blob: d8a01504f4cb3df59e2398c95fc5def874fb6119 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/compositor.h"
#include <stddef.h>
#include <algorithm>
#include <deque>
#include <utility>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram_macros.h"
#include "base/stl_util.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/sys_info.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/base/switches.h"
#include "cc/input/input_handler.h"
#include "cc/layers/layer.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/context_provider.h"
#include "cc/output/latency_info_swap_promise.h"
#include "cc/scheduler/begin_frame_source.h"
#include "cc/surfaces/local_surface_id_allocator.h"
#include "cc/surfaces/surface_manager.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_settings.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/compositor_vsync_manager.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator_collection.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/color_space_switches.h"
#include "ui/gfx/icc_profile.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_switches.h"
namespace ui {
Compositor::Compositor(const cc::FrameSinkId& frame_sink_id,
ui::ContextFactory* context_factory,
ui::ContextFactoryPrivate* context_factory_private,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
bool enable_surface_synchronization)
: context_factory_(context_factory),
context_factory_private_(context_factory_private),
frame_sink_id_(frame_sink_id),
task_runner_(task_runner),
vsync_manager_(new CompositorVSyncManager()),
layer_animator_collection_(this),
scheduled_timeout_(base::TimeTicks()),
allow_locks_to_extend_timeout_(false),
weak_ptr_factory_(this),
lock_timeout_weak_ptr_factory_(this) {
if (context_factory_private) {
context_factory_private->GetSurfaceManager()->RegisterFrameSinkId(
frame_sink_id_);
}
root_web_layer_ = cc::Layer::Create();
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
cc::LayerTreeSettings settings;
// This will ensure PictureLayers always can have LCD text, to match the
// previous behaviour with ContentLayers, where LCD-not-allowed notifications
// were ignored.
settings.layers_always_allowed_lcd_text = true;
// Use occlusion to allow more overlapping windows to take less memory.
settings.use_occlusion_for_tile_prioritization = true;
refresh_rate_ = context_factory_->GetRefreshRate();
settings.main_frame_before_activation_enabled = false;
if (command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders)) {
std::string layer_borders_string = command_line->GetSwitchValueASCII(
cc::switches::kUIShowCompositedLayerBorders);
std::vector<base::StringPiece> entries = base::SplitStringPiece(
layer_borders_string, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
if (entries.empty()) {
settings.initial_debug_state.show_debug_borders.set();
} else {
for (const auto& entry : entries) {
const struct {
const char* name;
cc::DebugBorderType type;
} kBorders[] = {{cc::switches::kCompositedRenderPassBorders,
cc::DebugBorderType::RENDERPASS},
{cc::switches::kCompositedSurfaceBorders,
cc::DebugBorderType::SURFACE},
{cc::switches::kCompositedLayerBorders,
cc::DebugBorderType::LAYER}};
for (const auto& border : kBorders) {
if (border.name == entry) {
settings.initial_debug_state.show_debug_borders.set(border.type);
break;
}
}
}
}
}
settings.initial_debug_state.show_fps_counter =
command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
settings.initial_debug_state.show_layer_animation_bounds_rects =
command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds);
settings.initial_debug_state.show_paint_rects =
command_line->HasSwitch(switches::kUIShowPaintRects);
settings.initial_debug_state.show_property_changed_rects =
command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects);
settings.initial_debug_state.show_surface_damage_rects =
command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects);
settings.initial_debug_state.show_screen_space_rects =
command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects);
settings.initial_debug_state.SetRecordRenderingStats(
command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
settings.enable_surface_synchronization = enable_surface_synchronization;
settings.use_zero_copy = IsUIZeroCopyEnabled();
settings.use_layer_lists =
command_line->HasSwitch(cc::switches::kUIEnableLayerLists);
settings.enable_color_correct_rasterization =
base::FeatureList::IsEnabled(features::kColorCorrectRendering);
// UI compositor always uses partial raster if not using zero-copy. Zero copy
// doesn't currently support partial raster.
