blob: d6f5eaddb8855f9702f19d9c9a9cc9710d3a7b2a [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
static const GLES2Util::EnumToString enum_to_string_table[] = {
{
0x00, "GL_CLOSE_PATH_NV",
},
{
0x0000, "GL_POINTS",
},
{
0x00000000, "GL_PERFQUERY_SINGLE_CONTEXT_INTEL",
},
{
0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
},
{
0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
},
{
0x00000004, "GL_GEOMETRY_SHADER_BIT_OES",
},
{
0x00000008, "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR",
},
{
0x00000010, "GL_TESS_EVALUATION_SHADER_BIT_OES",
},
{
0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
},
{
0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM",
},
{
0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
},
{
0x00000100, "GL_DEPTH_BUFFER_BIT",
},
{
0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
},
{
0x00000400, "GL_STENCIL_BUFFER_BIT",
},
{
0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM",
},
{
0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM",
},
{
0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM",
},
{
0x00004000, "GL_COLOR_BUFFER_BIT",
},
{
0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
},
{
0x0001, "GL_LINES",
},
{
0x00010000, "GL_FONT_X_MIN_BOUNDS_BIT_NV",
},
{
0x0002, "GL_LINE_LOOP",
},
{
0x00020000, "GL_FONT_Y_MIN_BOUNDS_BIT_NV",
},
{
0x0003, "GL_LINE_STRIP",
},
{
0x0004, "GL_TRIANGLES",
},
{
0x00040000, "GL_FONT_X_MAX_BOUNDS_BIT_NV",
},
{
0x0005, "GL_TRIANGLE_STRIP",
},
{
0x0006, "GL_TRIANGLE_FAN",
},
{
0x0007, "GL_QUADS_OES",
},
{
0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
},
{
0x00080000, "GL_FONT_Y_MAX_BOUNDS_BIT_NV",
},
{
0x000A, "GL_LINES_ADJACENCY_OES",
},
{
0x000B, "GL_LINE_STRIP_ADJACENCY_OES",
},
{
0x000C, "GL_TRIANGLES_ADJACENCY_OES",
},
{
0x000D, "GL_TRIANGLE_STRIP_ADJACENCY_OES",
},
{
0x000E, "GL_PATCHES_OES",
},
{
0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
},
{
0x00100000, "GL_FONT_UNITS_PER_EM_BIT_NV",
},
{
0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
},
{
0x00200000, "GL_FONT_ASCENDER_BIT_NV",
},
{
0x0040, "GL_MAP_PERSISTENT_BIT_EXT",
},
{
0x00400000, "GL_FONT_DESCENDER_BIT_NV",
},
{
0x0080, "GL_MAP_COHERENT_BIT_EXT",
},
{
0x00800000, "GL_FONT_HEIGHT_BIT_NV",
},
{
0x01, "GL_BOLD_BIT_NV",
},
{
0x0100, "GL_DYNAMIC_STORAGE_BIT_EXT",
},
{
0x01000000, "GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV",
},
{
0x02, "GL_MOVE_TO_NV",
},
{
0x0200, "GL_NEVER",
},
{
0x02000000, "GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV",
},
{
0x0201, "GL_LESS",
},
{
0x0202, "GL_EQUAL",
},
{
0x0203, "GL_LEQUAL",
},
{
0x0204, "GL_GREATER",
},
{
0x0205, "GL_NOTEQUAL",
},
{
0x0206, "GL_GEQUAL",
},
{
0x0207, "GL_ALWAYS",
},
{
0x03, "GL_RELATIVE_MOVE_TO_NV",
},
{
0x0300, "GL_SRC_COLOR",
},
{
0x0301, "GL_ONE_MINUS_SRC_COLOR",
},
{
0x0302, "GL_SRC_ALPHA",
},
{
0x0303, "GL_ONE_MINUS_SRC_ALPHA",
},
{
0x0304, "GL_DST_ALPHA",
},
{
0x0305, "GL_ONE_MINUS_DST_ALPHA",
},
{
0x0306, "GL_DST_COLOR",
},
{
0x0307, "GL_ONE_MINUS_DST_COLOR",
},
{
0x0308, "GL_SRC_ALPHA_SATURATE",
},
{
0x04, "GL_LINE_TO_NV",
},
{
0x04000000, "GL_FONT_UNDERLINE_POSITION_BIT_NV",
},
{
0x0404, "GL_FRONT",
},
{
0x0405, "GL_BACK",
},
{
0x0408, "GL_FRONT_AND_BACK",
},
{
0x05, "GL_RELATIVE_LINE_TO_NV",
},
{
0x0500, "GL_INVALID_ENUM",
},
{
0x0501, "GL_INVALID_VALUE",
},
{
0x0502, "GL_INVALID_OPERATION",
},
{
0x0503, "GL_STACK_OVERFLOW_KHR",
},
{
0x0504, "GL_STACK_UNDERFLOW_KHR",
},
{
0x0505, "GL_OUT_OF_MEMORY",
},
{
0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION",
},
{
0x0507, "GL_CONTEXT_LOST_KHR",
},
{
0x06, "GL_HORIZONTAL_LINE_TO_NV",
},
{
0x07, "GL_RELATIVE_HORIZONTAL_LINE_TO_NV",
},
{
0x08, "GL_VERTICAL_LINE_TO_NV",
},
{
0x08000000, "GL_FONT_UNDERLINE_THICKNESS_BIT_NV",
},
{
0x09, "GL_RELATIVE_VERTICAL_LINE_TO_NV",
},
{
0x0900, "GL_CW",
},
{
0x0901, "GL_CCW",
},
{
0x0A, "GL_QUADRATIC_CURVE_TO_NV",
},
{
0x0B, "GL_RELATIVE_QUADRATIC_CURVE_TO_NV",
},
{
0x0B21, "GL_LINE_WIDTH",
},
{
0x0B40, "GL_POLYGON_MODE_NV",
},
{
0x0B44, "GL_CULL_FACE",
},
{
0x0B45, "GL_CULL_FACE_MODE",
},
{
0x0B46, "GL_FRONT_FACE",
},
{
0x0B70, "GL_DEPTH_RANGE",
},
{
0x0B71, "GL_DEPTH_TEST",
},
{
0x0B72, "GL_DEPTH_WRITEMASK",
},
{
0x0B73, "GL_DEPTH_CLEAR_VALUE",
},
{
0x0B74, "GL_DEPTH_FUNC",
},
{
0x0B90, "GL_STENCIL_TEST",
},
{
0x0B91, "GL_STENCIL_CLEAR_VALUE",
},
{
0x0B92, "GL_STENCIL_FUNC",
},
{
0x0B93, "GL_STENCIL_VALUE_MASK",
},
{
0x0B94, "GL_STENCIL_FAIL",
},
{
0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL",
},
{
0x0B96, "GL_STENCIL_PASS_DEPTH_PASS",
},
{
0x0B97, "GL_STENCIL_REF",
},
{
0x0B98, "GL_STENCIL_WRITEMASK",
},
{
0x0BA2, "GL_VIEWPORT",
},
{
0x0BA3, "GL_PATH_MODELVIEW_STACK_DEPTH_NV",
},
{
0x0BA4, "GL_PATH_PROJECTION_STACK_DEPTH_NV",
},
{
0x0BA6, "GL_PATH_MODELVIEW_MATRIX_NV",
},
{
0x0BA7, "GL_PATH_PROJECTION_MATRIX_NV",
},
{
0x0BC0, "GL_ALPHA_TEST_QCOM",
},
{
0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
},
{
0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
},
{
0x0BD0, "GL_DITHER",
},
{
0x0BE2, "GL_BLEND",
},
{
0x0C, "GL_CUBIC_CURVE_TO_NV",
},
{
0x0C01, "GL_DRAW_BUFFER_EXT",
},
{
0x0C02, "GL_READ_BUFFER_EXT",
},
{
0x0C10, "GL_SCISSOR_BOX",
},
{
0x0C11, "GL_SCISSOR_TEST",
},
{
0x0C22, "GL_COLOR_CLEAR_VALUE",
},
{
0x0C23, "GL_COLOR_WRITEMASK",
},
{
0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT",
},
{
0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT",
},
{
0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT",
},
{
0x0CF5, "GL_UNPACK_ALIGNMENT",
},
{
0x0D, "GL_RELATIVE_CUBIC_CURVE_TO_NV",
},
{
0x0D02, "GL_PACK_ROW_LENGTH",
},
{
0x0D03, "GL_PACK_SKIP_ROWS",
},
{
0x0D04, "GL_PACK_SKIP_PIXELS",
},
{
0x0D05, "GL_PACK_ALIGNMENT",
},
{
0x0D32, "GL_MAX_CLIP_DISTANCES_APPLE",
},
{
0x0D33, "GL_MAX_TEXTURE_SIZE",
},
{
0x0D36, "GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV",
},
{
0x0D38, "GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV",
},
{
0x0D3A, "GL_MAX_VIEWPORT_DIMS",
},
{
0x0D50, "GL_SUBPIXEL_BITS",
},
{
0x0D52, "GL_RED_BITS",
},
{
0x0D53, "GL_GREEN_BITS",
},
{
0x0D54, "GL_BLUE_BITS",
},
{
0x0D55, "GL_ALPHA_BITS",
},
{
0x0D56, "GL_DEPTH_BITS",
},
{
0x0D57, "GL_STENCIL_BITS",
},
{
0x0DE1, "GL_TEXTURE_2D",
},
{
0x0E, "GL_SMOOTH_QUADRATIC_CURVE_TO_NV",
},
{
0x0F, "GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV",
},
{
0x1, "GL_CA_LAYER_EDGE_LEFT_CHROMIUM",
},
{
0x10, "GL_SMOOTH_CUBIC_CURVE_TO_NV",
},
{
0x100, "GL_GLYPH_HAS_KERNING_BIT_NV",
},
{
0x1000, "GL_TEXTURE_WIDTH",
},
{
0x10000000, "GL_FONT_HAS_KERNING_BIT_NV",
},
{
0x1001, "GL_TEXTURE_HEIGHT",
},
{
0x1003, "GL_TEXTURE_INTERNAL_FORMAT",
},
{
0x1004, "GL_TEXTURE_BORDER_COLOR_OES",
},
{
0x11, "GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV",
},
{
0x1100, "GL_DONT_CARE",
},
{
0x1101, "GL_FASTEST",
},
{
0x1102, "GL_NICEST",
},
{
0x12, "GL_SMALL_CCW_ARC_TO_NV",
},
{
0x13, "GL_RELATIVE_SMALL_CCW_ARC_TO_NV",
},
{
0x14, "GL_SMALL_CW_ARC_TO_NV",
},
{
0x1400, "GL_BYTE",
},
{
0x1401, "GL_UNSIGNED_BYTE",
},
{
0x1402, "GL_SHORT",
},
{
0x1403, "GL_UNSIGNED_SHORT",
},
{
0x1404, "GL_INT",
},
{
0x1405, "GL_UNSIGNED_INT",
},
{
0x1406, "GL_FLOAT",
},
{
0x140B, "GL_HALF_FLOAT",
},
{
0x140C, "GL_FIXED",
},
{
0x140E, "GL_INT64_NV",
},
{
0x140F, "GL_UNSIGNED_INT64_NV",
},
{
0x15, "GL_RELATIVE_SMALL_CW_ARC_TO_NV",
},
{
0x1506, "GL_XOR_NV",
},
{
0x150A, "GL_INVERT",
},
{
0x16, "GL_LARGE_CCW_ARC_TO_NV",
},
{
0x17, "GL_RELATIVE_LARGE_CCW_ARC_TO_NV",
},
{
0x1700, "GL_PATH_MODELVIEW_NV",
},
{
0x1701, "GL_PATH_PROJECTION_NV",
},
{
0x1702, "GL_TEXTURE",
},
{
0x18, "GL_LARGE_CW_ARC_TO_NV",
},
{
0x1800, "GL_COLOR_EXT",
},
{
0x1801, "GL_DEPTH_EXT",
},
{
0x1802, "GL_STENCIL_EXT",
},
{
0x19, "GL_RELATIVE_LARGE_CW_ARC_TO_NV",
},
{
0x1901, "GL_STENCIL_INDEX_OES",
},
{
0x1902, "GL_DEPTH_COMPONENT",
},
{
0x1903, "GL_RED_EXT",
},
{
0x1904, "GL_GREEN_NV",
},
{
0x1905, "GL_BLUE_NV",
},
{
0x1906, "GL_ALPHA",
},
{
0x1907, "GL_RGB",
},
{
0x1908, "GL_RGBA",
},
{
0x1909, "GL_LUMINANCE",
},
{
0x190A, "GL_LUMINANCE_ALPHA",
},
{
0x1A, "GL_CONIC_CURVE_TO_NV",
},
{
0x1B, "GL_RELATIVE_CONIC_CURVE_TO_NV",
},
{
0x1B00, "GL_POINT_NV",
},
{
0x1B01, "GL_LINE_NV",
},
{
0x1B02, "GL_FILL_NV",
},
{
0x1D00, "GL_FLAT_CHROMIUM",
},
{
0x1E00, "GL_KEEP",
},
{
0x1E01, "GL_REPLACE",
},
{
0x1E02, "GL_INCR",
},
{
0x1E03, "GL_DECR",
},
{
0x1F00, "GL_VENDOR",
},
{
0x1F01, "GL_RENDERER",
},
{
0x1F02, "GL_VERSION",
},
{
0x1F03, "GL_EXTENSIONS",
},
{
0x2, "GL_CA_LAYER_EDGE_RIGHT_CHROMIUM",
},
{
0x20, "GL_GLYPH_VERTICAL_BEARING_X_BIT_NV",
},
{
0x20000000, "GL_FONT_NUM_GLYPH_INDICES_BIT_NV",
},
{
0x2400, "GL_EYE_LINEAR_CHROMIUM",
},
{
0x2401, "GL_OBJECT_LINEAR_CHROMIUM",
},
{
0x2600, "GL_NEAREST",
},
{
0x2601, "GL_LINEAR",
},
{
0x2700, "GL_NEAREST_MIPMAP_NEAREST",
},
{
0x2701, "GL_LINEAR_MIPMAP_NEAREST",
},
{
0x2702, "GL_NEAREST_MIPMAP_LINEAR",
},
{
0x2703, "GL_LINEAR_MIPMAP_LINEAR",
},
{
0x2800, "GL_TEXTURE_MAG_FILTER",
},
{
0x2801, "GL_TEXTURE_MIN_FILTER",
},
{
0x2802, "GL_TEXTURE_WRAP_S",
},
{
0x2803, "GL_TEXTURE_WRAP_T",
},
{
0x2901, "GL_REPEAT",
},
{
0x2A00, "GL_POLYGON_OFFSET_UNITS",
},
{
0x2A01, "GL_POLYGON_OFFSET_POINT_NV",
},
{
0x2A02, "GL_POLYGON_OFFSET_LINE_NV",
},
{
0x3000, "GL_CLIP_DISTANCE0_APPLE",
},
{
0x3001, "GL_CLIP_DISTANCE1_APPLE",
},
{
0x3002, "GL_CLIP_DISTANCE2_APPLE",
},
{
0x3003, "GL_CLIP_DISTANCE3_APPLE",
},
{
0x3004, "GL_CLIP_DISTANCE4_APPLE",
},
{
0x3005, "GL_CLIP_DISTANCE5_APPLE",
},
{
0x3006, "GL_CLIP_DISTANCE6_APPLE",
},
{
0x3007, "GL_CLIP_DISTANCE7_APPLE",
},
{
0x300E, "GL_CONTEXT_LOST",
},
{
0x4, "GL_CA_LAYER_EDGE_BOTTOM_CHROMIUM",
},
{
0x40, "GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV",
},
{
0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
},
{
0x6000, "GL_SCANOUT_CHROMIUM",
},
{
0x6003, "GL_GET_ERROR_QUERY_CHROMIUM",
},
{
0x6004, "GL_COMMANDS_ISSUED_CHROMIUM",
},
{
0x6006, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
},
{
0x6007, "GL_LATENCY_QUERY_CHROMIUM",
},
{
0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
},
{
0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
},
{
0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
0x78FA, "GL_RGB_YCRCB_420_CHROMIUM",
},
{
0x78FB, "GL_RGB_YCBCR_422_CHROMIUM",
},
{
0x78FC, "GL_RGB_YCBCR_420V_CHROMIUM",
},
{
0x8, "GL_CA_LAYER_EDGE_TOP_CHROMIUM",
},
{
0x80, "GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV",
},
{
0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
},
{
0x8001, "GL_CONSTANT_COLOR",
},
{
0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
},
{
0x8003, "GL_CONSTANT_ALPHA",
},
{
0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA",
},
{
0x8005, "GL_BLEND_COLOR",
},
{
0x8006, "GL_FUNC_ADD",
},
{
0x8007, "GL_MIN",
},
{
0x8008, "GL_MAX",
},
{
0x8009, "GL_BLEND_EQUATION",
},
{
0x800A, "GL_FUNC_SUBTRACT",
},
{
0x800B, "GL_FUNC_REVERSE_SUBTRACT",
},
{
0x8033, "GL_UNSIGNED_SHORT_4_4_4_4",
},
{
0x8034, "GL_UNSIGNED_SHORT_5_5_5_1",
},
{
0x8037, "GL_POLYGON_OFFSET_FILL",
},
{
0x8038, "GL_POLYGON_OFFSET_FACTOR",
},
{
0x803C, "GL_ALPHA8_OES",
},
{
0x8040, "GL_LUMINANCE8_OES",
},
{
0x8043, "GL_LUMINANCE4_ALPHA4_OES",
},
{
0x8045, "GL_LUMINANCE8_ALPHA8_OES",
},
{
0x8051, "GL_RGB8_OES",
},
{
0x8052, "GL_RGB10_EXT",
},
{
0x8054, "GL_RGB16_EXT",
},
{
0x8056, "GL_RGBA4",
},
{
0x8057, "GL_RGB5_A1",
},
{
0x8058, "GL_RGBA8_OES",
},
{
0x8059, "GL_RGB10_A2_EXT",
},
{
0x805B, "GL_RGBA16_EXT",
},
{
0x805C, "GL_TEXTURE_RED_SIZE",
},
{
0x805D, "GL_TEXTURE_GREEN_SIZE",
},
{
0x805E, "GL_TEXTURE_BLUE_SIZE",
},
{
0x805F, "GL_TEXTURE_ALPHA_SIZE",
},
{
0x8069, "GL_TEXTURE_BINDING_2D",
},
{
0x806A, "GL_TEXTURE_BINDING_3D_OES",
},
{
0x806D, "GL_UNPACK_SKIP_IMAGES",
},
{
0x806E, "GL_UNPACK_IMAGE_HEIGHT",
},
{
0x806F, "GL_TEXTURE_3D_OES",
},
{
0x8071, "GL_TEXTURE_DEPTH",
},
{
0x8072, "GL_TEXTURE_WRAP_R_OES",
},
{
0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES",
},
{
0x8074, "GL_VERTEX_ARRAY_KHR",
},
{
0x809D, "GL_MULTISAMPLE_EXT",
},
{
0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE",
},
{
0x809F, "GL_SAMPLE_ALPHA_TO_ONE_EXT",
},
{
0x80A0, "GL_SAMPLE_COVERAGE",
},
{
0x80A8, "GL_SAMPLE_BUFFERS",
},
{
0x80A9, "GL_SAMPLES",
},
{
0x80AA, "GL_SAMPLE_COVERAGE_VALUE",
},
{
0x80AB, "GL_SAMPLE_COVERAGE_INVERT",
},
{
0x80C8, "GL_BLEND_DST_RGB",
},
{
0x80C9, "GL_BLEND_SRC_RGB",
},
{
0x80CA, "GL_BLEND_DST_ALPHA",
},
{
0x80CB, "GL_BLEND_SRC_ALPHA",
},
{
0x80E1, "GL_BGRA_EXT",
},
{
0x80E8, "GL_MAX_ELEMENTS_VERTICES",
},
{
0x80E9, "GL_MAX_ELEMENTS_INDICES",
},
{
0x812D, "GL_CLAMP_TO_BORDER_OES",
},
{
0x812F, "GL_CLAMP_TO_EDGE",
},
{
0x813A, "GL_TEXTURE_MIN_LOD",
},
{
0x813B, "GL_TEXTURE_MAX_LOD",
},
{
0x813C, "GL_TEXTURE_BASE_LEVEL",
},
{
0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE",
},
{
0x8192, "GL_GENERATE_MIPMAP_HINT",
},
{
0x81A5, "GL_DEPTH_COMPONENT16",
},
{
0x81A6, "GL_DEPTH_COMPONENT24_OES",
},
{
0x81A7, "GL_DEPTH_COMPONENT32_OES",
},
{
0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
},
{
0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
},
{
0x8212, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",
},
{
0x8213, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
},
{
0x8214, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
},
{
0x8215, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
},
{
0x8216, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
},
{
0x8217, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
},
{
0x8218, "GL_FRAMEBUFFER_DEFAULT",
},
{
0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES",
},
{
0x821A, "GL_DEPTH_STENCIL_ATTACHMENT",
},
{
0x821B, "GL_MAJOR_VERSION",
},
{
0x821C, "GL_MINOR_VERSION",
},
{
0x821D, "GL_NUM_EXTENSIONS",
},
{
0x821F, "GL_BUFFER_IMMUTABLE_STORAGE_EXT",
},
{
0x8220, "GL_BUFFER_STORAGE_FLAGS_EXT",
},
{
0x8221, "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES",
},
{
0x8227, "GL_RG_EXT",
},
{
0x8228, "GL_RG_INTEGER",
},
{
0x8229, "GL_R8_EXT",
},
{
0x822A, "GL_R16_EXT",
},
{
0x822B, "GL_RG8_EXT",
},
{
0x822C, "GL_RG16_EXT",
},
{
0x822D, "GL_R16F_EXT",
},
{
0x822E, "GL_R32F_EXT",
},
{
0x822F, "GL_RG16F_EXT",
},
{
0x8230, "GL_RG32F_EXT",
},
{
0x8231, "GL_R8I",
},
{
0x8232, "GL_R8UI",
},
{
0x8233, "GL_R16I",
},
{
0x8234, "GL_R16UI",
},
{
0x8235, "GL_R32I",
},
{
0x8236, "GL_R32UI",
},
{
0x8237, "GL_RG8I",
},
{
0x8238, "GL_RG8UI",
},
{
0x8239, "GL_RG16I",
},
{
0x823A, "GL_RG16UI",
},
{
0x823B, "GL_RG32I",
},
{
0x823C, "GL_RG32UI",
},
{
0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR",
},
{
0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR",
},
{
0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR",
},
{
0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR",
},
{
0x8246, "GL_DEBUG_SOURCE_API_KHR",
