blob: 173e4a71218315c0a8aac21e1c0c9642477f3391 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/workspace/workspace_layout_manager.h"
#include <string>
#include <utility>
#include "ash/accessibility/accessibility_controller.h"
#include "ash/accessibility/test_accessibility_controller_client.h"
#include "ash/app_list/test/app_list_test_helper.h"
#include "ash/frame/non_client_frame_view_ash.h"
#include "ash/public/cpp/app_list/app_list_features.h"
#include "ash/public/cpp/app_types.h"
#include "ash/public/cpp/config.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller.h"
#include "ash/session/test_session_controller_client.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/shell_observer.h"
#include "ash/shell_test_api.h"
#include "ash/test/ash_test_base.h"
#include "ash/wallpaper/wallpaper_controller_test_api.h"
#include "ash/wm/fullscreen_window_finder.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_backdrop_delegate_impl.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/workspace/backdrop_delegate.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "ash/wm/workspace_controller_test_api.h"
#include "base/run_loop.h"
#include "chromeos/audio/chromeos_sounds.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/aura/window_targeter.h"
#include "ui/base/ui_base_switches.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/layer_type.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_ui.h"
#include "ui/keyboard/keyboard_util.h"
#include "ui/keyboard/test/keyboard_test_util.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
class MaximizeDelegateView : public views::WidgetDelegateView {
public:
explicit MaximizeDelegateView(const gfx::Rect& initial_bounds)
: initial_bounds_(initial_bounds) {}
~MaximizeDelegateView() override = default;
bool GetSavedWindowPlacement(const views::Widget* widget,
gfx::Rect* bounds,
ui::WindowShowState* show_state) const override {
*bounds = initial_bounds_;
*show_state = ui::SHOW_STATE_MAXIMIZED;
return true;
}
private:
const gfx::Rect initial_bounds_;
DISALLOW_COPY_AND_ASSIGN(MaximizeDelegateView);
};
class TestShellObserver : public ShellObserver {
public:
TestShellObserver() : call_count_(0), is_fullscreen_(false) {
Shell::Get()->AddShellObserver(this);
}
~TestShellObserver() override { Shell::Get()->RemoveShellObserver(this); }
void OnFullscreenStateChanged(bool is_fullscreen,
aura::Window* root_window) override {
call_count_++;
is_fullscreen_ = is_fullscreen;
}
int call_count() const { return call_count_; }
bool is_fullscreen() const { return is_fullscreen_; }
private:
int call_count_;
bool is_fullscreen_;
DISALLOW_COPY_AND_ASSIGN(TestShellObserver);
};
display::Display GetDisplayNearestWindow(aura::Window* window) {
return display::Screen::GetScreen()->GetDisplayNearestWindow(window);
}
class ScopedStickyKeyboardEnabler {
public:
ScopedStickyKeyboardEnabler()
: accessibility_controller_(Shell::Get()->accessibility_controller()),
enabled_(accessibility_controller_->IsVirtualKeyboardEnabled()) {
accessibility_controller_->SetVirtualKeyboardEnabled(true);
keyboard::KeyboardController::Get()->EnableKeyboard(
std::make_unique<keyboard::TestKeyboardUI>(
Shell::Get()->window_tree_host_manager()->input_method()),
nullptr);
keyboard::KeyboardController::Get()->set_keyboard_locked(true);
}
~ScopedStickyKeyboardEnabler() {
keyboard::KeyboardController::Get()->set_keyboard_locked(false);
accessibility_controller_->SetVirtualKeyboardEnabled(enabled_);
}
private:
AccessibilityController* accessibility_controller_;
const bool enabled_;
DISALLOW_COPY_AND_ASSIGN(ScopedStickyKeyboardEnabler);
};
} // namespace
// NOTE: many of these tests use NonClientFrameViewAshSizeLock. This is needed
// as the tests assume a minimum size of 0x0. In mash the minimum size, for
// top-level windows, is not 0x0, so without this the tests fails.
// TODO(sky): update the tests so that this isn't necessary.
class NonClientFrameViewAshSizeLock {
public:
NonClientFrameViewAshSizeLock() {
NonClientFrameViewAsh::use_empty_minimum_size_for_test_ = true;
}
~NonClientFrameViewAshSizeLock() {
NonClientFrameViewAsh::use_empty_minimum_size_for_test_ = false;
}
private:
DISALLOW_COPY_AND_ASSIGN(NonClientFrameViewAshSizeLock);
};
using WorkspaceLayoutManagerTest = AshTestBase;
// Verifies that a window containing a restore coordinate will be restored to
// to the size prior to minimize, keeping the restore rectangle in tact (if
// there is one).
TEST_F(WorkspaceLayoutManagerTest, RestoreFromMinimizeKeepsRestore) {
// See comment at top of file for why this is needed.
NonClientFrameViewAshSizeLock min_size_lock;
std::unique_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
gfx::Rect bounds(10, 15, 25, 35);
window->SetBounds(bounds);
wm::WindowState* window_state = wm::GetWindowState(window.get());
// This will not be used for un-minimizing window.
window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100));
window_state->Minimize();
window_state->Restore();
EXPECT_EQ("0,0 100x100", window_state->GetRestoreBoundsInScreen().ToString());
EXPECT_EQ("10,15 25x35", window->bounds().ToString());
UpdateDisplay("400x300,500x400");
window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), GetSecondaryDisplay());
EXPECT_EQ(Shell::Get()->GetAllRootWindows()[1], window->GetRootWindow());
window_state->Minimize();
// This will not be used for un-minimizing window.
window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100));
window_state->Restore();
EXPECT_EQ("600,0 100x100", window->GetBoundsInScreen().ToString());
// Make sure the unminimized window moves inside the display when
// 2nd display is disconnected.
window_state->Minimize();
UpdateDisplay("400x300");
window_state->Restore();
EXPECT_EQ(Shell::GetPrimaryRootWindow(), window->GetRootWindow());
EXPECT_TRUE(
Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
}
TEST_F(WorkspaceLayoutManagerTest, KeepMinimumVisibilityInDisplays) {
UpdateDisplay("300x400,400x500");
aura::Window::Windows root_windows = Shell::Get()->GetAllRootWindows();
Shell::Get()->display_manager()->SetLayoutForCurrentDisplays(
display::test::CreateDisplayLayout(Shell::Get()->display_manager(),
display::DisplayPlacement::TOP, 0));
EXPECT_EQ("0,-500 400x500", root_windows[1]->GetBoundsInScreen().ToString());
std::unique_ptr<aura::Window> window1(
CreateTestWindow(gfx::Rect(10, -400, 200, 200)));
EXPECT_EQ("10,-400 200x200", window1->GetBoundsInScreen().ToString());
// Make sure the caption is visible.
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(10, -600, 200, 200)));
EXPECT_EQ("10,-500 200x200", window2->GetBoundsInScreen().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, NoMinimumVisibilityForPopupWindows) {
UpdateDisplay("300x400");
// Create a popup window out of display boundaries and make sure it is not
// moved to have minimum visibility.
std::unique_ptr<aura::Window> window(CreateTestWindow(
gfx::Rect(400, 100, 50, 50), aura::client::WINDOW_TYPE_POPUP));
EXPECT_EQ("400,100 50x50", window->GetBoundsInScreen().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, KeepRestoredWindowInDisplay) {
// See comment at top of file for why this is needed.
NonClientFrameViewAshSizeLock min_size_lock;
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(1, 2, 30, 40)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
// Maximized -> Normal transition.
window_state->Maximize();
window_state->SetRestoreBoundsInScreen(gfx::Rect(-100, -100, 30, 40));
window_state->Restore();
EXPECT_TRUE(
Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
// Y bounds should not be negative.
EXPECT_EQ("-5,0 30x40", window->bounds().ToString());
// Minimized -> Normal transition.
window->SetBounds(gfx::Rect(-100, -100, 30, 40));
window_state->Minimize();
EXPECT_FALSE(
Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
EXPECT_EQ("-100,-100 30x40", window->bounds().ToString());
window->Show();
EXPECT_TRUE(
Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
// Y bounds should not be negative.
EXPECT_EQ("-5,0 30x40", window->bounds().ToString());
// Fullscreen -> Normal transition.
window->SetBounds(gfx::Rect(0, 0, 30, 40)); // reset bounds.
ASSERT_EQ("0,0 30x40", window->bounds().ToString());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(window->bounds(), window->GetRootWindow()->bounds());
window_state->SetRestoreBoundsInScreen(gfx::Rect(-100, -100, 30, 40));
window_state->Restore();
EXPECT_TRUE(
Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
// Y bounds should not be negative.