settings.use_partial_raster = !settings.use_zero_copy;
if (command_line->HasSwitch(switches::kUIEnableRGBA4444Textures))
settings.preferred_tile_format = cc::RGBA_4444;
settings.resource_settings = context_factory_->GetResourceSettings();
settings.gpu_memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024;
settings.gpu_memory_policy.priority_cutoff_when_visible =
gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
settings.disallow_non_exact_resource_reuse =
command_line->HasSwitch(cc::switches::kDisallowNonExactResourceReuse);
base::TimeTicks before_create = base::TimeTicks::Now();
animation_host_ = cc::AnimationHost::CreateMainInstance();
cc::LayerTreeHost::InitParams params;
params.client = this;
params.task_graph_runner = context_factory_->GetTaskGraphRunner();
params.settings = &settings;
params.main_task_runner = task_runner_;
params.mutator_host = animation_host_.get();
host_ = cc::LayerTreeHost::CreateSingleThreaded(this, &params);
UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor",
base::TimeTicks::Now() - before_create);
animation_timeline_ =
cc::AnimationTimeline::Create(cc::AnimationIdProvider::NextTimelineId());
animation_host_->AddAnimationTimeline(animation_timeline_.get());
host_->SetRootLayer(root_web_layer_);
host_->SetFrameSinkId(frame_sink_id_);
host_->SetVisible(true);
if (command_line->HasSwitch(switches::kUISlowAnimations)) {
slow_animations_ = base::MakeUnique<ScopedAnimationDurationScaleMode>(
ScopedAnimationDurationScaleMode::SLOW_DURATION);
}
}
Compositor::~Compositor() {
TRACE_EVENT0("shutdown", "Compositor::destructor");
for (auto& observer : observer_list_)
observer.OnCompositingShuttingDown(this);
for (auto& observer : animation_observer_list_)
observer.OnCompositingShuttingDown(this);
if (root_layer_)
root_layer_->ResetCompositor();
if (animation_timeline_)
animation_host_->RemoveAnimationTimeline(animation_timeline_.get());
// Stop all outstanding draws before telling the ContextFactory to tear
// down any contexts that the |host_| may rely upon.
host_.reset();
context_factory_->RemoveCompositor(this);
if (context_factory_private_) {
auto* manager = context_factory_private_->GetSurfaceManager();
for (auto& client : child_frame_sinks_) {
DCHECK(client.is_valid());
manager->UnregisterFrameSinkHierarchy(frame_sink_id_, client);
}
manager->InvalidateFrameSinkId(frame_sink_id_);
}
}
bool Compositor::IsForSubframe() {
return false;
}
void Compositor::AddFrameSink(const cc::FrameSinkId& frame_sink_id) {
if (!context_factory_private_)
return;
context_factory_private_->GetSurfaceManager()->RegisterFrameSinkHierarchy(
frame_sink_id_, frame_sink_id);
child_frame_sinks_.insert(frame_sink_id);
}
void Compositor::RemoveFrameSink(const cc::FrameSinkId& frame_sink_id) {
if (!context_factory_private_)
return;
auto it = child_frame_sinks_.find(frame_sink_id);
DCHECK(it != child_frame_sinks_.end());
DCHECK(it->is_valid());
context_factory_private_->GetSurfaceManager()->UnregisterFrameSinkHierarchy(
frame_sink_id_, *it);
child_frame_sinks_.erase(it);
}
void Compositor::SetLocalSurfaceId(const cc::LocalSurfaceId& local_surface_id) {
host_->SetLocalSurfaceId(local_surface_id);
}
void Compositor::SetCompositorFrameSink(
std::unique_ptr<cc::CompositorFrameSink> compositor_frame_sink) {
compositor_frame_sink_requested_ = false;
host_->SetCompositorFrameSink(std::move(compositor_frame_sink));
// Display properties are reset when the output surface is lost, so update it
// to match the Compositor's.
if (context_factory_private_) {
context_factory_private_->SetDisplayVisible(this, host_->IsVisible());
context_factory_private_->SetDisplayColorSpace(this, blending_color_space_,
output_color_space_);
}
}
void Compositor::ScheduleDraw() {
host_->SetNeedsCommit();
}
void Compositor::SetRootLayer(Layer* root_layer) {
if (root_layer_ == root_layer)
return;
if (root_layer_)
root_layer_->ResetCompositor();
root_layer_ = root_layer;
root_web_layer_->RemoveAllChildren();
if (root_layer_)
root_layer_->SetCompositor(this, root_web_layer_);
}
cc::AnimationTimeline* Compositor::GetAnimationTimeline() const {
return animation_timeline_.get();
}
void Compositor::SetHostHasTransparentBackground(
bool host_has_transparent_background) {
host_->set_has_transparent_background(host_has_transparent_background);
}
void Compositor::ScheduleFullRedraw() {
// TODO(enne): Some callers (mac) call this function expecting that it
// will also commit. This should probably just redraw the screen
// from damage and not commit. ScheduleDraw/ScheduleRedraw need
// better names.
host_->SetNeedsRedrawRect(gfx::Rect(host_->device_viewport_size()));
host_->SetNeedsCommit();
}
void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) {
// TODO(enne): Make this not commit. See ScheduleFullRedraw.
host_->SetNeedsRedrawRect(damage_rect);
host_->SetNeedsCommit();
}
void Compositor::DisableSwapUntilResize() {
context_factory_private_->ResizeDisplay(this, gfx::Size());
}
void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) {
std::unique_ptr<cc::SwapPromise> swap_promise(
new cc::LatencyInfoSwapPromise(latency_info));
host_->QueueSwapPromise(std::move(swap_promise));
}
void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel) {
DCHECK_GT(scale, 0);
if (!size_in_pixel.IsEmpty()) {
size_ = size_in_pixel;
host_->SetViewportSize(size_in_pixel);
root_web_layer_->SetBounds(size_in_pixel);
// TODO(fsamuel): Get rid of ContextFactoryPrivate.
