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/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PendingScript_h
#define PendingScript_h
#include "bindings/core/v8/ScriptStreamer.h"
#include "core/CoreExport.h"
#include "core/dom/Script.h"
#include "core/dom/ScriptElementBase.h"
#include "platform/heap/Handle.h"
#include "platform/weborigin/KURL.h"
#include "platform/wtf/Noncopyable.h"
#include "platform/wtf/text/TextPosition.h"
namespace blink {
class Document;
class PendingScript;
class CORE_EXPORT PendingScriptClient : public GarbageCollectedMixin {
public:
virtual ~PendingScriptClient() {}
// Invoked when the pending script is ready. This could be during
// WatchForLoad() (if the pending script was already ready), or when the
// resource loads (if script streaming is not occurring), or when script
// streaming finishes.
virtual void PendingScriptFinished(PendingScript*) = 0;
DEFINE_INLINE_VIRTUAL_TRACE() {}
};
// A container for an external script which may be loaded and executed.
// This is used to receive a notification of "script is ready"
// https://html.spec.whatwg.org/#the-script-is-ready via PendingScriptClient.
class CORE_EXPORT PendingScript
: public GarbageCollectedFinalized<PendingScript> {
USING_PRE_FINALIZER(PendingScript, Dispose);
WTF_MAKE_NONCOPYABLE(PendingScript);
public:
virtual ~PendingScript();
TextPosition StartingPosition() const { return starting_position_; }
void MarkParserBlockingLoadStartTime();
// Returns the time the load of this script started blocking the parser, or
// zero if this script hasn't yet blocked the parser, in
// monotonicallyIncreasingTime.
double ParserBlockingLoadStartTime() const {
return parser_blocking_load_start_time_;
}
void WatchForLoad(PendingScriptClient*);
void StopWatchingForLoad();
ScriptElementBase* GetElement() const;
virtual ScriptType GetScriptType() const = 0;
DECLARE_VIRTUAL_TRACE();
virtual Script* GetSource(const KURL& document_url,
bool& error_occurred) const = 0;
// https://html.spec.whatwg.org/#the-script-is-ready
virtual bool IsReady() const = 0;
virtual KURL Url() const = 0;
virtual bool IsExternal() const = 0;
virtual bool ErrorOccurred() const = 0;
virtual bool WasCanceled() const = 0;
virtual void StartStreamingIfPossible(Document*, ScriptStreamer::Type) = 0;
// Used for document.write() intervention.
// Has effects only for classic scripts.
virtual void RemoveFromMemoryCache() = 0;
void Dispose();
protected:
PendingScript(ScriptElementBase*, const TextPosition& starting_position);
virtual void DisposeInternal() = 0;
PendingScriptClient* Client() { return client_; }
bool IsWatchingForLoad() const { return watching_for_load_; }
virtual void CheckState() const = 0;
private:
bool watching_for_load_;
// |m_element| must points to the corresponding ScriptLoader's
// ScriptElementBase and thus must be non-null before dispose() is called
// (except for unit tests).
Member<ScriptElementBase> element_;
TextPosition starting_position_; // Only used for inline script tags.
double parser_blocking_load_start_time_;
Member<PendingScriptClient> client_;
};
} // namespace blink
#endif // PendingScript_h