blob: 2f39e5753578a74ee0860ee65af2ccac0cd0242d [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/skia_output_surface_impl_on_gpu.h"
#include "base/atomic_sequence_num.h"
#include "base/callback_helpers.h"
#include "base/optional.h"
#include "base/synchronization/waitable_event.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/skia_helper.h"
#include "components/viz/service/display/output_surface_frame.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/gr_shader_cache.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/shared_image_factory.h"
#include "gpu/command_buffer/service/shared_image_representation.h"
#include "gpu/command_buffer/service/skia_utils.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/texture_base.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/ipc/common/gpu_surface_lookup.h"
#include "gpu/ipc/service/image_transport_surface.h"
#include "gpu/vulkan/buildflags.h"
#include "skia/ext/image_operations.h"
#include "third_party/skia/include/private/SkDeferredDisplayList.h"
#include "ui/gfx/skia_util.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_version_info.h"
#include "ui/gl/init/gl_factory.h"
#if BUILDFLAG(ENABLE_VULKAN)
#include "gpu/vulkan/vulkan_implementation.h"
#endif
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/platform_window_surface.h"
#include "ui/ozone/public/surface_factory_ozone.h"
#endif
namespace viz {
namespace {
base::AtomicSequenceNumber g_next_command_buffer_id;
} // namespace
SkiaOutputSurfaceImplOnGpu::SkiaOutputSurfaceImplOnGpu(
GpuServiceImpl* gpu_service,
gpu::SurfaceHandle surface_handle,
const DidSwapBufferCompleteCallback& did_swap_buffer_complete_callback,
const BufferPresentedCallback& buffer_presented_callback,
const ContextLostCallback& context_lost_callback)
: command_buffer_id_(gpu::CommandBufferId::FromUnsafeValue(
g_next_command_buffer_id.GetNext() + 1)),
gpu_service_(gpu_service),
surface_handle_(surface_handle),
did_swap_buffer_complete_callback_(did_swap_buffer_complete_callback),
buffer_presented_callback_(buffer_presented_callback),
context_lost_callback_(context_lost_callback),
// TODO(https://crbug.com/899905): Use a real MemoryTracker, not nullptr.
shared_image_representation_factory_(
std::make_unique<gpu::SharedImageRepresentationFactory>(
gpu_service_->shared_image_manager(),
nullptr)),
weak_ptr_factory_(this) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
weak_ptr_ = weak_ptr_factory_.GetWeakPtr();
sync_point_client_state_ =
gpu_service_->sync_point_manager()->CreateSyncPointClientState(
gpu::CommandBufferNamespace::VIZ_OUTPUT_SURFACE, command_buffer_id_,
gpu_service_->skia_output_surface_sequence_id());
gpu::GpuChannelManager* channel_manager = gpu_service_->gpu_channel_manager();
feature_info_ = base::MakeRefCounted<gpu::gles2::FeatureInfo>(
channel_manager->gpu_driver_bug_workarounds(),
channel_manager->gpu_feature_info());
#if defined(USE_OZONE)
window_surface_ = ui::OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->CreatePlatformWindowSurface(surface_handle);
#endif
if (gpu_service_->is_using_vulkan())
InitializeForVulkan();
else
InitializeForGL();
}
SkiaOutputSurfaceImplOnGpu::~SkiaOutputSurfaceImplOnGpu() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
#if BUILDFLAG(ENABLE_VULKAN)
if (vulkan_surface_) {
vulkan_surface_->Destroy();
vulkan_surface_ = nullptr;
}
#endif
sync_point_client_state_->Destroy();
}
void SkiaOutputSurfaceImplOnGpu::Reshape(
const gfx::Size& size,
float device_scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha,
bool use_stencil,
SkSurfaceCharacterization* characterization,
base::WaitableEvent* event) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
base::ScopedClosureRunner scoped_runner;
if (event) {
scoped_runner.ReplaceClosure(
base::BindOnce(&base::WaitableEvent::Signal, base::Unretained(event)));
}
if (!gpu_service_->is_using_vulkan()) {
if (!MakeCurrent())
return;
gl::GLSurface::ColorSpace surface_color_space =
color_space == gfx::ColorSpace::CreateSCRGBLinear()
? gl::GLSurface::ColorSpace::SCRGB_LINEAR
: gl::GLSurface::ColorSpace::UNSPECIFIED;
if (!gl_surface_->Resize(size, device_scale_factor, surface_color_space,
has_alpha)) {
LOG(FATAL) << "Failed to resize.";
// TODO(penghuang): Handle the failure.
