blob: 6fe5a0f1997df8e6a5b63fdd546263ac260e07dc [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/animation/Animation.h"
#include "core/animation/AnimationTimeline.h"
#include "core/animation/CompositorPendingAnimations.h"
#include "core/animation/KeyframeEffect.h"
#include "core/dom/Document.h"
#include "core/dom/ExceptionCode.h"
#include "core/dom/StyleChangeReason.h"
#include "core/events/AnimationPlayerEvent.h"
#include "core/frame/UseCounter.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/inspector/InspectorTraceEvents.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/TraceEvent.h"
#include "platform/animation/CompositorAnimationPlayer.h"
#include "public/platform/Platform.h"
#include "public/platform/WebCompositorSupport.h"
#include "wtf/MathExtras.h"
#include "wtf/PtrUtil.h"
namespace blink {
namespace {
static unsigned nextSequenceNumber()
{
static unsigned next = 0;
return ++next;
}
}
Animation* Animation::create(AnimationEffect* effect, AnimationTimeline* timeline)
{
if (!timeline) {
// FIXME: Support creating animations without a timeline.
return nullptr;
}
Animation* animation = new Animation(timeline->document()->contextDocument(), *timeline, effect);
animation->suspendIfNeeded();
if (timeline) {
timeline->animationAttached(*animation);
animation->attachCompositorTimeline();
}
return animation;
}
Animation::Animation(ExecutionContext* executionContext, AnimationTimeline& timeline, AnimationEffect* content)
: ActiveScriptWrappable(this)
, ActiveDOMObject(executionContext)
, m_playState(Idle)
, m_playbackRate(1)
, m_startTime(nullValue())
, m_holdTime(0)
, m_sequenceNumber(nextSequenceNumber())
, m_content(content)
, m_timeline(&timeline)
, m_paused(false)
, m_held(false)
, m_isPausedForTesting(false)
, m_isCompositedAnimationDisabledForTesting(false)
, m_outdated(false)
, m_finished(true)
, m_compositorState(nullptr)
, m_compositorPending(false)
, m_compositorGroup(0)
, m_preFinalizerRegistered(false)
, m_currentTimePending(false)
, m_stateIsBeingUpdated(false)
, m_effectSuppressed(false)
{
if (m_content) {
if (m_content->animation()) {
m_content->animation()->cancel();
m_content->animation()->setEffect(0);
}
m_content->attach(this);
}
InspectorInstrumentation::didCreateAnimation(m_timeline->document(), m_sequenceNumber);
}
Animation::~Animation()
{
destroyCompositorPlayer();
}
void Animation::dispose()
{
destroyCompositorPlayer();
// If the AnimationTimeline and its Animation objects are
// finalized by the same GC, we have to eagerly clear out
// this Animation object's compositor player registration.
ASSERT(!m_compositorPlayer);
}
double Animation::effectEnd() const
{
return m_content ? m_content->endTimeInternal() : 0;
}
bool Animation::limited(double currentTime) const
{
return (m_playbackRate < 0 && currentTime <= 0) || (m_playbackRate > 0 && currentTime >= effectEnd());
}
void Animation::setCurrentTime(double newCurrentTime)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
if (playStateInternal() == Idle)
m_paused = true;
m_currentTimePending = false;
m_playState = Unset;
setCurrentTimeInternal(newCurrentTime / 1000, TimingUpdateOnDemand);
if (calculatePlayState() == Finished)
m_startTime = calculateStartTime(newCurrentTime);
}
void Animation::setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason reason)
{
ASSERT(std::isfinite(newCurrentTime));
bool oldHeld = m_held;
bool outdated = false;
bool isLimited = limited(newCurrentTime);
m_held = m_paused || !m_playbackRate || isLimited || std::isnan(m_startTime);
if (m_held) {
if (!oldHeld || m_holdTime != newCurrentTime)
outdated = true;
m_holdTime = newCurrentTime;
if (m_paused || !m_playbackRate) {
m_startTime = nullValue();
} else if (isLimited && std::isnan(m_startTime) && reason == TimingUpdateForAnimationFrame) {
m_startTime = calculateStartTime(newCurrentTime);
}
} else {
m_holdTime = nullValue();
m_startTime = calculateStartTime(newCurrentTime);
m_finished = false;
outdated = true;
}
if (outdated) {
setOutdated();
}
}
// Update timing to reflect updated animation clock due to tick
void Animation::updateCurrentTimingState(TimingUpdateReason reason)
{
if (m_playState == Idle)
return;
if (m_held) {
double newCurrentTime = m_holdTime;
if (m_playState == Finished && !isNull(m_startTime) && m_timeline) {
// Add hystersis due to floating point error accumulation
if (!limited(calculateCurrentTime() + 0.001 * m_playbackRate)) {
// The current time became unlimited, eg. due to a backwards
// seek of the timeline.
