blob: 8e271612cc8f3917f8938dd553b05ace94d4b04c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/cast_channel/cast_socket.h"
#include <stdlib.h>
#include <string.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/format_macros.h"
#include "base/lazy_instance.h"
#include "base/location.h"
#include "base/memory/ptr_util.h"
#include "base/numerics/safe_conversions.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/sys_byteorder.h"
#include "base/task/post_task.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "components/cast_channel/cast_auth_util.h"
#include "components/cast_channel/cast_framer.h"
#include "components/cast_channel/cast_message_util.h"
#include "components/cast_channel/cast_transport.h"
#include "components/cast_channel/keep_alive_delegate.h"
#include "components/cast_channel/logger.h"
#include "components/cast_channel/mojo_data_pump.h"
#include "components/cast_channel/proto/cast_channel.pb.h"
#include "content/public/browser/browser_task_traits.h"
#include "content/public/browser/browser_thread.h"
#include "net/base/address_list.h"
#include "net/base/host_port_pair.h"
#include "net/base/net_errors.h"
#include "net/ssl/ssl_info.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
// Helper for logging data with remote host IP and authentication state.
// Assumes |ip_endpoint_| of type net::IPEndPoint and |channel_auth_| of enum
// type ChannelAuthType are available in the current scope.
#define CONNECTION_INFO() \
"[" << open_params_.ip_endpoint.ToString() << ", auth=SSL_VERIFIED" \
<< "] "
#define VLOG_WITH_CONNECTION(level) VLOG(level) << CONNECTION_INFO()
#define LOG_WITH_CONNECTION(level) LOG(level) << CONNECTION_INFO()
namespace cast_channel {
namespace {
bool IsTerminalState(ConnectionState state) {
return state == ConnectionState::FINISHED ||
state == ConnectionState::CONNECT_ERROR ||
state == ConnectionState::TIMEOUT;
}
void OnConnected(
network::mojom::NetworkContext::CreateTCPConnectedSocketCallback callback,
int result,
const base::Optional<net::IPEndPoint>& local_addr,
const base::Optional<net::IPEndPoint>& peer_addr,
mojo::ScopedDataPipeConsumerHandle receive_stream,
mojo::ScopedDataPipeProducerHandle send_stream) {
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
base::PostTaskWithTraits(
FROM_HERE, {content::BrowserThread::IO},
base::BindOnce(std::move(callback), result, local_addr, peer_addr,
std::move(receive_stream), std::move(send_stream)));
}
void ConnectOnUIThread(
CastSocketImpl::NetworkContextGetter network_context_getter,
const net::AddressList& remote_address_list,
network::mojom::TCPConnectedSocketRequest request,
network::mojom::NetworkContext::CreateTCPConnectedSocketCallback callback) {
network_context_getter.Run()->CreateTCPConnectedSocket(
base::nullopt /* local_addr */, remote_address_list,
nullptr /* tcp_connected_socket_options */,
net::MutableNetworkTrafficAnnotationTag(
CastSocketImpl::GetNetworkTrafficAnnotationTag()),
std::move(request), nullptr /* observer */,
base::BindOnce(OnConnected, std::move(callback)));
}
} // namespace
void CastSocket::Observer::OnReadyStateChanged(const CastSocket& socket) {}
CastSocketImpl::CastSocketImpl(NetworkContextGetter network_context_getter,
const CastSocketOpenParams& open_params,
const scoped_refptr<Logger>& logger)
: CastSocketImpl(network_context_getter,
open_params,
logger,
AuthContext::Create()) {}
CastSocketImpl::CastSocketImpl(NetworkContextGetter network_context_getter,
const CastSocketOpenParams& open_params,
const scoped_refptr<Logger>& logger,
const AuthContext& auth_context)
: channel_id_(0),
open_params_(open_params),
logger_(logger),
network_context_getter_(network_context_getter),
auth_context_(auth_context),
connect_timeout_timer_(new base::OneShotTimer),
is_canceled_(false),
audio_only_(false),
connect_state_(ConnectionState::START_CONNECT),
error_state_(ChannelError::NONE),
ready_state_(ReadyState::NONE),
auth_delegate_(nullptr),
weak_factory_(this) {
DCHECK(open_params.ip_endpoint.address().IsValid());
}
CastSocketImpl::~CastSocketImpl() {
// Ensure that resources are freed but do not run pending callbacks that
// would result in re-entrancy.
