blob: fc69677e98393144add357e6a52f7efc3f9d299e [file] [log] [blame]
/*
* Copyright (C) 2010, 2012 Google Inc. All rights reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/html/forms/KeyboardClickableInputTypeView.h"
#include "core/events/KeyboardEvent.h"
#include "core/html/forms/HTMLInputElement.h"
namespace blink {
using namespace HTMLNames;
void KeyboardClickableInputTypeView::HandleKeydownEvent(KeyboardEvent* event) {
const String& key = event->key();
if (key == " ") {
GetElement().SetActive(true);
// No setDefaultHandled(), because IE dispatches a keypress in this case
// and the caller will only dispatch a keypress if we don't call
// setDefaultHandled().
}
}
void KeyboardClickableInputTypeView::HandleKeypressEvent(KeyboardEvent* event) {
const String& key = event->key();
if (key == "Enter") {
GetElement().DispatchSimulatedClick(event);
event->SetDefaultHandled();
return;
}
if (key == " ") {
// Prevent scrolling down the page.
event->SetDefaultHandled();
}
}
void KeyboardClickableInputTypeView::HandleKeyupEvent(KeyboardEvent* event) {
const String& key = event->key();
if (key != " ")
return;
// Simulate mouse click for spacebar for button types.
DispatchSimulatedClickIfActive(event);
}
// FIXME: Could share this with BaseCheckableInputType and RangeInputType if we
// had a common base class.
void KeyboardClickableInputTypeView::AccessKeyAction(bool send_mouse_events) {
InputTypeView::AccessKeyAction(send_mouse_events);
GetElement().DispatchSimulatedClick(
nullptr, send_mouse_events ? kSendMouseUpDownEvents : kSendNoEvents);
}
} // namespace blink