newCurrentTime = calculateCurrentTime();
} else if (!limited(m_holdTime)) {
// The hold time became unlimited, eg. due to the effect
// becoming longer.
newCurrentTime = clampTo<double>(calculateCurrentTime(), 0, effectEnd());
}
}
setCurrentTimeInternal(newCurrentTime, reason);
} else if (limited(calculateCurrentTime())) {
m_held = true;
m_holdTime = m_playbackRate < 0 ? 0 : effectEnd();
}
}
double Animation::startTime(bool& isNull) const
{
double result = startTime();
isNull = std::isnan(result);
return result;
}
double Animation::startTime() const
{
return m_startTime * 1000;
}
double Animation::currentTime(bool& isNull)
{
double result = currentTime();
isNull = std::isnan(result);
return result;
}
double Animation::currentTime()
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
if (playStateInternal() == Idle || (!m_held && !hasStartTime()))
return std::numeric_limits<double>::quiet_NaN();
return currentTimeInternal() * 1000;
}
double Animation::currentTimeInternal() const
{
double result = m_held ? m_holdTime : calculateCurrentTime();
#if ENABLE(ASSERT)
// We can't enforce this check during Unset due to other
// assertions.
if (m_playState != Unset) {
const_cast<Animation*>(this)->updateCurrentTimingState(TimingUpdateOnDemand);
ASSERT(result == (m_held ? m_holdTime : calculateCurrentTime()));
}
#endif
return result;
}
double Animation::unlimitedCurrentTimeInternal() const
{
#if ENABLE(ASSERT)
currentTimeInternal();
#endif
return playStateInternal() == Paused || isNull(m_startTime)
? currentTimeInternal()
: calculateCurrentTime();
}
bool Animation::preCommit(int compositorGroup, bool startOnCompositor)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand, DoNotSetCompositorPending);
bool softChange = m_compositorState && (paused() || m_compositorState->playbackRate != m_playbackRate);
bool hardChange = m_compositorState && (m_compositorState->effectChanged || m_compositorState->startTime != m_startTime);
// FIXME: softChange && !hardChange should generate a Pause/ThenStart,
// not a Cancel, but we can't communicate these to the compositor yet.
bool changed = softChange || hardChange;
bool shouldCancel = (!playing() && m_compositorState) || changed;
bool shouldStart = playing() && (!m_compositorState || changed);
if (startOnCompositor && shouldCancel && shouldStart && m_compositorState && m_compositorState->pendingAction == Start) {
// Restarting but still waiting for a start time.