}
DCHECK(gr_context());
SkSurfaceProps surface_props =
SkSurfaceProps(0, SkSurfaceProps::kLegacyFontHost_InitType);
GrGLFramebufferInfo framebuffer_info;
framebuffer_info.fFBOID = 0;
framebuffer_info.fFormat =
gl_version_info_->is_es ? GL_BGRA8_EXT : GL_RGBA8;
GrBackendRenderTarget render_target(size.width(), size.height(), 0, 8,
framebuffer_info);
sk_surface_ = SkSurface::MakeFromBackendRenderTarget(
gr_context(), render_target, kBottomLeft_GrSurfaceOrigin,
kBGRA_8888_SkColorType, nullptr, &surface_props);
DCHECK(sk_surface_);
} else {
#if BUILDFLAG(ENABLE_VULKAN)
gfx::AcceleratedWidget accelerated_widget = gfx::kNullAcceleratedWidget;
#if defined(OS_ANDROID)
accelerated_widget =
gpu::GpuSurfaceLookup::GetInstance()->AcquireNativeWidget(
surface_handle_);
#else
accelerated_widget = surface_handle_;
#endif
if (!vulkan_surface_) {
auto vulkan_surface = gpu_service_->vulkan_context_provider()
->GetVulkanImplementation()
->CreateViewSurface(accelerated_widget);
if (!vulkan_surface)
LOG(FATAL) << "Failed to create vulkan surface.";
if (!vulkan_surface->Initialize(
gpu_service_->vulkan_context_provider()->GetDeviceQueue(),
gpu::VulkanSurface::DEFAULT_SURFACE_FORMAT)) {
LOG(FATAL) << "Failed to initialize vulkan surface.";
}
vulkan_surface_ = std::move(vulkan_surface);
}
auto old_size = vulkan_surface_->size();
vulkan_surface_->SetSize(size);
if (vulkan_surface_->size() != old_size) {
// Size has been changed, we need to clear all surfaces which will be
// recreated later.
sk_surfaces_.clear();
sk_surfaces_.resize(vulkan_surface_->GetSwapChain()->num_images());
}
CreateSkSurfaceForVulkan();
#else
NOTREACHED();
#endif
}
if (characterization) {
sk_surface_->characterize(characterization);
DCHECK(characterization->isValid());
}
}
void SkiaOutputSurfaceImplOnGpu::FinishPaintCurrentFrame(
std::unique_ptr<SkDeferredDisplayList> ddl,
std::unique_ptr<SkDeferredDisplayList> overdraw_ddl,
uint64_t sync_fence_release) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(ddl);
DCHECK(sk_surface_);
if (!MakeCurrent())
return;
{
base::Optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (gpu_service_->gr_shader_cache())
cache_use.emplace(gpu_service_->gr_shader_cache(),
gpu::kInProcessCommandBufferClientId);
sk_surface_->draw(ddl.get());
gr_context()->flush();
}
sync_point_client_state_->ReleaseFenceSync(sync_fence_release);
if (overdraw_ddl) {
sk_sp<SkSurface> overdraw_surface = SkSurface::MakeRenderTarget(
gr_context(), overdraw_ddl->characterization(), SkBudgeted::kNo);
overdraw_surface->draw(overdraw_ddl.get());
SkPaint paint;
sk_sp<SkImage> overdraw_image = overdraw_surface->makeImageSnapshot();
sk_sp<SkColorFilter> colorFilter = SkiaHelper::MakeOverdrawColorFilter();
paint.setColorFilter(colorFilter);
// TODO(xing.xu): move below to the thread where skia record happens.
