blob: aa233278de1ebd0248dea36b031e7786e0345eea [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/core/focus_controller.h"
#include <map>
#include "base/macros.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/default_capture_client.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tracker.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_handler.h"
#include "ui/events/test/event_generator.h"
#include "ui/wm/core/base_focus_rules.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_change_observer.h"
#include "ui/wm/public/activation_client.h"
// EXPECT_DCHECK executes statement and expects a DCHECK death when DCHECK is
// enabled.
#if DCHECK_IS_ON()
#define EXPECT_DCHECK(statement, regex) \
EXPECT_DEATH_IF_SUPPORTED(statement, regex)
#else
#define EXPECT_DCHECK(statement, regex) \
{ statement; }
#endif
namespace wm {
class FocusNotificationObserver : public ActivationChangeObserver,
public aura::client::FocusChangeObserver {
public:
FocusNotificationObserver()
: last_activation_reason_(ActivationReason::ACTIVATION_CLIENT),
activation_changed_count_(0),
focus_changed_count_(0),
reactivation_count_(0),
reactivation_requested_window_(NULL),
reactivation_actual_window_(NULL) {}
~FocusNotificationObserver() override {}
void ExpectCounts(int activation_changed_count, int focus_changed_count) {
EXPECT_EQ(activation_changed_count, activation_changed_count_);
EXPECT_EQ(focus_changed_count, focus_changed_count_);
}
ActivationReason last_activation_reason() const {
return last_activation_reason_;
}
int reactivation_count() const {
return reactivation_count_;
}
aura::Window* reactivation_requested_window() const {
return reactivation_requested_window_;
}
aura::Window* reactivation_actual_window() const {
return reactivation_actual_window_;
}
private:
// Overridden from ActivationChangeObserver:
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
last_activation_reason_ = reason;
++activation_changed_count_;
}
void OnAttemptToReactivateWindow(aura::Window* request_active,
aura::Window* actual_active) override {
++reactivation_count_;
reactivation_requested_window_ = request_active;
reactivation_actual_window_ = actual_active;
}
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
++focus_changed_count_;
}
ActivationReason last_activation_reason_;
int activation_changed_count_;
int focus_changed_count_;
int reactivation_count_;
aura::Window* reactivation_requested_window_;
aura::Window* reactivation_actual_window_;
DISALLOW_COPY_AND_ASSIGN(FocusNotificationObserver);
};
class WindowDeleter {
public:
virtual aura::Window* GetDeletedWindow() = 0;
protected:
virtual ~WindowDeleter() {}
};
// ActivationChangeObserver and FocusChangeObserver that keeps track of whether
// it was notified about activation changes or focus changes with a deleted
// window.
class RecordingActivationAndFocusChangeObserver
: public ActivationChangeObserver,
public aura::client::FocusChangeObserver {
public:
RecordingActivationAndFocusChangeObserver(aura::Window* root,
WindowDeleter* deleter)
: root_(root),
deleter_(deleter),
was_notified_with_deleted_window_(false) {
GetActivationClient(root_)->AddObserver(this);
aura::client::GetFocusClient(root_)->AddObserver(this);
}
~RecordingActivationAndFocusChangeObserver() override {
GetActivationClient(root_)->RemoveObserver(this);
aura::client::GetFocusClient(root_)->RemoveObserver(this);
}
bool was_notified_with_deleted_window() const {
return was_notified_with_deleted_window_;
}
// Overridden from ActivationChangeObserver:
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
if (lost_active && lost_active == deleter_->GetDeletedWindow())
was_notified_with_deleted_window_ = true;
}
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
if (lost_focus && lost_focus == deleter_->GetDeletedWindow())
was_notified_with_deleted_window_ = true;
}
private:
aura::Window* root_;
// Not owned.
WindowDeleter* deleter_;
// Whether the observer was notified about the loss of activation or the
// loss of focus with a window already deleted by |deleter_| as the
// |lost_active| or |lost_focus| parameter.
bool was_notified_with_deleted_window_;
DISALLOW_COPY_AND_ASSIGN(RecordingActivationAndFocusChangeObserver);
};
// Hides a window when activation changes.
class HideOnLoseActivationChangeObserver : public ActivationChangeObserver {
public:
explicit HideOnLoseActivationChangeObserver(aura::Window* window_to_hide)
: root_(window_to_hide->GetRootWindow()),
window_to_hide_(window_to_hide) {
GetActivationClient(root_)->AddObserver(this);
}
~HideOnLoseActivationChangeObserver() override {
GetActivationClient(root_)->RemoveObserver(this);
}
aura::Window* window_to_hide() { return window_to_hide_; }
private:
// Overridden from ActivationChangeObserver:
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
if (window_to_hide_) {
aura::Window* window_to_hide = window_to_hide_;
window_to_hide_ = nullptr;
window_to_hide->Hide();
}
}
aura::Window* root_;
aura::Window* window_to_hide_;
DISALLOW_COPY_AND_ASSIGN(HideOnLoseActivationChangeObserver);
};
// ActivationChangeObserver that deletes the window losing activation.
class DeleteOnLoseActivationChangeObserver : public ActivationChangeObserver,
public WindowDeleter {
public:
explicit DeleteOnLoseActivationChangeObserver(aura::Window* window)
: root_(window->GetRootWindow()),
window_(window),
did_delete_(false) {
GetActivationClient(root_)->AddObserver(this);
}
~DeleteOnLoseActivationChangeObserver() override {
GetActivationClient(root_)->RemoveObserver(this);
}
// Overridden from ActivationChangeObserver:
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
if (window_ && lost_active == window_) {
delete lost_active;
did_delete_ = true;
}
}
// Overridden from WindowDeleter:
aura::Window* GetDeletedWindow() override {
return did_delete_ ? window_ : NULL;
}
private:
aura::Window* root_;
aura::Window* window_;
bool did_delete_;
DISALLOW_COPY_AND_ASSIGN(DeleteOnLoseActivationChangeObserver);
};
// FocusChangeObserver that deletes the window losing focus.
