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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_DESCRIPTOR_ARRAY_H_
#define V8_OBJECTS_DESCRIPTOR_ARRAY_H_
#include "src/objects.h"
#include "src/objects/fixed-array.h"
#include "src/objects/struct.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
template <typename T>
class Handle;
class Isolate;
// An EnumCache is a pair used to hold keys and indices caches.
class EnumCache : public Tuple2 {
public:
DECL_ACCESSORS2(keys, FixedArray)
DECL_ACCESSORS2(indices, FixedArray)
DECL_CAST2(EnumCache)
// Layout description.
static const int kKeysOffset = kValue1Offset;
static const int kIndicesOffset = kValue2Offset;
OBJECT_CONSTRUCTORS(EnumCache, Tuple2);
};
// A DescriptorArray is a custom array that holds instance descriptors.
// It has the following layout:
// Header:
// [16:0 bits]: number_of_all_descriptors (including slack)
// [32:16 bits]: number_of_descriptors
// [48:32 bits]: number_of_marked_descriptors (used by GC)
// [64:48 bits]: alignment filler
// [kEnumCacheOffset]: enum cache
// Elements:
// [kHeaderSize + 0]: first key (and internalized String)
// [kHeaderSize + 1]: first descriptor details (see PropertyDetails)
// [kHeaderSize + 2]: first value for constants / Smi(1) when not used
// Slack:
// [kHeaderSize + number of descriptors * 3]: start of slack
// The "value" fields store either values or field types. A field type is either
// FieldType::None(), FieldType::Any() or a weak reference to a Map. All other
// references are strong.
class DescriptorArray : public HeapObjectPtr {
public:
DECL_INT16_ACCESSORS(number_of_all_descriptors)
DECL_INT16_ACCESSORS(number_of_descriptors)
inline int16_t number_of_slack_descriptors() const;
inline int number_of_entries() const;
DECL_ACCESSORS2(enum_cache, EnumCache)
void ClearEnumCache();
inline void CopyEnumCacheFrom(DescriptorArray array);
static void InitializeOrChangeEnumCache(Handle<DescriptorArray> descriptors,
Isolate* isolate,
Handle<FixedArray> keys,
Handle<FixedArray> indices);
// Accessors for fetching instance descriptor at descriptor number.
inline Name GetKey(int descriptor_number) const;
inline Object* GetStrongValue(int descriptor_number);
inline void SetValue(int descriptor_number, Object* value);
inline MaybeObject GetValue(int descriptor_number);
inline PropertyDetails GetDetails(int descriptor_number);
inline int GetFieldIndex(int descriptor_number);
inline FieldType GetFieldType(int descriptor_number);
inline Name GetSortedKey(int descriptor_number);
inline int GetSortedKeyIndex(int descriptor_number);
inline void SetSortedKey(int pointer, int descriptor_number);
// Accessor for complete descriptor.
inline void Set(int descriptor_number, Descriptor* desc);
inline void Set(int descriptor_number, Name key, MaybeObject value,
PropertyDetails details);
void Replace(int descriptor_number, Descriptor* descriptor);
// Generalizes constness, representation and field type of all field
// descriptors.
void GeneralizeAllFields();
// Append automatically sets the enumeration index. This should only be used
// to add descriptors in bulk at the end, followed by sorting the descriptor
// array.
inline void Append(Descriptor* desc);
static Handle<DescriptorArray> CopyUpTo(Isolate* isolate,
Handle<DescriptorArray> desc,
int enumeration_index, int slack = 0);
static Handle<DescriptorArray> CopyUpToAddAttributes(
Isolate* isolate, Handle<DescriptorArray> desc, int enumeration_index,
PropertyAttributes attributes, int slack = 0);
static Handle<DescriptorArray> CopyForFastObjectClone(
Isolate* isolate, Handle<DescriptorArray> desc, int enumeration_index,
int slack = 0);
// Sort the instance descriptors by the hash codes of their keys.
void Sort();
// Search the instance descriptors for given name.
V8_INLINE int Search(Name name, int number_of_own_descriptors);
V8_INLINE int Search(Name name, Map map);
// As the above, but uses DescriptorLookupCache and updates it when
// necessary.
