blob: 3d7085aeee94e575d7de78072fda94d26709c23c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
static const GLenum valid_attachment_table[] = {
GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
};
static const GLenum valid_attachment_table_es3[] = {
GL_DEPTH_STENCIL_ATTACHMENT,
};
static const GLenum valid_attachment_query_table[] = {
GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
};
static const GLenum valid_attachment_query_table_es3[] = {
GL_DEPTH_STENCIL_ATTACHMENT, GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
};
bool Validators::BackbufferAttachmentValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_COLOR_EXT:
case GL_DEPTH_EXT:
case GL_STENCIL_EXT:
return true;
}
return false;
}
bool Validators::BlitFilterValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_NEAREST:
case GL_LINEAR:
return true;
}
return false;
}
bool Validators::BufferModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_INTERLEAVED_ATTRIBS:
case GL_SEPARATE_ATTRIBS:
return true;
}
return false;
}
Validators::BufferParameterValidator::BufferParameterValidator()
: is_es3_(false) {}
bool Validators::BufferParameterValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_BUFFER_SIZE:
case GL_BUFFER_USAGE:
return true;
case GL_BUFFER_ACCESS_FLAGS:
case GL_BUFFER_MAPPED:
return is_es3_;
}
return false;
}
bool Validators::BufferParameter64Validator::IsValid(const GLenum value) const {
switch (value) {
case GL_BUFFER_SIZE:
case GL_BUFFER_MAP_LENGTH:
case GL_BUFFER_MAP_OFFSET:
return true;
}
return false;
}
Validators::BufferTargetValidator::BufferTargetValidator() : is_es3_(false) {}
bool Validators::BufferTargetValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_ARRAY_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
return true;
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
return is_es3_;
}
return false;
}
Validators::BufferUsageValidator::BufferUsageValidator() : is_es3_(false) {}
bool Validators::BufferUsageValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_STREAM_DRAW:
case GL_STATIC_DRAW:
case GL_DYNAMIC_DRAW:
return true;
case GL_STREAM_READ:
case GL_STREAM_COPY:
case GL_STATIC_READ:
case GL_STATIC_COPY:
case GL_DYNAMIC_READ:
case GL_DYNAMIC_COPY:
return is_es3_;
}
return false;
}
static const GLenum valid_bufferfi_table[] = {
GL_DEPTH_STENCIL,
};
bool Validators::BufferfvValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_COLOR:
case GL_DEPTH:
return true;
}
return false;
}
bool Validators::BufferivValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_COLOR:
case GL_STENCIL:
return true;
}
return false;
}
static const GLenum valid_bufferuiv_table[] = {
GL_COLOR,
};
static const GLenum valid_capability_table[] = {
GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST,
GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST,
};
static const GLenum valid_capability_table_es3[] = {
GL_RASTERIZER_DISCARD, GL_PRIMITIVE_RESTART_FIXED_INDEX,
};
bool Validators::CmpFunctionValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_NEVER:
case GL_LESS:
case GL_EQUAL:
case GL_LEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
return true;
}
return false;
}
static const GLenum valid_coverage_modulation_components_table[] = {
GL_RGB, GL_RGBA, GL_ALPHA, GL_NONE,
};
bool Validators::DrawModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_POINTS:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
case GL_LINES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_TRIANGLES:
return true;
}
return false;
}
static const GLenum valid_dst_blend_factor_table[] = {
GL_ZERO, GL_ONE,
GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
};
static const GLenum valid_dst_blend_factor_table_es3[] = {
GL_SRC_ALPHA_SATURATE,
};
static const GLenum valid_equation_table[] = {
GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
};
static const GLenum valid_equation_table_es3[] = {
GL_MIN, GL_MAX,
};
bool Validators::FaceModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_CW:
case GL_CCW:
return true;
}
return false;
}
bool Validators::FaceTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
return true;
}
return false;
}
static const GLenum valid_framebuffer_attachment_parameter_table[] = {
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
};
static const GLenum valid_framebuffer_attachment_parameter_table_es3[] = {
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
};
static const GLenum valid_framebuffer_target_table[] = {