class DeleteOnLoseFocusChangeObserver
: public aura::client::FocusChangeObserver,
public WindowDeleter {
public:
explicit DeleteOnLoseFocusChangeObserver(aura::Window* window)
: root_(window->GetRootWindow()),
window_(window),
did_delete_(false) {
aura::client::GetFocusClient(root_)->AddObserver(this);
}
~DeleteOnLoseFocusChangeObserver() override {
aura::client::GetFocusClient(root_)->RemoveObserver(this);
}
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
if (window_ && lost_focus == window_) {
delete lost_focus;
did_delete_ = true;
}
}
// Overridden from WindowDeleter:
aura::Window* GetDeletedWindow() override {
return did_delete_ ? window_ : NULL;
}
private:
aura::Window* root_;
aura::Window* window_;
bool did_delete_;
DISALLOW_COPY_AND_ASSIGN(DeleteOnLoseFocusChangeObserver);
};
class ScopedFocusNotificationObserver : public FocusNotificationObserver {
public:
ScopedFocusNotificationObserver(aura::Window* root_window)
: root_window_(root_window) {
GetActivationClient(root_window_)->AddObserver(this);
aura::client::GetFocusClient(root_window_)->AddObserver(this);
}
~ScopedFocusNotificationObserver() override {
GetActivationClient(root_window_)->RemoveObserver(this);
aura::client::GetFocusClient(root_window_)->RemoveObserver(this);
}
private:
aura::Window* root_window_;
DISALLOW_COPY_AND_ASSIGN(ScopedFocusNotificationObserver);
};
class ScopedTargetFocusNotificationObserver : public FocusNotificationObserver {
public:
ScopedTargetFocusNotificationObserver(aura::Window* root_window, int id)
: target_(root_window->GetChildById(id)) {
SetActivationChangeObserver(target_, this);
aura::client::SetFocusChangeObserver(target_, this);
tracker_.Add(target_);
}
~ScopedTargetFocusNotificationObserver() override {
if (tracker_.Contains(target_)) {
SetActivationChangeObserver(target_, NULL);
aura::client::SetFocusChangeObserver(target_, NULL);
}
}
private:
aura::Window* target_;
aura::WindowTracker tracker_;
DISALLOW_COPY_AND_ASSIGN(ScopedTargetFocusNotificationObserver);
};
// Used to fake the handling of events in the pre-target phase.
class SimpleEventHandler : public ui::EventHandler {
public:
SimpleEventHandler() {}
~SimpleEventHandler() override {}
// Overridden from ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override { event->SetHandled(); }
void OnGestureEvent(ui::GestureEvent* event) override { event->SetHandled(); }
private:
DISALLOW_COPY_AND_ASSIGN(SimpleEventHandler);
};
class FocusShiftingActivationObserver : public ActivationChangeObserver {
public:
explicit FocusShiftingActivationObserver(aura::Window* activated_window)
: activated_window_(activated_window),
shift_focus_to_(NULL) {}
~FocusShiftingActivationObserver() override {}
void set_shift_focus_to(aura::Window* shift_focus_to) {
shift_focus_to_ = shift_focus_to;
}
private:
// Overridden from ActivationChangeObserver:
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
// Shift focus to a child. This should prevent the default focusing from
// occurring in FocusController::FocusWindow().
if (gained_active == activated_window_) {
aura::client::FocusClient* client =
aura::client::GetFocusClient(gained_active);
client->FocusWindow(shift_focus_to_);
}
}
aura::Window* activated_window_;
aura::Window* shift_focus_to_;
DISALLOW_COPY_AND_ASSIGN(FocusShiftingActivationObserver);
};
class ActivateWhileActivatingObserver : public ActivationChangeObserver {
public:
ActivateWhileActivatingObserver(aura::Window* to_observe,
aura::Window* to_activate,
aura::Window* to_focus)
: to_observe_(to_observe),
to_activate_(to_activate),
to_focus_(to_focus) {
GetActivationClient(to_observe_->GetRootWindow())->AddObserver(this);
}
~ActivateWhileActivatingObserver() override {
GetActivationClient(to_observe_->GetRootWindow())->RemoveObserver(this);
}
private:
// Overridden from ActivationChangeObserver:
void OnWindowActivating(ActivationReason reason,
aura::Window* gaining_active,
aura::Window* losing_active) override {
if (gaining_active != to_observe_)
return;
if (to_activate_)
ActivateWindow(to_activate_);
if (to_focus_)
FocusWindow(to_focus_);
}
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {}
void ActivateWindow(aura::Window* window) {
GetActivationClient(to_observe_->GetRootWindow())->ActivateWindow(window);
}
void FocusWindow(aura::Window* window) {
aura::client::GetFocusClient(to_observe_->GetRootWindow())
->FocusWindow(window);
}
aura::Window* to_observe_;
aura::Window* to_activate_;
aura::Window* to_focus_;
DISALLOW_COPY_AND_ASSIGN(ActivateWhileActivatingObserver);
};
// BaseFocusRules subclass that allows basic overrides of focus/activation to
// be tested. This is intended more as a test that the override system works at
// all, rather than as an exhaustive set of use cases, those should be covered
// in tests for those FocusRules implementations.
class TestFocusRules : public BaseFocusRules {
public:
TestFocusRules() : focus_restriction_(NULL) {}
// Restricts focus and activation to this window and its child hierarchy.
