &&
(texture_state->force_cube_complete ||
(texture_state->force_cube_map_positive_x_allocation &&
args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X));
if (need_cube_map_workaround && !buffer) {
// TODO(zmo): The following code does not work with an unpack buffer bound.
std::vector<GLenum> undefined_faces;
if (texture_state->force_cube_complete) {
int width = 0;
int height = 0;
for (unsigned i = 0; i < 6; i++) {
GLenum target = static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
bool defined = texture->GetLevelSize(
target, args.level, &width, &height, nullptr);
if (!defined && target != args.target)
undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
}
} else {
DCHECK(texture_state->force_cube_map_positive_x_allocation &&
args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X);
int width = 0;
int height = 0;
if (!texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level,
&width, &height, nullptr)) {
undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
}
}
if (!memory_type_tracker_->EnsureGPUMemoryAvailable(
(undefined_faces.size() + 1) * args.pixels_size)) {
ERRORSTATE_SET_GL_ERROR(state->GetErrorState(), GL_OUT_OF_MEMORY,
function_name, "out of memory");
return;
}
DoTexImageArguments new_args = args;
std::unique_ptr<char[]> zero(new char[args.pixels_size]);
memset(zero.get(), 0, args.pixels_size);
for (GLenum face : undefined_faces) {
new_args.target = face;
new_args.pixels = zero.get();
DoTexImage(texture_state, state, framebuffer_state,
function_name, texture_ref, new_args);
texture->MarkLevelAsInternalWorkaround(face, args.level);
}
}
if (texture_state->unpack_overlapping_rows_separately_unpack_buffer &&
buffer) {
ContextState::Dimension dimension =
(args.command_type == DoTexImageArguments::kTexImage3D)
? ContextState::k3D
: ContextState::k2D;
const PixelStoreParams unpack_params(state->GetUnpackParams(dimension));
if (unpack_params.row_length != 0 &&
unpack_params.row_length < args.width) {
// The rows overlap in unpack memory. Upload the texture row by row to
// work around driver bug.
ReserveTexImageToBeFilled(texture_state, state, framebuffer_state,
function_name, texture_ref, args);
DoTexSubImageArguments sub_args = {
args.target, args.level, 0, 0, 0, args.width, args.height, args.depth,
args.format, args.type, args.pixels, args.pixels_size, args.padding,
args.command_type == DoTexImageArguments::kTexImage3D
? DoTexSubImageArguments::kTexSubImage3D
: DoTexSubImageArguments::kTexSubImage2D};
DoTexSubImageRowByRowWorkaround(texture_state, state, sub_args,
unpack_params);
SetLevelCleared(texture_ref, args.target, args.level, true);
return;
}
}
if (texture_state->unpack_alignment_workaround_with_unpack_buffer && buffer) {
uint32_t buffer_size = static_cast<uint32_t>(buffer->size());
if (buffer_size - args.pixels_size - ToGLuint(args.pixels) < args.padding) {
// In ValidateTexImage(), we already made sure buffer size is no less
// than offset + pixels_size.
ReserveTexImageToBeFilled(texture_state, state, framebuffer_state,
function_name, texture_ref, args);
DoTexSubImageArguments sub_args = {
args.target, args.level, 0, 0, 0, args.width, args.height, args.depth,
args.format, args.type, args.pixels, args.pixels_size, args.padding,
args.command_type == DoTexImageArguments::kTexImage3D ?
DoTexSubImageArguments::kTexSubImage3D :
DoTexSubImageArguments::kTexSubImage2D};
DoTexSubImageWithAlignmentWorkaround(texture_state, state, sub_args);
SetLevelCleared(texture_ref, args.target, args.level, true);
return;
}
}
DoTexImage(texture_state, state, framebuffer_state,
function_name, texture_ref, args);
}
void TextureManager::ReserveTexImageToBeFilled(
DecoderTextureState* texture_state,
ContextState* state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
TextureRef* texture_ref,
const DoTexImageArguments& args) {
Buffer* buffer = state->bound_pixel_unpack_buffer.get();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
state->SetBoundBuffer(GL_PIXEL_UNPACK_BUFFER, nullptr);
DoTexImageArguments new_args = args;
new_args.pixels = nullptr;
// pixels_size might be incorrect, but it's not used in this case.
