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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_COMPOSITOR_GPU_PROCESS_TRANSPORT_FACTORY_H_
#define CONTENT_BROWSER_COMPOSITOR_GPU_PROCESS_TRANSPORT_FACTORY_H_
#include <stdint.h>
#include <map>
#include <memory>
#include "base/id_map.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "build/build_config.h"
#include "cc/surfaces/frame_sink_id_allocator.h"
#include "content/browser/compositor/image_transport_factory.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "ui/compositor/compositor.h"
namespace cc {
class SingleThreadTaskGraphRunner;
class SoftwareOutputDevice;
class SurfaceManager;
class VulkanInProcessContextProvider;
}
namespace ui {
class ContextProviderCommandBuffer;
}
namespace content {
class OutputDeviceBacking;
class FrameSinkManagerHost;
class GpuProcessTransportFactory : public ui::ContextFactory,
public ui::ContextFactoryPrivate,
public ImageTransportFactory {
public:
GpuProcessTransportFactory();
~GpuProcessTransportFactory() override;
// ui::ContextFactory implementation.
void CreateCompositorFrameSink(
base::WeakPtr<ui::Compositor> compositor) override;
scoped_refptr<cc::ContextProvider> SharedMainThreadContextProvider() override;
uint32_t GetImageTextureTarget(gfx::BufferFormat format,
gfx::BufferUsage usage) override;
bool DoesCreateTestContexts() override;
gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
cc::TaskGraphRunner* GetTaskGraphRunner() override;
void AddObserver(ui::ContextFactoryObserver* observer) override;
void RemoveObserver(ui::ContextFactoryObserver* observer) override;
// ui::ContextFactoryPrivate implementation.
std::unique_ptr<ui::Reflector> CreateReflector(ui::Compositor* source,
ui::Layer* target) override;
void RemoveReflector(ui::Reflector* reflector) override;
void RemoveCompositor(ui::Compositor* compositor) override;
cc::FrameSinkId AllocateFrameSinkId() override;
void SetDisplayVisible(ui::Compositor* compositor, bool visible) override;
void ResizeDisplay(ui::Compositor* compositor,
const gfx::Size& size) override;
void SetDisplayColorSpace(ui::Compositor* compositor,
const gfx::ColorSpace& blending_color_space,
const gfx::ColorSpace& output_color_space) override;
void SetAuthoritativeVSyncInterval(ui::Compositor* compositor,
base::TimeDelta interval) override;
void SetDisplayVSyncParameters(ui::Compositor* compositor,
base::TimeTicks timebase,
base::TimeDelta interval) override;
void SetOutputIsSecure(ui::Compositor* compositor, bool secure) override;
// ImageTransportFactory implementation.
ui::ContextFactory* GetContextFactory() override;
ui::ContextFactoryPrivate* GetContextFactoryPrivate() override;
cc::SurfaceManager* GetSurfaceManager() override;
FrameSinkManagerHost* GetFrameSinkManagerHost() override;
display_compositor::GLHelper* GetGLHelper() override;
void SetGpuChannelEstablishFactory(
gpu::GpuChannelEstablishFactory* factory) override;
#if defined(OS_MACOSX)
void SetCompositorSuspendedForRecycle(ui::Compositor* compositor,
bool suspended) override;
#endif
private:
struct PerCompositorData;
PerCompositorData* CreatePerCompositorData(ui::Compositor* compositor);
std::unique_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
ui::Compositor* compositor);
void EstablishedGpuChannel(
base::WeakPtr<ui::Compositor> compositor,
bool create_gpu_output_surface,
int num_attempts,
scoped_refptr<gpu::GpuChannelHost> established_channel_host);
void OnLostMainThreadSharedContextInsideCallback();
void OnLostMainThreadSharedContext();
scoped_refptr<cc::VulkanInProcessContextProvider>
SharedVulkanContextProvider();
// Manages creation and hierarchy of frame sinks.
std::unique_ptr<FrameSinkManagerHost> frame_sink_manager_host_;
cc::FrameSinkIdAllocator frame_sink_id_allocator_;
#if defined(OS_WIN)
// Used by output surface, stored in PerCompositorData.
std::unique_ptr<OutputDeviceBacking> software_backing_;
#endif
// Depends on SurfaceManager.
typedef std::map<ui::Compositor*, std::unique_ptr<PerCompositorData>>
PerCompositorDataMap;
PerCompositorDataMap per_compositor_data_;
scoped_refptr<ui::ContextProviderCommandBuffer> shared_main_thread_contexts_;
std::unique_ptr<display_compositor::GLHelper> gl_helper_;
base::ObserverList<ui::ContextFactoryObserver> observer_list_;
std::unique_ptr<cc::SingleThreadTaskGraphRunner> task_graph_runner_;
scoped_refptr<ui::ContextProviderCommandBuffer>
shared_worker_context_provider_;
bool shared_vulkan_context_provider_initialized_ = false;
scoped_refptr<cc::VulkanInProcessContextProvider>
shared_vulkan_context_provider_;
gpu::GpuChannelEstablishFactory* gpu_channel_factory_ = nullptr;
base::WeakPtrFactory<GpuProcessTransportFactory> callback_factory_;
DISALLOW_COPY_AND_ASSIGN(GpuProcessTransportFactory);
};
} // namespace content
#endif // CONTENT_BROWSER_COMPOSITOR_GPU_PROCESS_TRANSPORT_FACTORY_H_