void set_focus_restriction(aura::Window* focus_restriction) {
focus_restriction_ = focus_restriction;
}
// Overridden from BaseFocusRules:
bool SupportsChildActivation(aura::Window* window) const override {
// In FocusControllerTests, only the RootWindow has activatable children.
return window->GetRootWindow() == window;
}
bool CanActivateWindow(aura::Window* window) const override {
// Restricting focus to a non-activatable child window means the activatable
// parent outside the focus restriction is activatable.
bool can_activate =
CanFocusOrActivate(window) || window->Contains(focus_restriction_);
return can_activate ? BaseFocusRules::CanActivateWindow(window) : false;
}
bool CanFocusWindow(aura::Window* window,
const ui::Event* event) const override {
return CanFocusOrActivate(window)
? BaseFocusRules::CanFocusWindow(window, event)
: false;
}
aura::Window* GetActivatableWindow(aura::Window* window) const override {
return BaseFocusRules::GetActivatableWindow(
CanFocusOrActivate(window) ? window : focus_restriction_);
}
aura::Window* GetFocusableWindow(aura::Window* window) const override {
return BaseFocusRules::GetFocusableWindow(
CanFocusOrActivate(window) ? window : focus_restriction_);
}
aura::Window* GetNextActivatableWindow(aura::Window* ignore) const override {
aura::Window* next_activatable =
BaseFocusRules::GetNextActivatableWindow(ignore);
return CanFocusOrActivate(next_activatable) ?
next_activatable : GetActivatableWindow(focus_restriction_);
}
private:
bool CanFocusOrActivate(aura::Window* window) const {
return !focus_restriction_ || focus_restriction_->Contains(window);
}
aura::Window* focus_restriction_;
DISALLOW_COPY_AND_ASSIGN(TestFocusRules);
};
// Common infrastructure shared by all FocusController test types.
class FocusControllerTestBase : public aura::test::AuraTestBase {
protected:
FocusControllerTestBase() {}
// Overridden from aura::test::AuraTestBase:
void SetUp() override {
// FocusController registers itself as an Env observer so it can catch all
// window initializations, including the root_window()'s, so we create it
// before allowing the base setup.
test_focus_rules_ = new TestFocusRules;
focus_controller_.reset(new FocusController(test_focus_rules_));
aura::test::AuraTestBase::SetUp();
root_window()->AddPreTargetHandler(focus_controller_.get());
aura::client::SetFocusClient(root_window(), focus_controller_.get());
SetActivationClient(root_window(), focus_controller_.get());
// Hierarchy used by all tests:
// root_window
// +-- w1
// | +-- w11
// | +-- w12
// +-- w2
// | +-- w21
// | +-- w211
// +-- w3
aura::Window* w1 = aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 1,
gfx::Rect(0, 0, 50, 50), root_window());
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 11,
gfx::Rect(5, 5, 10, 10), w1);
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 12,
gfx::Rect(15, 15, 10, 10), w1);
aura::Window* w2 = aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 2,
gfx::Rect(75, 75, 50, 50), root_window());
aura::Window* w21 = aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 21,
gfx::Rect(5, 5, 10, 10), w2);
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 211,
gfx::Rect(1, 1, 5, 5), w21);
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 3,
gfx::Rect(125, 125, 50, 50), root_window());
}
void TearDown() override {
root_window()->RemovePreTargetHandler(focus_controller_.get());
aura::test::AuraTestBase::TearDown();
test_focus_rules_ = NULL; // Owned by FocusController.
focus_controller_.reset();
}
void FocusWindow(aura::Window* window) {
aura::client::GetFocusClient(root_window())->FocusWindow(window);
}
aura::Window* GetFocusedWindow() {
return aura::client::GetFocusClient(root_window())->GetFocusedWindow();
}
int GetFocusedWindowId() {
aura::Window* focused_window = GetFocusedWindow();
return focused_window ? focused_window->id() : -1;
}
void ActivateWindow(aura::Window* window) {
GetActivationClient(root_window())->ActivateWindow(window);
}
void DeactivateWindow(aura::Window* window) {
GetActivationClient(root_window())->DeactivateWindow(window);
}
aura::Window* GetActiveWindow() {
return GetActivationClient(root_window())->GetActiveWindow();
}
int GetActiveWindowId() {
aura::Window* active_window = GetActiveWindow();
return active_window ? active_window->id() : -1;
}
TestFocusRules* test_focus_rules() { return test_focus_rules_; }
// Test functions.
virtual void BasicFocus() = 0;
virtual void BasicActivation() = 0;
virtual void FocusEvents() = 0;
virtual void DuplicateFocusEvents() {}
virtual void ActivationEvents() = 0;
virtual void ReactivationEvents() {}
virtual void DuplicateActivationEvents() {}
virtual void ShiftFocusWithinActiveWindow() {}
virtual void ShiftFocusToChildOfInactiveWindow() {}
virtual void ShiftFocusToParentOfFocusedWindow() {}
virtual void FocusRulesOverride() = 0;
virtual void ActivationRulesOverride() = 0;
virtual void ShiftFocusOnActivation() {}
virtual void ShiftFocusOnActivationDueToHide() {}
virtual void NoShiftActiveOnActivation() {}
virtual void FocusChangeDuringDrag() {}
virtual void ChangeFocusWhenNothingFocusedAndCaptured() {}
virtual void DontPassDeletedWindow() {}
virtual void StackWindowAtTopOnActivation() {}
virtual void HideFocusedWindowDuringActivationLoss() {}
virtual void ActivateWhileActivating() {}
private:
std::unique_ptr<FocusController> focus_controller_;
TestFocusRules* test_focus_rules_;
DISALLOW_COPY_AND_ASSIGN(FocusControllerTestBase);
};
// Test base for tests where focus is directly set to a target window.
