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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_
#include <tuple>
#include "base/macros.h"
#include "cc/cc_export.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/display/sync_query_collection.h"
#include "components/viz/service/viz_service_export.h"
#include "ui/latency/latency_info.h"
class SkNWayCanvas;
namespace gpu {
struct Capabilities;
}
namespace viz {
class DebugBorderDrawQuad;
class PictureDrawQuad;
class SkiaOutputSurface;
class SolidColorDrawQuad;
class TextureDrawQuad;
class TileDrawQuad;
class YUVVideoDrawQuad;
class VIZ_SERVICE_EXPORT SkiaRenderer : public DirectRenderer {
public:
// TODO(penghuang): Remove skia_output_surface when DDL is used everywhere.
SkiaRenderer(const RendererSettings* settings,
OutputSurface* output_surface,
DisplayResourceProvider* resource_provider,
SkiaOutputSurface* skia_output_surface);
~SkiaRenderer() override;
void SwapBuffers(std::vector<ui::LatencyInfo> latency_info,
bool need_presentation_feedback) override;
void SetDisablePictureQuadImageFiltering(bool disable) {
disable_picture_quad_image_filtering_ = disable;
}
protected:
bool CanPartialSwap() override;
void UpdateRenderPassTextures(
const RenderPassList& render_passes_in_draw_order,
const base::flat_map<RenderPassId, RenderPassRequirements>&
render_passes_in_frame) override;
void AllocateRenderPassResourceIfNeeded(
const RenderPassId& render_pass_id,
const RenderPassRequirements& requirements) override;
bool IsRenderPassResourceAllocated(
const RenderPassId& render_pass_id) const override;
gfx::Size GetRenderPassBackingPixelSize(
const RenderPassId& render_pass_id) override;
void BindFramebufferToOutputSurface() override;
void BindFramebufferToTexture(const RenderPassId render_pass_id) override;
void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
void PrepareSurfaceForPass(SurfaceInitializationMode initialization_mode,
const gfx::Rect& render_pass_scissor) override;
void DoDrawQuad(const DrawQuad* quad, const gfx::QuadF* draw_region) override;
void BeginDrawingFrame() override;
void FinishDrawingFrame() override;
bool FlippedFramebuffer() const override;
void EnsureScissorTestEnabled() override;
void EnsureScissorTestDisabled() override;
void CopyDrawnRenderPass(std::unique_ptr<CopyOutputRequest> request) override;
void SetEnableDCLayers(bool enable) override;
void DidChangeVisibility() override;
void FinishDrawingQuadList() override;
void GenerateMipmap() override;
private:
struct DrawRenderPassDrawQuadParams;
class ScopedSkImageBuilder;
class ScopedYUVSkImageBuilder;
void ClearCanvas(SkColor color);
void ClearFramebuffer();
void DrawDebugBorderQuad(const DebugBorderDrawQuad* quad);
void DrawPictureQuad(const PictureDrawQuad* quad);
void DrawRenderPassQuad(const RenderPassDrawQuad* quad);
void DrawSolidColorQuad(const SolidColorDrawQuad* quad);
void DrawTextureQuad(const TextureDrawQuad* quad);
void DrawTileQuad(const TileDrawQuad* quad);
void DrawYUVVideoQuad(const YUVVideoDrawQuad* quad);
void DrawUnsupportedQuad(const DrawQuad* quad);
bool CalculateRPDQParams(sk_sp<SkImage> src_image,
const RenderPassDrawQuad* quad,
DrawRenderPassDrawQuadParams* params);
bool ShouldApplyBackgroundFilters(
const RenderPassDrawQuad* quad,
const cc::FilterOperations* background_filters) const;
bool is_using_ddl() const { return !!skia_output_surface_; }
// A map from RenderPass id to the texture used to draw the RenderPass from.
struct RenderPassBacking {
sk_sp<SkSurface> render_pass_surface;
gfx::Size size;
bool mipmap;
gfx::ColorSpace color_space;
ResourceFormat format;
RenderPassBacking(GrContext* gr_context,
const gpu::Capabilities& caps,
const gfx::Size& size,
bool mipmap,
const gfx::ColorSpace& color_space);
~RenderPassBacking();
RenderPassBacking(RenderPassBacking&&);
RenderPassBacking& operator=(RenderPassBacking&&);
};
base::flat_map<RenderPassId, RenderPassBacking> render_pass_backings_;
SkiaOutputSurface* const skia_output_surface_ = nullptr;
bool disable_picture_quad_image_filtering_ = false;
bool is_scissor_enabled_ = false;
gfx::Rect scissor_rect_;
bool is_drawing_render_pass_ = false;
sk_sp<SkSurface> root_surface_;
sk_sp<SkSurface> non_root_surface_;
sk_sp<SkSurface> overdraw_surface_;
std::unique_ptr<SkCanvas> overdraw_canvas_;
std::unique_ptr<SkNWayCanvas> nway_canvas_;
SkCanvas* root_canvas_ = nullptr;
SkCanvas* current_canvas_ = nullptr;
SkSurface* current_surface_ = nullptr;
SkPaint current_paint_;
base::Optional<SyncQueryCollection> sync_queries_;
bool use_swap_with_bounds_ = false;
gfx::Rect swap_buffer_rect_;
std::vector<gfx::Rect> swap_content_bounds_;
// Lock set for resources that are used for the current frame. All resources
// in this set will be unlocked with a sync token when the frame is done in
// the compositor thread. And the sync token will be released when the DDL
// for the current frame is replayed on the GPU thread.
// It is only used with DDL.
DisplayResourceProvider::LockSetForExternalUse lock_set_for_external_use_;
// Promise images created from resources used in the current frame. This map
// will be cleared when the frame is done and before all resources in
// |lock_set_for_external_use_| are unlocked on the compositor thread.
// It is only used with DDL.
base::flat_map<ResourceId, sk_sp<SkImage>> promise_images_;
using YUVIds = std::tuple<ResourceId, ResourceId, ResourceId, ResourceId>;
base::flat_map<YUVIds, sk_sp<SkImage>> yuv_promise_images_;
DISALLOW_COPY_AND_ASSIGN(SkiaRenderer);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_