DoTexImage(texture_state, state, framebuffer_state, function_name,
texture_ref, new_args);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->service_id());
state->SetBoundBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
}
bool TextureManager::ValidateTexSubImage(ContextState* state,
const char* function_name,
const DoTexSubImageArguments& args,
TextureRef** texture_ref) {
ErrorState* error_state = state->GetErrorState();
const Validators* validators = feature_info_->validators();
if ((args.command_type == DoTexSubImageArguments::kTexSubImage2D &&
!validators->texture_target.IsValid(args.target)) ||
(args.command_type == DoTexSubImageArguments::kTexSubImage3D &&
!validators->texture_3_d_target.IsValid(args.target))) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state, function_name,
args.target, "target");
return false;
}
DCHECK(args.width >= 0 && args.height >= 0 && args.depth >= 0);
TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target);
if (!local_texture_ref) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
"unknown texture for target");
return false;
}
Texture* texture = local_texture_ref->texture();
GLenum current_type = 0;
GLenum internal_format = 0;
if (!texture->GetLevelType(args.target, args.level, &current_type,
&internal_format)) {
std::string msg = base::StringPrintf(
"level %d does not exist", args.level);
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
msg.c_str());
return false;
}
if (!ValidateTextureParameters(error_state, function_name, false, args.format,
args.type, internal_format, args.level)) {
return false;
}
if (args.type != current_type && !feature_info_->IsES3Enabled()) {
// It isn't explicitly required in the ES2 spec, but some drivers generate
// an error. It is better to be consistent across drivers.
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
"type does not match type of texture.");
return false;
}
if (!texture->ValidForTexture(args.target, args.level,
args.xoffset, args.yoffset, args.zoffset,
args.width, args.height, args.depth)) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
"bad dimensions.");
return false;
}
if ((GLES2Util::GetChannelsForFormat(args.format) &
(GLES2Util::kDepth | GLES2Util::kStencil)) != 0 &&
!feature_info_->IsES3Enabled()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"can not supply data for depth or stencil textures");
return false;
}
Buffer* buffer = state->bound_pixel_unpack_buffer.get();
if (buffer) {
if (buffer->GetMappedRange()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"pixel unpack buffer should not be mapped to client memory");
return error::kNoError;
}
base::CheckedNumeric<uint32_t> size = args.pixels_size;
GLuint offset = ToGLuint(args.pixels);
size += offset;
if (!size.IsValid()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_VALUE, function_name,
"size + offset overflow");
return error::kNoError;
}
uint32_t buffer_size = static_cast<uint32_t>(buffer->size());
if (buffer_size < size.ValueOrDefault(0)) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"pixel unpack buffer is not large enough");
return error::kNoError;
}
size_t type_size = GLES2Util::GetGLTypeSizeForTextures(args.type);
DCHECK_LT(0u, type_size);
if (offset % type_size != 0) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"offset is not evenly divisible by elements");
return error::kNoError;
}
}
*texture_ref = local_texture_ref;
return true;
}
void TextureManager::ValidateAndDoTexSubImage(
GLES2Decoder* decoder,
DecoderTextureState* texture_state,
ContextState* state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
const DoTexSubImageArguments& args) {
ErrorState* error_state = state->GetErrorState();
TextureRef* texture_ref;
if (!ValidateTexSubImage(state, function_name, args, &texture_ref)) {
return;
}
Texture* texture = texture_ref->texture();
GLsizei tex_width = 0;
GLsizei tex_height = 0;
GLsizei tex_depth = 0;
bool ok = texture->GetLevelSize(args.target, args.level, &tex_width,
&tex_height, &tex_depth);
DCHECK(ok);
bool full_image;
if (args.xoffset != 0 || args.yoffset != 0 || args.zoffset != 0 ||
args.width != tex_width || args.height != tex_height ||
args.depth != tex_depth) {
gfx::Rect cleared_rect;
if (args.command_type == DoTexSubImageArguments::kTexSubImage2D &&
CombineAdjacentRects(
texture->GetLevelClearedRect(args.target, args.level),
gfx::Rect(args.xoffset, args.yoffset, args.width, args.height),
&cleared_rect)) {
DCHECK_GE(cleared_rect.size().GetArea(),
texture->GetLevelClearedRect(args.target, args.level)
.size()
.GetArea());
SetLevelClearedRect(texture_ref, args.target, args.level, cleared_rect);
} else {
// Otherwise clear part of texture level that is not already cleared.