class FocusControllerDirectTestBase : public FocusControllerTestBase {
protected:
FocusControllerDirectTestBase() {}
// Different test types shift focus in different ways.
virtual void FocusWindowDirect(aura::Window* window) = 0;
virtual void ActivateWindowDirect(aura::Window* window) = 0;
virtual void DeactivateWindowDirect(aura::Window* window) = 0;
// Input events do not change focus if the window can not be focused.
virtual bool IsInputEvent() = 0;
// Returns the expected ActivationReason caused by calling the
// ActivatedWindowDirect(...) or DeactivateWindowDirect(...) methods.
virtual ActivationChangeObserver::ActivationReason
GetExpectedActivationReason() const = 0;
void FocusWindowById(int id) {
aura::Window* window = root_window()->GetChildById(id);
DCHECK(window);
FocusWindowDirect(window);
}
void ActivateWindowById(int id) {
aura::Window* window = root_window()->GetChildById(id);
DCHECK(window);
ActivateWindowDirect(window);
}
// Overridden from FocusControllerTestBase:
void BasicFocus() override {
EXPECT_EQ(NULL, GetFocusedWindow());
FocusWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
FocusWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
}
void BasicActivation() override {
EXPECT_EQ(NULL, GetActiveWindow());
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
ActivateWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
// Verify that attempting to deactivate NULL does not crash and does not
// change activation.
DeactivateWindow(NULL);
EXPECT_EQ(2, GetActiveWindowId());
DeactivateWindow(GetActiveWindow());
EXPECT_EQ(1, GetActiveWindowId());
}
void FocusEvents() override {
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
FocusWindowById(1);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(0, 0);
FocusWindowById(2);
root_observer.ExpectCounts(2, 2);
observer1.ExpectCounts(2, 2);
observer2.ExpectCounts(1, 1);
}
void DuplicateFocusEvents() override {
// Focusing an existing focused window should not resend focus events.
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
FocusWindowById(1);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
FocusWindowById(1);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
}
void ActivationEvents() override {
ActivateWindowById(1);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
ActivateWindowById(2);
root_observer.ExpectCounts(1, 1);
EXPECT_EQ(GetExpectedActivationReason(),
root_observer.last_activation_reason());
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
}
void ReactivationEvents() override {
ActivateWindowById(1);
ScopedFocusNotificationObserver root_observer(root_window());
EXPECT_EQ(0, root_observer.reactivation_count());
root_window()->GetChildById(2)->Hide();
// When we attempt to activate "2", which cannot be activated because it
// is not visible, "1" will be reactivated.
ActivateWindowById(2);
EXPECT_EQ(1, root_observer.reactivation_count());
EXPECT_EQ(root_window()->GetChildById(2),
root_observer.reactivation_requested_window());
EXPECT_EQ(root_window()->GetChildById(1),
root_observer.reactivation_actual_window());
}
void DuplicateActivationEvents() override {
// Activating an existing active window should not resend activation events.
ActivateWindowById(1);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
ActivateWindowById(2);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
ActivateWindowById(2);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
}
void ShiftFocusWithinActiveWindow() override {
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
FocusWindowById(11);
EXPECT_EQ(11, GetFocusedWindowId());
FocusWindowById(12);
EXPECT_EQ(12, GetFocusedWindowId());
}
void ShiftFocusToChildOfInactiveWindow() override {
ActivateWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
FocusWindowById(11);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(11, GetFocusedWindowId());
}
void ShiftFocusToParentOfFocusedWindow() override {
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
FocusWindowById(11);
EXPECT_EQ(11, GetFocusedWindowId());
FocusWindowById(1);
// Focus should _not_ shift to the parent of the already-focused window.
EXPECT_EQ(11, GetFocusedWindowId());
}
void FocusRulesOverride() override {
EXPECT_EQ(NULL, GetFocusedWindow());
FocusWindowById(11);
EXPECT_EQ(11, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(root_window()->GetChildById(211));
FocusWindowById(12);
// Input events leave focus unchanged; direct API calls will change focus
// to the restricted window.
int focused_window = IsInputEvent() ? 11 : 211;
EXPECT_EQ(focused_window, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
FocusWindowById(12);
EXPECT_EQ(12, GetFocusedWindowId());
}
void ActivationRulesOverride() override {
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* w3 = root_window()->GetChildById(3);
test_focus_rules()->set_focus_restriction(w3);
ActivateWindowById(2);
// Input events leave activation unchanged; direct API calls will activate
// the restricted window.
int active_window = IsInputEvent() ? 1 : 3;
EXPECT_EQ(active_window, GetActiveWindowId());
EXPECT_EQ(active_window, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
ActivateWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
}
void ShiftFocusOnActivation() override {
// When a window is activated, by default that window is also focused.
// An ActivationChangeObserver may shift focus to another window within the
// same activatable window.
ActivateWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
ActivateWindowById(2);
aura::Window* target = root_window()->GetChildById(1);
ActivationClient* client = GetActivationClient(root_window());
std::unique_ptr<FocusShiftingActivationObserver> observer(
new FocusShiftingActivationObserver(target));
observer->set_shift_focus_to(target->GetChildById(11));
client->AddObserver(observer.get());
ActivateWindowById(1);
// w1's ActivationChangeObserver shifted focus to this child, pre-empting
// FocusController's default setting.
