| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CSSAnimationData_h |
| #define CSSAnimationData_h |
| |
| #include <memory> |
| #include "core/animation/Timing.h" |
| #include "core/animation/css/CSSTimingData.h" |
| #include "core/style/ComputedStyleConstants.h" |
| #include "platform/wtf/PtrUtil.h" |
| |
| namespace blink { |
| |
| class CSSAnimationData final : public CSSTimingData { |
| public: |
| static std::unique_ptr<CSSAnimationData> Create() { |
| return WTF::WrapUnique(new CSSAnimationData); |
| } |
| |
| std::unique_ptr<CSSAnimationData> Clone() const { |
| return WTF::WrapUnique(new CSSAnimationData(*this)); |
| } |
| |
| bool AnimationsMatchForStyleRecalc(const CSSAnimationData& other) const; |
| |
| Timing ConvertToTiming(size_t index) const; |
| |
| const Vector<AtomicString>& NameList() const { return name_list_; } |
| const Vector<double>& IterationCountList() const { |
| return iteration_count_list_; |
| } |
| const Vector<Timing::PlaybackDirection>& DirectionList() const { |
| return direction_list_; |
| } |
| const Vector<Timing::FillMode>& FillModeList() const { |
| return fill_mode_list_; |
| } |
| const Vector<EAnimPlayState>& PlayStateList() const { |
| return play_state_list_; |
| } |
| |
| Vector<AtomicString>& NameList() { return name_list_; } |
| Vector<double>& IterationCountList() { return iteration_count_list_; } |
| Vector<Timing::PlaybackDirection>& DirectionList() { return direction_list_; } |
| Vector<Timing::FillMode>& FillModeList() { return fill_mode_list_; } |
| Vector<EAnimPlayState>& PlayStateList() { return play_state_list_; } |
| |
| static const AtomicString& InitialName(); |
| static Timing::PlaybackDirection InitialDirection() { |
| return Timing::PlaybackDirection::NORMAL; |
| } |
| static Timing::FillMode InitialFillMode() { return Timing::FillMode::NONE; } |
| static double InitialIterationCount() { return 1.0; } |
| static EAnimPlayState InitialPlayState() { return kAnimPlayStatePlaying; } |
| |
| private: |
| CSSAnimationData(); |
| explicit CSSAnimationData(const CSSAnimationData&); |
| |
| Vector<AtomicString> name_list_; |
| Vector<double> iteration_count_list_; |
| Vector<Timing::PlaybackDirection> direction_list_; |
| Vector<Timing::FillMode> fill_mode_list_; |
| Vector<EAnimPlayState> play_state_list_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // CSSAnimationData_h |