if (!ClearTextureLevel(decoder, texture_ref, args.target, args.level)) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY,
function_name, "dimensions too big");
return;
}
}
full_image = false;
} else {
SetLevelCleared(texture_ref, args.target, args.level, true);
full_image = true;
}
Buffer* buffer = state->bound_pixel_unpack_buffer.get();
if (texture_state->unpack_overlapping_rows_separately_unpack_buffer &&
buffer) {
ContextState::Dimension dimension =
(args.command_type == DoTexSubImageArguments::kTexSubImage3D)
? ContextState::k3D
: ContextState::k2D;
const PixelStoreParams unpack_params(state->GetUnpackParams(dimension));
if (unpack_params.row_length != 0 &&
unpack_params.row_length < args.width) {
// The rows overlap in unpack memory. Upload the texture row by row to
// work around driver bug.
DoTexSubImageRowByRowWorkaround(texture_state, state, args,
unpack_params);
return;
}
}
if (texture_state->unpack_alignment_workaround_with_unpack_buffer && buffer) {
uint32_t buffer_size = static_cast<uint32_t>(buffer->size());
if (buffer_size - args.pixels_size - ToGLuint(args.pixels) < args.padding) {
DoTexSubImageWithAlignmentWorkaround(texture_state, state, args);
return;
}
}
if (full_image && !texture_state->texsubimage_faster_than_teximage &&
!texture->IsImmutable() && !texture->HasImages()) {
ScopedTextureUploadTimer timer(texture_state);
GLenum internal_format;
GLenum tex_type;
texture->GetLevelType(args.target, args.level, &tex_type, &internal_format);
// NOTE: In OpenGL ES 2/3 border is always zero. If that changes we'll need
// to look it up.
if (args.command_type == DoTexSubImageArguments::kTexSubImage3D) {
glTexImage3D(
args.target, args.level,
AdjustTexInternalFormat(feature_info_.get(), internal_format),
args.width, args.height, args.depth, 0,
AdjustTexFormat(feature_info_.get(), args.format), args.type,
args.pixels);
} else {
glTexImage2D(
args.target, args.level,
AdjustTexInternalFormat(feature_info_.get(), internal_format),
args.width, args.height, 0,
AdjustTexFormat(feature_info_.get(), args.format), args.type,
args.pixels);
}
} else {
ScopedTextureUploadTimer timer(texture_state);
if (args.command_type == DoTexSubImageArguments::kTexSubImage3D) {
glTexSubImage3D(args.target, args.level, args.xoffset, args.yoffset,
args.zoffset, args.width, args.height, args.depth,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, args.pixels);
} else {
glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset,
args.width, args.height,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, args.pixels);
}
}
}
void TextureManager::DoTexSubImageWithAlignmentWorkaround(
DecoderTextureState* texture_state,
ContextState* state,
const DoTexSubImageArguments& args) {
DCHECK(state->bound_pixel_unpack_buffer.get());
DCHECK(args.width > 0 && args.height > 0 && args.depth > 0);
ScopedTextureUploadTimer timer(texture_state);
uint32_t offset = ToGLuint(args.pixels);
if (args.command_type == DoTexSubImageArguments::kTexSubImage2D) {
PixelStoreParams params = state->GetUnpackParams(ContextState::k2D);
if (args.height > 1) {
glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset,
args.width, args.height - 1,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, args.pixels);
GLint actual_width = state->unpack_row_length > 0 ?
state->unpack_row_length : args.width;
uint32_t size;
uint32_t padding;
// No need to worry about integer overflow here.