EXPECT_EQ(11, GetFocusedWindowId());
ActivateWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
// Simulate a focus reset by the ActivationChangeObserver. This should
// trigger the default setting in FocusController.
observer->set_shift_focus_to(NULL);
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
client->RemoveObserver(observer.get());
ActivateWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
}
void ShiftFocusOnActivationDueToHide() override {
// Similar to ShiftFocusOnActivation except the activation change is
// triggered by hiding the active window.
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
// Removes window 3 as candidate for next activatable window.
root_window()->GetChildById(3)->Hide();
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* target = root_window()->GetChildById(2);
ActivationClient* client = GetActivationClient(root_window());
std::unique_ptr<FocusShiftingActivationObserver> observer(
new FocusShiftingActivationObserver(target));
observer->set_shift_focus_to(target->GetChildById(21));
client->AddObserver(observer.get());
// Hide the active window.
root_window()->GetChildById(1)->Hide();
EXPECT_EQ(21, GetFocusedWindowId());
client->RemoveObserver(observer.get());
}
void NoShiftActiveOnActivation() override {
// When a window is activated, we need to prevent any change to activation
// from being made in response to an activation change notification.
}
void FocusChangeDuringDrag() override {
std::unique_ptr<aura::client::DefaultCaptureClient> capture_client(
new aura::client::DefaultCaptureClient(root_window()));
// Activating an inactive window during drag should activate the window.
// This emulates the behavior of tab dragging which is merged into the
// window below.
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* w2 = root_window()->GetChildById(2);
ui::test::EventGenerator generator(root_window(), w2);
generator.PressLeftButton();
aura::client::GetCaptureClient(root_window())->SetCapture(w2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
generator.MoveMouseTo(gfx::Point(0, 0));
// Emulate the behavior of merging a tab into an inactive window:
// transferring the mouse capture and activate the window.
aura::Window* w1 = root_window()->GetChildById(1);
aura::client::GetCaptureClient(root_window())->SetCapture(w1);
GetActivationClient(root_window())->ActivateWindow(w1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
generator.ReleaseLeftButton();
aura::client::GetCaptureClient(root_window())->ReleaseCapture(w1);
}
// Verifies focus change is honored while capture held.
void ChangeFocusWhenNothingFocusedAndCaptured() override {
std::unique_ptr<aura::client::DefaultCaptureClient> capture_client(
new aura::client::DefaultCaptureClient(root_window()));
aura::Window* w1 = root_window()->GetChildById(1);
aura::client::GetCaptureClient(root_window())->SetCapture(w1);
EXPECT_EQ(-1, GetActiveWindowId());
EXPECT_EQ(-1, GetFocusedWindowId());
FocusWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::client::GetCaptureClient(root_window())->ReleaseCapture(w1);
}
// Verifies if a window that loses activation or focus is deleted during
// observer notification we don't pass the deleted window to other observers.
void DontPassDeletedWindow() override {
FocusWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
{
aura::Window* to_delete = root_window()->GetChildById(1);
DeleteOnLoseActivationChangeObserver observer1(to_delete);
RecordingActivationAndFocusChangeObserver observer2(root_window(),
&observer1);
FocusWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
EXPECT_EQ(to_delete, observer1.GetDeletedWindow());
EXPECT_FALSE(observer2.was_notified_with_deleted_window());
}
{
aura::Window* to_delete = root_window()->GetChildById(2);
DeleteOnLoseFocusChangeObserver observer1(to_delete);
RecordingActivationAndFocusChangeObserver observer2(root_window(),
&observer1);
FocusWindowById(3);
EXPECT_EQ(3, GetActiveWindowId());
EXPECT_EQ(3, GetFocusedWindowId());
EXPECT_EQ(to_delete, observer1.GetDeletedWindow());
EXPECT_FALSE(observer2.was_notified_with_deleted_window());
}
}
// Test that the activation of the current active window will bring the window
// to the top of the window stack.
void StackWindowAtTopOnActivation() override {
// Create a window, show it and then activate it.
std::unique_ptr<aura::Window> window1 =
std::make_unique<aura::Window>(nullptr);
window1->SetType(aura::client::WINDOW_TYPE_NORMAL);
window1->Init(ui::LAYER_TEXTURED);
root_window()->AddChild(window1.get());
window1->Show();
ActivateWindow(window1.get());
EXPECT_EQ(window1.get(), root_window()->children().back());
EXPECT_EQ(window1.get(), GetActiveWindow());
// Create another window, show it but don't activate it. The window is not
// the active window but is placed on top of window stack.
std::unique_ptr<aura::Window> window2 =
std::make_unique<aura::Window>(nullptr);
window2->SetType(aura::client::WINDOW_TYPE_NORMAL);
window2->Init(ui::LAYER_TEXTURED);
root_window()->AddChild(window2.get());
window2->Show();
EXPECT_EQ(window2.get(), root_window()->children().back());
EXPECT_EQ(window1.get(), GetActiveWindow());
// Try to reactivate the active window. It should bring the active window
// to the top of the window stack.
ActivateWindow(window1.get());
EXPECT_EQ(window1.get(), root_window()->children().back());
EXPECT_EQ(window1.get(), GetActiveWindow());
}
// Verifies focus isn't left when during notification of an activation change
// the focused window is hidden.
void HideFocusedWindowDuringActivationLoss() override {
aura::Window* w11 = root_window()->GetChildById(11);
FocusWindow(w11);
EXPECT_EQ(11, GetFocusedWindowId());
EXPECT_EQ(1, GetActiveWindowId());
{
HideOnLoseActivationChangeObserver observer(w11);
ActivateWindowById(2);
EXPECT_EQ(nullptr, observer.window_to_hide());
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
}
}
// Tests that activating a window while a window is being activated is a
// no-op.
void ActivateWhileActivating() override {
aura::Window* w1 = root_window()->GetChildById(1);
aura::Window* w2 = root_window()->GetChildById(2);
ActivateWindowById(3);
// Activate a window while it is being activated does not DCHECK and the
// window is made active.