if (context_factory_private_)
context_factory_private_->ResizeDisplay(this, size_in_pixel);
}
if (device_scale_factor_ != scale) {
device_scale_factor_ = scale;
host_->SetDeviceScaleFactor(scale);
if (root_layer_)
root_layer_->OnDeviceScaleFactorChanged(scale);
}
}
void Compositor::SetDisplayColorProfile(const gfx::ICCProfile& icc_profile) {
blending_color_space_ = icc_profile.GetColorSpace();
output_color_space_ = blending_color_space_;
if (base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kEnableHDR)) {
blending_color_space_ = gfx::ColorSpace::CreateExtendedSRGB();
output_color_space_ = gfx::ColorSpace::CreateSCRGBLinear();
}
host_->SetRasterColorSpace(icc_profile.GetParametricColorSpace());
// Color space is reset when the output surface is lost, so this must also be
// updated then.
// TODO(fsamuel): Get rid of this.
if (context_factory_private_) {
context_factory_private_->SetDisplayColorSpace(this, blending_color_space_,
output_color_space_);
}
}
void Compositor::SetBackgroundColor(SkColor color) {
host_->set_background_color(color);
ScheduleDraw();
}
void Compositor::SetVisible(bool visible) {
host_->SetVisible(visible);
// Visibility is reset when the output surface is lost, so this must also be
// updated then.
// TODO(fsamuel): Eliminate this call.
if (context_factory_private_)
context_factory_private_->SetDisplayVisible(this, visible);
}
bool Compositor::IsVisible() {
return host_->IsVisible();
}
bool Compositor::ScrollLayerTo(int layer_id, const gfx::ScrollOffset& offset) {
return host_->GetInputHandler()->ScrollLayerTo(layer_id, offset);
}
bool Compositor::GetScrollOffsetForLayer(int layer_id,
gfx::ScrollOffset* offset) const {
return host_->GetInputHandler()->GetScrollOffsetForLayer(layer_id, offset);
}
void Compositor::SetAuthoritativeVSyncInterval(
const base::TimeDelta& interval) {
DCHECK_GT(interval.InMillisecondsF(), 0);
refresh_rate_ =
base::Time::kMillisecondsPerSecond / interval.InMillisecondsF();
if (context_factory_private_)
context_factory_private_->SetAuthoritativeVSyncInterval(this, interval);
vsync_manager_->SetAuthoritativeVSyncInterval(interval);
}
void Compositor::SetDisplayVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) {
if (interval.is_zero()) {
// TODO(brianderson): We should not be receiving 0 intervals.
interval = cc::BeginFrameArgs::DefaultInterval();
}
DCHECK_GT(interval.InMillisecondsF(), 0);
refresh_rate_ =
base::Time::kMillisecondsPerSecond / interval.InMillisecondsF();
if (context_factory_private_) {
context_factory_private_->SetDisplayVSyncParameters(this, timebase,
interval);
}
vsync_manager_->UpdateVSyncParameters(timebase, interval);
}
void Compositor::SetAcceleratedWidget(gfx::AcceleratedWidget widget) {
// This function should only get called once.