GLES2Util::ComputeImageDataSizesES3(actual_width, args.height - 1, 1,
args.format, args.type,
params,
&size,
nullptr, nullptr, nullptr,
&padding);
DCHECK_EQ(args.padding, padding);
// Last row should be padded, not unpadded.
offset += size + padding;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(args.target, args.level, args.xoffset,
args.yoffset + args.height - 1, args.width, 1,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, reinterpret_cast<const void*>(offset));
glPixelStorei(GL_UNPACK_ALIGNMENT, state->unpack_alignment);
{
uint32_t size;
GLES2Util::ComputeImageDataSizesES3(args.width, 1, 1,
args.format, args.type,
params,
&size,
nullptr, nullptr, nullptr, nullptr);
offset += size;
}
} else { // kTexSubImage3D
PixelStoreParams params = state->GetUnpackParams(ContextState::k3D);
GLint actual_width = state->unpack_row_length > 0 ?
state->unpack_row_length : args.width;
if (args.depth > 1) {
glTexSubImage3D(args.target, args.level, args.xoffset, args.yoffset,
args.zoffset, args.width, args.height, args.depth - 1,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, args.pixels);
GLint actual_height = state->unpack_image_height > 0 ?
state->unpack_image_height : args.height;
uint32_t size;
uint32_t padding;
// No need to worry about integer overflow here.
GLES2Util::ComputeImageDataSizesES3(actual_width, actual_height,
args.depth - 1,
args.format, args.type,
params,
&size,
nullptr, nullptr, nullptr,
&padding);
DCHECK_EQ(args.padding, padding);
// Last row should be padded, not unpadded.
offset += size + padding;
}
if (args.height > 1) {
glTexSubImage3D(args.target, args.level, args.xoffset, args.yoffset,
args.zoffset + args.depth - 1, args.width,
args.height - 1, 1,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, reinterpret_cast<const void*>(offset));
uint32_t size;
uint32_t padding;
// No need to worry about integer overflow here.
GLES2Util::ComputeImageDataSizesES3(actual_width, args.height - 1, 1,
args.format, args.type,
params,
&size,
nullptr, nullptr, nullptr,
&padding);
DCHECK_EQ(args.padding, padding);
// Last row should be padded, not unpadded.
offset += size + padding;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage3D(args.target, args.level, args.xoffset,
args.yoffset + args.height - 1,
args.zoffset + args.depth - 1, args.width, 1, 1,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, reinterpret_cast<const void*>(offset));
glPixelStorei(GL_UNPACK_ALIGNMENT, state->unpack_alignment);
{
uint32_t size;
GLES2Util::ComputeImageDataSizesES3(args.width, 1, 1,
args.format, args.type,
params,
&size,
nullptr, nullptr, nullptr, nullptr);
offset += size;
}
}
DCHECK_EQ(ToGLuint(args.pixels) + args.pixels_size, offset);
}
void TextureManager::DoTexSubImageRowByRowWorkaround(
DecoderTextureState* texture_state,
ContextState* state,
const DoTexSubImageArguments& args,
const PixelStoreParams& unpack_params) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
DCHECK_EQ(0, state->unpack_skip_pixels);
DCHECK_EQ(0, state->unpack_skip_rows);
DCHECK_EQ(0, state->unpack_skip_images);
GLenum format = AdjustTexFormat(feature_info_.get(), args.format);
GLsizei row_bytes = unpack_params.row_length *
GLES2Util::ComputeImageGroupSize(format, args.type);
GLsizei alignment_diff = row_bytes % unpack_params.alignment;
if (alignment_diff != 0) {
row_bytes += unpack_params.alignment - alignment_diff;
}
DCHECK_EQ(0, row_bytes % unpack_params.alignment);
if (args.command_type == DoTexSubImageArguments::kTexSubImage3D) {
GLsizei image_height = args.height;
if (unpack_params.image_height != 0) {
image_height = unpack_params.image_height;
}
GLsizei image_bytes = row_bytes * image_height;
for (GLsizei image = 0; image < args.depth; ++image) {
GLsizei image_byte_offset = image * image_bytes;
for (GLsizei row = 0; row < args.height; ++row) {
GLsizei byte_offset = image_byte_offset + row * row_bytes;
const GLubyte* row_pixels =
reinterpret_cast<const GLubyte*>(args.pixels) + byte_offset;
glTexSubImage3D(args.target, args.level, args.xoffset,
row + args.yoffset, image + args.zoffset, args.width, 1,
1, format, args.type, row_pixels);
}
}
} else {
for (GLsizei row = 0; row < args.height; ++row) {
GLsizei byte_offset = row * row_bytes;
const GLubyte* row_pixels =
reinterpret_cast<const GLubyte*>(args.pixels) + byte_offset;
glTexSubImage2D(args.target, args.level, args.xoffset, row + args.yoffset,
args.width, 1, format, args.type, row_pixels);
}
}
// Restore unpack state
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_params.alignment);
glPixelStorei(GL_UNPACK_ROW_LENGTH, unpack_params.row_length);
}
// static
GLenum TextureManager::AdjustTexInternalFormat(
const gles2::FeatureInfo* feature_info,
GLenum format) {
if (feature_info->gl_version_info().is_desktop_core_profile) {
const Texture::CompatibilitySwizzle* swizzle =
GetCompatibilitySwizzle(format);
if (swizzle)
return swizzle->dest_format;
}
return format;
}
// static
GLenum TextureManager::AdjustTexFormat(const gles2::FeatureInfo* feature_info,
GLenum format) {
// TODO(bajones): GLES 3 allows for internal format and format to differ.
