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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_AST_VARIABLES_H_
#define V8_AST_VARIABLES_H_
#include "src/ast/ast-value-factory.h"
#include "src/zone.h"
namespace v8 {
namespace internal {
// The AST refers to variables via VariableProxies - placeholders for the actual
// variables. Variables themselves are never directly referred to from the AST,
// they are maintained by scopes, and referred to from VariableProxies and Slots
// after binding and variable allocation.
class Variable final : public ZoneObject {
public:
enum Kind : uint8_t {
NORMAL,
FUNCTION,
THIS,
ARGUMENTS,
kLastKind = ARGUMENTS
};
Variable(Scope* scope, const AstRawString* name, VariableMode mode, Kind kind,
InitializationFlag initialization_flag,
MaybeAssignedFlag maybe_assigned_flag = kNotAssigned);
// Printing support
static const char* Mode2String(VariableMode mode);
// The source code for an eval() call may refer to a variable that is
// in an outer scope about which we don't know anything (it may not
// be the script scope). scope() is NULL in that case. Currently the
// scope is only used to follow the context chain length.
Scope* scope() const { return scope_; }
// This is for adjusting the scope of temporaries used when desugaring
// parameter initializers.
void set_scope(Scope* scope) { scope_ = scope; }
Handle<String> name() const { return name_->string(); }
const AstRawString* raw_name() const { return name_; }
VariableMode mode() const { return VariableModeField::decode(bit_field_); }
bool has_forced_context_allocation() const {
return ForceContextAllocationField::decode(bit_field_);
}
void ForceContextAllocation() {
DCHECK(IsUnallocated() || IsContextSlot() ||
location() == VariableLocation::MODULE);
bit_field_ = ForceContextAllocationField::update(bit_field_, true);
}
bool is_used() { return IsUsedField::decode(bit_field_); }
void set_is_used() { bit_field_ = IsUsedField::update(bit_field_, true); }
MaybeAssignedFlag maybe_assigned() const {
return MaybeAssignedFlagField::decode(bit_field_);
}
void set_maybe_assigned() {
bit_field_ = MaybeAssignedFlagField::update(bit_field_, kMaybeAssigned);
}
int initializer_position() { return initializer_position_; }
void set_initializer_position(int pos) { initializer_position_ = pos; }
bool IsUnallocated() const {
return location() == VariableLocation::UNALLOCATED;
}
bool IsParameter() const { return location() == VariableLocation::PARAMETER; }
bool IsStackLocal() const { return location() == VariableLocation::LOCAL; }
bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
bool IsContextSlot() const { return location() == VariableLocation::CONTEXT; }
bool IsLookupSlot() const { return location() == VariableLocation::LOOKUP; }
bool IsGlobalObjectProperty() const;
bool IsStaticGlobalObjectProperty() const;
bool is_dynamic() const { return IsDynamicVariableMode(mode()); }
bool is_const_mode() const { return IsImmutableVariableMode(mode()); }
bool binding_needs_init() const {
DCHECK(initialization_flag() != kNeedsInitialization ||
IsLexicalVariableMode(mode()));
return initialization_flag() == kNeedsInitialization;
}
bool is_function() const { return kind() == FUNCTION; }
bool is_this() const { return kind() == THIS; }
bool is_arguments() const { return kind() == ARGUMENTS; }
Variable* local_if_not_shadowed() const {
DCHECK(mode() == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
return local_if_not_shadowed_;
}
void set_local_if_not_shadowed(Variable* local) {
local_if_not_shadowed_ = local;
}
VariableLocation location() const {
return LocationField::decode(bit_field_);
}
Kind kind() const { return KindField::decode(bit_field_); }
InitializationFlag initialization_flag() const {
return InitializationFlagField::decode(bit_field_);
}
int index() const { return index_; }
void AllocateTo(VariableLocation location, int index) {
DCHECK(IsUnallocated() ||
(this->location() == location && this->index() == index));
bit_field_ = LocationField::update(bit_field_, location);
DCHECK_EQ(location, this->location());
index_ = index;
}
private:
Scope* scope_;
const AstRawString* name_;
// If this field is set, this variable references the stored locally bound
// variable, but it might be shadowed by variable bindings introduced by
// sloppy 'eval' calls between the reference scope (inclusive) and the
// binding scope (exclusive).
Variable* local_if_not_shadowed_;
int index_;
int initializer_position_;
uint16_t bit_field_;
class VariableModeField : public BitField16<VariableMode, 0, 3> {};
class KindField : public BitField16<Kind, VariableModeField::kNext, 2> {};
class LocationField
: public BitField16<VariableLocation, KindField::kNext, 3> {};
class ForceContextAllocationField
: public BitField16<bool, LocationField::kNext, 1> {};
class IsUsedField
: public BitField16<bool, ForceContextAllocationField::kNext, 1> {};
class InitializationFlagField
: public BitField16<InitializationFlag, IsUsedField::kNext, 2> {};
class MaybeAssignedFlagField
: public BitField16<MaybeAssignedFlag, InitializationFlagField::kNext,
2> {};
};
} // namespace internal
} // namespace v8
#endif // V8_AST_VARIABLES_H_