GL_FRAMEBUFFER,
};
static const GLenum valid_framebuffer_target_table_es3[] = {
GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER,
};
static const GLenum valid_g_l_state_table[] = {
GL_ACTIVE_TEXTURE,
GL_ALIASED_LINE_WIDTH_RANGE,
GL_ALIASED_POINT_SIZE_RANGE,
GL_ALPHA_BITS,
GL_ARRAY_BUFFER_BINDING,
GL_BLUE_BITS,
GL_COMPRESSED_TEXTURE_FORMATS,
GL_CURRENT_PROGRAM,
GL_DEPTH_BITS,
GL_DEPTH_RANGE,
GL_ELEMENT_ARRAY_BUFFER_BINDING,
GL_FRAMEBUFFER_BINDING,
GL_GENERATE_MIPMAP_HINT,
GL_GREEN_BITS,
GL_IMPLEMENTATION_COLOR_READ_FORMAT,
GL_IMPLEMENTATION_COLOR_READ_TYPE,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
GL_MAX_CUBE_MAP_TEXTURE_SIZE,
GL_MAX_FRAGMENT_UNIFORM_VECTORS,
GL_MAX_RENDERBUFFER_SIZE,
GL_MAX_TEXTURE_IMAGE_UNITS,
GL_MAX_TEXTURE_SIZE,
GL_MAX_VARYING_VECTORS,
GL_MAX_VERTEX_ATTRIBS,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
GL_MAX_VERTEX_UNIFORM_VECTORS,
GL_MAX_VIEWPORT_DIMS,
GL_NUM_COMPRESSED_TEXTURE_FORMATS,
GL_NUM_SHADER_BINARY_FORMATS,
GL_PACK_ALIGNMENT,
GL_RED_BITS,
GL_RENDERBUFFER_BINDING,
GL_SAMPLE_BUFFERS,
GL_SAMPLE_COVERAGE_INVERT,
GL_SAMPLE_COVERAGE_VALUE,
GL_SAMPLES,
GL_SCISSOR_BOX,
GL_SHADER_BINARY_FORMATS,
GL_SHADER_COMPILER,
GL_SUBPIXEL_BITS,
GL_STENCIL_BITS,
GL_TEXTURE_BINDING_2D,
GL_TEXTURE_BINDING_CUBE_MAP,
GL_TEXTURE_FILTERING_HINT_CHROMIUM,
GL_UNPACK_ALIGNMENT,
GL_BIND_GENERATES_RESOURCE_CHROMIUM,
GL_VERTEX_ARRAY_BINDING_OES,
GL_VIEWPORT,
GL_BLEND_COLOR,
GL_BLEND_EQUATION_RGB,
GL_BLEND_EQUATION_ALPHA,
GL_BLEND_SRC_RGB,
GL_BLEND_DST_RGB,
GL_BLEND_SRC_ALPHA,
GL_BLEND_DST_ALPHA,
GL_COLOR_CLEAR_VALUE,
GL_DEPTH_CLEAR_VALUE,
GL_STENCIL_CLEAR_VALUE,
GL_COLOR_WRITEMASK,
GL_CULL_FACE_MODE,
GL_DEPTH_FUNC,
GL_DEPTH_WRITEMASK,
GL_FRONT_FACE,
GL_LINE_WIDTH,
GL_POLYGON_OFFSET_FACTOR,
GL_POLYGON_OFFSET_UNITS,
GL_STENCIL_FUNC,
GL_STENCIL_REF,
GL_STENCIL_VALUE_MASK,
GL_STENCIL_BACK_FUNC,
GL_STENCIL_BACK_REF,
GL_STENCIL_BACK_VALUE_MASK,
GL_STENCIL_WRITEMASK,
GL_STENCIL_BACK_WRITEMASK,
GL_STENCIL_FAIL,
GL_STENCIL_PASS_DEPTH_FAIL,
GL_STENCIL_PASS_DEPTH_PASS,
GL_STENCIL_BACK_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_PASS,
GL_BLEND,
GL_CULL_FACE,
GL_DEPTH_TEST,
GL_DITHER,
GL_POLYGON_OFFSET_FILL,
GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST,
GL_STENCIL_TEST,
GL_RASTERIZER_DISCARD,
GL_PRIMITIVE_RESTART_FIXED_INDEX,
};
static const GLenum valid_g_l_state_table_es3[] = {
GL_COPY_READ_BUFFER_BINDING,
GL_COPY_WRITE_BUFFER_BINDING,
GL_DRAW_BUFFER0,
GL_DRAW_BUFFER1,
GL_DRAW_BUFFER2,
GL_DRAW_BUFFER3,
GL_DRAW_BUFFER4,
GL_DRAW_BUFFER5,
GL_DRAW_BUFFER6,
GL_DRAW_BUFFER7,
GL_DRAW_BUFFER8,
GL_DRAW_BUFFER9,
GL_DRAW_BUFFER10,
GL_DRAW_BUFFER11,
GL_DRAW_BUFFER12,
GL_DRAW_BUFFER13,
GL_DRAW_BUFFER14,
GL_DRAW_BUFFER15,
GL_DRAW_FRAMEBUFFER_BINDING,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
GL_GPU_DISJOINT_EXT,
GL_MAJOR_VERSION,
GL_MAX_3D_TEXTURE_SIZE,
GL_MAX_ARRAY_TEXTURE_LAYERS,
GL_MAX_COLOR_ATTACHMENTS,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_UNIFORM_BLOCKS,
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_DRAW_BUFFERS,
GL_MAX_ELEMENT_INDEX,
GL_MAX_ELEMENTS_INDICES,
GL_MAX_ELEMENTS_VERTICES,
GL_MAX_FRAGMENT_INPUT_COMPONENTS,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
GL_MAX_PROGRAM_TEXEL_OFFSET,
GL_MAX_SAMPLES,
GL_MAX_SERVER_WAIT_TIMEOUT,
GL_MAX_TEXTURE_LOD_BIAS,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
GL_MAX_UNIFORM_BLOCK_SIZE,
GL_MAX_UNIFORM_BUFFER_BINDINGS,
GL_MAX_VARYING_COMPONENTS,
GL_MAX_VERTEX_OUTPUT_COMPONENTS,
GL_MAX_VERTEX_UNIFORM_BLOCKS,
GL_MAX_VERTEX_UNIFORM_COMPONENTS,
GL_MIN_PROGRAM_TEXEL_OFFSET,
GL_MINOR_VERSION,
GL_NUM_EXTENSIONS,
GL_NUM_PROGRAM_BINARY_FORMATS,
GL_PACK_ROW_LENGTH,
GL_PACK_SKIP_PIXELS,
GL_PACK_SKIP_ROWS,
GL_PIXEL_PACK_BUFFER_BINDING,
GL_PIXEL_UNPACK_BUFFER_BINDING,
GL_PROGRAM_BINARY_FORMATS,
GL_READ_BUFFER,
GL_READ_FRAMEBUFFER_BINDING,
GL_SAMPLER_BINDING,
GL_TIMESTAMP_EXT,
GL_TEXTURE_BINDING_2D_ARRAY,
GL_TEXTURE_BINDING_3D,
GL_TRANSFORM_FEEDBACK_BINDING,
GL_TRANSFORM_FEEDBACK_ACTIVE,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
GL_TRANSFORM_FEEDBACK_PAUSED,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,
GL_TRANSFORM_FEEDBACK_BUFFER_START,
GL_UNIFORM_BUFFER_BINDING,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
GL_UNIFORM_BUFFER_SIZE,
GL_UNIFORM_BUFFER_START,
GL_UNPACK_IMAGE_HEIGHT,
GL_UNPACK_ROW_LENGTH,
GL_UNPACK_SKIP_IMAGES,
GL_UNPACK_SKIP_PIXELS,
GL_UNPACK_SKIP_ROWS,
};
bool Validators::GetMaxIndexTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