sk_surface_->getCanvas()->drawImage(overdraw_image.get(), 0, 0, &paint);
gr_context()->flush();
}
}
void SkiaOutputSurfaceImplOnGpu::SwapBuffers(OutputSurfaceFrame frame) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(sk_surface_);
base::TimeTicks swap_start, swap_end;
if (!gpu_service_->is_using_vulkan()) {
if (!MakeCurrent())
return;
swap_start = base::TimeTicks::Now();
OnSwapBuffers();
gl_surface_->SwapBuffers(buffer_presented_callback_);
swap_end = base::TimeTicks::Now();
} else {
#if BUILDFLAG(ENABLE_VULKAN)
swap_start = base::TimeTicks::Now();
OnSwapBuffers();
auto backend = sk_surface_->getBackendRenderTarget(
SkSurface::kFlushRead_BackendHandleAccess);
GrVkImageInfo vk_image_info;
if (!backend.getVkImageInfo(&vk_image_info))
NOTREACHED() << "Failed to get the image info.";
vulkan_surface_->GetSwapChain()->SetCurrentImageLayout(
vk_image_info.fImageLayout);
gpu::SwapBuffersCompleteParams params;
params.swap_response.swap_start = base::TimeTicks::Now();
params.swap_response.result = vulkan_surface_->SwapBuffers();
params.swap_response.swap_end = base::TimeTicks::Now();
DidSwapBuffersComplete(params);
CreateSkSurfaceForVulkan();
swap_end = base::TimeTicks::Now();
#else
NOTREACHED();
#endif
}
for (auto& latency : frame.latency_info) {
latency.AddLatencyNumberWithTimestamp(
ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, swap_start, 1);
latency.AddLatencyNumberWithTimestamp(
ui::INPUT_EVENT_LATENCY_FRAME_SWAP_COMPONENT, swap_end, 1);
}
latency_tracker_.OnGpuSwapBuffersCompleted(frame.latency_info);
}
void SkiaOutputSurfaceImplOnGpu::FinishPaintRenderPass(
RenderPassId id,
std::unique_ptr<SkDeferredDisplayList> ddl,
uint64_t sync_fence_release) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(ddl);
if (!MakeCurrent())
return;
auto& surface = offscreen_surfaces_[id];
SkSurfaceCharacterization characterization;
// TODO(penghuang): Using characterization != ddl->characterization(), when
// the SkSurfaceCharacterization::operator!= is implemented in Skia.
if (!surface || !surface->characterize(&characterization) ||
characterization != ddl->characterization()) {
surface = SkSurface::MakeRenderTarget(gr_context(), ddl->characterization(),
SkBudgeted::kNo);
DCHECK(surface);
}
{
base::Optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (gpu_service_->gr_shader_cache())
cache_use.emplace(gpu_service_->gr_shader_cache(),
gpu::kInProcessCommandBufferClientId);
surface->draw(ddl.get());
gr_context()->flush();
}
sync_point_client_state_->ReleaseFenceSync(sync_fence_release);
}
void SkiaOutputSurfaceImplOnGpu::RemoveRenderPassResource(
std::vector<RenderPassId> ids) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!ids.empty());
for (const auto& id : ids) {
auto it = offscreen_surfaces_.find(id);
DCHECK(it != offscreen_surfaces_.end());
offscreen_surfaces_.erase(it);
}
}
void SkiaOutputSurfaceImplOnGpu::CopyOutput(
RenderPassId id,
const gfx::Rect& copy_rect,
const gfx::Rect& result_rect,
std::unique_ptr<CopyOutputRequest> request) {
// TODO(crbug.com/914502): Do this on the GPU instead of CPU with GL.