EXPECT_EQ("-5,0 30x40", window->bounds().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, MaximizeInDisplayToBeRestored) {
// See comment at top of file for why this is needed.
NonClientFrameViewAshSizeLock min_size_lock;
UpdateDisplay("300x400,400x500");
aura::Window::Windows root_windows = Shell::Get()->GetAllRootWindows();
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(1, 2, 30, 40)));
EXPECT_EQ(root_windows[0], window->GetRootWindow());
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->SetRestoreBoundsInScreen(gfx::Rect(400, 0, 30, 40));
// Maximize the window in 2nd display as the restore bounds
// is inside 2nd display.
window_state->Maximize();
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ(gfx::Rect(300, 0, 400, 500 - kShelfSize).ToString(),
window->GetBoundsInScreen().ToString());
window_state->Restore();
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ("400,0 30x40", window->GetBoundsInScreen().ToString());
// If the restore bounds intersects with the current display,
// don't move.
window_state->SetRestoreBoundsInScreen(gfx::Rect(295, 0, 30, 40));
window_state->Maximize();
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ(gfx::Rect(300, 0, 400, 500 - kShelfSize).ToString(),
window->GetBoundsInScreen().ToString());
window_state->Restore();
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ("295,0 30x40", window->GetBoundsInScreen().ToString());
// Restoring widget state.
std::unique_ptr<views::Widget> w1(new views::Widget);
views::Widget::InitParams params;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.delegate = new MaximizeDelegateView(gfx::Rect(400, 0, 30, 40));
params.context = CurrentContext();
w1->Init(params);
EXPECT_EQ(root_windows[0], w1->GetNativeWindow()->GetRootWindow());
w1->Show();
EXPECT_TRUE(w1->IsMaximized());
EXPECT_EQ(root_windows[1], w1->GetNativeWindow()->GetRootWindow());
EXPECT_EQ(gfx::Rect(300, 0, 400, 500 - kShelfSize).ToString(),
w1->GetWindowBoundsInScreen().ToString());
w1->Restore();
EXPECT_EQ(root_windows[1], w1->GetNativeWindow()->GetRootWindow());
EXPECT_EQ("400,0 30x40", w1->GetWindowBoundsInScreen().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, FullscreenInDisplayToBeRestored) {
// See comment at top of file for why this is needed.
NonClientFrameViewAshSizeLock min_size_lock;
UpdateDisplay("300x400,400x500");
aura::Window::Windows root_windows = Shell::Get()->GetAllRootWindows();
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(1, 2, 30, 40)));
EXPECT_EQ(root_windows[0], window->GetRootWindow());
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->SetRestoreBoundsInScreen(gfx::Rect(400, 0, 30, 40));
// Maximize the window in 2nd display as the restore bounds
// is inside 2nd display.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ("300,0 400x500", window->GetBoundsInScreen().ToString());
window_state->Restore();
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ("400,0 30x40", window->GetBoundsInScreen().ToString());
// If the restore bounds intersects with the current display,
// don't move.
window_state->SetRestoreBoundsInScreen(gfx::Rect(295, 0, 30, 40));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ("300,0 400x500", window->GetBoundsInScreen().ToString());
window_state->Restore();
EXPECT_EQ(root_windows[1], window->GetRootWindow());
EXPECT_EQ("295,0 30x40", window->GetBoundsInScreen().ToString());
}
// aura::WindowObserver implementation used by
// DontClobberRestoreBoundsWindowObserver. This code mirrors what
// BrowserFrameAsh does. In particular when this code sees the window was
// maximized it changes the bounds of a secondary window. The secondary window
// mirrors the status window.
class DontClobberRestoreBoundsWindowObserver : public aura::WindowObserver {
public:
DontClobberRestoreBoundsWindowObserver() : window_(nullptr) {}
void set_window(aura::Window* window) { window_ = window; }
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override {
if (!window_)
return;
if (wm::GetWindowState(window)->IsMaximized()) {
aura::Window* w = window_;
window_ = nullptr;
gfx::Rect shelf_bounds(AshTestBase::GetPrimaryShelf()->GetIdealBounds());
const gfx::Rect& window_bounds(w->bounds());
w->SetBounds(gfx::Rect(window_bounds.x(), shelf_bounds.y() - 1,
window_bounds.width(), window_bounds.height()));
}
}
private:
aura::Window* window_;
DISALLOW_COPY_AND_ASSIGN(DontClobberRestoreBoundsWindowObserver);
};
// Creates a window, maximized the window and from within the maximized
// notification sets the bounds of a window to overlap the shelf. Verifies this
// doesn't effect the restore bounds.
TEST_F(WorkspaceLayoutManagerTest, DontClobberRestoreBounds) {
DontClobberRestoreBoundsWindowObserver window_observer;
std::unique_ptr<aura::Window> window(std::make_unique<aura::Window>(
nullptr, aura::client::WINDOW_TYPE_NORMAL));
window->Init(ui::LAYER_TEXTURED);
window->SetBounds(gfx::Rect(10, 20, 30, 40));
// NOTE: for this test to exercise the failure the observer needs to be added
// before the parent set. This mimics what BrowserFrameAsh does.
window->AddObserver(&window_observer);
ParentWindowInPrimaryRootWindow(window.get());
window->Show();
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->Activate();
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(12, 20, 30, 40)));
::wm::AddTransientChild(window.get(), window2.get());
window2->Show();
window_observer.set_window(window2.get());
window_state->Maximize();
EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInScreen().ToString());
window->RemoveObserver(&window_observer);
}
// Verifies when a window is maximized all descendant windows have a size.
TEST_F(WorkspaceLayoutManagerTest, ChildBoundsResetOnMaximize) {
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(10, 20, 30, 40)));
window->Show();
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->Activate();
std::unique_ptr<aura::Window> child_window(
CreateChildWindow(window.get(), gfx::Rect(5, 6, 7, 8)));
window_state->Maximize();
EXPECT_EQ("5,6 7x8", child_window->bounds().ToString());
}
// Verifies a window created with maximized state has the maximized
// bounds.
TEST_F(WorkspaceLayoutManagerTest, MaximizeWithEmptySize) {
std::unique_ptr<aura::Window> window(std::make_unique<aura::Window>(
nullptr, aura::client::WINDOW_TYPE_NORMAL));
window->Init(ui::LAYER_TEXTURED);
wm::GetWindowState(window.get())->Maximize();
aura::Window* default_container =
Shell::GetPrimaryRootWindowController()->GetContainer(
kShellWindowId_DefaultContainer);
default_container->AddChild(window.get());
window->Show();
gfx::Rect work_area(GetPrimaryDisplay().work_area());
EXPECT_EQ(work_area.ToString(), window->GetBoundsInScreen().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, WindowShouldBeOnScreenWhenAdded) {
// TODO: fix. This test verifies that when a window is added the bounds are
// adjusted. CreateTestWindow() for mus adds, then sets the bounds (this comes
// from NativeWidgetAura), which means this test now fails for aura-mus.
if (Shell::GetAshConfig() == Config::MASH_DEPRECATED)
return;
// Normal window bounds shouldn't be changed.
gfx::Rect window_bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> window(CreateTestWindow(window_bounds));
EXPECT_EQ(window_bounds, window->bounds());
// If the window is out of the workspace, it would be moved on screen.
gfx::Rect root_window_bounds = Shell::GetPrimaryRootWindow()->bounds();
window_bounds.Offset(root_window_bounds.width(), root_window_bounds.height());
ASSERT_FALSE(window_bounds.Intersects(root_window_bounds));
std::unique_ptr<aura::Window> out_window(CreateTestWindow(window_bounds));
EXPECT_EQ(window_bounds.size(), out_window->bounds().size());
gfx::Rect bounds = out_window->bounds();
bounds.Intersect(root_window_bounds);
// 30% of the window edge must be visible.
EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
aura::Window* parent = out_window->parent();
parent->RemoveChild(out_window.get());
out_window->SetBounds(gfx::Rect(-200, -200, 200, 200));
// UserHasChangedWindowPositionOrSize flag shouldn't turn off this behavior.
wm::GetWindowState(window.get())->set_bounds_changed_by_user(true);
parent->AddChild(out_window.get());
EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
// Make sure we always make more than 1/3 of the window edge visible even
// if the initial bounds intersects with display.
window_bounds.SetRect(-150, -150, 200, 200);
bounds = window_bounds;
bounds.Intersect(root_window_bounds);
// Make sure that the initial bounds' visible area is less than 26%
// so that the auto adjustment logic kicks in.