return false;
}
if (shouldCancel) {
cancelAnimationOnCompositor();
m_compositorState = nullptr;
}
ASSERT(!m_compositorState || !std::isnan(m_compositorState->startTime));
if (!shouldStart) {
m_currentTimePending = false;
}
if (shouldStart) {
m_compositorGroup = compositorGroup;
if (startOnCompositor) {
if (isCandidateForAnimationOnCompositor())
createCompositorPlayer();
if (maybeStartAnimationOnCompositor())
m_compositorState = wrapUnique(new CompositorState(*this));
else
cancelIncompatibleAnimationsOnCompositor();
}
}
return true;
}
void Animation::postCommit(double timelineTime)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand, DoNotSetCompositorPending);
m_compositorPending = false;
if (!m_compositorState || m_compositorState->pendingAction == None)
return;
switch (m_compositorState->pendingAction) {
case Start:
if (!std::isnan(m_compositorState->startTime)) {
ASSERT(m_startTime == m_compositorState->startTime);
m_compositorState->pendingAction = None;
}
break;
case Pause:
case PauseThenStart:
ASSERT(std::isnan(m_startTime));
m_compositorState->pendingAction = None;
setCurrentTimeInternal((timelineTime - m_compositorState->startTime) * m_playbackRate, TimingUpdateForAnimationFrame);
m_currentTimePending = false;
break;
default:
NOTREACHED();
}
}
void Animation::notifyCompositorStartTime(double timelineTime)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand, DoNotSetCompositorPending);
if (m_compositorState) {
ASSERT(m_compositorState->pendingAction == Start);
ASSERT(std::isnan(m_compositorState->startTime));
double initialCompositorHoldTime = m_compositorState->holdTime;
m_compositorState->pendingAction = None;
m_compositorState->startTime = timelineTime + currentTimeInternal() / -m_playbackRate;
if (m_startTime == timelineTime) {
// The start time was set to the incoming compositor start time.
// Unlikely, but possible.
// FIXME: Depending on what changed above this might still be pending.
// Maybe...
m_currentTimePending = false;
return;
}
if (!std::isnan(m_startTime) || currentTimeInternal() != initialCompositorHoldTime) {
// A new start time or current time was set while starting.
setCompositorPending(true);
return;
}
}
notifyStartTime(timelineTime);
}
void Animation::notifyStartTime(double timelineTime)
{
if (playing()) {
ASSERT(std::isnan(m_startTime));
ASSERT(m_held);
if (m_playbackRate == 0) {
setStartTimeInternal(timelineTime);
} else {
setStartTimeInternal(timelineTime + currentTimeInternal() / -m_playbackRate);
}
// FIXME: This avoids marking this animation as outdated needlessly when a start time
// is notified, but we should refactor how outdating works to avoid this.
clearOutdated();
m_currentTimePending = false;
}
}
bool Animation::affects(const Element& element, CSSPropertyID property) const
{
if (!m_content || !m_content->isKeyframeEffect())
return false;
const KeyframeEffect* effect = toKeyframeEffect(m_content.get());
return (effect->target() == &element) && effect->affects(PropertyHandle(property));
}
double Animation::calculateStartTime(double currentTime) const
{
return m_timeline->effectiveTime() - currentTime / m_playbackRate;
}
double Animation::calculateCurrentTime() const
{
if (isNull(m_startTime) || !m_timeline)
return 0;
return (m_timeline->effectiveTime() - m_startTime) * m_playbackRate;
}
void Animation::setStartTime(double startTime)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
if (startTime == m_startTime)
return;
m_currentTimePending = false;
m_playState = Unset;
m_paused = false;
setStartTimeInternal(startTime / 1000);
}
void Animation::setStartTimeInternal(double newStartTime)
{
ASSERT(!m_paused);
ASSERT(std::isfinite(newStartTime));
ASSERT(newStartTime != m_startTime);
bool hadStartTime = hasStartTime();
double previousCurrentTime = currentTimeInternal();
m_startTime = newStartTime;
if (m_held && m_playbackRate) {
// If held, the start time would still be derrived from the hold time.
// Force a new, limited, current time.
m_held = false;
double currentTime = calculateCurrentTime();
if (m_playbackRate > 0 && currentTime > effectEnd()) {
currentTime = effectEnd();
} else if (m_playbackRate < 0 && currentTime < 0) {
currentTime = 0;
}
setCurrentTimeInternal(currentTime, TimingUpdateOnDemand);
}
updateCurrentTimingState(TimingUpdateOnDemand);
double newCurrentTime = currentTimeInternal();
if (previousCurrentTime != newCurrentTime) {
setOutdated();
} else if (!hadStartTime && m_timeline) {
// Even though this animation is not outdated, time to effect change is
// infinity until start time is set.
