Revert of Use a custom Struct for stack trace storage (patchset #4 id:60001 of https://codereview.chromium.org/2230953002/ )

Reason for revert:
Performance regressions in Gameboy, Life, CodeLoad and others. See crbug.com/638210.

Original issue's description:
> Refactor data structures for simple stack traces
>
> Simple stack traces are captured through Isolate::CaptureSimpleStackTrace.
> Captured frames are stored in a FixedArray, which in turn is stored as a
> property (using a private symbol) on the error object itself. Actual formatting
> of the textual stack trace is done lazily when the user reads the stack
> property of the error object.
>
> This would involve many conversions back and forth between index-encoded raw
> data (receiver, function, offset and code), JS CallSite objects, and C++
> CallSite objects.
>
> This commit refactors the C++ CallSite class into a Struct class called
> StackTraceFrame, which is the new single point of truth frame information.
> Isolate::CaptureSimpleStackTrace stores an array of StackTraceFrames, and JS
> CallSite objects (now created only when the user specifies custom stack trace
> formatting through Error.prepareStackTrace) internally only store a reference
> to a StackTraceFrame.
>
> BUG=
>
> Committed: https://crrev.com/b4c1aefb9c369f1a33a6ca94a5de9b06ea4bf5c4
> Cr-Commit-Position: refs/heads/master@{#38645}

TBR=yangguo@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=

Review-Url: https://codereview.chromium.org/2252783007
Cr-Commit-Position: refs/heads/master@{#38700}
17 files changed
tree: 5719be553ca895fea1c6848f9ffc35c1846b30df
  1. benchmarks/
  2. build_overrides/
  3. docs/
  4. gni/
  5. gypfiles/
  6. include/
  7. infra/
  8. samples/
  9. src/
  10. test/
  11. testing/
  12. third_party/
  13. tools/
  14. .clang-format
  15. .gitignore
  16. .gn
  17. .ycm_extra_conf.py
  18. AUTHORS
  19. BUILD.gn
  20. ChangeLog
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. DEPS
  24. LICENSE
  25. LICENSE.fdlibm
  26. LICENSE.strongtalk
  27. LICENSE.v8
  28. LICENSE.valgrind
  29. Makefile
  30. Makefile.android
  31. OWNERS
  32. PRESUBMIT.py
  33. README.md
  34. snapshot_toolchain.gni
  35. WATCHLISTS
README.md

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.