return true;
}
return false;
}
static const GLenum valid_get_tex_param_target_table[] = {
GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
};
static const GLenum valid_get_tex_param_target_table_es3[] = {
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D,
};
bool Validators::HintModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_FASTEST:
case GL_NICEST:
case GL_DONT_CARE:
return true;
}
return false;
}
static const GLenum valid_hint_target_table[] = {
GL_GENERATE_MIPMAP_HINT, GL_TEXTURE_FILTERING_HINT_CHROMIUM,
};
static const GLenum valid_hint_target_table_es3[] = {
GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
};
static const GLenum valid_image_internal_format_table[] = {
GL_RGB,
GL_RGB_YCRCB_420_CHROMIUM,
GL_RGB_YCBCR_422_CHROMIUM,
GL_RGB_YCBCR_420V_CHROMIUM,
GL_RGBA,
};
static const GLenum valid_index_type_table[] = {
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
};
static const GLenum valid_index_type_table_es3[] = {
GL_UNSIGNED_INT,
};
bool Validators::IndexedBufferTargetValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
return true;
}
return false;
}
static const GLenum valid_indexed_g_l_state_table[] = {
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,
GL_TRANSFORM_FEEDBACK_BUFFER_START,
GL_UNIFORM_BUFFER_BINDING,
GL_UNIFORM_BUFFER_SIZE,
GL_UNIFORM_BUFFER_START,
};
bool Validators::InternalFormatParameterValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_NUM_SAMPLE_COUNTS:
case GL_SAMPLES:
return true;
}
return false;
}
bool Validators::MapBufferAccessValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_MAP_READ_BIT:
case GL_MAP_WRITE_BIT:
case GL_MAP_INVALIDATE_RANGE_BIT:
case GL_MAP_INVALIDATE_BUFFER_BIT:
case GL_MAP_FLUSH_EXPLICIT_BIT:
case GL_MAP_UNSYNCHRONIZED_BIT:
return true;
}
return false;
}
bool Validators::MatrixModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_PATH_PROJECTION_CHROMIUM:
case GL_PATH_MODELVIEW_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathCoordTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FLOAT:
return true;
}
return false;
}
bool Validators::PathCoverModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_CONVEX_HULL_CHROMIUM:
case GL_BOUNDING_BOX_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathFillModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_INVERT:
case GL_COUNT_UP_CHROMIUM:
case GL_COUNT_DOWN_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathFragmentInputGenModeValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_NONE:
case GL_EYE_LINEAR_CHROMIUM:
case GL_OBJECT_LINEAR_CHROMIUM:
case GL_CONSTANT_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathInstancedCoverModeValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_CONVEX_HULL_CHROMIUM:
case GL_BOUNDING_BOX_CHROMIUM:
case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathNameTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_UNSIGNED_INT:
case GL_INT:
return true;
}
return false;
}
bool Validators::PathParameterValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_PATH_STROKE_WIDTH_CHROMIUM:
case GL_PATH_END_CAPS_CHROMIUM:
case GL_PATH_JOIN_STYLE_CHROMIUM:
case GL_PATH_MITER_LIMIT_CHROMIUM:
case GL_PATH_STROKE_BOUND_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathParameterCapValuesValidator::IsValid(
const GLint value) const {
switch (value) {
case GL_FLAT:
case GL_SQUARE_CHROMIUM:
case GL_ROUND_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathParameterJoinValuesValidator::IsValid(
const GLint value) const {
switch (value) {
case GL_MITER_REVERT_CHROMIUM:
case GL_BEVEL_CHROMIUM:
case GL_ROUND_CHROMIUM:
return true;
}
return false;
}
bool Validators::PathTransformTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_NONE:
case GL_TRANSLATE_X_CHROMIUM:
case GL_TRANSLATE_Y_CHROMIUM:
case GL_TRANSLATE_2D_CHROMIUM:
case GL_TRANSLATE_3D_CHROMIUM:
case GL_AFFINE_2D_CHROMIUM:
case GL_AFFINE_3D_CHROMIUM:
case GL_TRANSPOSE_AFFINE_2D_CHROMIUM:
case GL_TRANSPOSE_AFFINE_3D_CHROMIUM:
return true;
}
return false;
}
static const GLenum valid_pixel_store_table[] = {
GL_PACK_ALIGNMENT, GL_UNPACK_ALIGNMENT,
};
static const GLenum valid_pixel_store_table_es3[] = {
GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS,
GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS,
GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES,
};
bool Validators::PixelStoreAlignmentValidator::IsValid(
const GLint value) const {