CloseInternal();
error_state_ = ChannelError::UNKNOWN;
for (auto& connect_callback : connect_callbacks_)
std::move(connect_callback).Run(this);
connect_callbacks_.clear();
}
ReadyState CastSocketImpl::ready_state() const {
return ready_state_;
}
ChannelError CastSocketImpl::error_state() const {
return error_state_;
}
const net::IPEndPoint& CastSocketImpl::ip_endpoint() const {
return open_params_.ip_endpoint;
}
int CastSocketImpl::id() const {
return channel_id_;
}
void CastSocketImpl::set_id(int id) {
channel_id_ = id;
}
bool CastSocketImpl::keep_alive() const {
return open_params_.liveness_timeout > base::TimeDelta();
}
bool CastSocketImpl::audio_only() const {
return audio_only_;
}
bool CastSocketImpl::VerifyChannelPolicy(const AuthResult& result) {
audio_only_ = (result.channel_policies & AuthResult::POLICY_AUDIO_ONLY) != 0;
if (audio_only_ && (open_params_.device_capabilities &
CastDeviceCapability::VIDEO_OUT) != 0) {
LOG_WITH_CONNECTION(ERROR)
<< "Audio only channel policy enforced for video out capable device";
return false;
}
return true;
}
bool CastSocketImpl::VerifyChallengeReply() {
DCHECK(peer_cert_);
AuthResult result =
AuthenticateChallengeReply(*challenge_reply_, *peer_cert_, auth_context_);
logger_->LogSocketChallengeReplyEvent(channel_id_, result);
if (result.success()) {
VLOG(1) << result.error_message;
if (!VerifyChannelPolicy(result)) {
return false;
}
}
return result.success();
}
void CastSocketImpl::SetTransportForTesting(
std::unique_ptr<CastTransport> transport) {
transport_ = std::move(transport);
}
void CastSocketImpl::SetPeerCertForTesting(
scoped_refptr<net::X509Certificate> peer_cert) {
peer_cert_ = peer_cert;
}
void CastSocketImpl::Connect(OnOpenCallback callback) {
switch (ready_state_) {
case ReadyState::NONE:
connect_callbacks_.push_back(std::move(callback));
Connect();
break;
case ReadyState::CONNECTING:
connect_callbacks_.push_back(std::move(callback));
break;
case ReadyState::OPEN:
error_state_ = ChannelError::NONE;
std::move(callback).Run(this);
break;
case ReadyState::CLOSED:
error_state_ = ChannelError::CONNECT_ERROR;
std::move(callback).Run(this);
break;
default:
NOTREACHED() << "Unknown ReadyState: "
<< ReadyStateToString(ready_state_);
}
}
void CastSocketImpl::Connect() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
VLOG_WITH_CONNECTION(1) << "Connect readyState = "
<< ReadyStateToString(ready_state_);
DCHECK_EQ(ReadyState::NONE, ready_state_);
DCHECK_EQ(ConnectionState::START_CONNECT, connect_state_);
delegate_ = std::make_unique<CastSocketMessageDelegate>(this);
SetReadyState(ReadyState::CONNECTING);
SetConnectState(ConnectionState::TCP_CONNECT);
// Set up connection timeout.
if (open_params_.connect_timeout.InMicroseconds() > 0) {
DCHECK(connect_timeout_callback_.IsCancelled());
connect_timeout_callback_.Reset(
base::Bind(&CastSocketImpl::OnConnectTimeout, base::Unretained(this)));
GetTimer()->Start(FROM_HERE, open_params_.connect_timeout,
connect_timeout_callback_.callback());
}
DoConnectLoop(net::OK);
}
CastTransport* CastSocketImpl::transport() const {
return transport_.get();
}
void CastSocketImpl::AddObserver(Observer* observer) {
DCHECK(observer);
if (!observers_.HasObserver(observer))
observers_.AddObserver(observer);
}
void CastSocketImpl::RemoveObserver(Observer* observer) {
DCHECK(observer);
observers_.RemoveObserver(observer);
}
net::NetworkTrafficAnnotationTag
CastSocketImpl::GetNetworkTrafficAnnotationTag() {
return net::DefineNetworkTrafficAnnotation("cast_socket", R"(
semantics {
sender: "Cast Socket"
description:
"Requests to a Cast device."