{
ActivateWhileActivatingObserver observer(/*to_observe=*/w1,
/*to_activate=*/w1,
/*to_focus=*/nullptr);
ActivateWindow(w1);
EXPECT_EQ(1, GetActiveWindowId());
}
ActivateWindowById(3);
// Focus a window while it is being activated does not DCHECK and the
// window is made active and focused.
{
ActivateWhileActivatingObserver observer(/*to_observe=*/w1,
/*to_activate=*/nullptr,
/*to_focus=*/w1);
ActivateWindow(w1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
}
ActivateWindowById(3);
// Shift focus while activating a window is allowed as long as it does
// not attempt to activate a different window.
{
aura::Window* w11 = root_window()->GetChildById(11);
aura::Window* w12 = root_window()->GetChildById(12);
ActivateWhileActivatingObserver observer(/*to_observe=*/w1,
/*to_activate=*/nullptr,
/*to_focus=*/w12);
FocusWindow(w11);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(12, GetFocusedWindowId());
}
ActivateWindowById(3);
// Activate a different window while activating one fails. The window being
// activated in the 1st activation request will be activated.
{
ActivateWhileActivatingObserver observer(/*to_observe=*/w2,
/*to_activate=*/w1,
/*to_focus=*/nullptr);
// This should hit a DCHECK.
EXPECT_DCHECK(
{
ActivateWindow(w2);
EXPECT_EQ(2, GetActiveWindowId());
},
"");
}
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerDirectTestBase);
};
// Focus and Activation changes via ActivationClient API.
class FocusControllerApiTest : public FocusControllerDirectTestBase {
public:
FocusControllerApiTest() {}
private:
// Overridden from FocusControllerTestBase:
void FocusWindowDirect(aura::Window* window) override { FocusWindow(window); }
void ActivateWindowDirect(aura::Window* window) override {
ActivateWindow(window);
}
void DeactivateWindowDirect(aura::Window* window) override {
DeactivateWindow(window);
}
bool IsInputEvent() override { return false; }
// Overridden from FocusControllerDirectTestBase:
ActivationChangeObserver::ActivationReason GetExpectedActivationReason()
const override {
return ActivationChangeObserver::ActivationReason::ACTIVATION_CLIENT;
}
DISALLOW_COPY_AND_ASSIGN(FocusControllerApiTest);
};
// Focus and Activation changes via input events.
class FocusControllerMouseEventTest : public FocusControllerDirectTestBase {
public:
FocusControllerMouseEventTest() {}
// Tests that a handled mouse or gesture event does not trigger a window
// activation.
void IgnoreHandledEvent() {
EXPECT_EQ(NULL, GetActiveWindow());
aura::Window* w1 = root_window()->GetChildById(1);
SimpleEventHandler handler;
root_window()->AddPreTargetHandler(&handler,
ui::EventTarget::Priority::kSystem);
ui::test::EventGenerator generator(root_window(), w1);
generator.ClickLeftButton();
EXPECT_EQ(NULL, GetActiveWindow());
generator.GestureTapAt(w1->bounds().CenterPoint());
EXPECT_EQ(NULL, GetActiveWindow());
root_window()->RemovePreTargetHandler(&handler);
generator.ClickLeftButton();
EXPECT_EQ(1, GetActiveWindowId());
}
private:
// Overridden from FocusControllerTestBase:
void FocusWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.ClickLeftButton();
}
void ActivateWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.ClickLeftButton();
}
void DeactivateWindowDirect(aura::Window* window) override {
aura::Window* next_activatable =
test_focus_rules()->GetNextActivatableWindow(window);
ui::test::EventGenerator generator(root_window(), next_activatable);
generator.ClickLeftButton();
}
// Overridden from FocusControllerDirectTestBase:
bool IsInputEvent() override { return true; }
ActivationChangeObserver::ActivationReason GetExpectedActivationReason()
const override {
return ActivationChangeObserver::ActivationReason::INPUT_EVENT;
}
DISALLOW_COPY_AND_ASSIGN(FocusControllerMouseEventTest);
};
class FocusControllerGestureEventTest : public FocusControllerDirectTestBase {
public:
FocusControllerGestureEventTest() {}
private:
// Overridden from FocusControllerTestBase:
void FocusWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.GestureTapAt(window->bounds().CenterPoint());
}
void ActivateWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.GestureTapAt(window->bounds().CenterPoint());
}
void DeactivateWindowDirect(aura::Window* window) override {
aura::Window* next_activatable =
test_focus_rules()->GetNextActivatableWindow(window);
ui::test::EventGenerator generator(root_window(), next_activatable);
generator.GestureTapAt(window->bounds().CenterPoint());
}
bool IsInputEvent() override { return true; }
ActivationChangeObserver::ActivationReason GetExpectedActivationReason()
const override {
return ActivationChangeObserver::ActivationReason::INPUT_EVENT;
}
DISALLOW_COPY_AND_ASSIGN(FocusControllerGestureEventTest);
};
// Test base for tests where focus is implicitly set to a window as the result
// of a disposition change to the focused window or the hierarchy that contains
// it.
class FocusControllerImplicitTestBase : public FocusControllerTestBase {
protected:
explicit FocusControllerImplicitTestBase(bool parent) : parent_(parent) {}
aura::Window* GetDispositionWindow(aura::Window* window) {
return parent_ ? window->parent() : window;
}
// Returns the expected ActivationReason caused by calling the
// ActivatedWindowDirect(...) or DeactivateWindowDirect(...) methods.