// This logic may need to change as a result.
if (!feature_info->gl_version_info().is_es) {
if (format == GL_SRGB_EXT)
return GL_RGB;
if (format == GL_SRGB_ALPHA_EXT)
return GL_RGBA;
}
if (feature_info->gl_version_info().is_desktop_core_profile) {
const Texture::CompatibilitySwizzle* swizzle =
GetCompatibilitySwizzle(format);
if (swizzle)
return swizzle->dest_format;
}
return format;
}
void TextureManager::DoTexImage(
DecoderTextureState* texture_state,
ContextState* state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
TextureRef* texture_ref,
const DoTexImageArguments& args) {
ErrorState* error_state = state->GetErrorState();
Texture* texture = texture_ref->texture();
GLsizei tex_width = 0;
GLsizei tex_height = 0;
GLsizei tex_depth = 0;
GLenum tex_type = 0;
GLenum tex_internal_format = 0;
bool level_is_same =
texture->GetLevelSize(
args.target, args.level, &tex_width, &tex_height, &tex_depth) &&
args.width == tex_width && args.height == tex_height &&
args.depth == tex_depth &&
texture->GetLevelType(
args.target, args.level, &tex_type, &tex_internal_format) &&
args.type == tex_type && args.internal_format == tex_internal_format;
bool unpack_buffer_bound =
(state->bound_pixel_unpack_buffer.get() != nullptr);
if (level_is_same && !args.pixels && !unpack_buffer_bound) {
// Just set the level texture but mark the texture as uncleared.
SetLevelInfo(
texture_ref, args.target, args.level, args.internal_format, args.width,
args.height, args.depth, args.border, args.format, args.type,
gfx::Rect());
texture_state->tex_image_failed = false;
return;
}
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state->clear_state_dirty = true;
}
if (texture_state->texsubimage_faster_than_teximage &&
level_is_same && args.pixels && !unpack_buffer_bound) {
{
ScopedTextureUploadTimer timer(texture_state);
if (args.command_type == DoTexImageArguments::kTexImage3D) {
glTexSubImage3D(args.target, args.level, 0, 0, 0, args.width,
args.height, args.depth,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, args.pixels);
} else {
glTexSubImage2D(args.target, args.level, 0, 0, args.width, args.height,
AdjustTexFormat(feature_info_.get(), args.format),
args.type, args.pixels);
}
}
SetLevelInfo(texture_ref, args.target, args.level, args.internal_format,
args.width, args.height, args.depth, args.border, args.format,
args.type, gfx::Rect(args.width, args.height));
texture_state->tex_image_failed = false;
return;
}
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, function_name);
{
ScopedTextureUploadTimer timer(texture_state);
if (args.command_type == DoTexImageArguments::kTexImage3D) {
glTexImage3D(
args.target, args.level,
AdjustTexInternalFormat(feature_info_.get(), args.internal_format),
args.width, args.height, args.depth, args.border,
AdjustTexFormat(feature_info_.get(), args.format), args.type,
args.pixels);
} else {
glTexImage2D(
args.target, args.level,
AdjustTexInternalFormat(feature_info_.get(), args.internal_format),
args.width, args.height, args.border,
AdjustTexFormat(feature_info_.get(), args.format), args.type,
args.pixels);
}
}
GLenum error = ERRORSTATE_PEEK_GL_ERROR(error_state, function_name);
if (args.command_type == DoTexImageArguments::kTexImage3D) {
UMA_HISTOGRAM_CUSTOM_ENUMERATION("GPU.Error_TexImage3D", error,
GetAllGLErrors());
} else {
