blob: ea23ab90514d39bc18801a120f06dd8c1ae43ebe [file] [log] [blame]
/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "modules/webgl/WebGLContextGroup.h"
#include "modules/webgl/WebGLSharedObject.h"
namespace blink {
PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() {
RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup());
return contextGroup.release();
}
WebGLContextGroup::WebGLContextGroup() {}
WebGLContextGroup::~WebGLContextGroup() {
detachAndRemoveAllObjects();
}
gpu::gles2::GLES2Interface* WebGLContextGroup::getAGLInterface() {
ASSERT(!m_contexts.isEmpty());
return (*m_contexts.begin())->contextGL();
}
void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) {
m_contexts.add(context);
}
void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) {
// We must call detachAndRemoveAllObjects before removing the last context.
if (m_contexts.size() == 1 && m_contexts.contains(context))
detachAndRemoveAllObjects();
m_contexts.remove(context);
}
void WebGLContextGroup::removeObject(WebGLSharedObject* object) {
m_groupObjects.remove(object);
}
void WebGLContextGroup::addObject(WebGLSharedObject* object) {
m_groupObjects.add(object);
}
void WebGLContextGroup::detachAndRemoveAllObjects() {
while (!m_groupObjects.isEmpty()) {
(*m_groupObjects.begin())->detachContextGroup();
}
}
void WebGLContextGroup::loseContextGroup(
WebGLRenderingContextBase::LostContextMode mode,
WebGLRenderingContextBase::AutoRecoveryMethod autoRecoveryMethod) {
// Detach must happen before loseContextImpl, which destroys the
// GraphicsContext3D and prevents groupObjects from being properly deleted.
detachAndRemoveAllObjects();
for (WebGLRenderingContextBase* const context : m_contexts)
context->loseContextImpl(mode, autoRecoveryMethod);
}
} // namespace blink