},
{
0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
},
{
0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
},
{
0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
},
{
0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR",
},
{
0x824B, "GL_DEBUG_SOURCE_OTHER_KHR",
},
{
0x824C, "GL_DEBUG_TYPE_ERROR_KHR",
},
{
0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR",
},
{
0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR",
},
{
0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR",
},
{
0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR",
},
{
0x8251, "GL_DEBUG_TYPE_OTHER_KHR",
},
{
0x8252, "GL_LOSE_CONTEXT_ON_RESET_KHR",
},
{
0x8253, "GL_GUILTY_CONTEXT_RESET_KHR",
},
{
0x8254, "GL_INNOCENT_CONTEXT_RESET_KHR",
},
{
0x8255, "GL_UNKNOWN_CONTEXT_RESET_KHR",
},
{
0x8256, "GL_RESET_NOTIFICATION_STRATEGY_KHR",
},
{
0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
},
{
0x8258, "GL_PROGRAM_SEPARABLE_EXT",
},
{
0x8259, "GL_ACTIVE_PROGRAM_EXT",
},
{
0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
},
{
0x825B, "GL_MAX_VIEWPORTS_OES",
},
{
0x825C, "GL_VIEWPORT_SUBPIXEL_BITS_OES",
},
{
0x825D, "GL_VIEWPORT_BOUNDS_RANGE_OES",
},
{
0x825E, "GL_LAYER_PROVOKING_VERTEX_OES",
},
{
0x825F, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES",
},
{
0x8260, "GL_UNDEFINED_VERTEX_OES",
},
{
0x8261, "GL_NO_RESET_NOTIFICATION_KHR",
},
{
0x8262, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE",
},
{
0x8263, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS",
},
{
0x8264, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS",
},
{
0x8265, "GL_MAX_COMPUTE_ATOMIC_COUNTERS",
},
{
0x8266, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS",
},
{
0x8267, "GL_COMPUTE_WORK_GROUP_SIZE",
},
{
0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
},
{
0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
},
{
0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
},
{
0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
},
{
0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
0x826E, "GL_MAX_UNIFORM_LOCATIONS",
},
{
0x82D4, "GL_VERTEX_ATTRIB_BINDING",
},
{
0x82D5, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET",
},
{
0x82D6, "GL_VERTEX_BINDING_DIVISOR",
},
{
0x82D7, "GL_VERTEX_BINDING_OFFSET",
},
{
0x82D8, "GL_VERTEX_BINDING_STRIDE",
},
{
0x82D9, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET",
},
{
0x82DA, "GL_MAX_VERTEX_ATTRIB_BINDINGS",
},
{
0x82DB, "GL_TEXTURE_VIEW_MIN_LEVEL_OES",
},
{
0x82DC, "GL_TEXTURE_VIEW_NUM_LEVELS_OES",
},
{
0x82DD, "GL_TEXTURE_VIEW_MIN_LAYER_OES",
},
{
0x82DE, "GL_TEXTURE_VIEW_NUM_LAYERS_OES",
},
{
0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS",
},
{
0x82E0, "GL_BUFFER_KHR",
},
{
0x82E1, "GL_SHADER_KHR",
},
{
0x82E2, "GL_PROGRAM_KHR",
},
{
0x82E3, "GL_QUERY_KHR",
},
{
0x82E4, "GL_PROGRAM_PIPELINE_KHR",
},
{
0x82E5, "GL_MAX_VERTEX_ATTRIB_STRIDE",
},
{
0x82E6, "GL_SAMPLER_KHR",
},
{
0x82E8, "GL_MAX_LABEL_LENGTH_KHR",
},
{
0x82F9, "GL_MAX_CULL_DISTANCES_EXT",
},
{
0x82FA, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT",
},
{
0x82FB, "GL_CONTEXT_RELEASE_BEHAVIOR_KHR",
},
{
0x82FC, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR",
},
{
0x8363, "GL_UNSIGNED_SHORT_5_6_5",
},
{
0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
},
{
0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
},
{
0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
},
{
0x8370, "GL_MIRRORED_REPEAT",
},
{
0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
},
{
0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
},
{
0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
},
{
0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
},
{
0x83F9, "GL_PERFQUERY_DONOT_FLUSH_INTEL",
},
{
0x83FA, "GL_PERFQUERY_FLUSH_INTEL",
},
{
0x83FB, "GL_PERFQUERY_WAIT_INTEL",
},
{
0x83FC, "GL_BLACKHOLE_RENDER_INTEL",
},
{
0x83FE, "GL_CONSERVATIVE_RASTERIZATION_INTEL",
},
{
0x846D, "GL_ALIASED_POINT_SIZE_RANGE",
},
{
0x846E, "GL_ALIASED_LINE_WIDTH_RANGE",
},
{
0x84C0, "GL_TEXTURE0",
},
{
0x84C1, "GL_TEXTURE1",
},
{
0x84C2, "GL_TEXTURE2",
},
{
0x84C3, "GL_TEXTURE3",
},
{
0x84C4, "GL_TEXTURE4",
},
{
0x84C5, "GL_TEXTURE5",
},
{
0x84C6, "GL_TEXTURE6",
},
{
0x84C7, "GL_TEXTURE7",
},
{
0x84C8, "GL_TEXTURE8",
},
{
0x84C9, "GL_TEXTURE9",
},
{
0x84CA, "GL_TEXTURE10",
},
{
0x84CB, "GL_TEXTURE11",
},
{
0x84CC, "GL_TEXTURE12",
},
{
0x84CD, "GL_TEXTURE13",
},
{
0x84CE, "GL_TEXTURE14",
},
{
0x84CF, "GL_TEXTURE15",
},
{
0x84D0, "GL_TEXTURE16",
},
{
0x84D1, "GL_TEXTURE17",
},
{
0x84D2, "GL_TEXTURE18",
},
{
0x84D3, "GL_TEXTURE19",
},
{
0x84D4, "GL_TEXTURE20",
},
{
0x84D5, "GL_TEXTURE21",
},
{
0x84D6, "GL_TEXTURE22",
},
{
0x84D7, "GL_TEXTURE23",
},
{
0x84D8, "GL_TEXTURE24",
},
{
0x84D9, "GL_TEXTURE25",
},
{
0x84DA, "GL_TEXTURE26",
},
{
0x84DB, "GL_TEXTURE27",
},
{
0x84DC, "GL_TEXTURE28",
},
{
0x84DD, "GL_TEXTURE29",
},
{
0x84DE, "GL_TEXTURE30",
},
{
0x84DF, "GL_TEXTURE31",
},
{
0x84E0, "GL_ACTIVE_TEXTURE",
},
{
0x84E3, "GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV",
},
{
0x84E4, "GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV",
},
{
0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
},
{
0x84F2, "GL_ALL_COMPLETED_NV",
},
{
0x84F3, "GL_FENCE_STATUS_NV",
},
{
0x84F4, "GL_FENCE_CONDITION_NV",
},
{
0x84F5, "GL_TEXTURE_RECTANGLE_ARB",
},
{
0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_ARB",
},
{
0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM",
},
{
0x84F8, "GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM",
},
{
0x84F9, "GL_DEPTH_STENCIL_OES",
},
{
0x84FA, "GL_UNSIGNED_INT_24_8_OES",
},
{
0x84FD, "GL_MAX_TEXTURE_LOD_BIAS",
},
{
0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
0x8507, "GL_INCR_WRAP",
},
{
0x8508, "GL_DECR_WRAP",
},
{
0x8513, "GL_TEXTURE_CUBE_MAP",
},
{
0x8514, "GL_TEXTURE_BINDING_CUBE_MAP",
},
{
0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X",
},
{
0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
},
{
0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
},
{
0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
},
{
0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
},
{
0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
},
{
0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
},
{
0x8576, "GL_CONSTANT_CHROMIUM",
},
{
0x8589, "GL_SRC1_ALPHA_EXT",
},
{
0x85B5, "GL_VERTEX_ARRAY_BINDING_OES",
},
{
0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE",
},
{
0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
},
{
0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
},
{
0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE",
},
{
0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
},
{
0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE",
},
{
0x8626, "GL_CURRENT_VERTEX_ATTRIB",
},
{
0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER",
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{
0x86A1, "GL_TEXTURE_COMPRESSED",
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{
0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
},
{
0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS",
},
{
0x8740, "GL_Z400_BINARY_AMD",
},
{
0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
},
{
0x8743, "GL_MIRROR_CLAMP_TO_EDGE_EXT",
},
{
0x875F, "GL_PROGRAM_BINARY_FORMAT_MESA",
},
{
0x8764, "GL_BUFFER_SIZE",
},
{
0x8765, "GL_BUFFER_USAGE",
},
{
0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
},
{
0x87F9, "GL_3DC_X_AMD",
},
{
0x87FA, "GL_3DC_XY_AMD",
},
{
0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
},
{
0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
},
{
0x8800, "GL_STENCIL_BACK_FUNC",
},
{
0x8801, "GL_STENCIL_BACK_FAIL",
},
{
0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
},
{
0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS",
},
{
0x8814, "GL_RGBA32F_EXT",
},
{
0x8815, "GL_RGB32F_EXT",
},
{
0x8816, "GL_ALPHA32F_EXT",
},
{
0x8818, "GL_LUMINANCE32F_EXT",
},
{
0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
},
{
0x881A, "GL_RGBA16F_EXT",
},
{
0x881B, "GL_RGB16F_EXT",
},
{
0x881C, "GL_ALPHA16F_EXT",
},
{
0x881E, "GL_LUMINANCE16F_EXT",
},
{
0x881F, "GL_LUMINANCE_ALPHA16F_EXT",
},
{
0x8823, "GL_WRITEONLY_RENDERING_QCOM",
},
{
0x8824, "GL_MAX_DRAW_BUFFERS_EXT",
},
{
0x8825, "GL_DRAW_BUFFER0_EXT",
},
{
0x8826, "GL_DRAW_BUFFER1_EXT",
},
{
0x8827, "GL_DRAW_BUFFER2_EXT",
},
{
0x8828, "GL_DRAW_BUFFER3_EXT",
},
{
0x8829, "GL_DRAW_BUFFER4_EXT",
},
{
0x882A, "GL_DRAW_BUFFER5_EXT",
},
{
0x882B, "GL_DRAW_BUFFER6_EXT",
},
{
0x882C, "GL_DRAW_BUFFER7_EXT",
},
{
0x882D, "GL_DRAW_BUFFER8_EXT",
},
{
0x882E, "GL_DRAW_BUFFER9_EXT",
},
{
0x882F, "GL_DRAW_BUFFER10_EXT",
},
{
0x8830, "GL_DRAW_BUFFER11_EXT",
},
{
0x8831, "GL_DRAW_BUFFER12_EXT",
},
{
0x8832, "GL_DRAW_BUFFER13_EXT",
},
{
0x8833, "GL_DRAW_BUFFER14_EXT",
},
{
0x8834, "GL_DRAW_BUFFER15_EXT",
},
{
0x883D, "GL_BLEND_EQUATION_ALPHA",
},
{
0x884A, "GL_TEXTURE_DEPTH_SIZE",
},
{
0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
},
{
0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
},
{
0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
},
{
0x8864, "GL_QUERY_COUNTER_BITS_EXT",
},
{
0x8865, "GL_CURRENT_QUERY_EXT",
},
{
0x8866, "GL_QUERY_RESULT_EXT",
},
{
0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT",
},
{
0x8868, "GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT",
},
{
0x8869, "GL_MAX_VERTEX_ATTRIBS",
},
{
0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
},
{
0x886C, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES",
},
{
0x886D, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES",
},
{
0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
},
{
0x887F, "GL_GEOMETRY_SHADER_INVOCATIONS_OES",
},
{
0x8892, "GL_ARRAY_BUFFER",
},
{
0x8893, "GL_ELEMENT_ARRAY_BUFFER",
},
{
0x8894, "GL_ARRAY_BUFFER_BINDING",
},
{
0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING",
},
{
0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
},
{
0x88B8, "GL_READ_ONLY",
},
{
0x88B9, "GL_WRITE_ONLY_OES",
},
{
0x88BA, "GL_READ_WRITE",
},
{
0x88BB, "GL_BUFFER_ACCESS_OES",
},
{
0x88BC, "GL_BUFFER_MAPPED_OES",
},
{
0x88BD, "GL_BUFFER_MAP_POINTER_OES",
},
{
0x88BF, "GL_TIME_ELAPSED_EXT",
},
{
0x88E0, "GL_STREAM_DRAW",
},
{
0x88E1, "GL_STREAM_READ",
},
{
0x88E2, "GL_STREAM_COPY",
},
{
0x88E4, "GL_STATIC_DRAW",
},
{
0x88E5, "GL_STATIC_READ",
},
{
0x88E6, "GL_STATIC_COPY",
},
{
0x88E8, "GL_DYNAMIC_DRAW",
},
{
0x88E9, "GL_DYNAMIC_READ",
},
{
0x88EA, "GL_DYNAMIC_COPY",
},
{
0x88EB, "GL_PIXEL_PACK_BUFFER_NV",
},
{
0x88EC, "GL_PIXEL_UNPACK_BUFFER_NV",
},
{
0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING_NV",
},
{
0x88EE, "GL_ETC1_SRGB8_NV",
},
{
0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING_NV",
},
{
0x88F0, "GL_DEPTH24_STENCIL8_OES",
},
{
0x88F1, "GL_TEXTURE_STENCIL_SIZE",
},
{
0x88F9, "GL_SRC1_COLOR_EXT",
},
{
0x88FA, "GL_ONE_MINUS_SRC1_COLOR_EXT",
},
{
0x88FB, "GL_ONE_MINUS_SRC1_ALPHA_EXT",
},
{
0x88FC, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT",
},
{
0x88FD, "GL_VERTEX_ATTRIB_ARRAY_INTEGER",
},
{
0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
},
{
0x88FF, "GL_MAX_ARRAY_TEXTURE_LAYERS",
},
{
0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET",
},
{
0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET",
},
{
0x8914, "GL_SAMPLES_PASSED_ARB",
},
{
0x8916, "GL_GEOMETRY_LINKED_VERTICES_OUT_OES",
},
{
0x8917, "GL_GEOMETRY_LINKED_INPUT_TYPE_OES",
},
{
0x8918, "GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES",
},
{
0x8919, "GL_SAMPLER_BINDING",
},
{
0x8A11, "GL_UNIFORM_BUFFER",
},
{
0x8A1F, "GL_RGB_422_APPLE",
},
{
0x8A28, "GL_UNIFORM_BUFFER_BINDING",
},
{
0x8A29, "GL_UNIFORM_BUFFER_START",
},
{
0x8A2A, "GL_UNIFORM_BUFFER_SIZE",
},
{
0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS",
},
{
0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES",
},
{
0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
},
{
0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS",
},
{
0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS",
},
{
0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE",
},
{
0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
},
{
0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES",
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0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
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0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
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0x8A36, "GL_ACTIVE_UNIFORM_BLOCKS",
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0x8A37, "GL_UNIFORM_TYPE",
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0x8A38, "GL_UNIFORM_SIZE",
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0x8A39, "GL_UNIFORM_NAME_LENGTH",
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0x8A3A, "GL_UNIFORM_BLOCK_INDEX",
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0x8A3B, "GL_UNIFORM_OFFSET",
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{
0x8A3C, "GL_UNIFORM_ARRAY_STRIDE",
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{
0x8A3D, "GL_UNIFORM_MATRIX_STRIDE",
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0x8A3E, "GL_UNIFORM_IS_ROW_MAJOR",
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0x8A3F, "GL_UNIFORM_BLOCK_BINDING",
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0x8A40, "GL_UNIFORM_BLOCK_DATA_SIZE",
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0x8A41, "GL_UNIFORM_BLOCK_NAME_LENGTH",
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0x8A42, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",
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0x8A43, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
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0x8A44, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
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{
0x8A46, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
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0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
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0x8A49, "GL_DECODE_EXT",
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0x8A4A, "GL_SKIP_DECODE_EXT",
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{
0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT",
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{
0x8A51, "GL_RGB_RAW_422_APPLE",
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{
0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
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{