UMA_HISTOGRAM_CUSTOM_ENUMERATION("GPU.Error_TexImage2D", error,
GetAllGLErrors());
}
if (error == GL_NO_ERROR) {
bool set_as_cleared = (args.pixels != nullptr || unpack_buffer_bound);
SetLevelInfo(
texture_ref, args.target, args.level, args.internal_format, args.width,
args.height, args.depth, args.border, args.format, args.type,
set_as_cleared ? gfx::Rect(args.width, args.height) : gfx::Rect());
texture->ApplyFormatWorkarounds(feature_info_.get());
texture_state->tex_image_failed = false;
}
}
bool TextureManager::CombineAdjacentRects(const gfx::Rect& rect1,
const gfx::Rect& rect2,
gfx::Rect* result) {
// Return |rect2| if |rect1| is empty or |rect2| contains |rect1|.
if (rect1.IsEmpty() || rect2.Contains(rect1)) {
*result = rect2;
return true;
}
// Return |rect1| if |rect2| is empty or |rect1| contains |rect2|.
if (rect2.IsEmpty() || rect1.Contains(rect2)) {
*result = rect1;
return true;
}
// Return the union of |rect1| and |rect2| if they share an edge.
if (rect1.SharesEdgeWith(rect2)) {
*result = gfx::UnionRects(rect1, rect2);
return true;
}
// Return false if it's not possible to combine |rect1| and |rect2|.
return false;
}
ScopedTextureUploadTimer::ScopedTextureUploadTimer(
DecoderTextureState* texture_state)
: texture_state_(texture_state),
begin_time_(base::TimeTicks::Now()) {
}
ScopedTextureUploadTimer::~ScopedTextureUploadTimer() {
texture_state_->texture_upload_count++;
texture_state_->total_texture_upload_time +=
base::TimeTicks::Now() - begin_time_;
}
bool TextureManager::OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
for (const auto& resource : textures_) {
// Only dump memory info for textures actually owned by this TextureManager.
DumpTextureRef(pmd, resource.second.get());
}
// Also dump TextureManager internal textures, if allocated.
for (int i = 0; i < kNumDefaultTextures; i++) {
if (default_textures_[i]) {
DumpTextureRef(pmd, default_textures_[i].get());
}
}
return true;
}
void TextureManager::DumpTextureRef(base::trace_event::ProcessMemoryDump* pmd,
TextureRef* ref) {
uint32_t size = ref->texture()->estimated_size();
// Ignore unallocated texture IDs.
if (size == 0)
return;
std::string dump_name = base::StringPrintf(
"gpu/gl/textures/share_group_%" PRIu64 "/texture_%d",
memory_tracker_->ShareGroupTracingGUID(), ref->client_id());
base::trace_event::MemoryAllocatorDump* dump =
pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(base::trace_event::MemoryAllocatorDump::kNameSize,
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
static_cast<uint64_t>(size));
// Add the |client_guid| which expresses shared ownership with the client
// process.
auto client_guid = gl::GetGLTextureClientGUIDForTracing(
memory_tracker_->ShareGroupTracingGUID(), ref->client_id());
pmd->CreateSharedGlobalAllocatorDump(client_guid);
pmd->AddOwnershipEdge(dump->guid(), client_guid);
// Add a |service_guid| which expresses shared ownership between the various
// |client_guid|s.
// TODO(ericrk): May need to ensure uniqueness using GLShareGroup and
// potentially cross-share-group sharing via EGLImages. crbug.com/512534
auto service_guid = gl::GetGLTextureServiceGUIDForTracing(
memory_tracker_->ShareGroupTracingGUID(), ref->texture()->service_id());
pmd->CreateSharedGlobalAllocatorDump(service_guid);
int importance = 0; // Default importance.