switch (value) {
case 1:
case 2:
case 4:
case 8:
return true;
}
return false;
}
static const GLenum valid_pixel_type_table[] = {
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_pixel_type_table_es3[] = {
GL_BYTE,
GL_UNSIGNED_SHORT,
GL_SHORT,
GL_UNSIGNED_INT,
GL_INT,
GL_HALF_FLOAT,
GL_FLOAT,
GL_UNSIGNED_INT_2_10_10_10_REV,
GL_UNSIGNED_INT_10F_11F_11F_REV,
GL_UNSIGNED_INT_5_9_9_9_REV,
GL_UNSIGNED_INT_24_8,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
};
static const GLenum valid_program_parameter_table[] = {
GL_DELETE_STATUS,
GL_LINK_STATUS,
GL_VALIDATE_STATUS,
GL_INFO_LOG_LENGTH,
GL_ATTACHED_SHADERS,
GL_ACTIVE_ATTRIBUTES,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
GL_ACTIVE_UNIFORMS,
GL_ACTIVE_UNIFORM_MAX_LENGTH,
};
static const GLenum valid_program_parameter_table_es3[] = {
GL_ACTIVE_UNIFORM_BLOCKS,
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE,
GL_TRANSFORM_FEEDBACK_VARYINGS,
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
};
bool Validators::QueryObjectParameterValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_QUERY_RESULT_EXT:
case GL_QUERY_RESULT_AVAILABLE_EXT:
case GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT:
return true;
}
return false;
}
bool Validators::QueryTargetValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_SAMPLES_PASSED_ARB:
case GL_ANY_SAMPLES_PASSED_EXT:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
case GL_COMMANDS_ISSUED_CHROMIUM:
case GL_LATENCY_QUERY_CHROMIUM:
case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM:
case GL_COMMANDS_COMPLETED_CHROMIUM:
case GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM:
return true;
}
return false;
}
static const GLenum valid_read_buffer_table[] = {
GL_NONE,
GL_BACK,
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7,
GL_COLOR_ATTACHMENT8,
GL_COLOR_ATTACHMENT9,
GL_COLOR_ATTACHMENT10,
GL_COLOR_ATTACHMENT11,
GL_COLOR_ATTACHMENT12,
GL_COLOR_ATTACHMENT13,
GL_COLOR_ATTACHMENT14,
GL_COLOR_ATTACHMENT15,
};
static const GLenum valid_read_pixel_format_table[] = {
GL_ALPHA, GL_RGB, GL_RGBA,
};
static const GLenum valid_read_pixel_format_table_es3[] = {
GL_RED, GL_RED_INTEGER, GL_RG,
GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER,
};
static const GLenum valid_read_pixel_type_table[] = {
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_read_pixel_type_table_es3[] = {
GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_2_10_10_10_REV,
};
static const GLenum valid_render_buffer_format_table[] = {
GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
};
static const GLenum valid_render_buffer_format_table_es3[] = {
GL_R8,
GL_R8UI,
GL_R8I,
GL_R16UI,
GL_R16I,
GL_R32UI,
GL_R32I,
GL_RG8,
GL_RG8UI,
GL_RG8I,
GL_RG16UI,
GL_RG16I,
GL_RG32UI,
GL_RG32I,
GL_RGB8,
GL_RGBA8,
GL_SRGB8_ALPHA8,
GL_RGB10_A2,
GL_RGBA8UI,
GL_RGBA8I,
GL_RGB10_A2UI,
GL_RGBA16UI,
GL_RGBA16I,
GL_RGBA32UI,
GL_RGBA32I,
GL_DEPTH_COMPONENT24,
GL_DEPTH_COMPONENT32F,
GL_DEPTH24_STENCIL8,
GL_DEPTH32F_STENCIL8,
};
static const GLenum valid_render_buffer_parameter_table[] = {
GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE,
GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE,
GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE,
GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT,
GL_RENDERBUFFER_INTERNAL_FORMAT,
};
static const GLenum valid_render_buffer_parameter_table_es3[] = {
GL_RENDERBUFFER_SAMPLES,
};
static const GLenum valid_render_buffer_target_table[] = {
GL_RENDERBUFFER,
};
bool Validators::ResetStatusValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_GUILTY_CONTEXT_RESET_ARB:
case GL_INNOCENT_CONTEXT_RESET_ARB:
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return true;
}
return false;
}
bool Validators::SamplerParameterValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COMPARE_FUNC:
return true;
}
return false;
}
static const GLenum valid_shader_parameter_table[] = {
GL_SHADER_TYPE, GL_DELETE_STATUS,
GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH,
GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
};
bool Validators::ShaderPrecisionValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
return true;
}
return false;
}
bool Validators::ShaderTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
return true;
}
return false;
}
static const GLenum valid_src_blend_factor_table[] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA,
GL_SRC_ALPHA_SATURATE,
};
bool Validators::StencilOpValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_KEEP:
