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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_INPUT_NON_BLOCKING_EVENT_QUEUE_H_
#define CONTENT_RENDERER_INPUT_NON_BLOCKING_EVENT_QUEUE_H_
#include <deque>
#include "content/common/content_export.h"
#include "content/common/input/event_with_latency_info.h"
#include "content/common/input/web_input_event_queue.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "ui/events/latency_info.h"
namespace content {
class CONTENT_EXPORT NonBlockingEventQueueClient {
public:
// Send an |event| that was previously queued (possibly
// coalesced with another event) to the |routing_id|'s
// channel. Implementors must implement this callback.
virtual void SendNonBlockingEvent(int routing_id,
const blink::WebInputEvent* event,
const ui::LatencyInfo& latency) = 0;
};
// NonBlockingEventQueue implements a series of queues (one touch
// and one mouse wheel) for events that need to be queued between
// the compositor and main threads. When a non-blocking event is sent
// from the compositor to main it can either be sent directly if no
// outstanding events of that type are in flight; or it needs to
// wait in a queue until the main thread has finished processing
// the in-flight event. This class tracks the state and queues
// for the event types. Methods on this class should only be called
// from the compositor thread.
//
class CONTENT_EXPORT NonBlockingEventQueue {
public:
NonBlockingEventQueue(int routing_id, NonBlockingEventQueueClient* client);
~NonBlockingEventQueue();
// Called once compositor has handled |event| and indicated that it is
// a non-blocking event to be queued to the main thread.
void HandleEvent(const blink::WebInputEvent* event,
const ui::LatencyInfo& latency);
// Call once main thread has handled outstanding |type| event in flight.
void EventHandled(blink::WebInputEvent::Type type);
private:
friend class NonBlockingEventQueueTest;
int routing_id_;
NonBlockingEventQueueClient* client_;
WebInputEventQueue<MouseWheelEventWithLatencyInfo> wheel_events_;
WebInputEventQueue<TouchEventWithLatencyInfo> touch_events_;
DISALLOW_COPY_AND_ASSIGN(NonBlockingEventQueue);
};
} // namespace content
#endif // CONTENT_RENDERER_INPUT_NON_BLOCKING_EVENT_QUEUE_H_