// The link to the memory tracking |client_id| is given a higher importance
// than other refs.
if (ref == ref->texture()->memory_tracking_ref_)
importance = 2;
pmd->AddOwnershipEdge(client_guid, service_guid, importance);
// Dump all sub-levels held by the texture. They will appear below the main
// gl/textures/client_X/texture_Y dump.
ref->texture()->DumpLevelMemory(pmd, memory_tracker_->ClientTracingId(),
dump_name);
}
GLenum TextureManager::ExtractFormatFromStorageFormat(GLenum internalformat) {
switch (internalformat) {
case GL_RED:
case GL_R8:
case GL_R8_SNORM:
case GL_R16F:
case GL_R32F:
return GL_RED;
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
return GL_RED_INTEGER;
case GL_RG:
case GL_RG8:
case GL_RG8_SNORM:
case GL_RG16F:
case GL_RG32F:
return GL_RG;
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
return GL_RG_INTEGER;
case GL_ATC_RGB_AMD:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_ETC1_RGB8_OES:
case GL_RGB:
case GL_RGB8:
case GL_SRGB8:
case GL_R11F_G11F_B10F:
case GL_RGB565:
case GL_RGB8_SNORM:
case GL_RGB9_E5:
case GL_RGB16F:
case GL_RGB32F:
return GL_RGB;
case GL_RGB8UI:
case GL_RGB8I:
case GL_RGB16UI:
case GL_RGB16I:
case GL_RGB32UI:
case GL_RGB32I:
return GL_RGB_INTEGER;
case GL_SRGB:
return GL_SRGB;
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_RGBA:
case GL_RGBA8:
case GL_SRGB8_ALPHA8:
case GL_RGBA8_SNORM:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB10_A2:
case GL_RGBA16F:
case GL_RGBA32F:
return GL_RGBA;
case GL_SRGB_ALPHA:
return GL_SRGB_ALPHA;
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32UI:
case GL_RGBA32I:
return GL_RGBA_INTEGER;
case GL_BGRA_EXT:
return GL_BGRA_EXT;
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32F:
return GL_DEPTH_COMPONENT;
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
return GL_DEPTH_STENCIL;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8_EXT:
return GL_LUMINANCE_ALPHA;
case GL_LUMINANCE:
case GL_LUMINANCE8_EXT:
return GL_LUMINANCE;
case GL_ALPHA:
case GL_ALPHA8_EXT:
return GL_ALPHA;
case GL_ALPHA32F_EXT:
return GL_ALPHA;
case GL_LUMINANCE32F_EXT:
return GL_LUMINANCE;
case GL_LUMINANCE_ALPHA32F_EXT:
return GL_LUMINANCE_ALPHA;
case GL_ALPHA16F_EXT:
return GL_ALPHA;
case GL_LUMINANCE16F_EXT:
return GL_LUMINANCE;
case GL_LUMINANCE_ALPHA16F_EXT:
return GL_LUMINANCE_ALPHA;
case GL_BGRA8_EXT:
return GL_BGRA_EXT;
default:
return GL_NONE;
}
}
GLenum TextureManager::ExtractTypeFromStorageFormat(GLenum internalformat) {
switch (internalformat) {
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_SRGB:
case GL_RGBA:
case GL_BGRA_EXT:
case GL_SRGB_ALPHA:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE:
case GL_ALPHA:
case GL_R8:
return GL_UNSIGNED_BYTE;
case GL_R8_SNORM:
return GL_BYTE;
case GL_R16F:
return GL_HALF_FLOAT;
case GL_R32F:
return GL_FLOAT;
case GL_R8UI:
return GL_UNSIGNED_BYTE;
case GL_R8I:
return GL_BYTE;