m_timeline->wake();
}
}
void Animation::setEffect(AnimationEffect* newEffect)
{
if (m_content == newEffect)
return;
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand, SetCompositorPendingWithEffectChanged);
double storedCurrentTime = currentTimeInternal();
if (m_content)
m_content->detach();
m_content = newEffect;
if (newEffect) {
// FIXME: This logic needs to be updated once groups are implemented
if (newEffect->animation()) {
newEffect->animation()->cancel();
newEffect->animation()->setEffect(0);
}
newEffect->attach(this);
setOutdated();
}
setCurrentTimeInternal(storedCurrentTime, TimingUpdateOnDemand);
}
const char* Animation::playStateString(AnimationPlayState playState)
{
switch (playState) {
case Idle:
return "idle";
case Pending:
return "pending";
case Running:
return "running";
case Paused:
return "paused";
case Finished:
return "finished";
default:
NOTREACHED();
return "";
}
}
Animation::AnimationPlayState Animation::playStateInternal() const
{
ASSERT(m_playState != Unset);
return m_playState;
}
Animation::AnimationPlayState Animation::calculatePlayState()
{
if (m_paused && !m_currentTimePending)
return Paused;
if (m_playState == Idle)
return Idle;
if (m_currentTimePending || (isNull(m_startTime) && m_playbackRate != 0))
return Pending;
if (limited())
return Finished;
return Running;
}
void Animation::pause(ExceptionState& exceptionState)
{
if (m_paused)
return;
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
double newCurrentTime = currentTimeInternal();
if (calculatePlayState() == Idle) {
if (m_playbackRate < 0 && effectEnd() == std::numeric_limits<double>::infinity()) {
exceptionState.throwDOMException(InvalidStateError, "Cannot pause, Animation has infinite target effect end.");
return;
}
newCurrentTime = m_playbackRate < 0 ? effectEnd() : 0;
}
m_playState = Unset;
m_paused = true;
m_currentTimePending = true;
setCurrentTimeInternal(newCurrentTime, TimingUpdateOnDemand);
}
void Animation::unpause()
{
if (!m_paused)
return;
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
m_currentTimePending = true;
unpauseInternal();
}
void Animation::unpauseInternal()
{
if (!m_paused)
return;
m_paused = false;
setCurrentTimeInternal(currentTimeInternal(), TimingUpdateOnDemand);
}
void Animation::play(ExceptionState& exceptionState)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
double currentTime = this->currentTimeInternal();
if (m_playbackRate < 0 && currentTime <= 0 && effectEnd() == std::numeric_limits<double>::infinity()) {
exceptionState.throwDOMException(InvalidStateError, "Cannot play reversed Animation with infinite target effect end.");
return;
}
if (!playing()) {
m_startTime = nullValue();
}
if (playStateInternal() == Idle) {
m_held = true;
m_holdTime = 0;
}
m_playState = Unset;
m_finished = false;
unpauseInternal();
if (m_playbackRate > 0 && (currentTime < 0 || currentTime >= effectEnd())) {
m_startTime = nullValue();
setCurrentTimeInternal(0, TimingUpdateOnDemand);
} else if (m_playbackRate < 0 && (currentTime <= 0 || currentTime > effectEnd())) {
m_startTime = nullValue();
setCurrentTimeInternal(effectEnd(), TimingUpdateOnDemand);
}
}
void Animation::reverse(ExceptionState& exceptionState)
{
if (!m_playbackRate) {
return;
}
setPlaybackRateInternal(-m_playbackRate);
play(exceptionState);
}
void Animation::finish(ExceptionState& exceptionState)
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
if (!m_playbackRate) {
exceptionState.throwDOMException(InvalidStateError, "Cannot finish Animation with a playbackRate of 0.");
return;
}
if (m_playbackRate > 0 && effectEnd() == std::numeric_limits<double>::infinity()) {
exceptionState.throwDOMException(InvalidStateError, "Cannot finish Animation with an infinite target effect end.");
return;
}
// Avoid updating start time when already finished.
