blob: 5545622ba5fc1de59c8ba013ccf36b6ccb3fe630 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/texture_deleter.h"
#include <stddef.h>
#include <utility>
#include "base/bind.h"
#include "base/location.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/resources/single_release_callback.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/sync_token.h"
namespace viz {
static void DeleteTextureOnImplThread(
const scoped_refptr<ContextProvider>& context_provider,
unsigned texture_id,
const gpu::SyncToken& sync_token,
bool is_lost) {
if (sync_token.HasData()) {
context_provider->ContextGL()->WaitSyncTokenCHROMIUM(
sync_token.GetConstData());
}
context_provider->ContextGL()->DeleteTextures(1, &texture_id);
}
static void PostTaskFromMainToImplThread(
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner,
ReleaseCallback run_impl_callback,
const gpu::SyncToken& sync_token,
bool is_lost) {
// This posts the task to RunDeleteTextureOnImplThread().
impl_task_runner->PostTask(
FROM_HERE,
base::BindOnce(std::move(run_impl_callback), sync_token, is_lost));
}
TextureDeleter::TextureDeleter(
scoped_refptr<base::SingleThreadTaskRunner> task_runner)
: impl_task_runner_(std::move(task_runner)), weak_ptr_factory_(this) {}
TextureDeleter::~TextureDeleter() {
for (size_t i = 0; i < impl_callbacks_.size(); ++i)
impl_callbacks_.at(i)->Run(gpu::SyncToken(), true);
}
std::unique_ptr<SingleReleaseCallback> TextureDeleter::GetReleaseCallback(
scoped_refptr<ContextProvider> context_provider,
unsigned texture_id) {
// This callback owns the |context_provider|. It must be destroyed on the impl
// thread. Upon destruction of this class, the callback must immediately be
// destroyed.
std::unique_ptr<SingleReleaseCallback> impl_callback =
SingleReleaseCallback::Create(base::BindOnce(
&DeleteTextureOnImplThread, std::move(context_provider), texture_id));
impl_callbacks_.push_back(std::move(impl_callback));
// The raw pointer to the impl-side callback is valid as long as this
// class is alive. So we guard it with a WeakPtr.
ReleaseCallback run_impl_callback = base::BindOnce(
&TextureDeleter::RunDeleteTextureOnImplThread,
weak_ptr_factory_.GetWeakPtr(), impl_callbacks_.back().get());
// Provide a callback for the main thread that posts back to the impl
// thread.
std::unique_ptr<SingleReleaseCallback> main_callback;
if (impl_task_runner_) {
main_callback = SingleReleaseCallback::Create(
base::BindOnce(&PostTaskFromMainToImplThread, impl_task_runner_,
std::move(run_impl_callback)));
} else {
main_callback = SingleReleaseCallback::Create(std::move(run_impl_callback));
}
return main_callback;
}
void TextureDeleter::RunDeleteTextureOnImplThread(
SingleReleaseCallback* impl_callback,
const gpu::SyncToken& sync_token,
bool is_lost) {
for (size_t i = 0; i < impl_callbacks_.size(); ++i) {
if (impl_callbacks_[i].get() == impl_callback) {
// Run the callback, then destroy it here on the impl thread.
impl_callbacks_[i]->Run(sync_token, is_lost);
impl_callbacks_.erase(impl_callbacks_.begin() + i);
return;
}
}
NOTREACHED() << "The Callback returned by GetDeleteCallback() was called "
<< "more than once.";
}
} // namespace viz