case GL_R16UI:
return GL_UNSIGNED_SHORT;
case GL_R16I:
return GL_SHORT;
case GL_R32UI:
return GL_UNSIGNED_INT;
case GL_R32I:
return GL_INT;
case GL_RG8:
return GL_UNSIGNED_BYTE;
case GL_RG8_SNORM:
return GL_BYTE;
case GL_RG16F:
return GL_HALF_FLOAT;
case GL_RG32F:
return GL_FLOAT;
case GL_RG8UI:
return GL_UNSIGNED_BYTE;
case GL_RG8I:
return GL_BYTE;
case GL_RG16UI:
return GL_UNSIGNED_SHORT;
case GL_RG16I:
return GL_SHORT;
case GL_RG32UI:
return GL_UNSIGNED_INT;
case GL_RG32I:
return GL_INT;
case GL_RGB8:
case GL_SRGB8:
return GL_UNSIGNED_BYTE;
case GL_R11F_G11F_B10F:
return GL_UNSIGNED_INT_10F_11F_11F_REV;
case GL_RGB565:
return GL_UNSIGNED_SHORT_5_6_5;
case GL_RGB8_SNORM:
return GL_BYTE;
case GL_RGB9_E5:
return GL_UNSIGNED_INT_5_9_9_9_REV;
case GL_RGB16F:
return GL_HALF_FLOAT;
case GL_RGB32F:
return GL_FLOAT;
case GL_RGB8UI:
return GL_UNSIGNED_BYTE;
case GL_RGB8I:
return GL_BYTE;
case GL_RGB16UI:
return GL_UNSIGNED_SHORT;
case GL_RGB16I:
return GL_SHORT;
case GL_RGB32UI:
return GL_UNSIGNED_INT;
case GL_RGB32I:
return GL_INT;
case GL_RGBA8:
return GL_UNSIGNED_BYTE;
case GL_SRGB8_ALPHA8:
return GL_UNSIGNED_BYTE;
case GL_RGBA8_SNORM:
return GL_BYTE;
case GL_RGBA4:
return GL_UNSIGNED_SHORT_4_4_4_4;
case GL_RGB10_A2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
case GL_RGB5_A1:
return GL_UNSIGNED_SHORT_5_5_5_1;
case GL_RGBA16F:
return GL_HALF_FLOAT;
case GL_RGBA32F:
return GL_FLOAT;
case GL_RGBA8UI:
return GL_UNSIGNED_BYTE;
case GL_RGBA8I:
return GL_BYTE;
case GL_RGB10_A2UI:
return GL_UNSIGNED_INT_2_10_10_10_REV;
case GL_RGBA16UI:
return GL_UNSIGNED_SHORT;
case GL_RGBA16I:
return GL_SHORT;
case GL_RGBA32I:
return GL_INT;
case GL_RGBA32UI:
return GL_UNSIGNED_INT;
case GL_DEPTH_COMPONENT16:
return GL_UNSIGNED_SHORT;
case GL_DEPTH_COMPONENT24:
return GL_UNSIGNED_INT;
case GL_DEPTH_COMPONENT32F:
return GL_FLOAT;
case GL_DEPTH24_STENCIL8:
return GL_UNSIGNED_INT_24_8;
case GL_DEPTH32F_STENCIL8:
return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
case GL_LUMINANCE8_ALPHA8_EXT:
return GL_UNSIGNED_BYTE;
case GL_LUMINANCE8_EXT:
return GL_UNSIGNED_BYTE;
case GL_ALPHA8_EXT:
return GL_UNSIGNED_BYTE;
case GL_ALPHA32F_EXT:
return GL_FLOAT;
case GL_LUMINANCE32F_EXT:
return GL_FLOAT;
case GL_LUMINANCE_ALPHA32F_EXT:
return GL_FLOAT;
case GL_ALPHA16F_EXT:
return GL_HALF_FLOAT_OES;
case GL_LUMINANCE16F_EXT:
return GL_HALF_FLOAT_OES;
case GL_LUMINANCE_ALPHA16F_EXT:
return GL_HALF_FLOAT_OES;
case GL_BGRA8_EXT:
return GL_UNSIGNED_BYTE;
default:
return GL_NONE;
}
}
void Texture::IncrementManagerServiceIdGeneration() {
for (auto* ref : refs_) {
TextureManager* manager = ref->manager();
manager->IncrementServiceIdGeneration();
}
}
uint32_t TextureManager::GetServiceIdGeneration() const {
return current_service_id_generation_;
}
void TextureManager::IncrementServiceIdGeneration() {
current_service_id_generation_++;
}
} // namespace gles2
} // namespace gpu