case GL_ZERO:
case GL_REPLACE:
case GL_INCR:
case GL_INCR_WRAP:
case GL_DECR:
case GL_DECR_WRAP:
case GL_INVERT:
return true;
}
return false;
}
bool Validators::StringTypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_VENDOR:
case GL_RENDERER:
case GL_VERSION:
case GL_SHADING_LANGUAGE_VERSION:
case GL_EXTENSIONS:
return true;
}
return false;
}
bool Validators::SwapBuffersFlagsValidator::IsValid(
const GLbitfield value) const {
switch (value) {
case 0:
case gpu::SwapBuffersFlags::kPresentationFeedback:
case gpu::SwapBuffersFlags::kVSyncParams:
case gpu::SwapBuffersFlags::kPresentationFeedback |
gpu::SwapBuffersFlags::kVSyncParams:
return true;
}
return false;
}
static const GLbitfield valid_sync_flush_flags_table[] = {
GL_SYNC_FLUSH_COMMANDS_BIT, 0,
};
bool Validators::SyncParameterValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_SYNC_STATUS:
case GL_OBJECT_TYPE:
case GL_SYNC_CONDITION:
case GL_SYNC_FLAGS:
return true;
}
return false;
}
bool Validators::Texture3DTargetValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return true;
}
return false;
}
static const GLenum valid_texture_bind_target_table[] = {
GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
};
static const GLenum valid_texture_bind_target_table_es3[] = {
GL_TEXTURE_3D, GL_TEXTURE_2D_ARRAY,
};
bool Validators::TextureCompareFuncValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_LEQUAL:
case GL_GEQUAL:
case GL_LESS:
case GL_GREATER:
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
case GL_NEVER:
return true;
}
return false;
}
static const GLenum valid_texture_compare_mode_table[] = {
GL_NONE, GL_COMPARE_REF_TO_TEXTURE,
};
static const GLenum valid_texture_depth_renderable_internal_format_table_es3[] =
{
GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
};
static const GLenum valid_texture_format_table[] = {
GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
};
static const GLenum valid_texture_format_table_es3[] = {
GL_RED,
GL_RED_INTEGER,
GL_RG,
GL_RG_INTEGER,
GL_RGB_INTEGER,
GL_RGBA_INTEGER,
GL_DEPTH_COMPONENT,
GL_DEPTH_STENCIL,
};
static const GLenum valid_texture_internal_format_table[] = {
GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
};
static const GLenum valid_texture_internal_format_table_es3[] = {
GL_R8,
GL_R8_SNORM,
GL_R16F,
GL_R32F,
GL_R8UI,
GL_R8I,
GL_R16UI,
GL_R16I,
GL_R32UI,
GL_R32I,
GL_RG8,
GL_RG8_SNORM,
GL_RG16F,
GL_RG32F,
GL_RG8UI,
GL_RG8I,
GL_RG16UI,
GL_RG16I,
GL_RG32UI,
GL_RG32I,
GL_RGB8,
GL_SRGB8,
GL_RGB565,
GL_RGB8_SNORM,
GL_R11F_G11F_B10F,
GL_RGB9_E5,
GL_RGB16F,
GL_RGB32F,
GL_RGB8UI,
GL_RGB8I,
GL_RGB16UI,
GL_RGB16I,
GL_RGB32UI,
GL_RGB32I,
GL_RGBA8,
GL_SRGB8_ALPHA8,
GL_RGBA8_SNORM,
GL_RGB5_A1,
GL_RGBA4,
GL_RGB10_A2,
GL_RGBA16F,
GL_RGBA32F,
GL_RGBA8UI,
GL_RGBA8I,
GL_RGB10_A2UI,
GL_RGBA16UI,
GL_RGBA16I,
GL_RGBA32UI,
GL_RGBA32I,
GL_DEPTH_COMPONENT16,
GL_DEPTH_COMPONENT24,
GL_DEPTH_COMPONENT32F,
GL_DEPTH24_STENCIL8,
GL_DEPTH32F_STENCIL8,
};
static const GLenum valid_texture_internal_format_storage_table[] = {
GL_RGB565, GL_RGBA4, GL_RGB5_A1,
GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT,
GL_RGB8_OES, GL_RGBA8_OES,
};
static const GLenum valid_texture_internal_format_storage_table_es3[] = {
GL_R8,
GL_R8_SNORM,
GL_R16F,
GL_R32F,
GL_R8UI,
GL_R8I,
GL_R16UI,
GL_R16I,
GL_R32UI,
GL_R32I,
GL_RG8,
GL_RG8_SNORM,
GL_RG16F,
GL_RG32F,
GL_RG8UI,
GL_RG8I,
GL_RG16UI,
GL_RG16I,
GL_RG32UI,
GL_RG32I,
GL_RGB8,
GL_SRGB8,
GL_RGB8_SNORM,
GL_R11F_G11F_B10F,
GL_RGB9_E5,
GL_RGB16F,
GL_RGB32F,
GL_RGB8UI,
GL_RGB8I,
GL_RGB16UI,
GL_RGB16I,
GL_RGB32UI,
GL_RGB32I,
GL_RGBA8,
GL_SRGB8_ALPHA8,
GL_RGBA8_SNORM,
GL_RGB10_A2,
GL_RGBA16F,
GL_RGBA32F,
GL_RGBA8UI,
GL_RGBA8I,
GL_RGB10_A2UI,
GL_RGBA16UI,
GL_RGBA16I,
GL_RGBA32UI,
GL_RGBA32I,
GL_DEPTH_COMPONENT16,
GL_DEPTH_COMPONENT24,
GL_DEPTH_COMPONENT32F,
GL_DEPTH24_STENCIL8,
GL_DEPTH32F_STENCIL8,
};
static const GLenum deprecated_texture_internal_format_storage_table_es3[] = {
GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT,
GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_LUMINANCE_ALPHA16F_EXT,
GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_LUMINANCE_ALPHA32F_EXT,
};
bool Validators::TextureMagFilterModeValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_NEAREST:
case GL_LINEAR:
return true;
}
return false;
}
bool Validators::TextureMinFilterModeValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_NEAREST:
case GL_LINEAR:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
