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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_SOFTWARE_RENDERER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_SOFTWARE_RENDERER_H_
#include "base/macros.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/viz_service_export.h"
#include "ui/latency/latency_info.h"
namespace viz {
class DebugBorderDrawQuad;
class DisplayResourceProvider;
class OutputSurface;
class PictureDrawQuad;
class RenderPassDrawQuad;
class SoftwareOutputDevice;
class SolidColorDrawQuad;
class TextureDrawQuad;
class TileDrawQuad;
class VIZ_SERVICE_EXPORT SoftwareRenderer : public DirectRenderer {
public:
SoftwareRenderer(const RendererSettings* settings,
OutputSurface* output_surface,
DisplayResourceProvider* resource_provider);
~SoftwareRenderer() override;
void SwapBuffers(std::vector<ui::LatencyInfo> latency_info) override;
void SetDisablePictureQuadImageFiltering(bool disable) {
disable_picture_quad_image_filtering_ = disable;
}
protected:
bool CanPartialSwap() override;
void UpdateRenderPassTextures(
const RenderPassList& render_passes_in_draw_order,
const base::flat_map<RenderPassId, RenderPassRequirements>&
render_passes_in_frame) override;
void AllocateRenderPassResourceIfNeeded(
const RenderPassId& render_pass_id,
const RenderPassRequirements& requirements) override;
bool IsRenderPassResourceAllocated(
const RenderPassId& render_pass_id) const override;
gfx::Size GetRenderPassBackingPixelSize(
const RenderPassId& render_pass_id) override;
void BindFramebufferToOutputSurface() override;
void BindFramebufferToTexture(const RenderPassId render_pass_id) override;
void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
void PrepareSurfaceForPass(SurfaceInitializationMode initialization_mode,
const gfx::Rect& render_pass_scissor) override;
void DoDrawQuad(const DrawQuad* quad, const gfx::QuadF* draw_region) override;
void BeginDrawingFrame() override;
void FinishDrawingFrame() override;
bool FlippedFramebuffer() const override;
void EnsureScissorTestEnabled() override;
void EnsureScissorTestDisabled() override;
void CopyDrawnRenderPass(std::unique_ptr<CopyOutputRequest> request) override;
void SetEnableDCLayers(bool enable) override;
void DidChangeVisibility() override;
void GenerateMipmap() override;
private:
void ClearCanvas(SkColor color);
void ClearFramebuffer();
void SetClipRect(const gfx::Rect& rect);
bool IsSoftwareResource(ResourceId resource_id) const;
void DrawDebugBorderQuad(const DebugBorderDrawQuad* quad);
void DrawPictureQuad(const PictureDrawQuad* quad);
void DrawRenderPassQuad(const RenderPassDrawQuad* quad);
void DrawSolidColorQuad(const SolidColorDrawQuad* quad);
void DrawTextureQuad(const TextureDrawQuad* quad);
void DrawTileQuad(const TileDrawQuad* quad);
void DrawUnsupportedQuad(const DrawQuad* quad);
bool ShouldApplyBackgroundFilters(
const RenderPassDrawQuad* quad,
const cc::FilterOperations* backdrop_filters) const;
sk_sp<SkImage> ApplyImageFilter(SkImageFilter* filter,
const RenderPassDrawQuad* quad,
const SkBitmap& to_filter,
SkIRect* auto_bounds) const;
gfx::Rect GetBackdropBoundingBoxForRenderPassQuad(
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
const cc::FilterOperations* backdrop_filters,
gfx::Rect* unclipped_rect) const;
SkBitmap GetBackdropBitmap(const gfx::Rect& bounding_rect) const;
sk_sp<SkShader> GetBackgroundFilterShader(
const RenderPassDrawQuad* quad,
SkShader::TileMode content_tile_mode) const;
// A map from RenderPass id to the bitmap used to draw the RenderPass from.
base::flat_map<RenderPassId, SkBitmap> render_pass_bitmaps_;
bool disable_picture_quad_image_filtering_ = false;
bool is_scissor_enabled_ = false;
gfx::Rect scissor_rect_;
SoftwareOutputDevice* output_device_;
SkCanvas* root_canvas_ = nullptr;
SkCanvas* current_canvas_ = nullptr;
SkPaint current_paint_;
std::unique_ptr<SkCanvas> current_framebuffer_canvas_;
DISALLOW_COPY_AND_ASSIGN(SoftwareRenderer);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_SOFTWARE_RENDERER_H_