blob: 03d89ced1091552df2d704d7b1be8132ab71b2cf [file] [log] [blame]
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8_CONSOLE_H_
#define V8_INSPECTOR_V8_CONSOLE_H_
#include "src/base/macros.h"
#include "include/v8.h"
#include "src/debug/interface-types.h"
namespace v8_inspector {
class InspectedContext;
class V8InspectorImpl;
// Console API
// https://console.spec.whatwg.org/#console-namespace
class V8Console : public v8::debug::ConsoleDelegate {
public:
v8::Local<v8::Object> createCommandLineAPI(v8::Local<v8::Context> context,
int sessionId);
void installMemoryGetter(v8::Local<v8::Context> context,
v8::Local<v8::Object> console);
class CommandLineAPIScope {
public:
CommandLineAPIScope(v8::Local<v8::Context>,
v8::Local<v8::Object> commandLineAPI,
v8::Local<v8::Object> global);
~CommandLineAPIScope();
private:
static void accessorGetterCallback(
v8::Local<v8::Name>, const v8::PropertyCallbackInfo<v8::Value>&);
static void accessorSetterCallback(v8::Local<v8::Name>,
v8::Local<v8::Value>,
const v8::PropertyCallbackInfo<void>&);
v8::Local<v8::Context> m_context;
v8::Local<v8::Object> m_commandLineAPI;
v8::Local<v8::Object> m_global;
v8::Local<v8::Set> m_installedMethods;
bool m_cleanup;
DISALLOW_COPY_AND_ASSIGN(CommandLineAPIScope);
};
explicit V8Console(V8InspectorImpl* inspector);
private:
void Debug(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Error(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Info(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Log(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Warn(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Dir(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void DirXml(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Table(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Trace(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Group(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void GroupCollapsed(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void GroupEnd(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Clear(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Count(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void CountReset(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Assert(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Profile(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void ProfileEnd(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void Time(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void TimeLog(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void TimeEnd(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
void TimeStamp(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext& consoleContext) override;
template <void (V8Console::*func)(const v8::FunctionCallbackInfo<v8::Value>&)>
static void call(const v8::FunctionCallbackInfo<v8::Value>& info) {
V8Console* console =
static_cast<V8Console*>(info.Data().As<v8::External>()->Value());
(console->*func)(info);
}
using CommandLineAPIData = std::pair<V8Console*, int>;
template <void (V8Console::*func)(const v8::FunctionCallbackInfo<v8::Value>&,
int)>
static void call(const v8::FunctionCallbackInfo<v8::Value>& info) {
CommandLineAPIData* data = static_cast<CommandLineAPIData*>(
info.Data().As<v8::ArrayBuffer>()->GetContents().Data());
(data->first->*func)(info, data->second);
}
template <void (V8Console::*func)(const v8::debug::ConsoleCallArguments&,
const v8::debug::ConsoleContext&)>
static void call(const v8::FunctionCallbackInfo<v8::Value>& info) {
CommandLineAPIData* data = static_cast<CommandLineAPIData*>(
info.Data().As<v8::ArrayBuffer>()->GetContents().Data());
v8::debug::ConsoleCallArguments args(info);
(data->first->*func)(args, v8::debug::ConsoleContext());
}
// TODO(foolip): There is no spec for the Memory Info API, see blink-dev:
// https://groups.google.com/a/chromium.org/d/msg/blink-dev/g5YRCGpC9vs/b4OJz71NmPwJ
void memoryGetterCallback(const v8::FunctionCallbackInfo<v8::Value>&);
void memorySetterCallback(const v8::FunctionCallbackInfo<v8::Value>&);
// CommandLineAPI
void keysCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId);
void valuesCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void debugFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void undebugFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void monitorFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void unmonitorFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void lastEvaluationResultCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void inspectCallback(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId);
void copyCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId);
void inspectedObject(const v8::FunctionCallbackInfo<v8::Value>&,
int sessionId, unsigned num);
void inspectedObject0(const v8::FunctionCallbackInfo<v8::Value>& info,
int sessionId) {
inspectedObject(info, sessionId, 0);
}
void inspectedObject1(const v8::FunctionCallbackInfo<v8::Value>& info,
int sessionId) {
inspectedObject(info, sessionId, 1);
}
void inspectedObject2(const v8::FunctionCallbackInfo<v8::Value>& info,
int sessionId) {
inspectedObject(info, sessionId, 2);
}
void inspectedObject3(const v8::FunctionCallbackInfo<v8::Value>& info,
int sessionId) {
inspectedObject(info, sessionId, 3);
}
void inspectedObject4(const v8::FunctionCallbackInfo<v8::Value>& info,
int sessionId) {
inspectedObject(info, sessionId, 4);
}
void queryObjectsCallback(const v8::FunctionCallbackInfo<v8::Value>& info,
int sessionId);
V8InspectorImpl* m_inspector;
};
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8_CONSOLE_H_