}
return false;
}
static const GLenum valid_texture_parameter_table[] = {
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
};
static const GLenum valid_texture_parameter_table_es3[] = {
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC,
GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT,
GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD,
GL_TEXTURE_WRAP_R,
};
static const GLenum
valid_texture_sized_color_renderable_internal_format_table[] = {
GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I,
GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I,
GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8,
GL_RGB565, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4,
GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI,
GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I,
};
static const GLenum
valid_texture_sized_texture_filterable_internal_format_table[] = {
GL_R8,
GL_R8_SNORM,
GL_R16F,
GL_RG8,
GL_RG8_SNORM,
GL_RG16F,
GL_RGB8,
GL_SRGB8,
GL_RGB565,
GL_RGB8_SNORM,
GL_R11F_G11F_B10F,
GL_RGB9_E5,
GL_RGB16F,
GL_RGBA8,
GL_SRGB8_ALPHA8,
GL_RGBA8_SNORM,
GL_RGB5_A1,
GL_RGBA4,
GL_RGB10_A2,
GL_RGBA16F,
GL_RGB_YCRCB_420_CHROMIUM,
GL_RGB_YCBCR_422_CHROMIUM,
GL_RGB_YCBCR_420V_CHROMIUM,
GL_R16_EXT,
};
bool Validators::TextureSrgbDecodeExtValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_DECODE_EXT:
case GL_SKIP_DECODE_EXT:
return true;
}
return false;
}
static const GLenum
valid_texture_stencil_renderable_internal_format_table_es3[] = {
GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
};
bool Validators::TextureSwizzleValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_ZERO:
case GL_ONE:
return true;
}
return false;
}
static const GLenum valid_texture_target_table[] = {
GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
};
static const GLenum valid_texture_unsized_internal_format_table[] = {
GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
};
bool Validators::TextureUsageValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_NONE:
case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
return true;
}
return false;
}
bool Validators::TextureWrapModeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_CLAMP_TO_EDGE:
case GL_MIRRORED_REPEAT:
case GL_REPEAT:
return true;
}
return false;
}
static const GLenum valid_transform_feedback_bind_target_table[] = {
GL_TRANSFORM_FEEDBACK,
};
bool Validators::TransformFeedbackPrimitiveModeValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_POINTS:
case GL_LINES:
case GL_TRIANGLES:
return true;
}
return false;
}
bool Validators::UniformBlockParameterValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_UNIFORM_BLOCK_BINDING:
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_NAME_LENGTH:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
return true;
}
return false;
}
bool Validators::UniformParameterValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_UNIFORM_SIZE:
case GL_UNIFORM_TYPE:
case GL_UNIFORM_NAME_LENGTH:
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
case GL_UNIFORM_IS_ROW_MAJOR:
return true;
}
return false;
}
bool Validators::VertexAttribITypeValidator::IsValid(const GLenum value) const {
switch (value) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
return true;
}
return false;
}
static const GLenum valid_vertex_attrib_type_table[] = {
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
};
static const GLenum valid_vertex_attrib_type_table_es3[] = {
GL_INT,
GL_UNSIGNED_INT,
GL_HALF_FLOAT,
GL_INT_2_10_10_10_REV,
GL_UNSIGNED_INT_2_10_10_10_REV,
};
static const GLenum valid_vertex_attribute_table[] = {
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE,
GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE,
GL_CURRENT_VERTEX_ATTRIB,
};
static const GLenum valid_vertex_attribute_table_es3[] = {
GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR,
};
static const GLenum valid_vertex_pointer_table[] = {
GL_VERTEX_ATTRIB_ARRAY_POINTER,
};
bool Validators::WindowRectanglesModeValidator::IsValid(
const GLenum value) const {
switch (value) {
case GL_INCLUSIVE_EXT:
case GL_EXCLUSIVE_EXT:
return true;
}
return false;
}
Validators::Validators()
: attachment(valid_attachment_table, base::size(valid_attachment_table)),
attachment_query(valid_attachment_query_table,
base::size(valid_attachment_query_table)),
bufferfi(valid_bufferfi_table, base::size(valid_bufferfi_table)),
