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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLRenderingContext_h
#define WebGLRenderingContext_h
#include "core/html/canvas/CanvasRenderingContextFactory.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
#include <memory>
namespace blink {
class CanvasContextCreationAttributes;
class WebGLRenderingContext final : public WebGLRenderingContextBase {
DEFINE_WRAPPERTYPEINFO();
public:
class Factory : public CanvasRenderingContextFactory {
WTF_MAKE_NONCOPYABLE(Factory);
public:
Factory() {}
~Factory() override {}
CanvasRenderingContext* create(HTMLCanvasElement*, const CanvasContextCreationAttributes&, Document&) override;
CanvasRenderingContext* create(ScriptState*, OffscreenCanvas*, const CanvasContextCreationAttributes&) override;
CanvasRenderingContext::ContextType getContextType() const override { return CanvasRenderingContext::ContextWebgl; }
void onError(HTMLCanvasElement*, const String& error) override;
};
~WebGLRenderingContext() override;
CanvasRenderingContext::ContextType getContextType() const override { return CanvasRenderingContext::ContextWebgl; }
ImageBitmap* transferToImageBitmap(ExceptionState&) final;
String contextName() const override { return "WebGLRenderingContext"; }
void registerContextExtensions() override;
void setCanvasGetContextResult(RenderingContext&) final;
void setOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final;
EAGERLY_FINALIZE();
DECLARE_VIRTUAL_TRACE();
DECLARE_VIRTUAL_TRACE_WRAPPERS();
private:
WebGLRenderingContext(HTMLCanvasElement*, std::unique_ptr<WebGraphicsContext3DProvider>, const CanvasContextCreationAttributes&);
WebGLRenderingContext(OffscreenCanvas*, std::unique_ptr<WebGraphicsContext3DProvider>, const CanvasContextCreationAttributes&);
// Enabled extension objects.
Member<ANGLEInstancedArrays> m_angleInstancedArrays;
Member<EXTBlendMinMax> m_extBlendMinMax;
Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
Member<EXTFragDepth> m_extFragDepth;
Member<EXTShaderTextureLOD> m_extShaderTextureLOD;
Member<EXTsRGB> m_extsRGB;
Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
Member<OESTextureFloat> m_oesTextureFloat;
Member<OESTextureFloatLinear> m_oesTextureFloatLinear;
Member<OESTextureHalfFloat> m_oesTextureHalfFloat;
Member<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
Member<OESStandardDerivatives> m_oesStandardDerivatives;
Member<OESVertexArrayObject> m_oesVertexArrayObject;
Member<OESElementIndexUint> m_oesElementIndexUint;
Member<WebGLLoseContext> m_webglLoseContext;
Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
Member<WebGLDebugShaders> m_webglDebugShaders;
Member<WebGLDrawBuffers> m_webglDrawBuffers;
Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB;
Member<WebGLDepthTexture> m_webglDepthTexture;
};
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
} // namespace blink
#endif // WebGLRenderingContext_h