ASSERT_LT(bounds.width(), out_window->bounds().width() * 0.26);
ASSERT_LT(bounds.height(), out_window->bounds().height() * 0.26);
ASSERT_TRUE(window_bounds.Intersects(root_window_bounds));
std::unique_ptr<aura::Window> partially_out_window(
CreateTestWindow(window_bounds));
EXPECT_EQ(window_bounds.size(), partially_out_window->bounds().size());
bounds = partially_out_window->bounds();
bounds.Intersect(root_window_bounds);
EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
// Make sure the window whose 30% width/height is bigger than display
// will be placed correctly.
window_bounds.SetRect(-1900, -1900, 3000, 3000);
std::unique_ptr<aura::Window> window_bigger_than_display(
CreateTestWindow(window_bounds));
EXPECT_GE(root_window_bounds.width(),
window_bigger_than_display->bounds().width());
EXPECT_GE(root_window_bounds.height(),
window_bigger_than_display->bounds().height());
bounds = window_bigger_than_display->bounds();
bounds.Intersect(root_window_bounds);
EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
}
// Verifies the size of a window is enforced to be smaller than the work area.
TEST_F(WorkspaceLayoutManagerTest, SizeToWorkArea) {
// Normal window bounds shouldn't be changed.
gfx::Size work_area(GetPrimaryDisplay().work_area().size());
const gfx::Rect window_bounds(100, 101, work_area.width() + 1,
work_area.height() + 2);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(window_bounds));
EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(),
window->bounds().ToString());
// Directly setting the bounds triggers a slightly different code path. Verify
// that too.
window->SetBounds(window_bounds);
EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(),
window->bounds().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, NotifyFullscreenChanges) {
TestShellObserver observer;
std::unique_ptr<aura::Window> window1(
CreateTestWindow(gfx::Rect(1, 2, 30, 40)));
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(1, 2, 30, 40)));
wm::WindowState* window_state1 = wm::GetWindowState(window1.get());
wm::WindowState* window_state2 = wm::GetWindowState(window2.get());
window_state2->Activate();
const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state2->OnWMEvent(&toggle_fullscreen_event);
EXPECT_EQ(1, observer.call_count());
EXPECT_TRUE(observer.is_fullscreen());
// When window1 moves to the front the fullscreen state should change.
window_state1->Activate();
EXPECT_EQ(2, observer.call_count());
EXPECT_FALSE(observer.is_fullscreen());
// It should change back if window2 becomes active again.
window_state2->Activate();
EXPECT_EQ(3, observer.call_count());
EXPECT_TRUE(observer.is_fullscreen());
window_state2->OnWMEvent(&toggle_fullscreen_event);
EXPECT_EQ(4, observer.call_count());
EXPECT_FALSE(observer.is_fullscreen());
window_state2->OnWMEvent(&toggle_fullscreen_event);
EXPECT_EQ(5, observer.call_count());
EXPECT_TRUE(observer.is_fullscreen());
// Closing the window should change the fullscreen state.
window2.reset();
EXPECT_EQ(6, observer.call_count());
EXPECT_FALSE(observer.is_fullscreen());
}
// For crbug.com/673803, snapped window may not adjust snapped bounds on work
// area changed properly if window's layer is doing animation. We should use
// GetTargetBounds to check if snapped bounds need to be changed.
TEST_F(WorkspaceLayoutManagerTest,
SnappedWindowMayNotAdjustBoundsOnWorkAreaChanged) {
UpdateDisplay("300x400");
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(10, 20, 100, 200)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
gfx::Insets insets(0, 0, 50, 0);
Shell::Get()->SetDisplayWorkAreaInsets(window.get(), insets);
const wm::WMEvent snap_left(wm::WM_EVENT_SNAP_LEFT);
window_state->OnWMEvent(&snap_left);
EXPECT_EQ(mojom::WindowStateType::LEFT_SNAPPED, window_state->GetStateType());
const gfx::Rect kWorkAreaBounds = GetPrimaryDisplay().work_area();
gfx::Rect expected_bounds =
gfx::Rect(kWorkAreaBounds.x(), kWorkAreaBounds.y(),
kWorkAreaBounds.width() / 2, kWorkAreaBounds.height());
EXPECT_EQ(expected_bounds.ToString(), window->bounds().ToString());
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// The following two SetDisplayWorkAreaInsets calls simulate the case of
// crbug.com/673803 that work area first becomes fullscreen and then returns
// to the original state.
Shell::Get()->SetDisplayWorkAreaInsets(window.get(), gfx::Insets(0, 0, 0, 0));
ui::LayerAnimator* animator = window->layer()->GetAnimator();
EXPECT_TRUE(animator->is_animating());
Shell::Get()->SetDisplayWorkAreaInsets(window.get(), insets);
animator->StopAnimating();
EXPECT_FALSE(animator->is_animating());
EXPECT_EQ(expected_bounds.ToString(), window->bounds().ToString());
}
// Tests that under the case of two snapped windows, if there is a display work
// area width change, the snapped window width is updated upon snapped width
// ratio (crbug.com/688583).
TEST_F(WorkspaceLayoutManagerTest, AdjustSnappedBoundsWidth) {
UpdateDisplay("300x400");
// Create two snapped windows, one left snapped, one right snapped.
std::unique_ptr<aura::Window> window1(
CreateTestWindow(gfx::Rect(10, 20, 100, 200)));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
const wm::WMEvent snap_left(wm::WM_EVENT_SNAP_LEFT);
window1_state->OnWMEvent(&snap_left);
const gfx::Rect work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
const gfx::Rect expected_left_snapped_bounds = gfx::Rect(
work_area.x(), work_area.y(), work_area.width() / 2, work_area.height());
EXPECT_EQ(expected_left_snapped_bounds, window1->bounds());
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(10, 20, 100, 200)));
wm::WindowState* window2_state = wm::GetWindowState(window2.get());
const wm::WMEvent snap_right(wm::WM_EVENT_SNAP_RIGHT);
window2_state->OnWMEvent(&snap_right);
const gfx::Rect expected_right_snapped_bounds =
gfx::Rect(work_area.right() - work_area.width() / 2, work_area.y(),
work_area.width() / 2, work_area.height());
EXPECT_EQ(expected_right_snapped_bounds, window2->bounds());
// Set shelf alignment to left, which will change display work area.
Shelf* shelf = GetPrimaryShelf();
shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
const gfx::Rect new_work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
EXPECT_NE(work_area, new_work_area);
const gfx::Rect new_expected_left_snapped_bounds =
gfx::Rect(new_work_area.x(), new_work_area.y(), new_work_area.width() / 2,
new_work_area.height());
EXPECT_EQ(new_expected_left_snapped_bounds, window1->bounds());
const gfx::Rect new_expected_right_snapped_bounds = gfx::Rect(
new_work_area.right() - new_work_area.width() / 2, new_work_area.y(),
new_work_area.width() / 2, new_work_area.height());
EXPECT_EQ(new_expected_right_snapped_bounds, window2->bounds());
// Set shelf alignment to bottom again.
shelf->SetAlignment(SHELF_ALIGNMENT_BOTTOM);
EXPECT_EQ(expected_left_snapped_bounds, window1->bounds());
EXPECT_EQ(expected_right_snapped_bounds, window2->bounds());
}
// Do not adjust window bounds to ensure minimum visibility for transient
// windows (crbug.com/624806).
TEST_F(WorkspaceLayoutManagerTest,
DoNotAdjustTransientWindowBoundsToEnsureMinimumVisibility) {
UpdateDisplay("300x400");
std::unique_ptr<aura::Window> window(std::make_unique<aura::Window>(
nullptr, aura::client::WINDOW_TYPE_NORMAL));
window->Init(ui::LAYER_TEXTURED);
window->SetBounds(gfx::Rect(10, 0, 100, 200));
ParentWindowInPrimaryRootWindow(window.get());
window->Show();
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(10, 0, 40, 20)));
::wm::AddTransientChild(window.get(), window2.get());
window2->Show();
gfx::Rect expected_bounds = window2->bounds();
Shell::Get()->SetDisplayWorkAreaInsets(window.get(),
gfx::Insets(50, 0, 0, 0));
EXPECT_EQ(expected_bounds.ToString(), window2->bounds().ToString());
}
// Following "Solo" tests were originally written for BaseLayoutManager.
using WorkspaceLayoutManagerSoloTest = AshTestBase;
// Tests normal->maximize->normal.
TEST_F(WorkspaceLayoutManagerSoloTest, Maximize) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
// Maximized window fills the work area, not the whole display.