bufferuiv(valid_bufferuiv_table, base::size(valid_bufferuiv_table)),
capability(valid_capability_table, base::size(valid_capability_table)),
compressed_texture_format(),
coverage_modulation_components(
valid_coverage_modulation_components_table,
base::size(valid_coverage_modulation_components_table)),
dst_blend_factor(valid_dst_blend_factor_table,
base::size(valid_dst_blend_factor_table)),
equation(valid_equation_table, base::size(valid_equation_table)),
framebuffer_attachment_parameter(
valid_framebuffer_attachment_parameter_table,
base::size(valid_framebuffer_attachment_parameter_table)),
framebuffer_parameter(),
framebuffer_target(valid_framebuffer_target_table,
base::size(valid_framebuffer_target_table)),
g_l_state(valid_g_l_state_table, base::size(valid_g_l_state_table)),
get_tex_param_target(valid_get_tex_param_target_table,
base::size(valid_get_tex_param_target_table)),
hint_target(valid_hint_target_table, base::size(valid_hint_target_table)),
image_internal_format(valid_image_internal_format_table,
base::size(valid_image_internal_format_table)),
index_type(valid_index_type_table, base::size(valid_index_type_table)),
indexed_g_l_state(valid_indexed_g_l_state_table,
base::size(valid_indexed_g_l_state_table)),
pixel_store(valid_pixel_store_table, base::size(valid_pixel_store_table)),
pixel_type(valid_pixel_type_table, base::size(valid_pixel_type_table)),
program_parameter(valid_program_parameter_table,
base::size(valid_program_parameter_table)),
read_buffer(valid_read_buffer_table, base::size(valid_read_buffer_table)),
read_pixel_format(valid_read_pixel_format_table,
base::size(valid_read_pixel_format_table)),
read_pixel_type(valid_read_pixel_type_table,
base::size(valid_read_pixel_type_table)),
render_buffer_format(valid_render_buffer_format_table,
base::size(valid_render_buffer_format_table)),
render_buffer_parameter(valid_render_buffer_parameter_table,
base::size(valid_render_buffer_parameter_table)),
render_buffer_target(valid_render_buffer_target_table,
base::size(valid_render_buffer_target_table)),
shader_binary_format(),
shader_parameter(valid_shader_parameter_table,
base::size(valid_shader_parameter_table)),
src_blend_factor(valid_src_blend_factor_table,
base::size(valid_src_blend_factor_table)),
sync_flush_flags(valid_sync_flush_flags_table,
base::size(valid_sync_flush_flags_table)),
texture_bind_target(valid_texture_bind_target_table,
base::size(valid_texture_bind_target_table)),
texture_compare_mode(valid_texture_compare_mode_table,
base::size(valid_texture_compare_mode_table)),
texture_depth_renderable_internal_format(),
texture_format(valid_texture_format_table,
base::size(valid_texture_format_table)),
texture_internal_format(valid_texture_internal_format_table,
base::size(valid_texture_internal_format_table)),
texture_internal_format_storage(
valid_texture_internal_format_storage_table,
base::size(valid_texture_internal_format_storage_table)),
texture_parameter(valid_texture_parameter_table,
base::size(valid_texture_parameter_table)),
texture_sized_color_renderable_internal_format(
valid_texture_sized_color_renderable_internal_format_table,
base::size(
valid_texture_sized_color_renderable_internal_format_table)),
texture_sized_texture_filterable_internal_format(
valid_texture_sized_texture_filterable_internal_format_table,
base::size(
valid_texture_sized_texture_filterable_internal_format_table)),
texture_stencil_renderable_internal_format(),
texture_target(valid_texture_target_table,
base::size(valid_texture_target_table)),
texture_unsized_internal_format(
valid_texture_unsized_internal_format_table,
base::size(valid_texture_unsized_internal_format_table)),
transform_feedback_bind_target(
valid_transform_feedback_bind_target_table,
base::size(valid_transform_feedback_bind_target_table)),
vertex_attrib_type(valid_vertex_attrib_type_table,
base::size(valid_vertex_attrib_type_table)),
vertex_attribute(valid_vertex_attribute_table,
base::size(valid_vertex_attribute_table)),
vertex_pointer(valid_vertex_pointer_table,
base::size(valid_vertex_pointer_table)) {}
void Validators::UpdateValuesES3() {
attachment.AddValues(valid_attachment_table_es3,
base::size(valid_attachment_table_es3));
attachment_query.AddValues(valid_attachment_query_table_es3,
base::size(valid_attachment_query_table_es3));
buffer_parameter.SetIsES3(true);
buffer_target.SetIsES3(true);
buffer_usage.SetIsES3(true);
capability.AddValues(valid_capability_table_es3,
base::size(valid_capability_table_es3));