0x8A53, "GL_SYNC_OBJECT_APPLE",
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{
0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
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{
0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
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{
0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
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{
0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
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{
0x8AF0, "GL_TEXTURE_FILTERING_HINT_CHROMIUM",
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{
0x8AF1, "GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM",
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0x8AF2, "GL_COLOR_SPACE_SCRGB_LINEAR_CHROMIUM",
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0x8AF3, "GL_COLOR_SPACE_SRGB_CHROMIUM",
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0x8AF4, "GL_COLOR_SPACE_DISPLAY_P3_CHROMIUM",
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0x8B30, "GL_FRAGMENT_SHADER",
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{
0x8B31, "GL_VERTEX_SHADER",
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{
0x8B40, "GL_PROGRAM_OBJECT_EXT",
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{
0x8B48, "GL_SHADER_OBJECT_EXT",
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{
0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
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{
0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS",
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0x8B4B, "GL_MAX_VARYING_COMPONENTS",
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{
0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
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0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
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0x8B4F, "GL_SHADER_TYPE",
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{
0x8B50, "GL_FLOAT_VEC2",
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{
0x8B51, "GL_FLOAT_VEC3",
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{
0x8B52, "GL_FLOAT_VEC4",
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{
0x8B53, "GL_INT_VEC2",
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0x8B54, "GL_INT_VEC3",
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{
0x8B55, "GL_INT_VEC4",
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{
0x8B56, "GL_BOOL",
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{
0x8B57, "GL_BOOL_VEC2",
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{
0x8B58, "GL_BOOL_VEC3",
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{
0x8B59, "GL_BOOL_VEC4",
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{
0x8B5A, "GL_FLOAT_MAT2",
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{
0x8B5B, "GL_FLOAT_MAT3",
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{
0x8B5C, "GL_FLOAT_MAT4",
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{
0x8B5E, "GL_SAMPLER_2D",
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0x8B5F, "GL_SAMPLER_3D_OES",
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{
0x8B60, "GL_SAMPLER_CUBE",
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0x8B62, "GL_SAMPLER_2D_SHADOW_EXT",
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{
0x8B63, "GL_SAMPLER_2D_RECT_ARB",
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{
0x8B65, "GL_FLOAT_MAT2x3_NV",
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{
0x8B66, "GL_FLOAT_MAT2x4_NV",
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{
0x8B67, "GL_FLOAT_MAT3x2_NV",
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{
0x8B68, "GL_FLOAT_MAT3x4_NV",
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{
0x8B69, "GL_FLOAT_MAT4x2_NV",
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{
0x8B6A, "GL_FLOAT_MAT4x3_NV",
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{
0x8B80, "GL_DELETE_STATUS",
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{
0x8B81, "GL_COMPILE_STATUS",
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{
0x8B82, "GL_LINK_STATUS",
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{
0x8B83, "GL_VALIDATE_STATUS",
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{
0x8B84, "GL_INFO_LOG_LENGTH",
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{
0x8B85, "GL_ATTACHED_SHADERS",
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{
0x8B86, "GL_ACTIVE_UNIFORMS",
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0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
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0x8B88, "GL_SHADER_SOURCE_LENGTH",
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{
0x8B89, "GL_ACTIVE_ATTRIBUTES",
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{
0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
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{
0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
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{
0x8B8D, "GL_CURRENT_PROGRAM",
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{
0x8B90, "GL_PALETTE4_RGB8_OES",
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{
0x8B91, "GL_PALETTE4_RGBA8_OES",
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{
0x8B92, "GL_PALETTE4_R5_G6_B5_OES",
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{
0x8B93, "GL_PALETTE4_RGBA4_OES",
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{
0x8B94, "GL_PALETTE4_RGB5_A1_OES",
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{
0x8B95, "GL_PALETTE8_RGB8_OES",
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{
0x8B96, "GL_PALETTE8_RGBA8_OES",
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{
0x8B97, "GL_PALETTE8_R5_G6_B5_OES",
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{
0x8B98, "GL_PALETTE8_RGBA4_OES",
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{
0x8B99, "GL_PALETTE8_RGB5_A1_OES",
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{
0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE",
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{
0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
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{
0x8BBB, "GL_FRAMEBUFFER_FLIP_Y_MESA",
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{
0x8BC0, "GL_COUNTER_TYPE_AMD",
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{
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{
0x8BC3, "GL_PERCENTAGE_AMD",
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{
0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD",
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{
0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD",
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{
0x8BC6, "GL_PERFMON_RESULT_AMD",
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{
0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
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{
0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
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{
0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
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0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
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{
0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
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{
0x8BD7, "GL_TEXTURE_TYPE_QCOM",
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{
0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM",
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{
0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
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{
0x8BDA, "GL_TEXTURE_TARGET_QCOM",
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{
0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
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{
0x8BDC, "GL_STATE_RESTORE",
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{
0x8BE7, "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT",
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{
0x8BFA, "GL_TEXTURE_PROTECTED_EXT",
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{
0x8BFB, "GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM",
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{
0x8BFC, "GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM",
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{
0x8BFD, "GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM",
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{
0x8BFE, "GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM",
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{
0x8BFF, "GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM",
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{
0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
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{
0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
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{
0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
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{
0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
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{
0x8C0A, "GL_SGX_BINARY_IMG",
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{
0x8C10, "GL_TEXTURE_RED_TYPE",
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{
0x8C11, "GL_TEXTURE_GREEN_TYPE",
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{
0x8C12, "GL_TEXTURE_BLUE_TYPE",
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{
0x8C13, "GL_TEXTURE_ALPHA_TYPE",
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{
0x8C16, "GL_TEXTURE_DEPTH_TYPE",
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{
0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
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{
0x8C1A, "GL_TEXTURE_2D_ARRAY",
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{
0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY",
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{
0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES",
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0x8C2A, "GL_TEXTURE_BUFFER_OES",
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0x8C2B, "GL_MAX_TEXTURE_BUFFER_SIZE_OES",
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0x8C2C, "GL_TEXTURE_BINDING_BUFFER_OES",
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0x8C2D, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES",
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0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
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{
0x8C36, "GL_SAMPLE_SHADING_OES",
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0x8C37, "GL_MIN_SAMPLE_SHADING_VALUE_OES",
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0x8C3A, "GL_R11F_G11F_B10F_APPLE",
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0x8C3B, "GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE",
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{
0x8C3D, "GL_RGB9_E5_APPLE",
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0x8C3E, "GL_UNSIGNED_INT_5_9_9_9_REV_APPLE",
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0x8C3F, "GL_TEXTURE_SHARED_SIZE",
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{
0x8C40, "GL_SRGB_EXT",
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{
0x8C41, "GL_SRGB8_NV",
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0x8C42, "GL_SRGB_ALPHA_EXT",
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0x8C43, "GL_SRGB8_ALPHA8_EXT",
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0x8C44, "GL_SLUMINANCE_ALPHA_NV",
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{
0x8C45, "GL_SLUMINANCE8_ALPHA8_NV",
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{
0x8C46, "GL_SLUMINANCE_NV",
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{
0x8C47, "GL_SLUMINANCE8_NV",
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{
0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT",
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{
0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT",
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{
0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT",
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{
0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT",
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0x8C76, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
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{
0x8C7F, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
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0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS",
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0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START",
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0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
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0x8C87, "GL_PRIMITIVES_GENERATED_OES",
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0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
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0x8C89, "GL_RASTERIZER_DISCARD",
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{
0x8C8C, "GL_INTERLEAVED_ATTRIBS",
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{
0x8C8D, "GL_SEPARATE_ATTRIBS",
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{
0x8C8E, "GL_TRANSFORM_FEEDBACK_BUFFER",
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{
0x8C8F, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING",
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0x8C92, "GL_ATC_RGB_AMD",
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{
0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
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0x8CA1, "GL_LOWER_LEFT_EXT",
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0x8CA2, "GL_UPPER_LEFT_EXT",
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0x8CA3, "GL_STENCIL_BACK_REF",
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0x8CA4, "GL_STENCIL_BACK_VALUE_MASK",
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0x8CA5, "GL_STENCIL_BACK_WRITEMASK",
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0x8CA6, "GL_FRAMEBUFFER_BINDING",
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0x8CA7, "GL_RENDERBUFFER_BINDING",