trigger:
"A new Cast device has been discovered via mDNS in the local "
"network or after it's connected."
data:
"A serialized Cast protocol or application-level protobuf message. "
"A non-exhaustive list of Cast protocol messages:\n"
"- nonce challenge,\n"
"- ping/pong data,\n"
"- Virtual connection requests,\n"
"- App availability / media status / receiver status requests,\n"
"- Launch / stop Cast session requests,\n"
"- Media commands, such as play/pause.\n"
"Application-level messages may contain data specific to the Cast "
"application."
destination: OTHER
destination_other:
"Data will be sent to a Cast device in local network."
}
policy {
cookies_allowed: NO
setting:
"This request cannot be disabled, but it would not be sent if user "
"does not connect a Cast device to the local network."
policy_exception_justification: "Not implemented."
})");
}
void CastSocketImpl::OnConnectTimeout() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Stop all pending connection setup tasks and report back to the client.
is_canceled_ = true;
VLOG_WITH_CONNECTION(1) << "Timeout while establishing a connection.";
SetErrorState(ChannelError::CONNECT_TIMEOUT);
DoConnectCallback();
}
void CastSocketImpl::ResetConnectLoopCallback() {
DCHECK(connect_loop_callback_.IsCancelled());
connect_loop_callback_.Reset(
base::Bind(&CastSocketImpl::DoConnectLoop, base::Unretained(this)));
}
void CastSocketImpl::PostTaskToStartConnectLoop(int result) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
ResetConnectLoopCallback();
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(connect_loop_callback_.callback(), result));
}
// This method performs the state machine transitions for connection flow.
// There are two entry points to this method:
// 1. Connect method: this starts the flow
// 2. Callback from network operations that finish asynchronously.
void CastSocketImpl::DoConnectLoop(int result) {
connect_loop_callback_.Cancel();
if (is_canceled_) {
LOG_WITH_CONNECTION(ERROR) << "CANCELLED - Aborting DoConnectLoop.";
return;
}
// Network operations can either finish synchronously or asynchronously.
// This method executes the state machine transitions in a loop so that
// correct state transitions happen even when network operations finish
// synchronously.
int rv = result;
do {
ConnectionState state = connect_state_;
connect_state_ = ConnectionState::UNKNOWN;
switch (state) {
case ConnectionState::TCP_CONNECT:
rv = DoTcpConnect();
break;
case ConnectionState::TCP_CONNECT_COMPLETE:
rv = DoTcpConnectComplete(rv);
break;
case ConnectionState::SSL_CONNECT:
DCHECK_EQ(net::OK, rv);
rv = DoSslConnect();
break;
case ConnectionState::SSL_CONNECT_COMPLETE:
rv = DoSslConnectComplete(rv);
break;
case ConnectionState::AUTH_CHALLENGE_SEND:
rv = DoAuthChallengeSend();
break;
case ConnectionState::AUTH_CHALLENGE_SEND_COMPLETE:
rv = DoAuthChallengeSendComplete(rv);
break;
case ConnectionState::AUTH_CHALLENGE_REPLY_COMPLETE:
rv = DoAuthChallengeReplyComplete(rv);
DCHECK(IsTerminalState(connect_state_));
break;
default:
NOTREACHED() << "Unknown state in connect flow: " << AsInteger(state);
SetConnectState(ConnectionState::FINISHED);
SetErrorState(ChannelError::UNKNOWN);
DoConnectCallback();
return;
}
} while (rv != net::ERR_IO_PENDING && !IsTerminalState(connect_state_));
// Exit the state machine if an asynchronous network operation is pending
// or if the state machine is in the terminal "finished" state.