// TODO(crbug.com/898595): Do this on the GPU instead of CPU with Vulkan.
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!MakeCurrent())
return;
DCHECK(!id || offscreen_surfaces_.find(id) != offscreen_surfaces_.end());
auto* surface = id ? offscreen_surfaces_[id].get() : sk_surface_.get();
SkBitmap bitmap;
if (request->is_scaled()) {
// Resolve the source for the scaling input: Initialize a SkPixmap that
// selects the current RenderPass's output rect within the current canvas
// and provides access to its pixels.
SkBitmap render_pass_output;
sk_sp<SkImage> copy_image =
surface->makeImageSnapshot(RectToSkIRect(copy_rect));
copy_image->asLegacyBitmap(&render_pass_output);
// Execute the scaling: For downscaling, use the RESIZE_BETTER strategy
// (appropriate for thumbnailing); and, for upscaling, use the RESIZE_BEST
// strategy. Note that processing is only done on the subset of the
// RenderPass output that contributes to the result.
using skia::ImageOperations;
const bool is_downscale_in_both_dimensions =
request->scale_to().x() < request->scale_from().x() &&
request->scale_to().y() < request->scale_from().y();
const ImageOperations::ResizeMethod method =
is_downscale_in_both_dimensions ? ImageOperations::RESIZE_BETTER
: ImageOperations::RESIZE_BEST;
bitmap = ImageOperations::Resize(
render_pass_output, method, result_rect.width(), result_rect.height(),
SkIRect{result_rect.x(), result_rect.y(), result_rect.right(),
result_rect.bottom()});
} else /* if (!request->is_scaled()) */ {
sk_sp<SkImage> copy_image =
surface->makeImageSnapshot(RectToSkIRect(copy_rect));
copy_image->asLegacyBitmap(&bitmap);
}
// Deliver the result. SkiaRenderer supports RGBA_BITMAP and I420_PLANES
// only. For legacy reasons, if a RGBA_TEXTURE request is being made, clients
// are prepared to accept RGBA_BITMAP results.
//
// TODO(crbug/754872): Get rid of the legacy behavior and send empty results
// for RGBA_TEXTURE requests once tab capture is moved into VIZ.
const CopyOutputResult::Format result_format =
(request->result_format() == CopyOutputResult::Format::RGBA_TEXTURE)
? CopyOutputResult::Format::RGBA_BITMAP
: request->result_format();
// Note: The CopyOutputSkBitmapResult automatically provides I420 format
// conversion, if needed.
request->SendResult(std::make_unique<CopyOutputSkBitmapResult>(
result_format, result_rect, bitmap));
}
void SkiaOutputSurfaceImplOnGpu::FulfillPromiseTexture(
const ResourceMetadata& metadata,
std::unique_ptr<gpu::SharedImageRepresentationSkia>* shared_image_out,
GrBackendTexture* backend_texture) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!*shared_image_out);
if (shared_image_representation_factory_->IsSharedImage(metadata.mailbox)) {
std::unique_ptr<gpu::SharedImageRepresentationSkia> shared_image =
shared_image_representation_factory_->ProduceSkia(metadata.mailbox);
DCHECK(shared_image);
if (!shared_image->BeginReadAccess(backend_texture)) {
DLOG(ERROR)
<< "Failed to begin read access for SharedImageRepresentationSkia";
return;
}
*shared_image_out = std::move(shared_image);
return;
}
if (gpu_service_->is_using_vulkan()) {
// Probably this texture is created with wrong inteface (GLES2Interface).