EXPECT_EQ(
screen_util::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window->bounds().ToString());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// Tests normal->minimize->normal.
TEST_F(WorkspaceLayoutManagerSoloTest, Minimize) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_FALSE(window->IsVisible());
EXPECT_TRUE(wm::GetWindowState(window.get())->IsMinimized());
EXPECT_EQ(bounds, window->bounds());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_TRUE(window->IsVisible());
EXPECT_FALSE(wm::GetWindowState(window.get())->IsMinimized());
EXPECT_EQ(bounds, window->bounds());
}
// Tests that activation of a minimized window unminimizes the window.
TEST_F(WorkspaceLayoutManagerSoloTest, UnminimizeWithActivation) {
std::unique_ptr<aura::Window> window = CreateTestWindow();
wm::GetWindowState(window.get())->Minimize();
EXPECT_TRUE(wm::GetWindowState(window.get())->IsMinimized());
EXPECT_FALSE(wm::GetWindowState(window.get())->IsActive());
wm::GetWindowState(window.get())->Activate();
EXPECT_FALSE(wm::GetWindowState(window.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(window.get())->IsActive());
}
// A aura::WindowObserver which sets the focus when the window becomes visible.
class FocusDuringUnminimizeWindowObserver : public aura::WindowObserver {
public:
FocusDuringUnminimizeWindowObserver()
: window_(nullptr), show_state_(ui::SHOW_STATE_END) {}
~FocusDuringUnminimizeWindowObserver() override { SetWindow(nullptr); }
void SetWindow(aura::Window* window) {
if (window_)
window_->RemoveObserver(this);
window_ = window;
if (window_)
window_->AddObserver(this);
}
// aura::WindowObserver:
void OnWindowVisibilityChanged(aura::Window* window, bool visible) override {
if (window_) {
if (visible)
aura::client::GetFocusClient(window_)->FocusWindow(window_);
show_state_ = window_->GetProperty(aura::client::kShowStateKey);
}
}
ui::WindowShowState GetShowStateAndReset() {
ui::WindowShowState ret = show_state_;
show_state_ = ui::SHOW_STATE_END;
return ret;
}
private:
aura::Window* window_;
ui::WindowShowState show_state_;
DISALLOW_COPY_AND_ASSIGN(FocusDuringUnminimizeWindowObserver);
};
// Make sure that the window's show state is correct in
// WindowObserver::OnWindowTargetVisibilityChanged(), and setting focus in this
// callback doesn't cause DCHECK error. See crbug.com/168383.
TEST_F(WorkspaceLayoutManagerSoloTest, FocusDuringUnminimize) {
FocusDuringUnminimizeWindowObserver observer;
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
observer.SetWindow(window.get());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_FALSE(window->IsVisible());
EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, observer.GetShowStateAndReset());
window->Show();
EXPECT_TRUE(window->IsVisible());
EXPECT_EQ(ui::SHOW_STATE_NORMAL, observer.GetShowStateAndReset());
observer.SetWindow(nullptr);
}
// Tests maximized window size during root window resize.
TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeRootWindowResize) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
gfx::Rect initial_work_area_bounds =
screen_util::GetMaximizedWindowBoundsInParent(window.get());
EXPECT_EQ(initial_work_area_bounds.ToString(), window->bounds().ToString());
// Enlarge the root window. We should still match the work area size.
UpdateDisplay("900x700");
EXPECT_EQ(
screen_util::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window->bounds().ToString());
EXPECT_NE(
initial_work_area_bounds.ToString(),
screen_util::GetMaximizedWindowBoundsInParent(window.get()).ToString());
}
// Tests normal->fullscreen->normal.
TEST_F(WorkspaceLayoutManagerSoloTest, Fullscreen) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
// Fullscreen window fills the whole display.
EXPECT_EQ(GetDisplayNearestWindow(window.get()).bounds().ToString(),
window->bounds().ToString());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// Tests that fullscreen window causes always_on_top windows to stack below.
TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenSuspendsAlwaysOnTop) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> fullscreen_window(
CreateTestWindowInShellWithBounds(bounds));
std::unique_ptr<aura::Window> always_on_top_window1(
CreateTestWindowInShellWithBounds(bounds));
std::unique_ptr<aura::Window> always_on_top_window2(
CreateTestWindowInShellWithBounds(bounds));
always_on_top_window1->SetProperty(aura::client::kAlwaysOnTopKey, true);
always_on_top_window2->SetProperty(aura::client::kAlwaysOnTopKey, true);
// Making a window fullscreen temporarily suspends always on top state.
fullscreen_window->SetProperty(aura::client::kShowStateKey,
ui::SHOW_STATE_FULLSCREEN);
EXPECT_FALSE(
always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_FALSE(
always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_NE(nullptr, wm::GetWindowForFullscreenMode(fullscreen_window.get()));
// Adding a new always-on-top window is not affected by fullscreen.
std::unique_ptr<aura::Window> always_on_top_window3(
CreateTestWindowInShellWithBounds(bounds));
always_on_top_window3->SetProperty(aura::client::kAlwaysOnTopKey, true);
EXPECT_TRUE(
always_on_top_window3->GetProperty(aura::client::kAlwaysOnTopKey));
// Making fullscreen window normal restores always on top windows.
fullscreen_window->SetProperty(aura::client::kShowStateKey,
ui::SHOW_STATE_NORMAL);
EXPECT_TRUE(
always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_TRUE(
always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_TRUE(
always_on_top_window3->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_EQ(nullptr, wm::GetWindowForFullscreenMode(fullscreen_window.get()));
}
// Similary, pinned window causes always_on_top_ windows to stack below.
TEST_F(WorkspaceLayoutManagerSoloTest, PinnedSuspendsAlwaysOnTop) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> pinned_window(
CreateTestWindowInShellWithBounds(bounds));
std::unique_ptr<aura::Window> always_on_top_window1(
CreateTestWindowInShellWithBounds(bounds));
std::unique_ptr<aura::Window> always_on_top_window2(
CreateTestWindowInShellWithBounds(bounds));
always_on_top_window1->SetProperty(aura::client::kAlwaysOnTopKey, true);
always_on_top_window2->SetProperty(aura::client::kAlwaysOnTopKey, true);
// Making a window pinned temporarily suspends always on top state.
const bool trusted = false;
wm::PinWindow(pinned_window.get(), trusted);
EXPECT_FALSE(
always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_FALSE(
always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey));
// Adding a new always-on-top window also is affected by pinned mode.
std::unique_ptr<aura::Window> always_on_top_window3(
CreateTestWindowInShellWithBounds(bounds));
always_on_top_window3->SetProperty(aura::client::kAlwaysOnTopKey, true);
EXPECT_FALSE(
always_on_top_window3->GetProperty(aura::client::kAlwaysOnTopKey));
// Making pinned window normal restores always on top windows.
wm::GetWindowState(pinned_window.get())->Restore();
EXPECT_TRUE(
always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_TRUE(
always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey));
EXPECT_TRUE(
always_on_top_window3->GetProperty(aura::client::kAlwaysOnTopKey));
}
// Tests fullscreen window size during root window resize.
TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenRootWindowResize) {
gfx::Rect bounds(100, 100, 200, 200);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(bounds));
// Fullscreen window fills the whole display.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(GetDisplayNearestWindow(window.get()).bounds().ToString(),
window->bounds().ToString());
// Enlarge the root window. We should still match the display size.
UpdateDisplay("800x600");
EXPECT_EQ(GetDisplayNearestWindow(window.get()).bounds().ToString(),
window->bounds().ToString());
}
// Tests that when the screen gets smaller the windows aren't bigger than
// the screen.
TEST_F(WorkspaceLayoutManagerSoloTest, RootWindowResizeShrinksWindows) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(10, 20, 500, 400)));
gfx::Rect work_area = GetDisplayNearestWindow(window.get()).work_area();
// Invariant: Window is smaller than work area.
EXPECT_LE(window->bounds().width(), work_area.width());
EXPECT_LE(window->bounds().height(), work_area.height());
// Make the root window narrower than our window.
UpdateDisplay("300x400");
work_area = GetDisplayNearestWindow(window.get()).work_area();
EXPECT_LE(window->bounds().width(), work_area.width());
EXPECT_LE(window->bounds().height(), work_area.height());
// Make the root window shorter than our window.