if (IsTerminalState(connect_state_)) {
DCHECK_NE(rv, net::ERR_IO_PENDING);
GetTimer()->Stop();
DoConnectCallback();
} else {
DCHECK_EQ(rv, net::ERR_IO_PENDING);
}
}
int CastSocketImpl::DoTcpConnect() {
DCHECK(connect_loop_callback_.IsCancelled());
VLOG_WITH_CONNECTION(1) << "DoTcpConnect";
SetConnectState(ConnectionState::TCP_CONNECT_COMPLETE);
base::PostTaskWithTraits(
FROM_HERE, {content::BrowserThread::UI},
base::BindOnce(ConnectOnUIThread, network_context_getter_,
net::AddressList(open_params_.ip_endpoint),
mojo::MakeRequest(&tcp_socket_),
base::BindOnce(&CastSocketImpl::OnConnect,
weak_factory_.GetWeakPtr())));
return net::ERR_IO_PENDING;
}
int CastSocketImpl::DoTcpConnectComplete(int connect_result) {
VLOG_WITH_CONNECTION(1) << "DoTcpConnectComplete: " << connect_result;
logger_->LogSocketEventWithRv(
channel_id_, ChannelEvent::TCP_SOCKET_CONNECT_COMPLETE, connect_result);
if (connect_result == net::OK) {
SetConnectState(ConnectionState::SSL_CONNECT);
} else if (connect_result == net::ERR_CONNECTION_TIMED_OUT) {
SetConnectState(ConnectionState::FINISHED);
SetErrorState(ChannelError::CONNECT_TIMEOUT);
} else {
SetConnectState(ConnectionState::FINISHED);
SetErrorState(ChannelError::CONNECT_ERROR);
}
return connect_result;
}
int CastSocketImpl::DoSslConnect() {
DCHECK(connect_loop_callback_.IsCancelled());
VLOG_WITH_CONNECTION(1) << "DoSslConnect";
SetConnectState(ConnectionState::SSL_CONNECT_COMPLETE);
net::HostPortPair host_port_pair =
net::HostPortPair::FromIPEndPoint(open_params_.ip_endpoint);
network::mojom::TLSClientSocketOptionsPtr options =
network::mojom::TLSClientSocketOptions::New();
// Cast code does its own authentication after SSL handshake since the devices
// don't have a known hostname.
options->unsafely_skip_cert_verification = true;
tcp_socket_->UpgradeToTLS(
host_port_pair, std::move(options),
net::MutableNetworkTrafficAnnotationTag(GetNetworkTrafficAnnotationTag()),
mojo::MakeRequest(&socket_), nullptr /* observer */,
base::BindOnce(&CastSocketImpl::OnUpgradeToTLS,
weak_factory_.GetWeakPtr()));
return net::ERR_IO_PENDING;
}
int CastSocketImpl::DoSslConnectComplete(int result) {
logger_->LogSocketEventWithRv(
channel_id_, ChannelEvent::SSL_SOCKET_CONNECT_COMPLETE, result);
VLOG_WITH_CONNECTION(1) << "DoSslConnectComplete: " << result;
if (result == net::OK) {
if (!peer_cert_) {
LOG_WITH_CONNECTION(WARNING) << "Could not extract peer cert.";
SetConnectState(ConnectionState::FINISHED);
SetErrorState(ChannelError::AUTHENTICATION_ERROR);
return net::ERR_CERT_INVALID;
}
// SSL connection succeeded.
if (!transport_) {
// Create a channel transport if one wasn't already set (e.g. by test
// code).
transport_.reset(new CastTransportImpl(mojo_data_pump_.get(), channel_id_,
open_params_.ip_endpoint,
logger_));
}
auth_delegate_ = new AuthTransportDelegate(this);
transport_->SetReadDelegate(base::WrapUnique(auth_delegate_));
SetConnectState(ConnectionState::AUTH_CHALLENGE_SEND);
} else if (result == net::ERR_CONNECTION_TIMED_OUT) {
SetConnectState(ConnectionState::FINISHED);
SetErrorState(ChannelError::CONNECT_TIMEOUT);
} else {
SetConnectState(ConnectionState::FINISHED);
SetErrorState(ChannelError::AUTHENTICATION_ERROR);
}
return result;
}
int CastSocketImpl::DoAuthChallengeSend() {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSend";
SetConnectState(ConnectionState::AUTH_CHALLENGE_SEND_COMPLETE);
CastMessage challenge_message;
CreateAuthChallengeMessage(&challenge_message, auth_context_);
VLOG_WITH_CONNECTION(1) << "Sending challenge: "
<< CastMessageToString(challenge_message);
ResetConnectLoopCallback();
transport_->SendMessage(challenge_message, connect_loop_callback_.callback());
// Always return IO_PENDING since the result is always asynchronous.