DCHECK(!widget_valid_);
widget_ = widget;
widget_valid_ = true;
if (compositor_frame_sink_requested_)
context_factory_->CreateCompositorFrameSink(weak_ptr_factory_.GetWeakPtr());
}
gfx::AcceleratedWidget Compositor::ReleaseAcceleratedWidget() {
DCHECK(!IsVisible());
host_->ReleaseCompositorFrameSink();
context_factory_->RemoveCompositor(this);
widget_valid_ = false;
gfx::AcceleratedWidget widget = widget_;
widget_ = gfx::kNullAcceleratedWidget;
return widget;
}
gfx::AcceleratedWidget Compositor::widget() const {
DCHECK(widget_valid_);
return widget_;
}
scoped_refptr<CompositorVSyncManager> Compositor::vsync_manager() const {
return vsync_manager_;
}
void Compositor::AddObserver(CompositorObserver* observer) {
observer_list_.AddObserver(observer);
}
void Compositor::RemoveObserver(CompositorObserver* observer) {
observer_list_.RemoveObserver(observer);
}
bool Compositor::HasObserver(const CompositorObserver* observer) const {
return observer_list_.HasObserver(observer);
}
void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) {
animation_observer_list_.AddObserver(observer);
host_->SetNeedsAnimate();
}
void Compositor::RemoveAnimationObserver(
CompositorAnimationObserver* observer) {
animation_observer_list_.RemoveObserver(observer);
}
bool Compositor::HasAnimationObserver(
const CompositorAnimationObserver* observer) const {
return animation_observer_list_.HasObserver(observer);
}
void Compositor::BeginMainFrame(const cc::BeginFrameArgs& args) {
DCHECK(!IsLocked());
for (auto& observer : animation_observer_list_)
observer.OnAnimationStep(args.frame_time);
if (animation_observer_list_.might_have_observers())
host_->SetNeedsAnimate();
}
void Compositor::BeginMainFrameNotExpectedSoon() {
}
void Compositor::BeginMainFrameNotExpectedUntil(base::TimeTicks time) {}
static void SendDamagedRectsRecursive(ui::Layer* layer) {
layer->SendDamagedRects();
for (auto* child : layer->children())
SendDamagedRectsRecursive(child);
}
void Compositor::UpdateLayerTreeHost() {
if (!root_layer())
return;
SendDamagedRectsRecursive(root_layer());
}
void Compositor::RequestNewCompositorFrameSink() {
DCHECK(!compositor_frame_sink_requested_);
compositor_frame_sink_requested_ = true;
if (widget_valid_)
context_factory_->CreateCompositorFrameSink(weak_ptr_factory_.GetWeakPtr());
}
void Compositor::DidFailToInitializeCompositorFrameSink() {
// The CompositorFrameSink should already be bound/initialized before being
// given to
// the Compositor.
NOTREACHED();
}
void Compositor::DidCommit() {
DCHECK(!IsLocked());
for (auto& observer : observer_list_)
observer.OnCompositingDidCommit(this);
}
void Compositor::DidReceiveCompositorFrameAck() {
++activated_frame_count_;
for (auto& observer : observer_list_)
observer.OnCompositingEnded(this);
}
void Compositor::DidSubmitCompositorFrame() {
base::TimeTicks start_time = base::TimeTicks::Now();
for (auto& observer : observer_list_)
observer.OnCompositingStarted(this, start_time);
}
void Compositor::SetOutputIsSecure(bool output_is_secure) {
if (context_factory_private_)
context_factory_private_->SetOutputIsSecure(this, output_is_secure);
}
const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const {
return host_->GetDebugState();
}
void Compositor::SetLayerTreeDebugState(
const cc::LayerTreeDebugState& debug_state) {
host_->SetDebugState(debug_state);
}
std::unique_ptr<CompositorLock> Compositor::GetCompositorLock(
CompositorLockClient* client,
base::TimeDelta timeout) {
// This uses the main WeakPtrFactory to break the connection from the lock to
// the Compositor when the Compositor is destroyed.
auto lock =
base::MakeUnique<CompositorLock>(client, weak_ptr_factory_.GetWeakPtr());
bool was_empty = active_locks_.empty();
active_locks_.push_back(lock.get());
bool should_extend_timeout = false;
if ((was_empty || allow_locks_to_extend_timeout_) && !timeout.is_zero()) {
const base::TimeTicks time_to_timeout = base::TimeTicks::Now() + timeout;
// For the first lock, scheduled_timeout.is_null is true,
// |time_to_timeout| will always larger than |scheduled_timeout_|. And it
// is ok to invalidate the weakptr of |lock_timeout_weak_ptr_factory_|.
if (time_to_timeout > scheduled_timeout_) {
scheduled_timeout_ = time_to_timeout;
should_extend_timeout = true;
lock_timeout_weak_ptr_factory_.InvalidateWeakPtrs();
}
}
if (was_empty) {
host_->SetDeferCommits(true);
for (auto& observer : observer_list_)
observer.OnCompositingLockStateChanged(this);
}
if (should_extend_timeout) {
// The timeout task uses an independent WeakPtrFactory that is invalidated
// when all locks are ended to prevent the timeout from leaking into
// another lock that should have its own timeout.
task_runner_->PostDelayedTask(
FROM_HERE,
base::Bind(&Compositor::TimeoutLocks,
lock_timeout_weak_ptr_factory_.GetWeakPtr()),
timeout);
}
return lock;
}
void Compositor::RemoveCompositorLock(CompositorLock* lock) {
base::Erase(active_locks_, lock);
if (active_locks_.empty()) {
host_->SetDeferCommits(false);
for (auto& observer : observer_list_)
observer.OnCompositingLockStateChanged(this);
lock_timeout_weak_ptr_factory_.InvalidateWeakPtrs();
scheduled_timeout_ = base::TimeTicks();
}
}
void Compositor::TimeoutLocks() {
// Make a copy, we're going to cause |active_locks_| to become
// empty.
std::vector<CompositorLock*> locks = active_locks_;
for (auto* lock : locks)
lock->TimeoutLock();
DCHECK(active_locks_.empty());
}
} // namespace ui