if (calculatePlayState() == Finished)
return;
double newCurrentTime = m_playbackRate < 0 ? 0 : effectEnd();
setCurrentTimeInternal(newCurrentTime, TimingUpdateOnDemand);
m_paused = false;
m_currentTimePending = false;
m_startTime = calculateStartTime(newCurrentTime);
m_playState = Finished;
}
ScriptPromise Animation::finished(ScriptState* scriptState)
{
if (!m_finishedPromise) {
m_finishedPromise = new AnimationPromise(scriptState->getExecutionContext(), this, AnimationPromise::Finished);
if (playStateInternal() == Finished)
m_finishedPromise->resolve(this);
}
return m_finishedPromise->promise(scriptState->world());
}
ScriptPromise Animation::ready(ScriptState* scriptState)
{
if (!m_readyPromise) {
m_readyPromise = new AnimationPromise(scriptState->getExecutionContext(), this, AnimationPromise::Ready);
if (playStateInternal() != Pending)
m_readyPromise->resolve(this);
}
return m_readyPromise->promise(scriptState->world());
}
const AtomicString& Animation::interfaceName() const
{
return EventTargetNames::AnimationPlayer;
}
ExecutionContext* Animation::getExecutionContext() const
{
return ActiveDOMObject::getExecutionContext();
}
bool Animation::hasPendingActivity() const
{
return m_pendingFinishedEvent || (!m_finished && hasEventListeners(EventTypeNames::finish));
}
void Animation::stop()
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
m_finished = true;
m_pendingFinishedEvent = nullptr;
}
DispatchEventResult Animation::dispatchEventInternal(Event* event)
{
if (m_pendingFinishedEvent == event)
m_pendingFinishedEvent = nullptr;
return EventTargetWithInlineData::dispatchEventInternal(event);
}
double Animation::playbackRate() const
{
return m_playbackRate;
}
void Animation::setPlaybackRate(double playbackRate)
{
if (playbackRate == m_playbackRate)
return;
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
setPlaybackRateInternal(playbackRate);
}
void Animation::setPlaybackRateInternal(double playbackRate)
{
ASSERT(std::isfinite(playbackRate));
ASSERT(playbackRate != m_playbackRate);
if (!limited() && !paused() && hasStartTime())
m_currentTimePending = true;
double storedCurrentTime = currentTimeInternal();
if ((m_playbackRate < 0 && playbackRate >= 0) || (m_playbackRate > 0 && playbackRate <= 0))
m_finished = false;
m_playbackRate = playbackRate;
m_startTime = std::numeric_limits<double>::quiet_NaN();
setCurrentTimeInternal(storedCurrentTime, TimingUpdateOnDemand);
}
void Animation::clearOutdated()
{
if (!m_outdated)
return;
m_outdated = false;
if (m_timeline)
m_timeline->clearOutdatedAnimation(this);
}
void Animation::setOutdated()
{
if (m_outdated)
return;
m_outdated = true;
if (m_timeline)
m_timeline->setOutdatedAnimation(this);
}
bool Animation::canStartAnimationOnCompositor() const
{
if (m_isCompositedAnimationDisabledForTesting || effectSuppressed())
return false;
// FIXME: Timeline playback rates should be compositable
if (m_playbackRate == 0 || (std::isinf(effectEnd()) && m_playbackRate < 0) || (timeline() && timeline()->playbackRate() != 1))
return false;
return m_timeline && m_content && m_content->isKeyframeEffect() && playing();
}
bool Animation::isCandidateForAnimationOnCompositor() const
{
if (!canStartAnimationOnCompositor())
return false;
return toKeyframeEffect(m_content.get())->isCandidateForAnimationOnCompositor(m_playbackRate);
}
bool Animation::maybeStartAnimationOnCompositor()
{
if (!canStartAnimationOnCompositor())
return false;
bool reversed = m_playbackRate < 0;
double startTime = timeline()->zeroTime() + startTimeInternal();
if (reversed) {
startTime -= effectEnd() / fabs(m_playbackRate);
}
double timeOffset = 0;
if (std::isnan(startTime)) {
timeOffset = reversed ? effectEnd() - currentTimeInternal() : currentTimeInternal();
timeOffset = timeOffset / fabs(m_playbackRate);
}
ASSERT(m_compositorGroup != 0);
return toKeyframeEffect(m_content.get())->maybeStartAnimationOnCompositor(m_compositorGroup, startTime, timeOffset, m_playbackRate);
}
void Animation::setCompositorPending(bool effectChanged)
{
// FIXME: KeyframeEffect could notify this directly?