return net::ERR_IO_PENDING;
}
int CastSocketImpl::DoAuthChallengeSendComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSendComplete: " << result;
if (result < 0) {
SetConnectState(ConnectionState::CONNECT_ERROR);
SetErrorState(ChannelError::CAST_SOCKET_ERROR);
logger_->LogSocketEventWithRv(
channel_id_, ChannelEvent::SEND_AUTH_CHALLENGE_FAILED, result);
return result;
}
transport_->Start();
SetConnectState(ConnectionState::AUTH_CHALLENGE_REPLY_COMPLETE);
return net::ERR_IO_PENDING;
}
CastSocketImpl::AuthTransportDelegate::AuthTransportDelegate(
CastSocketImpl* socket)
: socket_(socket), error_state_(ChannelError::NONE) {
DCHECK(socket);
}
ChannelError CastSocketImpl::AuthTransportDelegate::error_state() const {
return error_state_;
}
LastError CastSocketImpl::AuthTransportDelegate::last_error() const {
return last_error_;
}
void CastSocketImpl::AuthTransportDelegate::OnError(ChannelError error_state) {
error_state_ = error_state;
socket_->PostTaskToStartConnectLoop(net::ERR_CONNECTION_FAILED);
}
void CastSocketImpl::AuthTransportDelegate::OnMessage(
const CastMessage& message) {
if (!IsAuthMessage(message)) {
error_state_ = ChannelError::TRANSPORT_ERROR;
socket_->PostTaskToStartConnectLoop(net::ERR_INVALID_RESPONSE);
} else {
socket_->challenge_reply_.reset(new CastMessage(message));
socket_->PostTaskToStartConnectLoop(net::OK);
}
}
void CastSocketImpl::AuthTransportDelegate::Start() {}
int CastSocketImpl::DoAuthChallengeReplyComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeReplyComplete: " << result;
if (auth_delegate_->error_state() != ChannelError::NONE) {
SetErrorState(auth_delegate_->error_state());
SetConnectState(ConnectionState::CONNECT_ERROR);
return net::ERR_CONNECTION_FAILED;
}
auth_delegate_ = nullptr;
if (result < 0) {
SetConnectState(ConnectionState::CONNECT_ERROR);
return result;
}
if (!VerifyChallengeReply()) {
SetErrorState(ChannelError::AUTHENTICATION_ERROR);
SetConnectState(ConnectionState::CONNECT_ERROR);
return net::ERR_CONNECTION_FAILED;
}
VLOG_WITH_CONNECTION(1) << "Auth challenge verification succeeded";
SetConnectState(ConnectionState::FINISHED);
return net::OK;
}
void CastSocketImpl::OnConnect(
int result,
const base::Optional<net::IPEndPoint>& local_addr,
const base::Optional<net::IPEndPoint>& peer_addr,
mojo::ScopedDataPipeConsumerHandle receive_stream,
mojo::ScopedDataPipeProducerHandle send_stream) {
DoConnectLoop(result);
}
void CastSocketImpl::OnUpgradeToTLS(
int result,
mojo::ScopedDataPipeConsumerHandle receive_stream,
mojo::ScopedDataPipeProducerHandle send_stream,
const base::Optional<net::SSLInfo>& ssl_info) {
if (result == net::OK) {
mojo_data_pump_ = std::make_unique<MojoDataPump>(std::move(receive_stream),
std::move(send_stream));
}
if (ssl_info.has_value() && ssl_info->cert)
peer_cert_ = ssl_info->cert;
DoConnectLoop(result);
}
void CastSocketImpl::DoConnectCallback() {
VLOG(1) << "DoConnectCallback (error_state = "
<< ChannelErrorToString(error_state_) << ")";
if (connect_callbacks_.empty()) {
DLOG(FATAL) << "Connection callback invoked multiple times.";
return;
}
if (error_state_ == ChannelError::NONE) {
SetReadyState(ReadyState::OPEN);
if (keep_alive()) {
auto* keep_alive_delegate = new KeepAliveDelegate(
this, logger_, std::move(delegate_), open_params_.ping_interval,
open_params_.liveness_timeout);
delegate_.reset(keep_alive_delegate);
}
transport_->SetReadDelegate(std::move(delegate_));
} else {
CloseInternal();
}
for (auto& connect_callback : connect_callbacks_)
std::move(connect_callback).Run(this);
connect_callbacks_.clear();
}
void CastSocketImpl::Close(const net::CompletionCallback& callback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
CloseInternal();
// Run this callback last. It may delete the socket.