UpdateDisplay("300x200");
work_area = GetDisplayNearestWindow(window.get()).work_area();
EXPECT_LE(window->bounds().width(), work_area.width());
EXPECT_LE(window->bounds().height(), work_area.height());
// Enlarging the root window does not change the window bounds.
gfx::Rect old_bounds = window->bounds();
UpdateDisplay("800x600");
EXPECT_EQ(old_bounds.width(), window->bounds().width());
EXPECT_EQ(old_bounds.height(), window->bounds().height());
}
// Verifies maximizing sets the restore bounds, and restoring
// restores the bounds.
TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeSetsRestoreBounds) {
const gfx::Rect initial_bounds(10, 20, 30, 40);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(initial_bounds));
EXPECT_EQ(initial_bounds, window->bounds());
wm::WindowState* window_state = wm::GetWindowState(window.get());
// Maximize it, which will keep the previous restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInParent().ToString());
// Restore it, which should restore bounds and reset restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ("10,20 30x40", window->bounds().ToString());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Verifies maximizing keeps the restore bounds if set.
TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeResetsRestoreBounds) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 3, 4)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13));
// Maximize it, which will keep the previous restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString());
}
// Verifies that the restore bounds do not get reset when restoring to a
// maximzied state from a minimized state.
TEST_F(WorkspaceLayoutManagerSoloTest,
BoundsAfterRestoringToMaximizeFromMinimize) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 3, 4)));
gfx::Rect bounds(10, 15, 25, 35);
window->SetBounds(bounds);
wm::WindowState* window_state = wm::GetWindowState(window.get());
// Maximize it, which should reset restore bounds.
window_state->Maximize();
EXPECT_EQ(bounds.ToString(),
window_state->GetRestoreBoundsInParent().ToString());
// Minimize the window. The restore bounds should not change.
window_state->Minimize();
EXPECT_EQ(bounds.ToString(),
window_state->GetRestoreBoundsInParent().ToString());
// Show the window again. The window should be maximized, and the restore
// bounds should not change.
window->Show();
EXPECT_EQ(bounds.ToString(),
window_state->GetRestoreBoundsInParent().ToString());
EXPECT_TRUE(window_state->IsMaximized());
window_state->Restore();
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// Verify if the window is not resized during screen lock. See: crbug.com/173127
TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
SetCanLockScreen(true);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 3, 4)));
// window with AlwaysOnTop will be managed by BaseLayoutManager.
window->SetProperty(aura::client::kAlwaysOnTopKey, true);
window->Show();
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
window->SetBounds(
screen_util::GetMaximizedWindowBoundsInParent(window.get()));
gfx::Rect window_bounds = window->bounds();
EXPECT_EQ(
screen_util::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window_bounds.ToString());
// The window size should not get touched while we are in lock screen.
Shell::Get()->session_controller()->LockScreenAndFlushForTest();
ShelfLayoutManager* shelf_layout_manager = shelf->shelf_layout_manager();
shelf_layout_manager->UpdateVisibilityState();
EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
// Coming out of the lock screen the window size should still remain.
GetSessionControllerClient()->UnlockScreen();
shelf_layout_manager->UpdateVisibilityState();
EXPECT_EQ(
screen_util::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window_bounds.ToString());
EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
}
// Following tests are written to test the backdrop functionality.
namespace {
WorkspaceLayoutManager* GetWorkspaceLayoutManager(aura::Window* container) {
return static_cast<WorkspaceLayoutManager*>(container->layout_manager());
}
class WorkspaceLayoutManagerBackdropTest : public AshTestBase {
public:
WorkspaceLayoutManagerBackdropTest() : default_container_(nullptr) {}
~WorkspaceLayoutManagerBackdropTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
UpdateDisplay("800x600");
default_container_ = Shell::GetPrimaryRootWindowController()->GetContainer(
kShellWindowId_DefaultContainer);
}
// Turn the top window back drop on / off.
void ShowTopWindowBackdropForContainer(aura::Window* container, bool show) {
std::unique_ptr<BackdropDelegate> backdrop;
if (show)
backdrop = std::make_unique<TabletModeBackdropDelegateImpl>();
GetWorkspaceLayoutManager(container)->SetBackdropDelegate(
std::move(backdrop));
// Closing and / or opening can be a delayed operation.
base::RunLoop().RunUntilIdle();
}
aura::Window* CreateTestWindowInParent(aura::Window* root_window) {
aura::Window* window = new aura::Window(nullptr);
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
aura::client::ParentWindowWithContext(window, root_window, gfx::Rect());
return window;
}
// Return the default container.
aura::Window* default_container() { return default_container_; }
// Return the order of windows (top most first) as they are in the default
// container. If the window is visible it will be a big letter, otherwise a
// small one. The backdrop will be an X and unknown windows will be shown as
// '!'.
std::string GetWindowOrderAsString(aura::Window* backdrop,
aura::Window* wa,
aura::Window* wb,
aura::Window* wc) {
std::string result;
aura::Window::Windows children = default_container()->children();
for (int i = static_cast<int>(children.size()) - 1; i >= 0; --i) {
if (!result.empty())
result += ",";
if (children[i] == wa)
result += children[i]->IsVisible() ? "A" : "a";
else if (children[i] == wb)
result += children[i]->IsVisible() ? "B" : "b";
else if (children[i] == wc)
result += children[i]->IsVisible() ? "C" : "c";
else if (children[i] == backdrop)
result += children[i]->IsVisible() ? "X" : "x";
else
result += "!";
}
return result;
}
private:
// The default container.
aura::Window* default_container_;
DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerBackdropTest);
};
constexpr int kNoSoundKey = -1;
} // namespace
// Check that creating the BackDrop without destroying it does not lead into
// a crash.
TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropCrashTest) {
ShowTopWindowBackdropForContainer(default_container(), true);
}
// Verify basic assumptions about the backdrop.
TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) {
// The background widget will be created when there is a window.
ShowTopWindowBackdropForContainer(default_container(), true);
ASSERT_EQ(0u, default_container()->children().size());
{
// Add a window and make sure that the backdrop is the second child.
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
window->Show();
ASSERT_EQ(2U, default_container()->children().size());
EXPECT_TRUE(default_container()->children()[0]->IsVisible());
EXPECT_TRUE(default_container()->children()[1]->IsVisible());
EXPECT_EQ(window.get(), default_container()->children()[1]);
EXPECT_EQ(default_container()->bounds().ToString(),
default_container()->children()[0]->bounds().ToString());
}
// With the window gone the backdrop should be invisible again.
ASSERT_EQ(1U, default_container()->children().size());
EXPECT_FALSE(default_container()->children()[0]->IsVisible());
// Destroying the Backdrop should empty the container.
ShowTopWindowBackdropForContainer(default_container(), false);
ASSERT_EQ(0U, default_container()->children().size());
}
// Verify that the backdrop gets properly created and placed.
TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) {
std::unique_ptr<aura::Window> window1(
CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
window1->Show();
// Get the default container and check that only a single window is in there.
ASSERT_EQ(1U, default_container()->children().size());
EXPECT_EQ(window1.get(), default_container()->children()[0]);
EXPECT_EQ("A",
GetWindowOrderAsString(nullptr, window1.get(), nullptr, nullptr));
// Create 2 more windows and check that they are also in the container.
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(10, 2, 3, 4)));
std::unique_ptr<aura::Window> window3(
CreateTestWindow(gfx::Rect(20, 2, 3, 4)));
window2->Show();
window3->Show();
aura::Window* backdrop = nullptr;
EXPECT_EQ("C,B,A", GetWindowOrderAsString(backdrop, window1.get(),
window2.get(), window3.get()));
// Turn on the backdrop mode and check that the window shows up where it
// should be (second highest number).
ShowTopWindowBackdropForContainer(default_container(), true);
backdrop = default_container()->children()[2];
EXPECT_EQ("C,X,B,A", GetWindowOrderAsString(backdrop, window1.get(),
window2.get(), window3.get()));
// Switch the order of windows and check that it still remains in that
// location.
default_container()->StackChildAtTop(window2.get());
EXPECT_EQ("B,X,C,A", GetWindowOrderAsString(backdrop, window1.get(),
window2.get(), window3.get()));
// Make the top window invisible and check.
window2->Hide();
EXPECT_EQ("b,C,X,A", GetWindowOrderAsString(backdrop, window1.get(),
window2.get(), window3.get()));
// Then delete window after window and see that everything is in order.
window1.reset();
EXPECT_EQ("b,C,X", GetWindowOrderAsString(backdrop, window1.get(),
window2.get(), window3.get()));
window3.reset();
EXPECT_EQ("b,x", GetWindowOrderAsString(backdrop, window1.get(),
window2.get(), window3.get()));
ShowTopWindowBackdropForContainer(default_container(), false);
EXPECT_EQ("b", GetWindowOrderAsString(nullptr, window1.get(), window2.get(),
window3.get()));
}
// Tests that when hidding the shelf, that the backdrop stays fullscreen.
