blob: d00fc9424b327340d9b18c4b05952c8666dd178d [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "device/vr/android/gvr/gvr_device.h"
#include <math.h>
#include <algorithm>
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "device/vr/android/gvr/gvr_delegate.h"
#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr.h"
#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h"
#include "ui/gfx/transform.h"
#include "ui/gfx/transform_util.h"
namespace device {
namespace {
static const uint64_t kPredictionTimeWithoutVsyncNanos = 50000000;
} // namespace
GvrDevice::GvrDevice(VRDeviceProvider* provider, GvrDelegate* delegate)
: VRDevice(provider), delegate_(delegate) {}
GvrDevice::~GvrDevice() {}
VRDisplayPtr GvrDevice::GetVRDevice() {
TRACE_EVENT0("input", "GvrDevice::GetVRDevice");
gvr::GvrApi* gvr_api = delegate_->gvr_api();
VRDisplayPtr device = VRDisplay::New();
device->capabilities = VRDisplayCapabilities::New();
device->capabilities->hasOrientation = true;
device->capabilities->hasPosition = false;
device->capabilities->hasExternalDisplay = false;
device->capabilities->canPresent = true;
device->leftEye = VREyeParameters::New();
device->rightEye = VREyeParameters::New();
VREyeParametersPtr& left_eye = device->leftEye;
VREyeParametersPtr& right_eye = device->rightEye;
device->displayName = gvr_api->GetViewerModel();
gvr::BufferViewportList gvr_buffer_viewports =
gvr_api->CreateEmptyBufferViewportList();
gvr_buffer_viewports.SetToRecommendedBufferViewports();
gvr::BufferViewport eye_viewport = gvr_api->CreateBufferViewport();
gvr_buffer_viewports.GetBufferViewport(GVR_LEFT_EYE, &eye_viewport);
gvr::Rectf eye_fov = eye_viewport.GetSourceFov();
left_eye->fieldOfView = VRFieldOfView::New();
left_eye->fieldOfView->upDegrees = eye_fov.top;
left_eye->fieldOfView->downDegrees = eye_fov.bottom;
left_eye->fieldOfView->leftDegrees = eye_fov.left;
left_eye->fieldOfView->rightDegrees = eye_fov.right;
eye_viewport = gvr_api->CreateBufferViewport();
gvr_buffer_viewports.GetBufferViewport(GVR_RIGHT_EYE, &eye_viewport);
eye_fov = eye_viewport.GetSourceFov();
right_eye->fieldOfView = VRFieldOfView::New();
right_eye->fieldOfView->upDegrees = eye_fov.top;
right_eye->fieldOfView->downDegrees = eye_fov.bottom;
right_eye->fieldOfView->leftDegrees = eye_fov.left;
right_eye->fieldOfView->rightDegrees = eye_fov.right;
gvr::Mat4f left_eye_mat = gvr_api->GetEyeFromHeadMatrix(GVR_LEFT_EYE);
gvr::Mat4f right_eye_mat = gvr_api->GetEyeFromHeadMatrix(GVR_RIGHT_EYE);
left_eye->offset = mojo::Array<float>::New(3);
left_eye->offset[0] = -left_eye_mat.m[0][3];
left_eye->offset[1] = -left_eye_mat.m[1][3];
left_eye->offset[2] = -left_eye_mat.m[2][3];
right_eye->offset = mojo::Array<float>::New(3);
right_eye->offset[0] = -right_eye_mat.m[0][3];
right_eye->offset[1] = -right_eye_mat.m[1][3];
right_eye->offset[2] = -right_eye_mat.m[2][3];
// gvr::Sizei render_target_size = gvr_api->GetRecommendedRenderTargetSize();
// TODO(bajones): GVR has a bug that causes it to return bad render target
// sizes when the phone is in portait mode. Send arbitrary,
// not-horrifically-wrong values instead.
left_eye->renderWidth = 1024; // render_target_size.width / 2;
left_eye->renderHeight = 1024; // render_target_size.height;
right_eye->renderWidth = left_eye->renderWidth;
right_eye->renderHeight = left_eye->renderHeight;
return device;
}
VRPosePtr GvrDevice::GetPose() {
TRACE_EVENT0("input", "GvrDevice::GetSensorState");
gvr::GvrApi* gvr_api = delegate_->gvr_api();
VRPosePtr pose = VRPose::New();
pose->timestamp = base::Time::Now().ToJsTime();
gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow();
target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos;
gvr::Mat4f head_mat = gvr_api->GetHeadPoseInStartSpace(target_time);
gfx::Transform inv_transform(
head_mat.m[0][0], head_mat.m[0][1], head_mat.m[0][2], head_mat.m[0][3],
head_mat.m[1][0], head_mat.m[1][1], head_mat.m[1][2], head_mat.m[1][3],
head_mat.m[2][0], head_mat.m[2][1], head_mat.m[2][2], head_mat.m[2][3],
head_mat.m[3][0], head_mat.m[3][1], head_mat.m[3][2], head_mat.m[3][3]);
gfx::Transform transform;
if (inv_transform.GetInverse(&transform)) {
gfx::DecomposedTransform decomposed_transform;
gfx::DecomposeTransform(&decomposed_transform, transform);
pose->orientation = mojo::Array<float>::New(4);
pose->orientation[0] = decomposed_transform.quaternion[0];
pose->orientation[1] = decomposed_transform.quaternion[1];
pose->orientation[2] = decomposed_transform.quaternion[2];
pose->orientation[3] = decomposed_transform.quaternion[3];
pose->position = mojo::Array<float>::New(3);
pose->position[0] = decomposed_transform.translate[0];
pose->position[1] = decomposed_transform.translate[1];
pose->position[2] = decomposed_transform.translate[2];
}
return pose;
}
void GvrDevice::ResetPose() {
delegate_->gvr_api()->ResetTracking();
}
bool GvrDevice::RequestPresent() {
delegate_->RequestWebVRPresent();
return true;
}
void GvrDevice::ExitPresent() {
delegate_->ExitWebVRPresent();
}
void GvrDevice::SubmitFrame(VRPosePtr pose) {
delegate_->SubmitWebVRFrame();
}
void GvrDevice::UpdateLayerBounds(VRLayerBoundsPtr leftBounds,
VRLayerBoundsPtr rightBounds) {
delegate_->UpdateWebVRTextureBounds(0, // Left eye
leftBounds->left, leftBounds->top,
leftBounds->width, leftBounds->height);
delegate_->UpdateWebVRTextureBounds(1, // Right eye
rightBounds->left, rightBounds->top,
rightBounds->width, rightBounds->height);
}
} // namespace device