blob: 4a0a55be288be9dece244bba1d4f91e718e72a14 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="../../../resources/testharness.js"></script>
<script src="../../../resources/testharnessreport.js"></script>
<script src="./resources/webgl-test.js"></script>
<script src="./resources/webgl-test-utils-full.js"></script>
</head>
<body>
<script id="myWorker" type="text/worker">
var canvas;
var gl;
var shouldGenerateGLError;
var WEBGL_lose_context;
var new_WEBGL_lose_context;
var allowRestore;
var contextLostEventFired;
var contextRestoredEventFired;
var OES_vertex_array_object;
var old_OES_vertex_array_object;
var OES_texture_float;
var newExtension;
// Purposely make all results true for easy testing
var results = [];
function compareGLError(glError, evalStr)
{
var exception;
try {
eval(evalStr);
} catch (e) {
exception = e;
}
if (exception) {
return false;
} else {
if (gl.getError() == glError)
return true;
return false;
}
}
function setupTest()
{
canvas = new OffscreenCanvas(10, 10);
gl = canvas.getContext('webgl');
WEBGL_lose_context = gl.getExtension("WEBGL_lose_context");
if (!WEBGL_lose_context)
return false;
// Try to get a few extensions
OES_vertex_array_object = gl.getExtension("OES_vertex_array_object");
OES_texture_float = gl.getExtension("OES_texture_float");
return true;
}
function reGetExtensionAndTestForProperty(gl, name, expectProperty) {
newExtension = gl.getExtension(name);
// NOTE: while getting a extension after context lost/restored is allowed to fail
// for the purpose the conformance tests it is not.
//
// Hypothetically the user can switch GPUs live. For example on Windows, install 2 GPUs,
// then in the control panen enable 1, disable the others and visa versa. Since the GPUs
// have different capabilities one or the other may not support a particlar extension.
//
// But, for the purpose of the conformance tests the context is expected to restore
// on the same GPU and therefore the extensions that succeeded previously should
// succeed on restore.
results.push(newExtension != null);
if (expectProperty) {
results.push(newExtension.webglTestProperty === true);
} else {
results.push(newExtension.webglTestProperty === undefined);
}
return newExtension;
}
function testLosingAndRestoringContext()
{
if (!setupTest()) {
results.push(false);
postMessage(results);
}
canvas.addEventListener("webglcontextlost", function(e) {
testLostContext(e);
// restore the context after this event has exited.
setTimeout(function() {
results.push(compareGLError(gl.NO_ERROR, "WEBGL_lose_context.restoreContext()"));
// The context should still be lost. It will not get restored until the
// webglrestorecontext event is fired.
results.push(gl.isContextLost());
results.push(gl.getError() == gl.NO_ERROR);
// gl methods should still be no-ops
results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"));
}, 0);
});
canvas.addEventListener("webglcontextrestored", function() {
testRestoredContext();
self.postMessage(results);
});
allowRestore = true;
contextLostEventFired = false;
contextRestoredEventFired = false;
testOriginalContext();
WEBGL_lose_context.loseContext();
// The context should be lost immediately.
results.push(gl.isContextLost());
results.push(gl.getError() == gl.CONTEXT_LOST_WEBGL);
results.push(gl.getError() == gl.NO_ERROR);
// gl methods should be no-ops
results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"));
// but the event should not have been fired.
results.push(!contextLostEventFired);
}
function testOriginalContext()
{
results.push(!gl.isContextLost());
results.push(gl.getError() == gl.NO_ERROR);
}
function testLostContext(e)
{
results.push(!contextLostEventFired);
contextLostEventFired = true;
results.push(gl.isContextLost());
results.push(gl.getError() == gl.NO_ERROR);
if (allowRestore)
e.preventDefault();
}
function testShouldNotRestoreContext(e)
{
testFailed("Should not restore the context unless preventDefault is called on the context lost event");
}
function testOESTextureFloat() {
if (OES_texture_float) {
// Extension must still be lost.
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
results.push(compareGLError(gl.INVALID_ENUM, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)"));
// Try re-enabling extension
OES_texture_float = reGetExtensionAndTestForProperty(gl, "OES_texture_float", false);
results.push(compareGLError(gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)"));
}
}
function testOESVertexArrayObject() {
if (OES_vertex_array_object) {
// Extension must still be lost.
results.push(OES_vertex_array_object.createVertexArrayOES() == null);
// Try re-enabling extension
old_OES_vertex_array_object = OES_vertex_array_object;
OES_vertex_array_object = reGetExtensionAndTestForProperty(gl, "OES_vertex_array_object", false);
results.push(OES_vertex_array_object.createVertexArrayOES() != null);
results.push(old_OES_vertex_array_object.createVertexArrayOES() == null);
}
}
function testExtensions() {
testOESTextureFloat();
testOESVertexArrayObject();
}
function testRestoredContext()
{
results.push(!contextRestoredEventFired);
contextRestoredEventFired = true;
results.push(!gl.isContextLost());
results.push(gl.getError() == gl.NO_ERROR);
testExtensions();
}
self.onmessage = function(e) {
if (!setupTest()) {
results.push(false);
postMessage(results);
}
canvas.addEventListener("webglcontextlost", function(e) {
testLostContext(e);
// restore the context after this event has exited.
setTimeout(function() {
// we didn't call prevent default so we should not be able to restore the context
results.push(compareGLError(gl.INVALID_OPERATION, "WEBGL_lose_context.restoreContext()"));
testLosingAndRestoringContext();
}, 0);
});
canvas.addEventListener("webglcontextrestored", testShouldNotRestoreContext);
allowRestore = false;
contextLostEventFired = false;
contextRestoredEventFired = false;
testOriginalContext();
WEBGL_lose_context.loseContext();
// The context should be lost immediately.
results.push(gl.isContextLost());
results.push(gl.getError() == gl.CONTEXT_LOST_WEBGL);
results.push(gl.getError() == gl.NO_ERROR);
// gl methods should be no-ops
results.push(compareGLError(gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"));
// but the event should not have been fired.
results.push(!contextLostEventFired);
};
</script>
<script>
function makeWorker(script) {
var blob = new Blob([script]);
return new Worker(URL.createObjectURL(blob));
}
var t = async_test('Test that WebGL context restoration with OffscreenCanvas in a worker');
var worker = makeWorker(document.getElementById("myWorker").textContent);
worker.addEventListener('message', t.step_func_done(function(msg) {
var results = msg.data;
assert_equals(results.length, 33);
for (var i = 0; i < results.length; i++)
assert_equals(results[i], true);
}));
worker.postMessage("start");
</script>
</body>
</html>