ActivationChangeObserver::ActivationReason GetExpectedActivationReason()
const {
return ActivationChangeObserver::ActivationReason::
WINDOW_DISPOSITION_CHANGED;
}
// Change the disposition of |window| in such a way as it will lose focus.
virtual void ChangeWindowDisposition(aura::Window* window) = 0;
// Allow each disposition change test to add additional post-disposition
// change expectations.
virtual void PostDispositionChangeExpectations() {}
// Overridden from FocusControllerTestBase:
void BasicFocus() override {
EXPECT_EQ(NULL, GetFocusedWindow());
aura::Window* w211 = root_window()->GetChildById(211);
FocusWindow(w211);
EXPECT_EQ(211, GetFocusedWindowId());
ChangeWindowDisposition(w211);
// BasicFocusRules passes focus to the parent.
EXPECT_EQ(parent_ ? 2 : 21, GetFocusedWindowId());
}
void BasicActivation() override {
DCHECK(!parent_) << "Activation tests don't support parent changes.";
EXPECT_EQ(NULL, GetActiveWindow());
aura::Window* w2 = root_window()->GetChildById(2);
ActivateWindow(w2);
EXPECT_EQ(2, GetActiveWindowId());
ChangeWindowDisposition(w2);
EXPECT_EQ(3, GetActiveWindowId());
PostDispositionChangeExpectations();
}
void FocusEvents() override {
aura::Window* w211 = root_window()->GetChildById(211);
FocusWindow(w211);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer211(root_window(), 211);
root_observer.ExpectCounts(0, 0);
observer211.ExpectCounts(0, 0);
ChangeWindowDisposition(w211);
root_observer.ExpectCounts(0, 1);
observer211.ExpectCounts(0, 1);
}
void ActivationEvents() override {
DCHECK(!parent_) << "Activation tests don't support parent changes.";
aura::Window* w2 = root_window()->GetChildById(2);
ActivateWindow(w2);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
ScopedTargetFocusNotificationObserver observer3(root_window(), 3);
root_observer.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
observer3.ExpectCounts(0, 0);
ChangeWindowDisposition(w2);
root_observer.ExpectCounts(1, 1);
EXPECT_EQ(GetExpectedActivationReason(),
root_observer.last_activation_reason());
observer2.ExpectCounts(1, 1);
observer3.ExpectCounts(1, 1);
}
void FocusRulesOverride() override {
EXPECT_EQ(NULL, GetFocusedWindow());
aura::Window* w211 = root_window()->GetChildById(211);
FocusWindow(w211);
EXPECT_EQ(211, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(root_window()->GetChildById(11));
ChangeWindowDisposition(w211);
// Normally, focus would shift to the parent (w21) but the override shifts
// it to 11.
EXPECT_EQ(11, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
}
void ActivationRulesOverride() override {
DCHECK(!parent_) << "Activation tests don't support parent changes.";
aura::Window* w1 = root_window()->GetChildById(1);
ActivateWindow(w1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* w3 = root_window()->GetChildById(3);
test_focus_rules()->set_focus_restriction(w3);
// Normally, activation/focus would move to w2, but since we have a focus
// restriction, it should move to w3 instead.
ChangeWindowDisposition(w1);
EXPECT_EQ(3, GetActiveWindowId());
EXPECT_EQ(3, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
ActivateWindow(root_window()->GetChildById(2));
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
}
private:
// When true, the disposition change occurs to the parent of the window
// instead of to the window. This verifies that changes occurring in the
// hierarchy that contains the window affect the window's focus.
bool parent_;
DISALLOW_COPY_AND_ASSIGN(FocusControllerImplicitTestBase);
};
// Focus and Activation changes in response to window visibility changes.
class FocusControllerHideTest : public FocusControllerImplicitTestBase {
public:
FocusControllerHideTest() : FocusControllerImplicitTestBase(false) {}
protected:
FocusControllerHideTest(bool parent)
: FocusControllerImplicitTestBase(parent) {}
// Overridden from FocusControllerImplicitTestBase:
void ChangeWindowDisposition(aura::Window* window) override {
GetDispositionWindow(window)->Hide();
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerHideTest);
};
// Focus and Activation changes in response to window parent visibility
// changes.
class FocusControllerParentHideTest : public FocusControllerHideTest {
public:
FocusControllerParentHideTest() : FocusControllerHideTest(true) {}
// The parent window's visibility change should not change its transient child
// window's modality property.
void TransientChildWindowActivationTest() {
aura::Window* w1 = root_window()->GetChildById(1);
aura::Window* w11 = root_window()->GetChildById(11);
::wm::AddTransientChild(w1, w11);
w11->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
EXPECT_EQ(ui::MODAL_TYPE_NONE, w1->GetProperty(aura::client::kModalKey));
EXPECT_EQ(ui::MODAL_TYPE_WINDOW, w11->GetProperty(aura::client::kModalKey));
// Hide the parent window w1 and show it again.
w1->Hide();
w1->Show();
// Test that child window w11 doesn't change its modality property.