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0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
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0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE",
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0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
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0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE",
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0x8CAC, "GL_DEPTH_COMPONENT32F",
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0x8CAD, "GL_DEPTH32F_STENCIL8",
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0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
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0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
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0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
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0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
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0x8CD5, "GL_FRAMEBUFFER_COMPLETE",
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0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
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0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
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0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED",
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0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT",
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0x8CE0, "GL_COLOR_ATTACHMENT0",
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0x8CE1, "GL_COLOR_ATTACHMENT1_EXT",
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0x8CE2, "GL_COLOR_ATTACHMENT2_EXT",
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0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
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0x8CE4, "GL_COLOR_ATTACHMENT4_EXT",
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0x8CE5, "GL_COLOR_ATTACHMENT5_EXT",
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0x8CE6, "GL_COLOR_ATTACHMENT6_EXT",
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0x8CE7, "GL_COLOR_ATTACHMENT7_EXT",
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0x8CE8, "GL_COLOR_ATTACHMENT8_EXT",
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0x8CE9, "GL_COLOR_ATTACHMENT9_EXT",
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0x8CEA, "GL_COLOR_ATTACHMENT10_EXT",
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0x8CEB, "GL_COLOR_ATTACHMENT11_EXT",
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0x8CEC, "GL_COLOR_ATTACHMENT12_EXT",
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0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
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0x8CEE, "GL_COLOR_ATTACHMENT14_EXT",
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0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
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0x8CF0, "GL_COLOR_ATTACHMENT16",
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0x8CF1, "GL_COLOR_ATTACHMENT17",
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0x8CF2, "GL_COLOR_ATTACHMENT18",
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0x8CF3, "GL_COLOR_ATTACHMENT19",
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0x8CF4, "GL_COLOR_ATTACHMENT20",
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0x8CF5, "GL_COLOR_ATTACHMENT21",
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0x8CF6, "GL_COLOR_ATTACHMENT22",
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0x8CF7, "GL_COLOR_ATTACHMENT23",
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0x8CF8, "GL_COLOR_ATTACHMENT24",
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0x8CF9, "GL_COLOR_ATTACHMENT25",
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0x8CFA, "GL_COLOR_ATTACHMENT26",
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0x8CFB, "GL_COLOR_ATTACHMENT27",
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0x8CFC, "GL_COLOR_ATTACHMENT28",
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0x8CFD, "GL_COLOR_ATTACHMENT29",
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0x8CFE, "GL_COLOR_ATTACHMENT30",
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0x8CFF, "GL_COLOR_ATTACHMENT31",
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0x8D00, "GL_DEPTH_ATTACHMENT",
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0x8D20, "GL_STENCIL_ATTACHMENT",
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0x8D40, "GL_FRAMEBUFFER",
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0x8D41, "GL_RENDERBUFFER",
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0x8D42, "GL_RENDERBUFFER_WIDTH",
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0x8D43, "GL_RENDERBUFFER_HEIGHT",
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0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
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0x8D46, "GL_STENCIL_INDEX1_OES",
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0x8D47, "GL_STENCIL_INDEX4_OES",
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0x8D48, "GL_STENCIL_INDEX8",
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0x8D50, "GL_RENDERBUFFER_RED_SIZE",
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0x8D51, "GL_RENDERBUFFER_GREEN_SIZE",
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0x8D52, "GL_RENDERBUFFER_BLUE_SIZE",
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0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE",
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0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE",
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0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE",
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0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
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0x8D57, "GL_MAX_SAMPLES_ANGLE",
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0x8D61, "GL_HALF_FLOAT_OES",
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{
0x8D62, "GL_RGB565",
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{
0x8D64, "GL_ETC1_RGB8_OES",
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{
0x8D65, "GL_TEXTURE_EXTERNAL_OES",
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{
0x8D66, "GL_SAMPLER_EXTERNAL_OES",
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{
0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES",
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0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
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{
0x8D69, "GL_PRIMITIVE_RESTART_FIXED_INDEX",
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{
0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
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{
0x8D6B, "GL_MAX_ELEMENT_INDEX",
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{
0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
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{
0x8D70, "GL_RGBA32UI",
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{
0x8D71, "GL_RGB32UI",
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{
0x8D76, "GL_RGBA16UI",
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{
0x8D77, "GL_RGB16UI",
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{
0x8D7C, "GL_RGBA8UI",
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{
0x8D7D, "GL_RGB8UI",
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{
0x8D82, "GL_RGBA32I",
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{
0x8D83, "GL_RGB32I",
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{
0x8D88, "GL_RGBA16I",
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{
0x8D89, "GL_RGB16I",
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{
0x8D8E, "GL_RGBA8I",
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{
0x8D8F, "GL_RGB8I",
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{
0x8D94, "GL_RED_INTEGER",
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{
0x8D98, "GL_RGB_INTEGER",
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{
0x8D99, "GL_RGBA_INTEGER",
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{
0x8D9F, "GL_INT_2_10_10_10_REV",
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{
0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES",
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{
0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES",
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{
0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
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{
0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
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{
0x8DBB, "GL_COMPRESSED_RED_RGTC1_EXT",
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{
0x8DBC, "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT",
},
{
0x8DBD, "GL_COMPRESSED_RED_GREEN_RGTC2_EXT",
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{
0x8DBE, "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT",
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{
0x8DC1, "GL_SAMPLER_2D_ARRAY",
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{
0x8DC2, "GL_SAMPLER_BUFFER_OES",
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{
0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
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{
0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV",
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{
0x8DC6, "GL_UNSIGNED_INT_VEC2",
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{
0x8DC7, "GL_UNSIGNED_INT_VEC3",
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{
0x8DC8, "GL_UNSIGNED_INT_VEC4",
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{
0x8DCA, "GL_INT_SAMPLER_2D",
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{
0x8DCB, "GL_INT_SAMPLER_3D",
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{
0x8DCC, "GL_INT_SAMPLER_CUBE",
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{
0x8DCF, "GL_INT_SAMPLER_2D_ARRAY",
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0x90A6, "GL_BEVEL_NV",
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0x90B4, "GL_PATH_DASH_OFFSET_RESET_NV",
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0x90B5, "GL_MOVE_TO_RESETS_NV",
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0x90B6, "GL_MOVE_TO_CONTINUES_NV",
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0x90B7, "GL_PATH_STENCIL_FUNC_NV",
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0x90B8, "GL_PATH_STENCIL_REF_NV",
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{
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{
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0x90C7, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE",
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{
0x90C8, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE",
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{
0x90C9, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS",
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{
0x90CA, "GL_MAX_VERTEX_IMAGE_UNIFORMS",
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{
0x90CB, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES",
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{
0x90CC, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES",
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{
0x90CD, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES",
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{
0x90CE, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS",
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{
0x90CF, "GL_MAX_COMBINED_IMAGE_UNIFORMS",
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{
0x90D2, "GL_SHADER_STORAGE_BUFFER",
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{
0x90D3, "GL_SHADER_STORAGE_BUFFER_BINDING",
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{
0x90D4, "GL_SHADER_STORAGE_BUFFER_START",
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{
0x90D5, "GL_SHADER_STORAGE_BUFFER_SIZE",
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{
0x90D6, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS",
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{
0x90D7, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES",
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{
0x90D8, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES",
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{
0x90D9, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES",
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{
0x90DA, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",
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{
0x90DB, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
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{
0x90DC, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS",
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{
0x90DD, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS",
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{
0x90DE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE",
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{
0x90DF, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT",
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{
0x90EA, "GL_DEPTH_STENCIL_TEXTURE_MODE",
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{
0x90EB, "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS",
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{
0x90EE, "GL_DISPATCH_INDIRECT_BUFFER",
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{
0x90EF, "GL_DISPATCH_INDIRECT_BUFFER_BINDING",
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{
0x90F0, "GL_COLOR_ATTACHMENT_EXT",
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{
0x90F1, "GL_MULTIVIEW_EXT",
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{
0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
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{
0x90F3, "GL_CONTEXT_ROBUST_ACCESS_KHR",
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{
0x90a3, "GL_SQUARE_CHROMIUM",
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{
0x90a4, "GL_ROUND_CHROMIUM",
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{
0x9100, "GL_TEXTURE_2D_MULTISAMPLE",
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{