TEST_F(WorkspaceLayoutManagerBackdropTest,
ShelfVisibilityDoesNotChangesBounds) {
Shelf* shelf = GetPrimaryShelf();
ShelfLayoutManager* shelf_layout_manager = shelf->shelf_layout_manager();
ShowTopWindowBackdropForContainer(default_container(), true);
RunAllPendingInMessageLoop();
const gfx::Size fullscreen_size = GetPrimaryDisplay().size();
std::unique_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
window->Show();
ASSERT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state());
EXPECT_EQ(fullscreen_size,
default_container()->children()[0]->bounds().size());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN);
shelf_layout_manager->UpdateVisibilityState();
// When the shelf is re-shown WorkspaceLayoutManager shrinks all children but
// the backdrop.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
shelf_layout_manager->UpdateVisibilityState();
EXPECT_EQ(fullscreen_size,
default_container()->children()[0]->bounds().size());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN);
shelf_layout_manager->UpdateVisibilityState();
EXPECT_EQ(fullscreen_size,
default_container()->children()[0]->bounds().size());
}
TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropTest) {
WorkspaceController* wc = ShellTestApi(Shell::Get()).workspace_controller();
WorkspaceControllerTestApi test_helper(wc);
std::unique_ptr<aura::Window> window1(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
window1->SetName("1");
window1->Show();
std::unique_ptr<aura::Window> window2(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
window2->SetName("2");
window2->Show();
std::unique_ptr<aura::Window> window3(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
window3->SetName("3");
window3->Show();
EXPECT_FALSE(test_helper.GetBackdropWindow());
window2->SetProperty(kBackdropWindowMode, BackdropWindowMode::kEnabled);
aura::Window* backdrop = test_helper.GetBackdropWindow();
EXPECT_TRUE(backdrop);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(backdrop, children[1]);
EXPECT_EQ(window2.get(), children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Setting the property to the one below the backdrop window shouldn't change
// the state.
window1->SetProperty(kBackdropWindowMode, BackdropWindowMode::kEnabled);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(backdrop, children[1]);
EXPECT_EQ(window2.get(), children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Setting the property to the top will move the backdrop up.
window3->SetProperty(kBackdropWindowMode, BackdropWindowMode::kEnabled);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(window2.get(), children[1]);
EXPECT_EQ(backdrop, children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Clearing the property in the middle will not change the backdrop position.
window2->ClearProperty(kBackdropWindowMode);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(window2.get(), children[1]);
EXPECT_EQ(backdrop, children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Clearing the property on top will move the backdrop to bottom.
window3->ClearProperty(kBackdropWindowMode);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(backdrop, children[0]);
EXPECT_EQ(window1.get(), children[1]);
EXPECT_EQ(window2.get(), children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Toggle overview.
Shell::Get()->window_selector_controller()->ToggleOverview();
RunAllPendingInMessageLoop();
EXPECT_FALSE(test_helper.GetBackdropWindow());
Shell::Get()->window_selector_controller()->ToggleOverview();
RunAllPendingInMessageLoop();
backdrop = test_helper.GetBackdropWindow();
EXPECT_TRUE(backdrop);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(backdrop, children[0]);
EXPECT_EQ(window1.get(), children[1]);
EXPECT_EQ(window2.get(), children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Enabling the backdrop delegate for tablet mode will put the
// backdrop on the top most window.
ShowTopWindowBackdropForContainer(default_container(), true);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(window2.get(), children[1]);
EXPECT_EQ(backdrop, children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Toggle overview with the delegate.
Shell::Get()->window_selector_controller()->ToggleOverview();
RunAllPendingInMessageLoop();
EXPECT_FALSE(test_helper.GetBackdropWindow());
Shell::Get()->window_selector_controller()->ToggleOverview();
RunAllPendingInMessageLoop();
backdrop = test_helper.GetBackdropWindow();
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(window2.get(), children[1]);
EXPECT_EQ(backdrop, children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Removing the delegate will move the backdrop back to window1.
ShowTopWindowBackdropForContainer(default_container(), false);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(backdrop, children[0]);
EXPECT_EQ(window1.get(), children[1]);
EXPECT_EQ(window2.get(), children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Re-enable the backdrop delegate for tablet mode. Clearing the property is a
// no-op when the delegate is enabled.
ShowTopWindowBackdropForContainer(default_container(), true);
window3->ClearProperty(kBackdropWindowMode);
ShowTopWindowBackdropForContainer(default_container(), true);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(window2.get(), children[1]);
EXPECT_EQ(backdrop, children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
// Setting the property explicitly to kDisabled will move the backdrop to
// window2.
window3->SetProperty(kBackdropWindowMode, BackdropWindowMode::kDisabled);
{
aura::Window::Windows children = window1->parent()->children();
EXPECT_EQ(4U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(backdrop, children[1]);
EXPECT_EQ(window2.get(), children[2]);
EXPECT_EQ(window3.get(), children[3]);
}
}
TEST_F(WorkspaceLayoutManagerBackdropTest,
DoNotShowBackdropDuringWallpaperPreview) {
WorkspaceController* wc = ShellTestApi(Shell::Get()).workspace_controller();
WorkspaceControllerTestApi test_helper(wc);
WallpaperControllerTestApi wallpaper_test_api(
Shell::Get()->wallpaper_controller());
std::unique_ptr<aura::Window> wallpaper_picker_window(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
std::unique_ptr<aura::Window> window1(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
wm::GetWindowState(wallpaper_picker_window.get())->Activate();
// Enable the backdrop delegate for tablet mode. The backdrop is shown behind
// the wallpaper picker window.
ShowTopWindowBackdropForContainer(default_container(), true);
aura::Window* backdrop = test_helper.GetBackdropWindow();
{
aura::Window::Windows children =
wallpaper_picker_window->parent()->children();
EXPECT_EQ(3U, children.size());
EXPECT_EQ(window1.get(), children[0]);
EXPECT_EQ(backdrop, children[1]);
EXPECT_EQ(wallpaper_picker_window.get(), children[2]);
}
// Start wallpaper preview. The backdrop should move to window1.
wallpaper_test_api.StartWallpaperPreview();
{
aura::Window::Windows children =
wallpaper_picker_window->parent()->children();
EXPECT_EQ(3U, children.size());
EXPECT_EQ(backdrop, children[0]);
EXPECT_EQ(window1.get(), children[1]);
EXPECT_EQ(wallpaper_picker_window.get(), children[2]);
}
}
TEST_F(WorkspaceLayoutManagerBackdropTest, SpokenFeedbackFullscreenBackground) {
WorkspaceController* wc = ShellTestApi(Shell::Get()).workspace_controller();
WorkspaceControllerTestApi test_helper(wc);
AccessibilityController* controller =
Shell::Get()->accessibility_controller();
TestAccessibilityControllerClient client;
controller->SetClient(client.CreateInterfacePtrAndBind());
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 100, 100)));
window->Show();
window->SetProperty(kBackdropWindowMode, BackdropWindowMode::kEnabled);
EXPECT_TRUE(test_helper.GetBackdropWindow());
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(300, 300);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(kNoSoundKey, client.GetPlayedEarconAndReset());
generator->MoveMouseRelativeTo(window.get(), 10, 10);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(kNoSoundKey, client.GetPlayedEarconAndReset());
// Enable spoken feedback.
controller->SetSpokenFeedbackEnabled(true, A11Y_NOTIFICATION_NONE);
EXPECT_TRUE(controller->IsSpokenFeedbackEnabled());
generator->MoveMouseTo(300, 300);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(chromeos::SOUND_VOLUME_ADJUST, client.GetPlayedEarconAndReset());
generator->MoveMouseRelativeTo(window.get(), 10, 10);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(kNoSoundKey, client.GetPlayedEarconAndReset());
// Disable spoken feedback. Shadow underlay is restored.
controller->SetSpokenFeedbackEnabled(false, A11Y_NOTIFICATION_NONE);
EXPECT_FALSE(controller->IsSpokenFeedbackEnabled());
generator->MoveMouseTo(300, 300);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(kNoSoundKey, client.GetPlayedEarconAndReset());
generator->MoveMouseTo(70, 70);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(kNoSoundKey, client.GetPlayedEarconAndReset());
}
TEST_F(WorkspaceLayoutManagerBackdropTest,
DualDisplayShowAppListWithBackdropState) {
// Create two displays.
