blob: a4b9e6faf03c6609fa283789ee4690b6f4ee62b2 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/gesture_detection/filtered_gesture_provider.h"
#include "base/test/scoped_task_environment.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/test/motion_event_test_utils.h"
namespace ui {
class FilteredGestureProviderTest : public GestureProviderClient,
public testing::Test {
public:
FilteredGestureProviderTest()
: scoped_task_environment_(
base::test::ScopedTaskEnvironment::MainThreadType::UI) {}
~FilteredGestureProviderTest() override {}
// GestureProviderClient implementation.
void OnGestureEvent(const GestureEventData&) override {}
private:
base::test::ScopedTaskEnvironment scoped_task_environment_;
};
// Single touch drag test: After touch-start, the moved_beyond_slop_region bit
// should stay unset as long as the touch movement is confined to the slop
// region. Once the touch moves beyond the slop region, the bit should remain
// set until (incl) touch-end.
TEST_F(FilteredGestureProviderTest, TouchMovedBeyondSlopRegion_SingleTouch) {
GestureProvider::Config config;
FilteredGestureProvider provider(config, this);
const float kSlopRegion = config.gesture_detector_config.touch_slop;
test::MockMotionEvent event;
event.set_event_time(base::TimeTicks::Now());
event.PressPoint(0, 0);
auto result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_FALSE(result.moved_beyond_slop_region);
event.MovePoint(0, kSlopRegion / 2.f, 0);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_FALSE(result.moved_beyond_slop_region);
event.MovePoint(0, kSlopRegion * 2.f, 0);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.MovePoint(0, kSlopRegion * 2.f, 0);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.MovePoint(0, 0, 0);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.ReleasePoint();
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
// A new touch sequence should reset the bit.
base::TimeTicks time = base::TimeTicks::Now();
event.PressPoint(0, 0);
event.set_event_time(time);
result = provider.OnTouchEvent(event);
ASSERT_TRUE(result.succeeded);
EXPECT_FALSE(result.moved_beyond_slop_region);
// A fling should set the bit right away.
time += base::TimeDelta::FromMilliseconds(10);
event.MovePoint(0, kSlopRegion * 50, 0);
event.set_event_time(time);
result = provider.OnTouchEvent(event);
ASSERT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.ReleasePoint();
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
}
// Multi-touch: The moved_beyond_slop_region bit should stay unset as long as
// all touch-points are stationary, and should be set after (including) the
// first movement in any touch-point.
TEST_F(FilteredGestureProviderTest, TouchMovedBeyondSlopRegion_MultiTouch) {
GestureProvider::Config config;
FilteredGestureProvider provider(config, this);
const float kSlopRegion = config.gesture_detector_config.touch_slop;
test::MockMotionEvent event;
float x = 0;
const float y0 = 0;
const float y1 = kSlopRegion * 10.f;
const float y2 = kSlopRegion * 20.f;
event.set_event_time(base::TimeTicks::Now());
event.PressPoint(x, y0);
auto result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_FALSE(result.moved_beyond_slop_region);
event.PressPoint(x, y1);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_FALSE(result.moved_beyond_slop_region);
event.PressPoint(x, y2);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_FALSE(result.moved_beyond_slop_region);
for (float multiplier = 0.5f; multiplier < 3.f; multiplier += 2.f) {
x = kSlopRegion * multiplier;
event.MovePoint(0, x, y0);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.MovePoint(0, x, y0);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.MovePoint(2, x, y2);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
event.MovePoint(1, x, y1);
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
}
for(int i = 0; i < 3; i++) {
event.ReleasePoint();
result = provider.OnTouchEvent(event);
EXPECT_TRUE(result.succeeded);
EXPECT_TRUE(result.moved_beyond_slop_region);
}
}
} // namespace ui