dst_blend_factor.AddValues(valid_dst_blend_factor_table_es3,
base::size(valid_dst_blend_factor_table_es3));
equation.AddValues(valid_equation_table_es3,
base::size(valid_equation_table_es3));
framebuffer_attachment_parameter.AddValues(
valid_framebuffer_attachment_parameter_table_es3,
base::size(valid_framebuffer_attachment_parameter_table_es3));
framebuffer_target.AddValues(valid_framebuffer_target_table_es3,
base::size(valid_framebuffer_target_table_es3));
g_l_state.AddValues(valid_g_l_state_table_es3,
base::size(valid_g_l_state_table_es3));
get_tex_param_target.AddValues(
valid_get_tex_param_target_table_es3,
base::size(valid_get_tex_param_target_table_es3));
hint_target.AddValues(valid_hint_target_table_es3,
base::size(valid_hint_target_table_es3));
index_type.AddValues(valid_index_type_table_es3,
base::size(valid_index_type_table_es3));
pixel_store.AddValues(valid_pixel_store_table_es3,
base::size(valid_pixel_store_table_es3));
pixel_type.AddValues(valid_pixel_type_table_es3,
base::size(valid_pixel_type_table_es3));
program_parameter.AddValues(valid_program_parameter_table_es3,
base::size(valid_program_parameter_table_es3));
read_pixel_format.AddValues(valid_read_pixel_format_table_es3,
base::size(valid_read_pixel_format_table_es3));
read_pixel_type.AddValues(valid_read_pixel_type_table_es3,
base::size(valid_read_pixel_type_table_es3));
render_buffer_format.AddValues(
valid_render_buffer_format_table_es3,
base::size(valid_render_buffer_format_table_es3));
render_buffer_parameter.AddValues(
valid_render_buffer_parameter_table_es3,
base::size(valid_render_buffer_parameter_table_es3));
texture_bind_target.AddValues(
valid_texture_bind_target_table_es3,
base::size(valid_texture_bind_target_table_es3));
texture_depth_renderable_internal_format.AddValues(
valid_texture_depth_renderable_internal_format_table_es3,
base::size(valid_texture_depth_renderable_internal_format_table_es3));
texture_format.AddValues(valid_texture_format_table_es3,
base::size(valid_texture_format_table_es3));
texture_internal_format.AddValues(
valid_texture_internal_format_table_es3,
base::size(valid_texture_internal_format_table_es3));
texture_internal_format_storage.RemoveValues(
deprecated_texture_internal_format_storage_table_es3,
base::size(deprecated_texture_internal_format_storage_table_es3));
texture_internal_format_storage.AddValues(
valid_texture_internal_format_storage_table_es3,
base::size(valid_texture_internal_format_storage_table_es3));
texture_parameter.AddValues(valid_texture_parameter_table_es3,
base::size(valid_texture_parameter_table_es3));
texture_stencil_renderable_internal_format.AddValues(
valid_texture_stencil_renderable_internal_format_table_es3,
base::size(valid_texture_stencil_renderable_internal_format_table_es3));
vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3,
base::size(valid_vertex_attrib_type_table_es3));
vertex_attribute.AddValues(valid_vertex_attribute_table_es3,
base::size(valid_vertex_attribute_table_es3));
}
void Validators::UpdateETCCompressedTextureFormats() {
compressed_texture_format.AddValue(GL_COMPRESSED_R11_EAC);
compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_R11_EAC);
compressed_texture_format.AddValue(GL_COMPRESSED_RG11_EAC);
compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC);
compressed_texture_format.AddValue(GL_COMPRESSED_RGB8_ETC2);
compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ETC2);
compressed_texture_format.AddValue(
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
compressed_texture_format.AddValue(
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
compressed_texture_format.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC);
compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
texture_internal_format_storage.AddValue(GL_COMPRESSED_R11_EAC);
texture_internal_format_storage.AddValue(GL_COMPRESSED_SIGNED_R11_EAC);
texture_internal_format_storage.AddValue(GL_COMPRESSED_RG11_EAC);
texture_internal_format_storage.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC);
texture_internal_format_storage.AddValue(GL_COMPRESSED_RGB8_ETC2);
texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2);
texture_internal_format_storage.AddValue(
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
texture_internal_format_storage.AddValue(
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC);
texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
}
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_