UpdateDisplay("0+0-200x200,+200+0-100x100");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ(root_windows.size(), 2u);
// Create a window in each display and show them in maximized state.
aura::Window* window_1 = CreateTestWindowInParent(root_windows[0]);
window_1->SetBounds(gfx::Rect(0, 0, 100, 100));
window_1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window_1->Show();
aura::Window* window_2 = CreateTestWindowInParent(root_windows[1]);
window_2->SetBounds(gfx::Rect(201, 0, 100, 100));
window_2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
window_2->Show();
RootWindowController* primary_controller =
Shell::GetPrimaryRootWindowController();
WorkspaceController* primary_wc = primary_controller->workspace_controller();
Shell::RootWindowControllerList controllers =
Shell::GetAllRootWindowControllers();
WorkspaceController* secondary_wc = nullptr;
RootWindowController* secondary_controller = nullptr;
EXPECT_EQ(controllers.size(), 2u);
for (size_t i = 0; i < controllers.size(); ++i) {
if (controllers[i] != primary_controller) {
secondary_controller = controllers[i];
secondary_wc = secondary_controller->workspace_controller();
}
}
// Turn on top window backdrop for two displays.
WorkspaceControllerTestApi primary_test_helper(primary_wc);
WorkspaceControllerTestApi secondary_test_helper(secondary_wc);
ShowTopWindowBackdropForContainer(default_container(), true);
EXPECT_TRUE(primary_test_helper.GetBackdropWindow());
ShowTopWindowBackdropForContainer(
secondary_controller->GetContainer(kShellWindowId_DefaultContainer),
true);
EXPECT_TRUE(secondary_test_helper.GetBackdropWindow());
// Showing the app list on the primary display should not hide the backdrop on
// the secondary display.
EXPECT_TRUE(primary_test_helper.GetBackdropWindow());
EXPECT_TRUE(secondary_test_helper.GetBackdropWindow());
GetAppListTestHelper()->ShowAndRunLoop(GetPrimaryDisplay().id());
EXPECT_FALSE(primary_test_helper.GetBackdropWindow());
EXPECT_TRUE(secondary_test_helper.GetBackdropWindow());
}
// Fullscreen app list changes to visible should hide the backdrop, otherwise,
// should show the backdrop.
TEST_F(WorkspaceLayoutManagerBackdropTest,
BackdropUpdatesOnFullscreenAppListVisibilityNotification) {
WorkspaceController* wc = ShellTestApi(Shell::Get()).workspace_controller();
WorkspaceControllerTestApi test_helper(wc);
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
EXPECT_FALSE(test_helper.GetBackdropWindow());
// Turn the top window backdrop on.
ShowTopWindowBackdropForContainer(default_container(), true);
EXPECT_TRUE(test_helper.GetBackdropWindow());
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
EXPECT_TRUE(test_helper.GetBackdropWindow());
// Showing the fullscreen app list should hide the backdrop.
GetAppListTestHelper()->Show(GetPrimaryDisplay().id());
EXPECT_FALSE(test_helper.GetBackdropWindow());
// Dismissing the app list should cause the backdrop to be shown again.
GetAppListTestHelper()->Dismiss();
}
// TODO(crbug.com/803286): The npot texture check failed on asan tests bot.
// TODO(crbug.com/838756): Very flaky on mash_ash_unittests.
TEST_F(WorkspaceLayoutManagerBackdropTest, DISABLED_OpenAppListInOverviewMode) {
WorkspaceController* wc = ShellTestApi(Shell::Get()).workspace_controller();
WorkspaceControllerTestApi test_helper(wc);
std::unique_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(0, 0, 100, 100)));
EXPECT_FALSE(test_helper.GetBackdropWindow());
// Turn the top window backdrop on.
ShowTopWindowBackdropForContainer(default_container(), true);
EXPECT_TRUE(test_helper.GetBackdropWindow());
// Toggle overview button to enter overview mode.
Shell::Get()->window_selector_controller()->ToggleOverview();
RunAllPendingInMessageLoop();
EXPECT_FALSE(test_helper.GetBackdropWindow());
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
EXPECT_FALSE(test_helper.GetBackdropWindow());
// Showing the app list in overview mode should still hide the backdrop.
GetAppListTestHelper()->Show(GetPrimaryDisplay().id());
EXPECT_FALSE(test_helper.GetBackdropWindow());
}
TEST_F(WorkspaceLayoutManagerBackdropTest, SpokenFeedbackForArc) {
WorkspaceController* wc = ShellTestApi(Shell::Get()).workspace_controller();
WorkspaceControllerTestApi test_helper(wc);
AccessibilityController* controller =
Shell::Get()->accessibility_controller();
TestAccessibilityControllerClient client;
controller->SetClient(client.CreateInterfacePtrAndBind());
controller->SetSpokenFeedbackEnabled(true, A11Y_NOTIFICATION_NONE);
EXPECT_TRUE(controller->IsSpokenFeedbackEnabled());
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> window_arc(CreateTestWindowInShellWithDelegate(
&delegate, 0, gfx::Rect(0, 0, 100, 100)));
window_arc->Show();
std::unique_ptr<aura::Window> window_nonarc(
CreateTestWindowInShellWithDelegate(&delegate, 0,
gfx::Rect(0, 0, 100, 100)));
window_nonarc->Show();
window_arc->SetProperty(aura::client::kAppType,
static_cast<int>(ash::AppType::ARC_APP));
EXPECT_FALSE(test_helper.GetBackdropWindow());
// ARC window will have a backdrop only when it's active.
wm::ActivateWindow(window_arc.get());
EXPECT_TRUE(test_helper.GetBackdropWindow());
wm::ActivateWindow(window_nonarc.get());
EXPECT_FALSE(test_helper.GetBackdropWindow());
wm::ActivateWindow(window_arc.get());
EXPECT_TRUE(test_helper.GetBackdropWindow());
// Make sure that clicking the backdrop window will play sound.
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(300, 300);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(chromeos::SOUND_VOLUME_ADJUST, client.GetPlayedEarconAndReset());
generator->MoveMouseTo(70, 70);
generator->ClickLeftButton();
controller->FlushMojoForTest();
EXPECT_EQ(kNoSoundKey, client.GetPlayedEarconAndReset());
}
class WorkspaceLayoutManagerKeyboardTest : public AshTestBase {
public:
WorkspaceLayoutManagerKeyboardTest() : layout_manager_(nullptr) {}
~WorkspaceLayoutManagerKeyboardTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
UpdateDisplay("800x600");
aura::Window* default_container =
Shell::GetPrimaryRootWindowController()->GetContainer(
kShellWindowId_DefaultContainer);
layout_manager_ = GetWorkspaceLayoutManager(default_container);
}
void ShowKeyboard() {
layout_manager_->OnKeyboardWorkspaceDisplacingBoundsChanged(
keyboard_bounds_);
restore_work_area_insets_ = GetPrimaryDisplay().GetWorkAreaInsets();
Shell::Get()->SetDisplayWorkAreaInsets(
Shell::GetPrimaryRootWindow(),
gfx::Insets(0, 0, keyboard_bounds_.height(), 0));
}
void HideKeyboard() {
Shell::Get()->SetDisplayWorkAreaInsets(Shell::GetPrimaryRootWindow(),
restore_work_area_insets_);
layout_manager_->OnKeyboardWorkspaceDisplacingBoundsChanged(gfx::Rect());
}
// Initializes the keyboard bounds using the bottom half of the work area.
void InitKeyboardBounds() {
gfx::Rect work_area(GetPrimaryDisplay().work_area());
keyboard_bounds_.SetRect(work_area.x(),
work_area.y() + work_area.height() / 2,
work_area.width(), work_area.height() / 2);
}
const gfx::Rect& keyboard_bounds() const { return keyboard_bounds_; }
private:
gfx::Insets restore_work_area_insets_;
gfx::Rect keyboard_bounds_;
WorkspaceLayoutManager* layout_manager_;
DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerKeyboardTest);
};
// Tests that when a child window gains focus the top level window containing it
// is resized to fit the remaining workspace area.
TEST_F(WorkspaceLayoutManagerKeyboardTest, ChildWindowFocused) {
ScopedStickyKeyboardEnabler sticky_enabler;
// See comment at top of file for why this is needed.