V8_INLINE int SearchWithCache(Isolate* isolate, Name name, Map map);
bool IsEqualUpTo(DescriptorArray desc, int nof_descriptors);
// Allocates a DescriptorArray, but returns the singleton
// empty descriptor array object if number_of_descriptors is 0.
static Handle<DescriptorArray> Allocate(
Isolate* isolate, int nof_descriptors, int slack,
PretenureFlag pretenure = NOT_TENURED);
void Initialize(EnumCache enum_cache, HeapObject* undefined_value,
int nof_descriptors, int slack);
DECL_CAST2(DescriptorArray)
// Constant for denoting key was not found.
static const int kNotFound = -1;
// Layout description.
#define DESCRIPTOR_ARRAY_FIELDS(V) \
V(kNumberOfAllDescriptorsOffset, kUInt16Size) \
V(kNumberOfDescriptorsOffset, kUInt16Size) \
V(kNumberOfMarkedDescriptorsOffset, kUInt16Size) \
V(kFiller16BitsOffset, kUInt16Size) \
V(kPointersStartOffset, 0) \
V(kEnumCacheOffset, kTaggedSize) \
V(kHeaderSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize,
DESCRIPTOR_ARRAY_FIELDS)
#undef DESCRIPTOR_ARRAY_FIELDS
STATIC_ASSERT(IsAligned(kPointersStartOffset, kTaggedSize));
STATIC_ASSERT(IsAligned(kHeaderSize, kTaggedSize));
// Garbage collection support.
DECL_INT16_ACCESSORS(number_of_marked_descriptors)
static constexpr int SizeFor(int number_of_all_descriptors) {
return offset(number_of_all_descriptors * kEntrySize);
}
static constexpr int OffsetOfDescriptorAt(int descriptor) {
return offset(descriptor * kEntrySize);
}
inline ObjectSlot GetFirstPointerSlot();
inline ObjectSlot GetDescriptorSlot(int descriptor);
inline ObjectSlot GetKeySlot(int descriptor);
inline MaybeObjectSlot GetValueSlot(int descriptor);
typedef FlexibleWeakBodyDescriptor<kPointersStartOffset> BodyDescriptor;
// Layout of descriptor.
// Naming is consistent with Dictionary classes for easy templating.
static const int kEntryKeyIndex = 0;
static const int kEntryDetailsIndex = 1;
static const int kEntryValueIndex = 2;
static const int kEntrySize = 3;
// Print all the descriptors.
void PrintDescriptors(std::ostream& os);
void PrintDescriptorDetails(std::ostream& os, int descriptor,
PropertyDetails::PrintMode mode);
DECL_PRINTER(DescriptorArray)
DECL_VERIFIER(DescriptorArray)
#ifdef DEBUG
// Is the descriptor array sorted and without duplicates?
bool IsSortedNoDuplicates(int valid_descriptors = -1);
// Are two DescriptorArrays equal?
bool IsEqualTo(DescriptorArray other);
#endif
static constexpr int ToDetailsIndex(int descriptor_number) {
return (descriptor_number * kEntrySize) + kEntryDetailsIndex;
}
// Conversion from descriptor number to array indices.
static constexpr int ToKeyIndex(int descriptor_number) {
return (descriptor_number * kEntrySize) + kEntryKeyIndex;
}
static constexpr int ToValueIndex(int descriptor_number) {
return (descriptor_number * kEntrySize) + kEntryValueIndex;
}
private:
DECL_INT16_ACCESSORS(filler16bits)
// Low-level per-element accessors.
static constexpr int offset(int index) {
return kHeaderSize + index * kTaggedSize;
}
inline int length() const;
inline MaybeObject get(int index) const;
inline void set(int index, MaybeObject value);
// Transfer a complete descriptor from the src descriptor array to this
// descriptor array.
void CopyFrom(int index, DescriptorArray src);
// Swap first and second descriptor.
inline void SwapSortedKeys(int first, int second);
OBJECT_CONSTRUCTORS(DescriptorArray, HeapObjectPtr);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_DESCRIPTOR_ARRAY_H_