| # Copyright 2016 The Chromium Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| import("//third_party/WebKit/Source/modules/modules.gni") |
| |
| blink_modules_sources("webgl") { |
| sources = [ |
| "ANGLEInstancedArrays.cpp", |
| "ANGLEInstancedArrays.h", |
| "EXTBlendMinMax.cpp", |
| "EXTBlendMinMax.h", |
| "EXTColorBufferFloat.cpp", |
| "EXTColorBufferFloat.h", |
| "EXTDisjointTimerQuery.cpp", |
| "EXTDisjointTimerQuery.h", |
| "EXTFragDepth.cpp", |
| "EXTFragDepth.h", |
| "EXTShaderTextureLOD.cpp", |
| "EXTShaderTextureLOD.h", |
| "EXTTextureFilterAnisotropic.cpp", |
| "EXTTextureFilterAnisotropic.h", |
| "EXTsRGB.cpp", |
| "EXTsRGB.h", |
| "OESElementIndexUint.cpp", |
| "OESElementIndexUint.h", |
| "OESStandardDerivatives.cpp", |
| "OESStandardDerivatives.h", |
| "OESTextureFloat.cpp", |
| "OESTextureFloat.h", |
| "OESTextureFloatLinear.cpp", |
| "OESTextureFloatLinear.h", |
| "OESTextureHalfFloat.cpp", |
| "OESTextureHalfFloat.h", |
| "OESTextureHalfFloatLinear.cpp", |
| "OESTextureHalfFloatLinear.h", |
| "OESVertexArrayObject.cpp", |
| "OESVertexArrayObject.h", |
| "WebGL2RenderingContext.cpp", |
| "WebGL2RenderingContext.h", |
| "WebGL2RenderingContextBase.cpp", |
| "WebGL2RenderingContextBase.h", |
| "WebGLActiveInfo.h", |
| "WebGLBuffer.cpp", |
| "WebGLBuffer.h", |
| "WebGLCompressedTextureASTC.cpp", |
| "WebGLCompressedTextureASTC.h", |
| "WebGLCompressedTextureATC.cpp", |
| "WebGLCompressedTextureATC.h", |
| "WebGLCompressedTextureETC1.cpp", |
| "WebGLCompressedTextureETC1.h", |
| "WebGLCompressedTexturePVRTC.cpp", |
| "WebGLCompressedTexturePVRTC.h", |
| "WebGLCompressedTextureS3TC.cpp", |
| "WebGLCompressedTextureS3TC.h", |
| "WebGLCompressedTextureS3TCsRGB.cpp", |
| "WebGLCompressedTextureS3TCsRGB.h", |
| "WebGLContextAttributeHelpers.cpp", |
| "WebGLContextAttributeHelpers.h", |
| "WebGLContextEvent.cpp", |
| "WebGLContextEvent.h", |
| "WebGLContextGroup.cpp", |
| "WebGLContextGroup.h", |
| "WebGLContextObject.cpp", |
| "WebGLContextObject.h", |
| "WebGLDebugRendererInfo.cpp", |
| "WebGLDebugRendererInfo.h", |
| "WebGLDebugShaders.cpp", |
| "WebGLDebugShaders.h", |
| "WebGLDepthTexture.cpp", |
| "WebGLDepthTexture.h", |
| "WebGLDrawBuffers.cpp", |
| "WebGLDrawBuffers.h", |
| "WebGLExtension.cpp", |
| "WebGLExtension.h", |
| "WebGLExtensionName.h", |
| "WebGLFenceSync.cpp", |
| "WebGLFenceSync.h", |
| "WebGLFramebuffer.cpp", |
| "WebGLFramebuffer.h", |
| "WebGLLoseContext.cpp", |
| "WebGLLoseContext.h", |
| "WebGLObject.cpp", |
| "WebGLObject.h", |
| "WebGLProgram.cpp", |
| "WebGLProgram.h", |
| "WebGLQuery.cpp", |
| "WebGLQuery.h", |
| "WebGLRenderbuffer.cpp", |
| "WebGLRenderbuffer.h", |
| "WebGLRenderingContext.cpp", |
| "WebGLRenderingContext.h", |
| "WebGLRenderingContextBase.cpp", |
| "WebGLRenderingContextBase.h", |
| "WebGLSampler.cpp", |
| "WebGLSampler.h", |
| "WebGLShader.cpp", |
| "WebGLShader.h", |
| "WebGLShaderPrecisionFormat.cpp", |
| "WebGLShaderPrecisionFormat.h", |
| "WebGLSharedObject.cpp", |
| "WebGLSharedObject.h", |
| "WebGLSharedPlatform3DObject.cpp", |
| "WebGLSharedPlatform3DObject.h", |
| "WebGLSync.cpp", |
| "WebGLSync.h", |
| "WebGLTexture.cpp", |
| "WebGLTexture.h", |
| "WebGLTimerQueryEXT.cpp", |
| "WebGLTimerQueryEXT.h", |
| "WebGLTransformFeedback.cpp", |
| "WebGLTransformFeedback.h", |
| "WebGLUniformLocation.cpp", |
| "WebGLUniformLocation.h", |
| "WebGLVertexArrayObject.cpp", |
| "WebGLVertexArrayObject.h", |
| "WebGLVertexArrayObjectBase.cpp", |
| "WebGLVertexArrayObjectBase.h", |
| "WebGLVertexArrayObjectOES.cpp", |
| "WebGLVertexArrayObjectOES.h", |
| ] |
| } |