NonClientFrameViewAshSizeLock min_size_lock;
InitKeyboardBounds();
gfx::Rect work_area(GetPrimaryDisplay().work_area());
std::unique_ptr<aura::Window> parent_window(
CreateToplevelTestWindow(work_area));
std::unique_ptr<aura::Window> window(CreateTestWindow(work_area));
parent_window->AddChild(window.get());
wm::ActivateWindow(window.get());
int available_height =
GetPrimaryDisplay().bounds().height() - keyboard_bounds().height();
gfx::Rect initial_window_bounds(50, 50, 100, 500);
parent_window->SetBounds(initial_window_bounds);
EXPECT_EQ(initial_window_bounds.ToString(),
parent_window->bounds().ToString());
ShowKeyboard();
EXPECT_EQ(gfx::Rect(50, 0, 100, available_height).ToString(),
parent_window->bounds().ToString());
HideKeyboard();
EXPECT_EQ(initial_window_bounds.ToString(),
parent_window->bounds().ToString());
}
TEST_F(WorkspaceLayoutManagerKeyboardTest, AdjustWindowForA11yKeyboard) {
ScopedStickyKeyboardEnabler sticky_enabler;
// See comment at top of file for why this is needed.
NonClientFrameViewAshSizeLock min_size_lock;
InitKeyboardBounds();
gfx::Rect work_area(GetPrimaryDisplay().work_area());
std::unique_ptr<aura::Window> window(CreateToplevelTestWindow(work_area));
// The additional SetBounds() is needed as the aura-mus case uses Widget,
// which alters the supplied bounds.
window->SetBounds(work_area);
int available_height =
GetPrimaryDisplay().bounds().height() - keyboard_bounds().height();
wm::ActivateWindow(window.get());
EXPECT_EQ(gfx::Rect(work_area).ToString(), window->bounds().ToString());
ShowKeyboard();
EXPECT_EQ(gfx::Rect(work_area.origin(),
gfx::Size(work_area.width(), available_height))
.ToString(),
window->bounds().ToString());
HideKeyboard();
EXPECT_EQ(gfx::Rect(work_area).ToString(), window->bounds().ToString());
gfx::Rect small_window_bound(50, 50, 100, 500);
window->SetBounds(small_window_bound);
EXPECT_EQ(small_window_bound.ToString(), window->bounds().ToString());
ShowKeyboard();
EXPECT_EQ(gfx::Rect(50, 0, 100, available_height).ToString(),
window->bounds().ToString());
HideKeyboard();
EXPECT_EQ(small_window_bound.ToString(), window->bounds().ToString());
gfx::Rect occluded_window_bounds(
50, keyboard_bounds().y() + keyboard_bounds().height() / 2, 50,
keyboard_bounds().height() / 2);
window->SetBounds(occluded_window_bounds);
EXPECT_EQ(occluded_window_bounds.ToString(),
occluded_window_bounds.ToString());
ShowKeyboard();
EXPECT_EQ(
gfx::Rect(50, keyboard_bounds().y() - keyboard_bounds().height() / 2,
occluded_window_bounds.width(), occluded_window_bounds.height())
.ToString(),
window->bounds().ToString());
HideKeyboard();
EXPECT_EQ(occluded_window_bounds.ToString(), window->bounds().ToString());
}
TEST_F(WorkspaceLayoutManagerKeyboardTest, IgnoreKeyboardBoundsChange) {
ScopedStickyKeyboardEnabler sticky_enabler;
InitKeyboardBounds();
std::unique_ptr<aura::Window> window(CreateTestWindow(keyboard_bounds()));
// The additional SetBounds() is needed as the aura-mus case uses Widget,
// which alters the supplied bounds.
window->SetBounds(keyboard_bounds());
wm::GetWindowState(window.get())->set_ignore_keyboard_bounds_change(true);
wm::ActivateWindow(window.get());
EXPECT_EQ(keyboard_bounds(), window->bounds());
ShowKeyboard();
EXPECT_EQ(keyboard_bounds(), window->bounds());
}
// When kAshUseNewVKWindowBehavior flag enabled, do not change accessibility
// keyboard work area in non-sticky mode.
TEST_F(WorkspaceLayoutManagerKeyboardTest,
IgnoreWorkAreaChangeinNonStickyMode) {
keyboard::SetAccessibilityKeyboardEnabled(true);
InitKeyboardBounds();
Shell::Get()->EnableKeyboard();
auto* kb_controller = keyboard::KeyboardController::Get();
gfx::Rect work_area(
display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
gfx::Rect orig_window_bounds(0, 100, work_area.width(),
work_area.height() - 100);
std::unique_ptr<aura::Window> window(
CreateToplevelTestWindow(orig_window_bounds));
wm::ActivateWindow(window.get());
EXPECT_EQ(orig_window_bounds, window->bounds());
// Open keyboard in non-sticky mode.
kb_controller->ShowKeyboard(false);
kb_controller->ui()->GetKeyboardWindow()->SetBounds(
keyboard::KeyboardBoundsFromRootBounds(
Shell::GetPrimaryRootWindow()->bounds(), 100));
// Window should not be shifted up.
EXPECT_EQ(orig_window_bounds, window->bounds());
kb_controller->HideKeyboardExplicitlyBySystem();
EXPECT_EQ(orig_window_bounds, window->bounds());
// Open keyboard in sticky mode.
kb_controller->ShowKeyboard(true);
kb_controller->NotifyKeyboardWindowLoaded();
int shift =
work_area.height() - kb_controller->GetKeyboardWindow()->bounds().y();
gfx::Rect changed_window_bounds(orig_window_bounds);
changed_window_bounds.Offset(0, -shift);
// Window should be shifted up.
EXPECT_EQ(changed_window_bounds, window->bounds());
kb_controller->HideKeyboardExplicitlyBySystem();
EXPECT_EQ(orig_window_bounds, window->bounds());
}
// Test that backdrop works in split view mode.
TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropForSplitScreenTest) {
ShowTopWindowBackdropForContainer(default_container(), true);
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(true);
class SplitViewTestWindowDelegate : public aura::test::TestWindowDelegate {
public:
SplitViewTestWindowDelegate() = default;
~SplitViewTestWindowDelegate() override = default;
// aura::test::TestWindowDelegate:
void OnWindowDestroying(aura::Window* window) override { window->Hide(); }
void OnWindowDestroyed(aura::Window* window) override { delete this; }
};
auto CreateWindow = [this](const gfx::Rect& bounds) {
aura::Window* window = CreateTestWindowInShellWithDelegate(
new SplitViewTestWindowDelegate, -1, bounds);
return window;
};
SplitViewController* split_view_controller =
Shell::Get()->split_view_controller();
const gfx::Rect bounds(0, 0, 400, 400);
std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
window1->Show();
// Test that backdrop window is visible and is the second child in the
// container. Its bounds should be the same as the container bounds.
EXPECT_EQ(2U, default_container()->children().size());
for (auto* child : default_container()->children())
EXPECT_TRUE(child->IsVisible());
EXPECT_EQ(window1.get(), default_container()->children()[1]);
EXPECT_EQ(default_container()->bounds(),
default_container()->children()[0]->bounds());
// Snap the window to left. Test that the backdrop window is still visible
// and is the second child in the container. Its bounds should be the same
// as the snapped window's bounds.
split_view_controller->SnapWindow(window1.get(), SplitViewController::LEFT);
EXPECT_EQ(2U, default_container()->children().size());
for (auto* child : default_container()->children())
EXPECT_TRUE(child->IsVisible());
EXPECT_EQ(window1.get(), default_container()->children()[1]);
EXPECT_EQ(window1->bounds(), default_container()->children()[0]->bounds());
// Now snap another window to right. Test that the backdrop window is still
// visible but is now the third window in the container. Its bounds should
// still be the same as the container bounds.
std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
split_view_controller->SnapWindow(window2.get(), SplitViewController::RIGHT);
EXPECT_EQ(3U, default_container()->children().size());
for (auto* child : default_container()->children())
EXPECT_TRUE(child->IsVisible());
EXPECT_EQ(window1.get(), default_container()->children()[1]);
EXPECT_EQ(window2.get(), default_container()->children()[2]);
EXPECT_EQ(default_container()->bounds(),
default_container()->children()[0]->bounds());
// Test activation change correctly updates the backdrop.
wm::ActivateWindow(window1.get());
EXPECT_EQ(window1.get(), default_container()->children()[2]);
EXPECT_EQ(window2.get(), default_container()->children()[1]);
EXPECT_EQ(default_container()->bounds(),
default_container()->children()[0]->bounds());
wm::ActivateWindow(window2.get());
EXPECT_EQ(window1.get(), default_container()->children()[1]);
EXPECT_EQ(window2.get(), default_container()->children()[2]);
EXPECT_EQ(default_container()->bounds(),
default_container()->children()[0]->bounds());
}
} // namespace ash