DLOG(ERROR) << "Failed to fulfill the promise texture whose backend is not "
"compitable with vulkan.";
return;
}
auto* mailbox_manager = gpu_service_->mailbox_manager();
auto* texture_base = mailbox_manager->ConsumeTexture(metadata.mailbox);
if (!texture_base) {
DLOG(ERROR) << "Failed to fulfill the promise texture.";
return;
}
BindOrCopyTextureIfNecessary(texture_base);
gpu::GetGrBackendTexture(texture_base->target(), metadata.size,
*metadata.backend_format.getGLFormat(),
*metadata.driver_backend_format.getGLFormat(),
texture_base->service_id(), metadata.resource_format,
backend_texture);
}
void SkiaOutputSurfaceImplOnGpu::FulfillPromiseTexture(
const RenderPassId id,
std::unique_ptr<gpu::SharedImageRepresentationSkia>* shared_image_out,
GrBackendTexture* backend_texture) {
DCHECK(!*shared_image_out);
auto it = offscreen_surfaces_.find(id);
DCHECK(it != offscreen_surfaces_.end());
sk_sp<SkSurface>& surface = it->second;
*backend_texture =
surface->getBackendTexture(SkSurface::kFlushRead_BackendHandleAccess);
DLOG_IF(ERROR, !backend_texture->isValid())
<< "Failed to fulfill the promise texture created from RenderPassId:"
<< id;
}
sk_sp<GrContextThreadSafeProxy>
SkiaOutputSurfaceImplOnGpu::GetGrContextThreadSafeProxy() {
return gr_context()->threadSafeProxy();
}
#if defined(OS_WIN)
void SkiaOutputSurfaceImplOnGpu::DidCreateAcceleratedSurfaceChildWindow(
gpu::SurfaceHandle parent_window,
gpu::SurfaceHandle child_window) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
NOTIMPLEMENTED();
}
#endif
void SkiaOutputSurfaceImplOnGpu::DidSwapBuffersComplete(
gpu::SwapBuffersCompleteParams params) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
params.swap_response.swap_id = pending_swap_completed_params_.front().first;
gfx::Size pixel_size = pending_swap_completed_params_.front().second;
pending_swap_completed_params_.pop_front();
did_swap_buffer_complete_callback_.Run(params, pixel_size);
}
const gpu::gles2::FeatureInfo* SkiaOutputSurfaceImplOnGpu::GetFeatureInfo()
const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return feature_info_.get();
}
const gpu::GpuPreferences& SkiaOutputSurfaceImplOnGpu::GetGpuPreferences()
const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
NOTIMPLEMENTED();
return gpu_preferences_;
}
void SkiaOutputSurfaceImplOnGpu::BufferPresented(
const gfx::PresentationFeedback& feedback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
}
void SkiaOutputSurfaceImplOnGpu::AddFilter(IPC::MessageFilter* message_filter) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
NOTIMPLEMENTED();
}
int32_t SkiaOutputSurfaceImplOnGpu::GetRouteID() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
NOTIMPLEMENTED();
return 0;
}
void SkiaOutputSurfaceImplOnGpu::InitializeForGL() {
if (surface_handle_) {
gl_surface_ = gpu::ImageTransportSurface::CreateNativeSurface(
weak_ptr_factory_.GetWeakPtr(), surface_handle_, gl::GLSurfaceFormat());
} else {
// surface_ could be null for pixel tests.
gl_surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size(1, 1));
}
DCHECK(gl_surface_);
context_state_ = gpu_service_->GetContextStateForGLSurface(gl_surface_.get());
if (!context_state_) {
LOG(FATAL) << "Failed to create GrContext";
// TODO(penghuang): handle the failure.
}
if (!MakeCurrent())
return;
auto* context = context_state_->real_context();
gl_version_info_ = context->GetVersionInfo();
capabilities_.flipped_output_surface = gl_surface_->FlipsVertically();
// Get stencil bits from the default frame buffer.