if (!hasActiveAnimationsOnCompositor()) {
destroyCompositorPlayer();
m_compositorState.reset();
}
if (effectChanged && m_compositorState) {
m_compositorState->effectChanged = true;
}
if (m_compositorPending || m_isPausedForTesting) {
return;
}
if (!m_compositorState || m_compositorState->effectChanged
|| m_compositorState->playbackRate != m_playbackRate
|| m_compositorState->startTime != m_startTime) {
m_compositorPending = true;
timeline()->document()->compositorPendingAnimations().add(this);
}
}
void Animation::cancelAnimationOnCompositor()
{
if (hasActiveAnimationsOnCompositor())
toKeyframeEffect(m_content.get())->cancelAnimationOnCompositor();
destroyCompositorPlayer();
}
void Animation::restartAnimationOnCompositor()
{
if (hasActiveAnimationsOnCompositor())
toKeyframeEffect(m_content.get())->restartAnimationOnCompositor();
}
void Animation::cancelIncompatibleAnimationsOnCompositor()
{
if (m_content && m_content->isKeyframeEffect())
toKeyframeEffect(m_content.get())->cancelIncompatibleAnimationsOnCompositor();
}
bool Animation::hasActiveAnimationsOnCompositor()
{
if (!m_content || !m_content->isKeyframeEffect())
return false;
return toKeyframeEffect(m_content.get())->hasActiveAnimationsOnCompositor();
}
bool Animation::update(TimingUpdateReason reason)
{
if (!m_timeline)
return false;
PlayStateUpdateScope updateScope(*this, reason, DoNotSetCompositorPending);
clearOutdated();
bool idle = playStateInternal() == Idle;
if (m_content) {
double inheritedTime = idle || isNull(m_timeline->currentTimeInternal())
? nullValue()
: currentTimeInternal();
// Special case for end-exclusivity when playing backwards.
if (inheritedTime == 0 && m_playbackRate < 0)
inheritedTime = -1;
m_content->updateInheritedTime(inheritedTime, reason);
}
if ((idle || limited()) && !m_finished) {
if (reason == TimingUpdateForAnimationFrame && (idle || hasStartTime())) {
if (idle) {
const AtomicString& eventType = EventTypeNames::cancel;
if (getExecutionContext() && hasEventListeners(eventType)) {
double eventCurrentTime = nullValue();
m_pendingCancelledEvent = AnimationPlayerEvent::create(eventType, eventCurrentTime, timeline()->currentTime());
m_pendingCancelledEvent->setTarget(this);
m_pendingCancelledEvent->setCurrentTarget(this);
m_timeline->document()->enqueueAnimationFrameEvent(m_pendingCancelledEvent);
}
} else {
const AtomicString& eventType = EventTypeNames::finish;
if (getExecutionContext() && hasEventListeners(eventType)) {
double eventCurrentTime = currentTimeInternal() * 1000;
m_pendingFinishedEvent = AnimationPlayerEvent::create(eventType, eventCurrentTime, timeline()->currentTime());
m_pendingFinishedEvent->setTarget(this);
m_pendingFinishedEvent->setCurrentTarget(this);
m_timeline->document()->enqueueAnimationFrameEvent(m_pendingFinishedEvent);
}
}
m_finished = true;
}
}
ASSERT(!m_outdated);
return !m_finished || std::isfinite(timeToEffectChange());
}
double Animation::timeToEffectChange()
{
ASSERT(!m_outdated);
if (!hasStartTime() || m_held)
return std::numeric_limits<double>::infinity();
if (!m_content)
return -currentTimeInternal() / m_playbackRate;
double result = m_playbackRate > 0
? m_content->timeToForwardsEffectChange() / m_playbackRate
: m_content->timeToReverseEffectChange() / -m_playbackRate;
return !hasActiveAnimationsOnCompositor() && m_content->getPhase() == AnimationEffect::PhaseActive
? 0
: result;
}
void Animation::cancel()
{
PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand);
if (playStateInternal() == Idle)
return;
m_held = false;
m_paused = false;
m_playState = Idle;
m_startTime = nullValue();
m_currentTimePending = false;
}
void Animation::beginUpdatingState()
{
// Nested calls are not allowed!
