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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CSSAnimationData_h
#define CSSAnimationData_h
#include <memory>
#include "core/animation/Timing.h"
#include "core/animation/css/CSSTimingData.h"
#include "core/style/ComputedStyleConstants.h"
#include "platform/wtf/PtrUtil.h"
namespace blink {
class CSSAnimationData final : public CSSTimingData {
public:
static std::unique_ptr<CSSAnimationData> Create() {
return WTF::WrapUnique(new CSSAnimationData);
}
std::unique_ptr<CSSAnimationData> Clone() const {
return WTF::WrapUnique(new CSSAnimationData(*this));
}
bool AnimationsMatchForStyleRecalc(const CSSAnimationData& other) const;
bool operator==(const CSSAnimationData& other) const {
return AnimationsMatchForStyleRecalc(other);
}
Timing ConvertToTiming(size_t index) const;
const Vector<AtomicString>& NameList() const { return name_list_; }
const Vector<double>& IterationCountList() const {
return iteration_count_list_;
}
const Vector<Timing::PlaybackDirection>& DirectionList() const {
return direction_list_;
}
const Vector<Timing::FillMode>& FillModeList() const {
return fill_mode_list_;
}
const Vector<EAnimPlayState>& PlayStateList() const {
return play_state_list_;
}
Vector<AtomicString>& NameList() { return name_list_; }
Vector<double>& IterationCountList() { return iteration_count_list_; }
Vector<Timing::PlaybackDirection>& DirectionList() { return direction_list_; }
Vector<Timing::FillMode>& FillModeList() { return fill_mode_list_; }
Vector<EAnimPlayState>& PlayStateList() { return play_state_list_; }
static const AtomicString& InitialName();
static Timing::PlaybackDirection InitialDirection() {
return Timing::PlaybackDirection::NORMAL;
}
static Timing::FillMode InitialFillMode() { return Timing::FillMode::NONE; }
static double InitialIterationCount() { return 1.0; }
static EAnimPlayState InitialPlayState() { return kAnimPlayStatePlaying; }
private:
CSSAnimationData();
explicit CSSAnimationData(const CSSAnimationData&);
Vector<AtomicString> name_list_;
Vector<double> iteration_count_list_;
Vector<Timing::PlaybackDirection> direction_list_;
Vector<Timing::FillMode> fill_mode_list_;
Vector<EAnimPlayState> play_state_list_;
};
} // namespace blink
#endif // CSSAnimationData_h