0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
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0x9104, "GL_TEXTURE_BINDING_2D_MULTISAMPLE",
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0x9105, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
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{
0x9106, "GL_TEXTURE_SAMPLES",
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{
0x9107, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS",
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{
0x9108, "GL_SAMPLER_2D_MULTISAMPLE",
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{
0x9109, "GL_INT_SAMPLER_2D_MULTISAMPLE",
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{
0x910A, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE",
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{
0x910B, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
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{
0x910C, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
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{
0x910D, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
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{
0x910E, "GL_MAX_COLOR_TEXTURE_SAMPLES",
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{
0x910F, "GL_MAX_DEPTH_TEXTURE_SAMPLES",
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{
0x9110, "GL_MAX_INTEGER_SAMPLES",
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{
0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
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{
0x9112, "GL_OBJECT_TYPE_APPLE",
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{
0x9113, "GL_SYNC_CONDITION_APPLE",
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{
0x9114, "GL_SYNC_STATUS_APPLE",
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{
0x9115, "GL_SYNC_FLAGS_APPLE",
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{
0x9116, "GL_SYNC_FENCE_APPLE",
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{
0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
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{
0x9118, "GL_UNSIGNALED_APPLE",
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{
0x9119, "GL_SIGNALED_APPLE",
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{
0x911A, "GL_ALREADY_SIGNALED_APPLE",
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{
0x911B, "GL_TIMEOUT_EXPIRED_APPLE",
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{
0x911C, "GL_CONDITION_SATISFIED_APPLE",
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{
0x911D, "GL_WAIT_FAILED_APPLE",
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{
0x911F, "GL_BUFFER_ACCESS_FLAGS",
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{
0x9120, "GL_BUFFER_MAP_LENGTH",
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{
0x9121, "GL_BUFFER_MAP_OFFSET",
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{
0x9122, "GL_MAX_VERTEX_OUTPUT_COMPONENTS",
},
{
0x9123, "GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES",
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{
0x9124, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES",
},
{
0x9125, "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
},
{
0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
},
{
0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
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{
0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
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{
0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
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{
0x9135, "GL_MAX_SAMPLES_IMG",
},
{
0x9136, "GL_TEXTURE_SAMPLES_IMG",
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{
0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
},
{
0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
},
{
0x9139, "GL_CUBIC_IMG",
},
{
0x913A, "GL_CUBIC_MIPMAP_NEAREST_IMG",
},
{
0x913B, "GL_CUBIC_MIPMAP_LINEAR_IMG",
},
{
0x913C, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG",
},
{
0x913D, "GL_NUM_DOWNSAMPLE_SCALES_IMG",
},
{
0x913E, "GL_DOWNSAMPLE_SCALES_IMG",
},
{
0x913F, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG",
},
{
0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
},
{
0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
},
{
0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
},
{
0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
},
{
0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
},
{
0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
},
{
0x9151, "GL_BUFFER_OBJECT_EXT",
},
{
0x9153, "GL_QUERY_OBJECT_EXT",
},
{
0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
},
{
0x9195, "GL_VIRTUAL_PAGE_SIZE_X_EXT",
},
{
0x9196, "GL_VIRTUAL_PAGE_SIZE_Y_EXT",
},
{
0x9197, "GL_VIRTUAL_PAGE_SIZE_Z_EXT",
},
{
0x9198, "GL_MAX_SPARSE_TEXTURE_SIZE_EXT",
},
{
0x9199, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT",
},
{
0x919A, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT",
},
{
0x919D, "GL_TEXTURE_BUFFER_OFFSET_OES",
},
{
0x919E, "GL_TEXTURE_BUFFER_SIZE_OES",
},
{
0x919F, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES",
},
{
0x91A6, "GL_TEXTURE_SPARSE_EXT",
},
{
0x91A7, "GL_VIRTUAL_PAGE_SIZE_INDEX_EXT",
},
{
0x91A8, "GL_NUM_VIRTUAL_PAGE_SIZES_EXT",
},
{
0x91A9, "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT",
},
{
0x91AA, "GL_NUM_SPARSE_LEVELS_EXT",
},
{
0x91B0, "GL_MAX_SHADER_COMPILER_THREADS_KHR",
},
{
0x91B1, "GL_COMPLETION_STATUS_KHR",
},
{
0x91B2, "GL_RENDERBUFFER_STORAGE_SAMPLES_AMD",
},
{
0x91B3, "GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD",
},
{
0x91B4, "GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD",
},
{
0x91B5, "GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD",
},
{
0x91B6, "GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD",
},
{
0x91B7, "GL_SUPPORTED_MULTISAMPLE_MODES_AMD",
},
{
0x91B9, "GL_COMPUTE_SHADER",
},
{
0x91BB, "GL_MAX_COMPUTE_UNIFORM_BLOCKS",
},
{
0x91BC, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS",
},
{
0x91BD, "GL_MAX_COMPUTE_IMAGE_UNIFORMS",
},
{
0x91BE, "GL_MAX_COMPUTE_WORK_GROUP_COUNT",
},
{
0x91BF, "GL_MAX_COMPUTE_WORK_GROUP_SIZE",
},
{
0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
},
{
0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
},
{
0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
},
{
0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
},
{
0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
},
{
0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
},
{
0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
},
{
0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
},
{
0x9250, "GL_SHADER_BINARY_DMP",
},
{
0x9251, "GL_SMAPHS30_PROGRAM_BINARY_DMP",
},
{
0x9252, "GL_SMAPHS_PROGRAM_BINARY_DMP",
},
{
0x9253, "GL_DMP_PROGRAM_BINARY_DMP",
},
{
0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
},
{
0x9270, "GL_COMPRESSED_R11_EAC",
},
{
0x9271, "GL_COMPRESSED_SIGNED_R11_EAC",
},
{
0x9272, "GL_COMPRESSED_RG11_EAC",
},
{
0x9273, "GL_COMPRESSED_SIGNED_RG11_EAC",
},
{
0x9274, "GL_COMPRESSED_RGB8_ETC2",
},
{
0x9275, "GL_COMPRESSED_SRGB8_ETC2",
},
{
0x9276, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",
},
{
0x9277, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
},
{
0x9278, "GL_COMPRESSED_RGBA8_ETC2_EAC",
},
{
0x9279, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",
},
{
0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV",
},
{
0x9281, "GL_BLEND_OVERLAP_NV",
},
{
0x9282, "GL_UNCORRELATED_NV",
},
{
0x9283, "GL_DISJOINT_NV",
},
{
0x9284, "GL_CONJOINT_NV",
},
{
0x9285, "GL_BLEND_ADVANCED_COHERENT_KHR",
},
{
0x9286, "GL_SRC_NV",
},
{
0x9287, "GL_DST_NV",
},
{
0x9288, "GL_SRC_OVER_NV",
},
{
0x9289, "GL_DST_OVER_NV",
},
{
0x928A, "GL_SRC_IN_NV",
},
{
0x928B, "GL_DST_IN_NV",
},
{
0x928C, "GL_SRC_OUT_NV",
},
{
0x928D, "GL_DST_OUT_NV",
},
{
0x928E, "GL_SRC_ATOP_NV",
},
{
0x928F, "GL_DST_ATOP_NV",
},
{
0x9291, "GL_PLUS_NV",
},
{
0x9292, "GL_PLUS_DARKER_NV",
},
{
0x9294, "GL_MULTIPLY_KHR",
},
{
0x9295, "GL_SCREEN_KHR",
},
{
0x9296, "GL_OVERLAY_KHR",
},
{
0x9297, "GL_DARKEN_KHR",
},
{
0x9298, "GL_LIGHTEN_KHR",
},
{
0x9299, "GL_COLORDODGE_KHR",
},
{
0x929A, "GL_COLORBURN_KHR",
},
{
0x929B, "GL_HARDLIGHT_KHR",
},
{
0x929C, "GL_SOFTLIGHT_KHR",
},
{
0x929E, "GL_DIFFERENCE_KHR",
},
{
0x929F, "GL_MINUS_NV",
},
{
0x92A0, "GL_EXCLUSION_KHR",
},
{
0x92A1, "GL_CONTRAST_NV",
},
{
0x92A3, "GL_INVERT_RGB_NV",
},
{
0x92A4, "GL_LINEARDODGE_NV",
},
{
0x92A5, "GL_LINEARBURN_NV",
},
{
0x92A6, "GL_VIVIDLIGHT_NV",
},
{
0x92A7, "GL_LINEARLIGHT_NV",
},
{
0x92A8, "GL_PINLIGHT_NV",
},
{
0x92A9, "GL_HARDMIX_NV",
},
{
0x92AD, "GL_HSL_HUE_KHR",
},
{
0x92AE, "GL_HSL_SATURATION_KHR",
},
{
0x92AF, "GL_HSL_COLOR_KHR",
},
{
0x92B0, "GL_HSL_LUMINOSITY_KHR",
},
{
0x92B1, "GL_PLUS_CLAMPED_NV",
},
{
0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV",
},
{
0x92B3, "GL_MINUS_CLAMPED_NV",
},
{
0x92B4, "GL_INVERT_OVG_NV",
},
{
0x92BE, "GL_PRIMITIVE_BOUNDING_BOX_OES",
},
{
0x92C0, "GL_ATOMIC_COUNTER_BUFFER",
},
{
0x92C1, "GL_ATOMIC_COUNTER_BUFFER_BINDING",
},
{
0x92C2, "GL_ATOMIC_COUNTER_BUFFER_START",
},
{
0x92C3, "GL_ATOMIC_COUNTER_BUFFER_SIZE",
},
{
0x92CC, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS",
},
{
0x92CD, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES",
},
{
0x92CE, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES",
},
{
0x92CF, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES",
},
{
0x92D0, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS",
},
{
0x92D1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS",
},
{
0x92D2, "GL_MAX_VERTEX_ATOMIC_COUNTERS",
},
{
0x92D3, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES",
},
{
0x92D4, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES",
},
{
0x92D5, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES",
},
{
0x92D6, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS",
},
{
0x92D7, "GL_MAX_COMBINED_ATOMIC_COUNTERS",
},
{
0x92D8, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE",
},
{
0x92D9, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS",
},
{
0x92DB, "GL_UNSIGNED_INT_ATOMIC_COUNTER",
},
{
0x92DC, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS",
},
{
0x92DD, "GL_FRAGMENT_COVERAGE_TO_COLOR_NV",
},
{
0x92DE, "GL_FRAGMENT_COVERAGE_COLOR_NV",
},
{
0x92E0, "GL_DEBUG_OUTPUT_KHR",
},
{
0x92E1, "GL_UNIFORM",
},
{
0x92E2, "GL_UNIFORM_BLOCK",
},
{
0x92E3, "GL_PROGRAM_INPUT",
},
{
0x92E4, "GL_PROGRAM_OUTPUT",
},
{
0x92E5, "GL_BUFFER_VARIABLE",
},
{
0x92E6, "GL_SHADER_STORAGE_BLOCK",
},
{
0x92E7, "GL_IS_PER_PATCH_OES",
},
{
0x92F4, "GL_TRANSFORM_FEEDBACK_VARYING",
},
{
0x92F5, "GL_ACTIVE_RESOURCES",
},
{
0x92F6, "GL_MAX_NAME_LENGTH",
},
{
0x92F7, "GL_MAX_NUM_ACTIVE_VARIABLES",
},
{
0x92F9, "GL_NAME_LENGTH",
},
{
0x92FA, "GL_TYPE",
},
{
0x92FB, "GL_ARRAY_SIZE",
},
{
0x92FC, "GL_OFFSET",
},
{
0x92FD, "GL_BLOCK_INDEX",
},
{
0x92FE, "GL_ARRAY_STRIDE",
},
{
0x92FF, "GL_MATRIX_STRIDE",
},
{
0x9300, "GL_IS_ROW_MAJOR",
},
{
0x9301, "GL_ATOMIC_COUNTER_BUFFER_INDEX",
},
{
0x9302, "GL_BUFFER_BINDING",
},
{
0x9303, "GL_BUFFER_DATA_SIZE",
},
{
0x9304, "GL_NUM_ACTIVE_VARIABLES",
},
{
0x9305, "GL_ACTIVE_VARIABLES",
},
{
0x9306, "GL_REFERENCED_BY_VERTEX_SHADER",
},
{
0x9307, "GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES",
},
{
0x9308, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES",
},
{
0x9309, "GL_REFERENCED_BY_GEOMETRY_SHADER_OES",
},
{
0x930A, "GL_REFERENCED_BY_FRAGMENT_SHADER",
},
{
0x930B, "GL_REFERENCED_BY_COMPUTE_SHADER",
},
{
0x930C, "GL_TOP_LEVEL_ARRAY_SIZE",
},
{
0x930D, "GL_TOP_LEVEL_ARRAY_STRIDE",
},
{
0x930E, "GL_LOCATION",
},
{
0x930F, "GL_LOCATION_INDEX_EXT",
},
{
0x9310, "GL_FRAMEBUFFER_DEFAULT_WIDTH",
},
{
0x9311, "GL_FRAMEBUFFER_DEFAULT_HEIGHT",
},
{
0x9312, "GL_FRAMEBUFFER_DEFAULT_LAYERS_OES",
},
{
0x9313, "GL_FRAMEBUFFER_DEFAULT_SAMPLES",
},
{
0x9314, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS",
},
{
0x9315, "GL_MAX_FRAMEBUFFER_WIDTH",
},
{
0x9316, "GL_MAX_FRAMEBUFFER_HEIGHT",
},
{
0x9317, "GL_MAX_FRAMEBUFFER_LAYERS_OES",
},
{
0x9318, "GL_MAX_FRAMEBUFFER_SAMPLES",
},
{
0x9327, "GL_RASTER_MULTISAMPLE_EXT",
},
{
0x9328, "GL_RASTER_SAMPLES_EXT",
},
{
0x9329, "GL_MAX_RASTER_SAMPLES_EXT",
},
{
0x932A, "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT",
},
{
0x932B, "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT",
},
{
0x932C, "GL_EFFECTIVE_RASTER_SAMPLES_EXT",
},
{
0x932D, "GL_DEPTH_SAMPLES_NV",
},
{
0x932E, "GL_STENCIL_SAMPLES_NV",
},
{
0x932F, "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV",
},
{
0x9330, "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV",
},
{
0x9331, "GL_COVERAGE_MODULATION_TABLE_NV",
},
{
0x9332, "GL_COVERAGE_MODULATION_NV",
},
{
0x9333, "GL_COVERAGE_MODULATION_TABLE_SIZE_NV",
},
{
0x933C, "GL_FILL_RECTANGLE_NV",
},
{
0x933D, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV",
},
{
0x933E, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV",
},
{
0x933F, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV",
},
{
0x9340, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV",
},
{
0x9341, "GL_PROGRAMMABLE_SAMPLE_LOCATION_NV",
},
{
0x9342, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV",
},
{
0x9343, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV",
},
{
0x9346, "GL_CONSERVATIVE_RASTERIZATION_NV",
},
{
0x9347, "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV",
},
{
0x9348, "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV",
},
{
0x9349, "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV",
},
{
0x9350, "GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV",
},
{
0x9351, "GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV",
},
{
0x9352, "GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV",
},
{
0x9353, "GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV",
},
{
0x9354, "GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV",
},
{
0x9355, "GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV",
},
{
0x9356, "GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV",
},
{
0x9357, "GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV",
},
{
0x9358, "GL_VIEWPORT_SWIZZLE_X_NV",
},
{
0x9359, "GL_VIEWPORT_SWIZZLE_Y_NV",
},
{
0x935A, "GL_VIEWPORT_SWIZZLE_Z_NV",
},
{
0x935B, "GL_VIEWPORT_SWIZZLE_W_NV",
},
{
0x935C, "GL_CLIP_ORIGIN_EXT",
},
{
0x935D, "GL_CLIP_DEPTH_MODE_EXT",
},
{
0x935E, "GL_NEGATIVE_ONE_TO_ONE_EXT",
},
{
0x935F, "GL_ZERO_TO_ONE_EXT",
},
{
0x9366, "GL_TEXTURE_REDUCTION_MODE_EXT",
},
{
0x9367, "GL_WEIGHTED_AVERAGE_EXT",
},
{