auto* current_gl = context->GetCurrentGL();
const auto* version = current_gl->Version;
auto* api = current_gl->Api;
api->glBindFramebufferEXTFn(GL_FRAMEBUFFER, 0);
gr_context()->resetContext(kRenderTarget_GrGLBackendState);
GLint stencil_bits = 0;
if (version->is_desktop_core_profile) {
api->glGetFramebufferAttachmentParameterivEXTFn(
GL_FRAMEBUFFER, GL_STENCIL, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
&stencil_bits);
} else {
api->glGetIntegervFn(GL_STENCIL_BITS, &stencil_bits);
}
CHECK_GL_ERROR();
capabilities_.supports_stencil = stencil_bits > 0;
}
void SkiaOutputSurfaceImplOnGpu::InitializeForVulkan() {
context_state_ = gpu_service_->GetContextStateForVulkan();
DCHECK(context_state_);
}
void SkiaOutputSurfaceImplOnGpu::BindOrCopyTextureIfNecessary(
gpu::TextureBase* texture_base) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (texture_base->GetType() != gpu::TextureBase::Type::kValidated)
return;
// If a texture is validated and bound to an image, we may defer copying the
// image to the texture until the texture is used. It is for implementing low
// latency drawing (e.g. fast ink) and avoiding unnecessary texture copy. So
// we need check the texture image state, and bind or copy the image to the
// texture if necessary.
auto* texture = gpu::gles2::Texture::CheckedCast(texture_base);
gpu::gles2::Texture::ImageState image_state;
auto* image = texture->GetLevelImage(GL_TEXTURE_2D, 0, &image_state);
if (image && image_state == gpu::gles2::Texture::UNBOUND) {
glBindTexture(texture_base->target(), texture_base->service_id());
if (image->BindTexImage(texture_base->target())) {
} else {
texture->SetLevelImageState(texture_base->target(), 0,
gpu::gles2::Texture::COPIED);
if (!image->CopyTexImage(texture_base->target()))
LOG(ERROR) << "Failed to copy a gl image to texture.";
}
}
}
void SkiaOutputSurfaceImplOnGpu::OnSwapBuffers() {
uint64_t swap_id = swap_id_++;
gfx::Size pixel_size(sk_surface_->width(), sk_surface_->height());
pending_swap_completed_params_.emplace_back(swap_id, pixel_size);
}
void SkiaOutputSurfaceImplOnGpu::CreateSkSurfaceForVulkan() {
#if BUILDFLAG(ENABLE_VULKAN)
auto* swap_chain = vulkan_surface_->GetSwapChain();
auto index = swap_chain->current_image();
auto& sk_surface = sk_surfaces_[index];
if (!sk_surface) {
SkSurfaceProps surface_props =
SkSurfaceProps(0, SkSurfaceProps::kLegacyFontHost_InitType);
VkImage vk_image = swap_chain->GetCurrentImage();
VkImageLayout vk_image_layout = swap_chain->GetCurrentImageLayout();
GrVkImageInfo vk_image_info;
vk_image_info.fImage = vk_image;
vk_image_info.fAlloc = {VK_NULL_HANDLE, 0, 0, 0};
vk_image_info.fImageLayout = vk_image_layout;
vk_image_info.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
vk_image_info.fFormat = VK_FORMAT_B8G8R8A8_UNORM;
vk_image_info.fLevelCount = 1;
GrBackendRenderTarget render_target(vulkan_surface_->size().width(),
vulkan_surface_->size().height(), 0, 0,
vk_image_info);
sk_surface = SkSurface::MakeFromBackendRenderTarget(
gr_context(), render_target, kTopLeft_GrSurfaceOrigin,
kBGRA_8888_SkColorType, nullptr, &surface_props);
} else {
auto backend = sk_surface->getBackendRenderTarget(
SkSurface::kFlushRead_BackendHandleAccess);
backend.setVkImageLayout(swap_chain->GetCurrentImageLayout());
}
sk_surface_ = sk_surface;
#endif
}
bool SkiaOutputSurfaceImplOnGpu::MakeCurrent() {
if (!gpu_service_->is_using_vulkan()) {
if (!context_state_->MakeCurrent(gl_surface_.get())) {
LOG(ERROR) << "Failed to make current.";
context_lost_callback_.Run();
return false;
}
context_state_->need_context_state_reset = true;
}
return true;
}
} // namespace viz