ASSERT(!m_stateIsBeingUpdated);
m_stateIsBeingUpdated = true;
}
void Animation::endUpdatingState()
{
ASSERT(m_stateIsBeingUpdated);
m_stateIsBeingUpdated = false;
}
void Animation::createCompositorPlayer()
{
if (Platform::current()->isThreadedAnimationEnabled() && !m_compositorPlayer) {
// We only need to pre-finalize if we are running animations on the compositor.
if (!m_preFinalizerRegistered) {
ThreadState::current()->registerPreFinalizer(this);
m_preFinalizerRegistered = true;
}
ASSERT(Platform::current()->compositorSupport());
m_compositorPlayer = CompositorAnimationPlayer::create();
ASSERT(m_compositorPlayer);
m_compositorPlayer->setAnimationDelegate(this);
attachCompositorTimeline();
}
attachCompositedLayers();
}
void Animation::destroyCompositorPlayer()
{
detachCompositedLayers();
if (m_compositorPlayer) {
detachCompositorTimeline();
m_compositorPlayer->setAnimationDelegate(nullptr);
m_compositorPlayer.reset();
}
}
void Animation::attachCompositorTimeline()
{
if (m_compositorPlayer) {
CompositorAnimationTimeline* timeline = m_timeline ? m_timeline->compositorTimeline() : nullptr;
if (timeline)
timeline->playerAttached(*this);
}
}
void Animation::detachCompositorTimeline()
{
if (m_compositorPlayer) {
CompositorAnimationTimeline* timeline = m_timeline ? m_timeline->compositorTimeline() : nullptr;
if (timeline)
timeline->playerDestroyed(*this);
}
}
void Animation::attachCompositedLayers()
{
if (!m_compositorPlayer)
return;
ASSERT(m_content);
ASSERT(m_content->isKeyframeEffect());
toKeyframeEffect(m_content.get())->attachCompositedLayers();
}
void Animation::detachCompositedLayers()
{
if (m_compositorPlayer && m_compositorPlayer->isElementAttached())
m_compositorPlayer->detachElement();
}
void Animation::notifyAnimationStarted(double monotonicTime, int group)
{
timeline()->document()->compositorPendingAnimations().notifyCompositorAnimationStarted(monotonicTime, group);
}
Animation::PlayStateUpdateScope::PlayStateUpdateScope(Animation& animation, TimingUpdateReason reason, CompositorPendingChange compositorPendingChange)
: m_animation(animation)
, m_initialPlayState(m_animation->playStateInternal())
, m_compositorPendingChange(compositorPendingChange)
{
ASSERT(m_initialPlayState != Unset);
m_animation->beginUpdatingState();
m_animation->updateCurrentTimingState(reason);
}
Animation::PlayStateUpdateScope::~PlayStateUpdateScope()
{
AnimationPlayState oldPlayState = m_initialPlayState;
AnimationPlayState newPlayState = m_animation->calculatePlayState();
m_animation->m_playState = newPlayState;
if (oldPlayState != newPlayState) {
bool wasActive = oldPlayState == Pending || oldPlayState == Running;
bool isActive = newPlayState == Pending || newPlayState == Running;
if (!wasActive && isActive)
TRACE_EVENT_NESTABLE_ASYNC_BEGIN1("blink.animations,devtools.timeline,benchmark", "Animation", m_animation, "data", InspectorAnimationEvent::data(*m_animation));
else if (wasActive && !isActive)
TRACE_EVENT_NESTABLE_ASYNC_END1("blink.animations,devtools.timeline,benchmark", "Animation", m_animation, "endData", InspectorAnimationStateEvent::data(*m_animation));
else
TRACE_EVENT_NESTABLE_ASYNC_INSTANT1("blink.animations,devtools.timeline,benchmark", "Animation", m_animation, "data", InspectorAnimationStateEvent::data(*m_animation));
}
// Ordering is important, the ready promise should resolve/reject before
// the finished promise.