EXPECT_EQ(ui::MODAL_TYPE_NONE, w1->GetProperty(aura::client::kModalKey));
EXPECT_EQ(ui::MODAL_TYPE_WINDOW, w11->GetProperty(aura::client::kModalKey));
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerParentHideTest);
};
// Focus and Activation changes in response to window destruction.
class FocusControllerDestructionTest : public FocusControllerImplicitTestBase {
public:
FocusControllerDestructionTest() : FocusControllerImplicitTestBase(false) {}
protected:
FocusControllerDestructionTest(bool parent)
: FocusControllerImplicitTestBase(parent) {}
// Overridden from FocusControllerImplicitTestBase:
void ChangeWindowDisposition(aura::Window* window) override {
delete GetDispositionWindow(window);
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerDestructionTest);
};
// Focus and Activation changes in response to window parent destruction.
class FocusControllerParentDestructionTest
: public FocusControllerDestructionTest {
public:
FocusControllerParentDestructionTest()
: FocusControllerDestructionTest(true) {}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerParentDestructionTest);
};
// Focus and Activation changes in response to window removal.
class FocusControllerRemovalTest : public FocusControllerImplicitTestBase {
public:
FocusControllerRemovalTest() : FocusControllerImplicitTestBase(false) {}
protected:
FocusControllerRemovalTest(bool parent)
: FocusControllerImplicitTestBase(parent) {}
// Overridden from FocusControllerImplicitTestBase:
void ChangeWindowDisposition(aura::Window* window) override {
aura::Window* disposition_window = GetDispositionWindow(window);
disposition_window->parent()->RemoveChild(disposition_window);
window_owner_.reset(disposition_window);
}
void TearDown() override {
window_owner_.reset();
FocusControllerImplicitTestBase::TearDown();
}
private:
std::unique_ptr<aura::Window> window_owner_;
DISALLOW_COPY_AND_ASSIGN(FocusControllerRemovalTest);
};
// Focus and Activation changes in response to window parent removal.
class FocusControllerParentRemovalTest : public FocusControllerRemovalTest {
public:
FocusControllerParentRemovalTest() : FocusControllerRemovalTest(true) {}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerParentRemovalTest);
};
#define FOCUS_CONTROLLER_TEST(TESTCLASS, TESTNAME) \
TEST_F(TESTCLASS, TESTNAME) { TESTNAME(); }
// Runs direct focus change tests (input events and API calls).
#define DIRECT_FOCUS_CHANGE_TESTS(TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerMouseEventTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerGestureEventTest, TESTNAME)
// Runs implicit focus change tests for disposition changes to target.
#define IMPLICIT_FOCUS_CHANGE_TARGET_TESTS(TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerHideTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerDestructionTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerRemovalTest, TESTNAME)
// Runs implicit focus change tests for disposition changes to target's parent
// hierarchy.
#define IMPLICIT_FOCUS_CHANGE_PARENT_TESTS(TESTNAME) \
/* TODO(beng): parent destruction tests are not supported at
present due to workspace manager issues. \
FOCUS_CONTROLLER_TEST(FocusControllerParentDestructionTest, TESTNAME) */ \
FOCUS_CONTROLLER_TEST(FocusControllerParentHideTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerParentRemovalTest, TESTNAME)
// Runs all implicit focus change tests (changes to the target and target's
// parent hierarchy)
#define IMPLICIT_FOCUS_CHANGE_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_TARGET_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_PARENT_TESTS(TESTNAME)
// Runs all possible focus change tests.
#define ALL_FOCUS_TESTS(TESTNAME) \
DIRECT_FOCUS_CHANGE_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_TESTS(TESTNAME)
// Runs focus change tests that apply only to the target. For example,
// implicit activation changes caused by window disposition changes do not
// occur when changes to the containing hierarchy happen.
#define TARGET_FOCUS_TESTS(TESTNAME) \
DIRECT_FOCUS_CHANGE_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_TARGET_TESTS(TESTNAME)
// - Focuses a window, verifies that focus changed.
ALL_FOCUS_TESTS(BasicFocus);
// - Activates a window, verifies that activation changed.
TARGET_FOCUS_TESTS(BasicActivation);
// - Focuses a window, verifies that focus events were dispatched.
ALL_FOCUS_TESTS(FocusEvents);
// - Focuses or activates a window multiple times, verifies that events are only
// dispatched when focus/activation actually changes.
DIRECT_FOCUS_CHANGE_TESTS(DuplicateFocusEvents);
DIRECT_FOCUS_CHANGE_TESTS(DuplicateActivationEvents);
// - Activates a window, verifies that activation events were dispatched.
TARGET_FOCUS_TESTS(ActivationEvents);
// - Attempts to active a hidden window, verifies that current window is
// attempted to be reactivated and the appropriate event dispatched.
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, ReactivationEvents);
// - Input events/API calls shift focus between focusable windows within the
// active window.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusWithinActiveWindow);
// - Input events/API calls to a child window of an inactive window shifts
// activation to the activatable parent and focuses the child.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusToChildOfInactiveWindow);
// - Input events/API calls to focus the parent of the focused window do not
// shift focus away from the child.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusToParentOfFocusedWindow);
// - Verifies that FocusRules determine what can be focused.
ALL_FOCUS_TESTS(FocusRulesOverride);
// - Verifies that FocusRules determine what can be activated.
TARGET_FOCUS_TESTS(ActivationRulesOverride);
// - Verifies that attempts to change focus or activation from a focus or
// activation change observer are ignored.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusOnActivation);
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusOnActivationDueToHide);
DIRECT_FOCUS_CHANGE_TESTS(NoShiftActiveOnActivation);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, FocusChangeDuringDrag);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest,
ChangeFocusWhenNothingFocusedAndCaptured);
// See description above DontPassDeletedWindow() for details.
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, DontPassDeletedWindow);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, StackWindowAtTopOnActivation);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest,
HideFocusedWindowDuringActivationLoss);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, ActivateWhileActivating);
// See description above TransientChildWindowActivationTest() for details.
FOCUS_CONTROLLER_TEST(FocusControllerParentHideTest,
TransientChildWindowActivationTest);
// If a mouse event was handled, it should not activate a window.
FOCUS_CONTROLLER_TEST(FocusControllerMouseEventTest, IgnoreHandledEvent);
} // namespace wm