callback.Run(net::OK);
}
void CastSocketImpl::CloseInternal() {
// TODO(mfoltz): Enforce this when CastChannelAPITest is rewritten to create
// and free sockets on the same thread. crbug.com/398242
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (ready_state_ == ReadyState::CLOSED) {
return;
}
VLOG_WITH_CONNECTION(1) << "Close ReadyState = "
<< ReadyStateToString(ready_state_);
observers_.Clear();
delegate_.reset();
mojo_data_pump_.reset();
transport_.reset();
tcp_socket_.reset();
socket_.reset();
if (GetTimer()) {
GetTimer()->Stop();
}
// Cancel callbacks that we queued ourselves to re-enter the connect or read
// loops.
connect_loop_callback_.Cancel();
connect_timeout_callback_.Cancel();
SetReadyState(ReadyState::CLOSED);
}
base::OneShotTimer* CastSocketImpl::GetTimer() {
return connect_timeout_timer_.get();
}
void CastSocketImpl::SetConnectState(ConnectionState connect_state) {
if (connect_state_ != connect_state) {
connect_state_ = connect_state;
}
}
void CastSocketImpl::SetReadyState(ReadyState ready_state) {
if (ready_state_ != ready_state) {
ready_state_ = ready_state;
for (auto& observer : observers_)
observer.OnReadyStateChanged(*this);
}
}
void CastSocketImpl::SetErrorState(ChannelError error_state) {
VLOG_WITH_CONNECTION(1) << "SetErrorState "
<< ChannelErrorToString(error_state);
DCHECK_EQ(ChannelError::NONE, error_state_);
error_state_ = error_state;
delegate_->OnError(error_state_);
}
CastSocketImpl::CastSocketMessageDelegate::CastSocketMessageDelegate(
CastSocketImpl* socket)
: socket_(socket) {
DCHECK(socket_);
}
CastSocketImpl::CastSocketMessageDelegate::~CastSocketMessageDelegate() {}
// CastTransport::Delegate implementation.
void CastSocketImpl::CastSocketMessageDelegate::OnError(
ChannelError error_state) {
for (auto& observer : socket_->observers_)
observer.OnError(*socket_, error_state);
}
void CastSocketImpl::CastSocketMessageDelegate::OnMessage(
const CastMessage& message) {
for (auto& observer : socket_->observers_)
observer.OnMessage(*socket_, message);
}
void CastSocketImpl::CastSocketMessageDelegate::Start() {}
CastSocketOpenParams::CastSocketOpenParams(const net::IPEndPoint& ip_endpoint,
base::TimeDelta connect_timeout)
: ip_endpoint(ip_endpoint),
connect_timeout(connect_timeout),
device_capabilities(cast_channel::CastDeviceCapability::NONE) {}
CastSocketOpenParams::CastSocketOpenParams(const net::IPEndPoint& ip_endpoint,
base::TimeDelta connect_timeout,
base::TimeDelta liveness_timeout,
base::TimeDelta ping_interval,
uint64_t device_capabilities)
: ip_endpoint(ip_endpoint),
connect_timeout(connect_timeout),
liveness_timeout(liveness_timeout),
ping_interval(ping_interval),
device_capabilities(device_capabilities) {}
} // namespace cast_channel
#undef VLOG_WITH_CONNECTION