blob: bc5e312db0e85eaa8494c1ff76c228f83038630e [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "platform/transforms/Matrix3DTransformOperation.h"
#include <algorithm>
namespace blink {
PassRefPtr<TransformOperation> Matrix3DTransformOperation::blend(
const TransformOperation* from,
double progress,
bool blendToIdentity) {
if (from && !from->isSameType(*this))
return this;
// Convert the TransformOperations into matrices
FloatSize size;
TransformationMatrix fromT;
TransformationMatrix toT;
if (from)
from->apply(fromT, size);
apply(toT, size);
if (blendToIdentity)
std::swap(fromT, toT);
toT.blend(fromT, progress);
return Matrix3DTransformOperation::create(toT);
}
PassRefPtr<TransformOperation> Matrix3DTransformOperation::zoom(double factor) {
TransformationMatrix result = m_matrix;
result.zoom(factor);
return create(result);
}
} // namespace blink