0x9368, "GL_FONT_GLYPHS_AVAILABLE_NV",
},
{
0x9369, "GL_FONT_TARGET_UNAVAILABLE_NV",
},
{
0x936A, "GL_FONT_UNAVAILABLE_NV",
},
{
0x936B, "GL_FONT_UNINTELLIGIBLE_NV",
},
{
0x936C, "GL_STANDARD_FONT_FORMAT_NV",
},
{
0x936D, "GL_FRAGMENT_INPUT_NV",
},
{
0x9371, "GL_MULTISAMPLES_NV",
},
{
0x9372, "GL_SUPERSAMPLE_SCALE_X_NV",
},
{
0x9373, "GL_SUPERSAMPLE_SCALE_Y_NV",
},
{
0x9374, "GL_CONFORMANT_NV",
},
{
0x937C, "GL_VIEWPORT_POSITION_W_SCALE_NV",
},
{
0x937D, "GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV",
},
{
0x937E, "GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV",
},
{
0x9380, "GL_NUM_SAMPLE_COUNTS",
},
{
0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
},
{
0x93A1, "GL_BGRA8_EXT",
},
{
0x93A2, "GL_TEXTURE_USAGE_ANGLE",
},
{
0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
},
{
0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
},
{
0x93A6, "GL_PROGRAM_BINARY_ANGLE",
},
{
0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
},
{
0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
},
{
0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
},
{
0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
},
{
0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
},
{
0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
},
{
0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
},
{
0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
},
{
0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
},
{
0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
},
{
0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
},
{
0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
},
{
0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
},
{
0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
},
{
0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
},
{
0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
},
{
0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
},
{
0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
},
{
0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
},
{
0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
},
{
0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
},
{
0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
},
{
0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
},
{
0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
},
{
0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
},
{
0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
},
{
0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
},
{
0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
},
{
0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
},
{
0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
},
{
0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
},
{
0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
},
{
0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
},
{
0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
},
{
0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
},
{
0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
},
{
0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
},
{
0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
},
{
0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
},
{
0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
},
{
0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
},
{
0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
},
{
0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
},
{
0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
},
{
0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
},
{
0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
},
{
0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
},
{
0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
},
{
0x93F0, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
},
{
0x93F1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
},
{
0x94F0, "GL_PERFQUERY_COUNTER_EVENT_INTEL",
},
{
0x94F1, "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL",
},
{
0x94F2, "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL",
},
{
0x94F3, "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL",
},
{
0x94F4, "GL_PERFQUERY_COUNTER_RAW_INTEL",
},
{
0x94F5, "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL",
},
{
0x94F8, "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
},
{
0x94F9, "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL",
},
{
0x94FA, "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL",
},
{
0x94FB, "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL",
},
{
0x94FC, "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL",
},
{
0x94FD, "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL",
},
{
0x94FE, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
},
{
0x94FF, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
},
{
0x9500, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
},
{
0x9530, "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT",
},
{
0x9531, "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT",
},
{
0x954D, "GL_CONSERVATIVE_RASTER_MODE_NV",
},
{
0x954E, "GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV",
},
{
0x954F, "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV",
},
{
0x9550, "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV",
},
{
0x9580, "GL_TEXTURE_TILING_EXT",
},
{
0x9581, "GL_DEDICATED_MEMORY_OBJECT_EXT",
},
{
0x9582, "GL_NUM_TILING_TYPES_EXT",
},
{
0x9583, "GL_TILING_TYPES_EXT",
},
{
0x9584, "GL_OPTIMAL_TILING_EXT",
},
{
0x9585, "GL_LINEAR_TILING_EXT",
},
{
0x9586, "GL_HANDLE_TYPE_OPAQUE_FD_EXT",
},
{
0x9587, "GL_HANDLE_TYPE_OPAQUE_WIN32_EXT",
},
{
0x9588, "GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT",
},
{
0x9589, "GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT",
},
{
0x958A, "GL_HANDLE_TYPE_D3D12_RESOURCE_EXT",
},
{
0x958B, "GL_HANDLE_TYPE_D3D11_IMAGE_EXT",
},
{
0x958C, "GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT",
},
{
0x958D, "GL_LAYOUT_GENERAL_EXT",
},
{
0x958E, "GL_LAYOUT_COLOR_ATTACHMENT_EXT",
},
{
0x958F, "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT",
},
{
0x9590, "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT",
},
{
0x9591, "GL_LAYOUT_SHADER_READ_ONLY_EXT",
},
{
0x9592, "GL_LAYOUT_TRANSFER_SRC_EXT",
},
{
0x9593, "GL_LAYOUT_TRANSFER_DST_EXT",
},
{
0x9594, "GL_HANDLE_TYPE_D3D12_FENCE_EXT",
},
{
0x9595, "GL_D3D12_FENCE_VALUE_EXT",
},
{
0x9596, "GL_NUM_DEVICE_UUIDS_EXT",
},
{
0x9597, "GL_DEVICE_UUID_EXT",
},
{
0x9598, "GL_DRIVER_UUID_EXT",
},
{
0x9599, "GL_DEVICE_LUID_EXT",
},
{
0x959A, "GL_DEVICE_NODE_MASK_EXT",
},
{
0x959B, "GL_PROTECTED_MEMORY_OBJECT_EXT",
},
{
0x9630, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR",
},
{
0x9631, "GL_MAX_VIEWS_OVR",
},
{
0x9632, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR",
},
{
0x9633, "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR",
},
{
0x9650, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT",
},
{
0x9651, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT",
},
{
0x9652,
"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_"
"EXT",
},
{
0x96A2, "GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM",
},
{
0xC0, "GL_SHARED_EDGE_NV",
},
{
0xE8, "GL_ROUNDED_RECT_NV",
},
{
0xE9, "GL_RELATIVE_ROUNDED_RECT_NV",
},
{
0xEA, "GL_ROUNDED_RECT2_NV",
},
{
0xEB, "GL_RELATIVE_ROUNDED_RECT2_NV",
},
{
0xEC, "GL_ROUNDED_RECT4_NV",
},
{
0xED, "GL_RELATIVE_ROUNDED_RECT4_NV",
},
{
0xEE, "GL_ROUNDED_RECT8_NV",
},
{
0xEF, "GL_RELATIVE_ROUNDED_RECT8_NV",
},
{
0xF0, "GL_RESTART_PATH_NV",
},
{
0xF2, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV",
},
{
0xF4, "GL_DUP_LAST_CUBIC_CURVE_TO_NV",
},
{
0xF6, "GL_RECT_NV",
},
{
0xF7, "GL_RELATIVE_RECT_NV",
},
{
0xF8, "GL_CIRCULAR_CCW_ARC_TO_NV",
},
{
0xFA, "GL_CIRCULAR_CW_ARC_TO_NV",
},
{
0xFC, "GL_CIRCULAR_TANGENT_ARC_TO_NV",
},
{
0xFE, "GL_ARC_TO_NV",
},
{
0xFF, "GL_RELATIVE_ARC_TO_NV",
},
{
0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
},
};
const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
enum_to_string_table;
const size_t GLES2Util::enum_to_string_table_len_ =
sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
std::string GLES2Util::GetStringAttachment(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
{GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
{GL_DEPTH_STENCIL_ATTACHMENT, "GL_DEPTH_STENCIL_ATTACHMENT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringAttachmentQuery(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
{GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
{GL_DEPTH_STENCIL_ATTACHMENT, "GL_DEPTH_STENCIL_ATTACHMENT"},
{GL_COLOR_EXT, "GL_COLOR_EXT"},
{GL_DEPTH_EXT, "GL_DEPTH_EXT"},
{GL_STENCIL_EXT, "GL_STENCIL_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR_EXT, "GL_COLOR_EXT"},
{GL_DEPTH_EXT, "GL_DEPTH_EXT"},
{GL_STENCIL_EXT, "GL_STENCIL_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_INTERLEAVED_ATTRIBS, "GL_INTERLEAVED_ATTRIBS"},
{GL_SEPARATE_ATTRIBS, "GL_SEPARATE_ATTRIBS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
{GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
{GL_BUFFER_ACCESS_FLAGS, "GL_BUFFER_ACCESS_FLAGS"},
{GL_BUFFER_MAPPED, "GL_BUFFER_MAPPED"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferParameter64(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
{GL_BUFFER_MAP_LENGTH, "GL_BUFFER_MAP_LENGTH"},
{GL_BUFFER_MAP_OFFSET, "GL_BUFFER_MAP_OFFSET"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
{GL_COPY_READ_BUFFER, "GL_COPY_READ_BUFFER"},
{GL_COPY_WRITE_BUFFER, "GL_COPY_WRITE_BUFFER"},
{GL_PIXEL_PACK_BUFFER, "GL_PIXEL_PACK_BUFFER"},
{GL_PIXEL_UNPACK_BUFFER, "GL_PIXEL_UNPACK_BUFFER"},
{GL_TRANSFORM_FEEDBACK_BUFFER, "GL_TRANSFORM_FEEDBACK_BUFFER"},
{GL_UNIFORM_BUFFER, "GL_UNIFORM_BUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_STREAM_DRAW, "GL_STREAM_DRAW"},
{GL_STATIC_DRAW, "GL_STATIC_DRAW"},
{GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
{GL_STREAM_READ, "GL_STREAM_READ"},
{GL_STREAM_COPY, "GL_STREAM_COPY"},
{GL_STATIC_READ, "GL_STATIC_READ"},
{GL_STATIC_COPY, "GL_STATIC_COPY"},
{GL_DYNAMIC_READ, "GL_DYNAMIC_READ"},
{GL_DYNAMIC_COPY, "GL_DYNAMIC_COPY"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferfi(uint32_t value) {
static const EnumToString string_table[] = {
{GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferfv(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR, "GL_COLOR"}, {GL_DEPTH, "GL_DEPTH"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferiv(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR, "GL_COLOR"}, {GL_STENCIL, "GL_STENCIL"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferuiv(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR, "GL_COLOR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringCapability(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BLEND, "GL_BLEND"},
{GL_CULL_FACE, "GL_CULL_FACE"},
{GL_DEPTH_TEST, "GL_DEPTH_TEST"},
{GL_DITHER, "GL_DITHER"},
{GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
{GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
{GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
{GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"},
{GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringClientBufferUsage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SCANOUT_CHROMIUM, "GL_SCANOUT_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEVER, "GL_NEVER"}, {GL_LESS, "GL_LESS"},
{GL_EQUAL, "GL_EQUAL"}, {GL_LEQUAL, "GL_LEQUAL"},
{GL_GREATER, "GL_GREATER"}, {GL_NOTEQUAL, "GL_NOTEQUAL"},
{GL_GEQUAL, "GL_GEQUAL"}, {GL_ALWAYS, "GL_ALWAYS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
return GLES2Util::GetQualifiedEnumString(nullptr, 0, value);
}
std::string GLES2Util::GetStringCoverageModulationComponents(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_ALPHA, "GL_ALPHA"},
{GL_NONE, "GL_NONE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringDrawMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_POINTS, "GL_POINTS"},
{GL_LINE_STRIP, "GL_LINE_STRIP"},
{GL_LINE_LOOP, "GL_LINE_LOOP"},
{GL_LINES, "GL_LINES"},
{GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
{GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
{GL_TRIANGLES, "GL_TRIANGLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ZERO, "GL_ZERO"},
{GL_ONE, "GL_ONE"},
{GL_SRC_COLOR, "GL_SRC_COLOR"},
{GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
{GL_DST_COLOR, "GL_DST_COLOR"},
{GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
{GL_SRC_ALPHA, "GL_SRC_ALPHA"},
{GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
{GL_DST_ALPHA, "GL_DST_ALPHA"},
{GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
{GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
{GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
{GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringEquation(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FUNC_ADD, "GL_FUNC_ADD"},
{GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
{GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
{GL_MIN, "GL_MIN"},
{GL_MAX, "GL_MAX"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFaceMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFaceType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRONT, "GL_FRONT"},
{GL_BACK, "GL_BACK"},
{GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFramebufferAttachmentParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
{GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
{GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,
"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"},
{GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFramebufferParameter(uint32_t value) {
return GLES2Util::GetQualifiedEnumString(nullptr, 0, value);
}
std::string GLES2Util::GetStringFramebufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
{GL_DRAW_FRAMEBUFFER, "GL_DRAW_FRAMEBUFFER"},
{GL_READ_FRAMEBUFFER, "GL_READ_FRAMEBUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringGLState(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
{GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
{GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
{GL_ALPHA_BITS, "GL_ALPHA_BITS"},
{GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
{GL_BLUE_BITS, "GL_BLUE_BITS"},
{GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
{GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
{GL_DEPTH_BITS, "GL_DEPTH_BITS"},
{GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
{GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
{GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"},
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
{GL_GREEN_BITS, "GL_GREEN_BITS"},
{GL_IMPLEMENTATION_COLOR_READ_FORMAT,
"GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
{GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
{GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
{GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
{GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
{GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"},
{GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"},
{GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"},
{GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"},
{GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"},
{GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
{GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
{GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"},
{GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
{GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"},
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_RED_BITS, "GL_RED_BITS"},
{GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"},
{GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"},
{GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
{GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
{GL_SAMPLES, "GL_SAMPLES"},
{GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
{GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"},
{GL_SHADER_COMPILER, "GL_SHADER_COMPILER"},
{GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"},
{GL_STENCIL_BITS, "GL_STENCIL_BITS"},
{GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"},
{GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"},
{GL_TEXTURE_FILTERING_HINT_CHROMIUM,
"GL_TEXTURE_FILTERING_HINT_CHROMIUM"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_BIND_GENERATES_RESOURCE_CHROMIUM,
"GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
{GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
{GL_VIEWPORT, "GL_VIEWPORT"},
{GL_BLEND_COLOR, "GL_BLEND_COLOR"},
{GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"},
{GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"},
{GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"},
{GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"},
{GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"},
{GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"},
{GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"},
{GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"},
{GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"},
{GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"},
{GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"},
{GL_DEPTH_FUNC, "GL_DEPTH_FUNC"},
{GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"},
{GL_FRONT_FACE, "GL_FRONT_FACE"},
{GL_LINE_WIDTH, "GL_LINE_WIDTH"},
{GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"},
{GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"},
{GL_STENCIL_FUNC, "GL_STENCIL_FUNC"},
{GL_STENCIL_REF, "GL_STENCIL_REF"},
{GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"},
{GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"},
{GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"},
{GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"},
{GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"},
{GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"},
{GL_STENCIL_FAIL, "GL_STENCIL_FAIL"},
{GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"},
{GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"},
{GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"},
{GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
{GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
{GL_BLEND, "GL_BLEND"},
{GL_CULL_FACE, "GL_CULL_FACE"},
{GL_DEPTH_TEST, "GL_DEPTH_TEST"},
{GL_DITHER, "GL_DITHER"},
{GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
{GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
{GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
{GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"},
{GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"},
{GL_COPY_READ_BUFFER_BINDING, "GL_COPY_READ_BUFFER_BINDING"},
{GL_COPY_WRITE_BUFFER_BINDING, "GL_COPY_WRITE_BUFFER_BINDING"},
{GL_DRAW_BUFFER0, "GL_DRAW_BUFFER0"},
{GL_DRAW_BUFFER1, "GL_DRAW_BUFFER1"},
{GL_DRAW_BUFFER2, "GL_DRAW_BUFFER2"},
{GL_DRAW_BUFFER3, "GL_DRAW_BUFFER3"},
{GL_DRAW_BUFFER4, "GL_DRAW_BUFFER4"},
{GL_DRAW_BUFFER5, "GL_DRAW_BUFFER5"},
{GL_DRAW_BUFFER6, "GL_DRAW_BUFFER6"},
{GL_DRAW_BUFFER7, "GL_DRAW_BUFFER7"},
{GL_DRAW_BUFFER8, "GL_DRAW_BUFFER8"},
{GL_DRAW_BUFFER9, "GL_DRAW_BUFFER9"},
{GL_DRAW_BUFFER10, "GL_DRAW_BUFFER10"},
{GL_DRAW_BUFFER11, "GL_DRAW_BUFFER11"},
{GL_DRAW_BUFFER12, "GL_DRAW_BUFFER12"},
{GL_DRAW_BUFFER13, "GL_DRAW_BUFFER13"},
{GL_DRAW_BUFFER14, "GL_DRAW_BUFFER14"},
{GL_DRAW_BUFFER15, "GL_DRAW_BUFFER15"},
{GL_DRAW_FRAMEBUFFER_BINDING, "GL_DRAW_FRAMEBUFFER_BINDING"},
{GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
"GL_FRAGMENT_SHADER_DERIVATIVE_HINT"},
{GL_GPU_DISJOINT_EXT, "GL_GPU_DISJOINT_EXT"},
{GL_MAJOR_VERSION, "GL_MAJOR_VERSION"},
{GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE"},
{GL_MAX_ARRAY_TEXTURE_LAYERS, "GL_MAX_ARRAY_TEXTURE_LAYERS"},
{GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS"},
{GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"},
{GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS"},
{GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"},
{GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS"},
{GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX"},
{GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES"},
{GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES"},
{GL_MAX_FRAGMENT_INPUT_COMPONENTS, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"},
{GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"},
{GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"},
{GL_MAX_PROGRAM_TEXEL_OFFSET, "GL_MAX_PROGRAM_TEXEL_OFFSET"},
{GL_MAX_SAMPLES, "GL_MAX_SAMPLES"},
{GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT"},
{GL_MAX_TEXTURE_LOD_BIAS, "GL_MAX_TEXTURE_LOD_BIAS"},
{GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"},
{GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"},
{GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"},
{GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE"},
{GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS"},
{GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS"},
{GL_MAX_VERTEX_OUTPUT_COMPONENTS, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"},
{GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS"},
{GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"},
{GL_MIN_PROGRAM_TEXEL_OFFSET, "GL_MIN_PROGRAM_TEXEL_OFFSET"},
{GL_MINOR_VERSION, "GL_MINOR_VERSION"},
{GL_NUM_EXTENSIONS, "GL_NUM_EXTENSIONS"},
{GL_NUM_PROGRAM_BINARY_FORMATS, "GL_NUM_PROGRAM_BINARY_FORMATS"},
{GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"},
{GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS"},
{GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS"},
{GL_PIXEL_PACK_BUFFER_BINDING, "GL_PIXEL_PACK_BUFFER_BINDING"},
{GL_PIXEL_UNPACK_BUFFER_BINDING, "GL_PIXEL_UNPACK_BUFFER_BINDING"},
{GL_PROGRAM_BINARY_FORMATS, "GL_PROGRAM_BINARY_FORMATS"},
{GL_READ_BUFFER, "GL_READ_BUFFER"},
{GL_READ_FRAMEBUFFER_BINDING, "GL_READ_FRAMEBUFFER_BINDING"},
{GL_SAMPLER_BINDING, "GL_SAMPLER_BINDING"},
{GL_TIMESTAMP_EXT, "GL_TIMESTAMP_EXT"},
{GL_TEXTURE_BINDING_2D_ARRAY, "GL_TEXTURE_BINDING_2D_ARRAY"},
{GL_TEXTURE_BINDING_3D, "GL_TEXTURE_BINDING_3D"},
{GL_TRANSFORM_FEEDBACK_BINDING, "GL_TRANSFORM_FEEDBACK_BINDING"},
{GL_TRANSFORM_FEEDBACK_ACTIVE, "GL_TRANSFORM_FEEDBACK_ACTIVE"},
{GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"},
{GL_TRANSFORM_FEEDBACK_PAUSED, "GL_TRANSFORM_FEEDBACK_PAUSED"},
{GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"},
{GL_TRANSFORM_FEEDBACK_BUFFER_START,
"GL_TRANSFORM_FEEDBACK_BUFFER_START"},
{GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING"},
{GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"},
{GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE"},
{GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START"},
{GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT"},
{GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH"},
{GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES"},
{GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS"},
{GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
{GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
{GL_TEXTURE_3D, "GL_TEXTURE_3D"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringHintMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FASTEST, "GL_FASTEST"},
{GL_NICEST, "GL_NICEST"},
{GL_DONT_CARE, "GL_DONT_CARE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringHintTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
{GL_TEXTURE_FILTERING_HINT_CHROMIUM,
"GL_TEXTURE_FILTERING_HINT_CHROMIUM"},
{GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
"GL_FRAGMENT_SHADER_DERIVATIVE_HINT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringImageInternalFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGB, "GL_RGB"},
{GL_RGB_YCRCB_420_CHROMIUM, "GL_RGB_YCRCB_420_CHROMIUM"},
{GL_RGB_YCBCR_422_CHROMIUM, "GL_RGB_YCBCR_422_CHROMIUM"},
{GL_RGB_YCBCR_420V_CHROMIUM, "GL_RGB_YCBCR_420V_CHROMIUM"},
{GL_RGBA, "GL_RGBA"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexedBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TRANSFORM_FEEDBACK_BUFFER, "GL_TRANSFORM_FEEDBACK_BUFFER"},
{GL_UNIFORM_BUFFER, "GL_UNIFORM_BUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexedGLState(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"},
{GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"},
{GL_TRANSFORM_FEEDBACK_BUFFER_START,
"GL_TRANSFORM_FEEDBACK_BUFFER_START"},
{GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING"},
{GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE"},
{GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexedStringType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_EXTENSIONS, "GL_EXTENSIONS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringInternalFormatParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NUM_SAMPLE_COUNTS, "GL_NUM_SAMPLE_COUNTS"},
{GL_SAMPLES, "GL_SAMPLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringMapBufferAccess(uint32_t value) {
static const EnumToString string_table[] = {
{GL_MAP_READ_BIT, "GL_MAP_READ_BIT"},
{GL_MAP_WRITE_BIT, "GL_MAP_WRITE_BIT"},
{GL_MAP_INVALIDATE_RANGE_BIT, "GL_MAP_INVALIDATE_RANGE_BIT"},
{GL_MAP_INVALIDATE_BUFFER_BIT, "GL_MAP_INVALIDATE_BUFFER_BIT"},
{GL_MAP_FLUSH_EXPLICIT_BIT, "GL_MAP_FLUSH_EXPLICIT_BIT"},
{GL_MAP_UNSYNCHRONIZED_BIT, "GL_MAP_UNSYNCHRONIZED_BIT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringMatrixMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_PATH_PROJECTION_CHROMIUM, "GL_PATH_PROJECTION_CHROMIUM"},
{GL_PATH_MODELVIEW_CHROMIUM, "GL_PATH_MODELVIEW_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathCoordType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"}, {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_FLOAT, "GL_FLOAT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathCoverMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CONVEX_HULL_CHROMIUM, "GL_CONVEX_HULL_CHROMIUM"},
{GL_BOUNDING_BOX_CHROMIUM, "GL_BOUNDING_BOX_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathFillMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_INVERT, "GL_INVERT"},
{GL_COUNT_UP_CHROMIUM, "GL_COUNT_UP_CHROMIUM"},
{GL_COUNT_DOWN_CHROMIUM, "GL_COUNT_DOWN_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathFragmentInputGenMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_EYE_LINEAR_CHROMIUM, "GL_EYE_LINEAR_CHROMIUM"},
{GL_OBJECT_LINEAR_CHROMIUM, "GL_OBJECT_LINEAR_CHROMIUM"},
{GL_CONSTANT_CHROMIUM, "GL_CONSTANT_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathInstancedCoverMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CONVEX_HULL_CHROMIUM, "GL_CONVEX_HULL_CHROMIUM"},
{GL_BOUNDING_BOX_CHROMIUM, "GL_BOUNDING_BOX_CHROMIUM"},
{GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathNameType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, {GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, {GL_INT, "GL_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_PATH_STROKE_WIDTH_CHROMIUM, "GL_PATH_STROKE_WIDTH_CHROMIUM"},
{GL_PATH_END_CAPS_CHROMIUM, "GL_PATH_END_CAPS_CHROMIUM"},
{GL_PATH_JOIN_STYLE_CHROMIUM, "GL_PATH_JOIN_STYLE_CHROMIUM"},
{GL_PATH_MITER_LIMIT_CHROMIUM, "GL_PATH_MITER_LIMIT_CHROMIUM"},
{GL_PATH_STROKE_BOUND_CHROMIUM, "GL_PATH_STROKE_BOUND_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathTransformType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_TRANSLATE_X_CHROMIUM, "GL_TRANSLATE_X_CHROMIUM"},
{GL_TRANSLATE_Y_CHROMIUM, "GL_TRANSLATE_Y_CHROMIUM"},
{GL_TRANSLATE_2D_CHROMIUM, "GL_TRANSLATE_2D_CHROMIUM"},
{GL_TRANSLATE_3D_CHROMIUM, "GL_TRANSLATE_3D_CHROMIUM"},
{GL_AFFINE_2D_CHROMIUM, "GL_AFFINE_2D_CHROMIUM"},
{GL_AFFINE_3D_CHROMIUM, "GL_AFFINE_3D_CHROMIUM"},
{GL_TRANSPOSE_AFFINE_2D_CHROMIUM, "GL_TRANSPOSE_AFFINE_2D_CHROMIUM"},
{GL_TRANSPOSE_AFFINE_3D_CHROMIUM, "GL_TRANSPOSE_AFFINE_3D_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPixelStore(uint32_t value) {
static const EnumToString string_table[] = {
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"},
{GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS"},
{GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS"},
{GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH"},
{GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT"},
{GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS"},
{GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS"},
{GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPixelType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
{GL_INT, "GL_INT"},
{GL_HALF_FLOAT, "GL_HALF_FLOAT"},
{GL_FLOAT, "GL_FLOAT"},
{GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
{GL_UNSIGNED_INT_10F_11F_11F_REV, "GL_UNSIGNED_INT_10F_11F_11F_REV"},
{GL_UNSIGNED_INT_5_9_9_9_REV, "GL_UNSIGNED_INT_5_9_9_9_REV"},
{GL_UNSIGNED_INT_24_8, "GL_UNSIGNED_INT_24_8"},
{GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_DELETE_STATUS, "GL_DELETE_STATUS"},
{GL_LINK_STATUS, "GL_LINK_STATUS"},
{GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
{GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
{GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
{GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
{GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
{GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
{GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
{GL_ACTIVE_UNIFORM_BLOCKS, "GL_ACTIVE_UNIFORM_BLOCKS"},
{GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"},
{GL_TRANSFORM_FEEDBACK_BUFFER_MODE, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"},
{GL_TRANSFORM_FEEDBACK_VARYINGS, "GL_TRANSFORM_FEEDBACK_VARYINGS"},
{GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
{GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
{GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT,
"GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SAMPLES_PASSED_ARB, "GL_SAMPLES_PASSED_ARB"},
{GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
{GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
{GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
{GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
{GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
"GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
{GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
{GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM,
"GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringReadBuffer(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_BACK, "GL_BACK"},
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_COLOR_ATTACHMENT1, "GL_COLOR_ATTACHMENT1"},
{GL_COLOR_ATTACHMENT2, "GL_COLOR_ATTACHMENT2"},
{GL_COLOR_ATTACHMENT3, "GL_COLOR_ATTACHMENT3"},
{GL_COLOR_ATTACHMENT4, "GL_COLOR_ATTACHMENT4"},
{GL_COLOR_ATTACHMENT5, "GL_COLOR_ATTACHMENT5"},
{GL_COLOR_ATTACHMENT6, "GL_COLOR_ATTACHMENT6"},
{GL_COLOR_ATTACHMENT7, "GL_COLOR_ATTACHMENT7"},
{GL_COLOR_ATTACHMENT8, "GL_COLOR_ATTACHMENT8"},
{GL_COLOR_ATTACHMENT9, "GL_COLOR_ATTACHMENT9"},
{GL_COLOR_ATTACHMENT10, "GL_COLOR_ATTACHMENT10"},
{GL_COLOR_ATTACHMENT11, "GL_COLOR_ATTACHMENT11"},
{GL_COLOR_ATTACHMENT12, "GL_COLOR_ATTACHMENT12"},
{GL_COLOR_ATTACHMENT13, "GL_COLOR_ATTACHMENT13"},
{GL_COLOR_ATTACHMENT14, "GL_COLOR_ATTACHMENT14"},
{GL_COLOR_ATTACHMENT15, "GL_COLOR_ATTACHMENT15"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_RED, "GL_RED"},
{GL_RED_INTEGER, "GL_RED_INTEGER"},
{GL_RG, "GL_RG"},
{GL_RG_INTEGER, "GL_RG_INTEGER"},
{GL_RGB_INTEGER, "GL_RGB_INTEGER"},
{GL_RGBA_INTEGER, "GL_RGBA_INTEGER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
{GL_INT, "GL_INT"},
{GL_HALF_FLOAT, "GL_HALF_FLOAT"},
{GL_FLOAT, "GL_FLOAT"},
{GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
{GL_R8, "GL_R8"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
{GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
{GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
{GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
{GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
{GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
{GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
{GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
{GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
{GL_RENDERBUFFER_SAMPLES, "GL_RENDERBUFFER_SAMPLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER, "GL_RENDERBUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringResetStatus(uint32_t value) {
static const EnumToString string_table[] = {
{GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
{GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
{GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSamplerParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
{GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
{GL_TEXTURE_MIN_LOD, "GL_TEXTURE_MIN_LOD"},
{GL_TEXTURE_MAX_LOD, "GL_TEXTURE_MAX_LOD"},
{GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
{GL_TEXTURE_WRAP_R, "GL_TEXTURE_WRAP_R"},
{GL_TEXTURE_COMPARE_MODE, "GL_TEXTURE_COMPARE_MODE"},
{GL_TEXTURE_COMPARE_FUNC, "GL_TEXTURE_COMPARE_FUNC"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
return GLES2Util::GetQualifiedEnumString(nullptr, 0, value);
}
std::string GLES2Util::GetStringShaderParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SHADER_TYPE, "GL_SHADER_TYPE"},
{GL_DELETE_STATUS, "GL_DELETE_STATUS"},
{GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
{GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
{GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
{GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
static const EnumToString string_table[] = {
{GL_LOW_FLOAT, "GL_LOW_FLOAT"}, {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
{GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, {GL_LOW_INT, "GL_LOW_INT"},
{GL_MEDIUM_INT, "GL_MEDIUM_INT"}, {GL_HIGH_INT, "GL_HIGH_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringShaderType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
{GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ZERO, "GL_ZERO"},
{GL_ONE, "GL_ONE"},
{GL_SRC_COLOR, "GL_SRC_COLOR"},
{GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
{GL_DST_COLOR, "GL_DST_COLOR"},
{GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
{GL_SRC_ALPHA, "GL_SRC_ALPHA"},
{GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
{GL_DST_ALPHA, "GL_DST_ALPHA"},
{GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
{GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
{GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
{GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringStencilOp(uint32_t value) {
static const EnumToString string_table[] = {
{GL_KEEP, "GL_KEEP"}, {GL_ZERO, "GL_ZERO"},
{GL_REPLACE, "GL_REPLACE"}, {GL_INCR, "GL_INCR"},
{GL_INCR_WRAP, "GL_INCR_WRAP"}, {GL_DECR, "GL_DECR"},
{GL_DECR_WRAP, "GL_DECR_WRAP"}, {GL_INVERT, "GL_INVERT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringStringType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VENDOR, "GL_VENDOR"},
{GL_RENDERER, "GL_RENDERER"},
{GL_VERSION, "GL_VERSION"},
{GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
{GL_EXTENSIONS, "GL_EXTENSIONS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSyncCondition(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SYNC_GPU_COMMANDS_COMPLETE, "GL_SYNC_GPU_COMMANDS_COMPLETE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSyncParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SYNC_STATUS, "GL_SYNC_STATUS"},
{GL_OBJECT_TYPE, "GL_OBJECT_TYPE"},
{GL_SYNC_CONDITION, "GL_SYNC_CONDITION"},
{GL_SYNC_FLAGS, "GL_SYNC_FLAGS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTexture3DTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_3D, "GL_TEXTURE_3D"},
{GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
{GL_TEXTURE_3D, "GL_TEXTURE_3D"},
{GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureCompareFunc(uint32_t value) {
static const EnumToString string_table[] = {
{GL_LEQUAL, "GL_LEQUAL"}, {GL_GEQUAL, "GL_GEQUAL"},
{GL_LESS, "GL_LESS"}, {GL_GREATER, "GL_GREATER"},
{GL_EQUAL, "GL_EQUAL"}, {GL_NOTEQUAL, "GL_NOTEQUAL"},
{GL_ALWAYS, "GL_ALWAYS"}, {GL_NEVER, "GL_NEVER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureCompareMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_COMPARE_REF_TO_TEXTURE, "GL_COMPARE_REF_TO_TEXTURE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureDepthRenderableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_RED, "GL_RED"},
{GL_RED_INTEGER, "GL_RED_INTEGER"},
{GL_RG, "GL_RG"},
{GL_RG_INTEGER, "GL_RG_INTEGER"},
{GL_RGB_INTEGER, "GL_RGB_INTEGER"},
{GL_RGBA_INTEGER, "GL_RGBA_INTEGER"},
{GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT"},
{GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_R8, "GL_R8"},
{GL_R8_SNORM, "GL_R8_SNORM"},
{GL_R16F, "GL_R16F"},
{GL_R32F, "GL_R32F"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8_SNORM, "GL_RG8_SNORM"},
{GL_RG16F, "GL_RG16F"},
{GL_RG32F, "GL_RG32F"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_SRGB8, "GL_SRGB8"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB8_SNORM, "GL_RGB8_SNORM"},
{GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
{GL_RGB9_E5, "GL_RGB9_E5"},
{GL_RGB16F, "GL_RGB16F"},
{GL_RGB32F, "GL_RGB32F"},
{GL_RGB8UI, "GL_RGB8UI"},
{GL_RGB8I, "GL_RGB8I"},
{GL_RGB16UI, "GL_RGB16UI"},
{GL_RGB16I, "GL_RGB16I"},
{GL_RGB32UI, "GL_RGB32UI"},
{GL_RGB32I, "GL_RGB32I"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA16F, "GL_RGBA16F"},
{GL_RGBA32F, "GL_RGBA32F"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGB565, "GL_RGB565"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
{GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
{GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
{GL_RGB8_OES, "GL_RGB8_OES"},
{GL_RGBA8_OES, "GL_RGBA8_OES"},
{GL_R8, "GL_R8"},
{GL_R8_SNORM, "GL_R8_SNORM"},
{GL_R16F, "GL_R16F"},
{GL_R32F, "GL_R32F"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8_SNORM, "GL_RG8_SNORM"},
{GL_RG16F, "GL_RG16F"},
{GL_RG32F, "GL_RG32F"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_SRGB8, "GL_SRGB8"},
{GL_RGB8_SNORM, "GL_RGB8_SNORM"},
{GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
{GL_RGB9_E5, "GL_RGB9_E5"},
{GL_RGB16F, "GL_RGB16F"},
{GL_RGB32F, "GL_RGB32F"},
{GL_RGB8UI, "GL_RGB8UI"},
{GL_RGB8I, "GL_RGB8I"},
{GL_RGB16UI, "GL_RGB16UI"},
{GL_RGB16I, "GL_RGB16I"},
{GL_RGB32UI, "GL_RGB32UI"},
{GL_RGB32I, "GL_RGB32I"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA16F, "GL_RGBA16F"},
{GL_RGBA32F, "GL_RGBA32F"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"},
{GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
{GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
{GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
{GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
{GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
{GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
{GL_TEXTURE_BASE_LEVEL, "GL_TEXTURE_BASE_LEVEL"},
{GL_TEXTURE_COMPARE_FUNC, "GL_TEXTURE_COMPARE_FUNC"},
{GL_TEXTURE_COMPARE_MODE, "GL_TEXTURE_COMPARE_MODE"},
{GL_TEXTURE_IMMUTABLE_FORMAT, "GL_TEXTURE_IMMUTABLE_FORMAT"},
{GL_TEXTURE_IMMUTABLE_LEVELS, "GL_TEXTURE_IMMUTABLE_LEVELS"},
{GL_TEXTURE_MAX_LEVEL, "GL_TEXTURE_MAX_LEVEL"},
{GL_TEXTURE_MAX_LOD, "GL_TEXTURE_MAX_LOD"},
{GL_TEXTURE_MIN_LOD, "GL_TEXTURE_MIN_LOD"},
{GL_TEXTURE_WRAP_R, "GL_TEXTURE_WRAP_R"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSizedColorRenderableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_R8, "GL_R8"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_RGB565, "GL_RGB565"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSizedTextureFilterableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_R8, "GL_R8"},
{GL_R8_SNORM, "GL_R8_SNORM"},
{GL_R16F, "GL_R16F"},
{GL_RG8, "GL_RG8"},
{GL_RG8_SNORM, "GL_RG8_SNORM"},
{GL_RG16F, "GL_RG16F"},
{GL_RGB8, "GL_RGB8"},
{GL_SRGB8, "GL_SRGB8"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB8_SNORM, "GL_RGB8_SNORM"},
{GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
{GL_RGB9_E5, "GL_RGB9_E5"},
{GL_RGB16F, "GL_RGB16F"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA16F, "GL_RGBA16F"},
{GL_RGB_YCRCB_420_CHROMIUM, "GL_RGB_YCRCB_420_CHROMIUM"},
{GL_RGB_YCBCR_422_CHROMIUM, "GL_RGB_YCBCR_422_CHROMIUM"},
{GL_RGB_YCBCR_420V_CHROMIUM, "GL_RGB_YCBCR_420V_CHROMIUM"},
{GL_R16_EXT, "GL_R16_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSrgbDecodeExt(uint32_t value) {
static const EnumToString string_table[] = {
{GL_DECODE_EXT, "GL_DECODE_EXT"},
{GL_SKIP_DECODE_EXT, "GL_SKIP_DECODE_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureStencilRenderableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSwizzle(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RED, "GL_RED"}, {GL_GREEN, "GL_GREEN"}, {GL_BLUE, "GL_BLUE"},
{GL_ALPHA, "GL_ALPHA"}, {GL_ZERO, "GL_ZERO"}, {GL_ONE, "GL_ONE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureUnsizedInternalFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
{GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
{GL_REPEAT, "GL_REPEAT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTransformFeedbackBindTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TRANSFORM_FEEDBACK, "GL_TRANSFORM_FEEDBACK"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTransformFeedbackPrimitiveMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_POINTS, "GL_POINTS"},
{GL_LINES, "GL_LINES"},
{GL_TRIANGLES, "GL_TRIANGLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringUniformBlockParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNIFORM_BLOCK_BINDING, "GL_UNIFORM_BLOCK_BINDING"},
{GL_UNIFORM_BLOCK_DATA_SIZE, "GL_UNIFORM_BLOCK_DATA_SIZE"},
{GL_UNIFORM_BLOCK_NAME_LENGTH, "GL_UNIFORM_BLOCK_NAME_LENGTH"},
{GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"},
{GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"},
{GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"},
{GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringUniformParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNIFORM_SIZE, "GL_UNIFORM_SIZE"},
{GL_UNIFORM_TYPE, "GL_UNIFORM_TYPE"},
{GL_UNIFORM_NAME_LENGTH, "GL_UNIFORM_NAME_LENGTH"},
{GL_UNIFORM_BLOCK_INDEX, "GL_UNIFORM_BLOCK_INDEX"},
{GL_UNIFORM_OFFSET, "GL_UNIFORM_OFFSET"},
{GL_UNIFORM_ARRAY_STRIDE, "GL_UNIFORM_ARRAY_STRIDE"},
{GL_UNIFORM_MATRIX_STRIDE, "GL_UNIFORM_MATRIX_STRIDE"},
{GL_UNIFORM_IS_ROW_MAJOR, "GL_UNIFORM_IS_ROW_MAJOR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribIType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"}, {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_INT, "GL_INT"}, {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_FLOAT, "GL_FLOAT"},
{GL_INT, "GL_INT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
{GL_HALF_FLOAT, "GL_HALF_FLOAT"},
{GL_INT_2_10_10_10_REV, "GL_INT_2_10_10_10_REV"},
{GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
{GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
{GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
{GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
{GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
{GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
{GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
{GL_VERTEX_ATTRIB_ARRAY_INTEGER, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"},
{GL_VERTEX_ATTRIB_ARRAY_DIVISOR, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringWindowRectanglesMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_INCLUSIVE_EXT, "GL_INCLUSIVE_EXT"},
{GL_EXCLUSIVE_EXT, "GL_EXCLUSIVE_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
#endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_