if (m_animation->m_readyPromise && newPlayState != oldPlayState) {
if (newPlayState == Idle) {
if (m_animation->m_readyPromise->getState() == AnimationPromise::Pending) {
m_animation->m_readyPromise->reject(DOMException::create(AbortError));
}
m_animation->m_readyPromise->reset();
m_animation->m_readyPromise->resolve(m_animation);
} else if (oldPlayState == Pending) {
m_animation->m_readyPromise->resolve(m_animation);
} else if (newPlayState == Pending) {
ASSERT(m_animation->m_readyPromise->getState() != AnimationPromise::Pending);
m_animation->m_readyPromise->reset();
}
}
if (m_animation->m_finishedPromise && newPlayState != oldPlayState) {
if (newPlayState == Idle) {
if (m_animation->m_finishedPromise->getState() == AnimationPromise::Pending) {
m_animation->m_finishedPromise->reject(DOMException::create(AbortError));
}
m_animation->m_finishedPromise->reset();
} else if (newPlayState == Finished) {
m_animation->m_finishedPromise->resolve(m_animation);
} else if (oldPlayState == Finished) {
m_animation->m_finishedPromise->reset();
}
}
if (oldPlayState != newPlayState && (oldPlayState == Idle || newPlayState == Idle)) {
m_animation->setOutdated();
}
#if ENABLE(ASSERT)
// Verify that current time is up to date.
m_animation->currentTimeInternal();
#endif
switch (m_compositorPendingChange) {
case SetCompositorPending:
m_animation->setCompositorPending();
break;
case SetCompositorPendingWithEffectChanged:
m_animation->setCompositorPending(true);
break;
case DoNotSetCompositorPending:
break;
default:
NOTREACHED();
break;
}
m_animation->endUpdatingState();
if (oldPlayState != newPlayState)
InspectorInstrumentation::animationPlayStateChanged(m_animation->timeline()->document(), m_animation, oldPlayState, newPlayState);
}
void Animation::addedEventListener(const AtomicString& eventType, RegisteredEventListener& registeredListener)
{
EventTargetWithInlineData::addedEventListener(eventType, registeredListener);
if (eventType == EventTypeNames::finish)
UseCounter::count(getExecutionContext(), UseCounter::AnimationFinishEvent);
}
void Animation::pauseForTesting(double pauseTime)
{
RELEASE_ASSERT(!paused());
setCurrentTimeInternal(pauseTime, TimingUpdateOnDemand);
if (hasActiveAnimationsOnCompositor())
toKeyframeEffect(m_content.get())->pauseAnimationForTestingOnCompositor(currentTimeInternal());
m_isPausedForTesting = true;
pause();
}
void Animation::setEffectSuppressed(bool suppressed)
{
m_effectSuppressed = suppressed;
if (suppressed)
cancelAnimationOnCompositor();
}
void Animation::disableCompositedAnimationForTesting()
{
m_isCompositedAnimationDisabledForTesting = true;
cancelAnimationOnCompositor();
}
void Animation::invalidateKeyframeEffect()
{
if (!m_content || !m_content->isKeyframeEffect())
return;
toKeyframeEffect(m_content.get())->target()->setNeedsStyleRecalc(LocalStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::StyleSheetChange));
}
DEFINE_TRACE(Animation)
{
visitor->trace(m_content);
visitor->trace(m_timeline);
visitor->trace(m_pendingFinishedEvent);
visitor->trace(m_pendingCancelledEvent);
visitor->trace(m_finishedPromise);
visitor->trace(m_readyPromise);
EventTargetWithInlineData::trace(visitor);
ActiveDOMObject::trace(visitor);
}
} // namespace blink