| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/service/direct_composition_child_surface_win.h" |
| |
| #include <d3d11_1.h> |
| #include <dcomptypes.h> |
| |
| #include "base/debug/alias.h" |
| #include "base/macros.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/trace_event/trace_event.h" |
| #include "ui/display/display_switches.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gl/egl_util.h" |
| #include "ui/gl/gl_angle_util_win.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface_egl.h" |
| #include "ui/gl/gl_switches.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| #ifndef EGL_ANGLE_flexible_surface_compatibility |
| #define EGL_ANGLE_flexible_surface_compatibility 1 |
| #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 |
| #endif /* EGL_ANGLE_flexible_surface_compatibility */ |
| |
| #ifndef EGL_ANGLE_d3d_texture_client_buffer |
| #define EGL_ANGLE_d3d_texture_client_buffer 1 |
| #define EGL_D3D_TEXTURE_ANGLE 0x33A3 |
| #endif /* EGL_ANGLE_d3d_texture_client_buffer */ |
| |
| namespace gpu { |
| |
| namespace { |
| // Only one DirectComposition surface can be rendered into at a time. Track |
| // here which IDCompositionSurface is being rendered into. If another context |
| // is made current, then this surface will be suspended. |
| IDCompositionSurface* g_current_surface; |
| } |
| |
| DirectCompositionChildSurfaceWin::DirectCompositionChildSurfaceWin( |
| const gfx::Size& size, |
| bool is_hdr, |
| bool has_alpha, |
| bool enable_dc_layers) |
| : gl::GLSurfaceEGL(), |
| size_(size), |
| is_hdr_(is_hdr), |
| has_alpha_(has_alpha), |
| enable_dc_layers_(enable_dc_layers), |
| disable_vsync_(base::CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kDisableGpuVsync)) {} |
| |
| DirectCompositionChildSurfaceWin::~DirectCompositionChildSurfaceWin() { |
| Destroy(); |
| } |
| |
| bool DirectCompositionChildSurfaceWin::Initialize(gl::GLSurfaceFormat format) { |
| ui::ScopedReleaseCurrent release_current; |
| d3d11_device_ = gl::QueryD3D11DeviceObjectFromANGLE(); |
| dcomp_device_ = gl::QueryDirectCompositionDevice(d3d11_device_); |
| if (!dcomp_device_) |
| return false; |
| |
| EGLDisplay display = GetDisplay(); |
| |
| std::vector<EGLint> pbuffer_attribs; |
| pbuffer_attribs.push_back(EGL_WIDTH); |
| pbuffer_attribs.push_back(1); |
| pbuffer_attribs.push_back(EGL_HEIGHT); |
| pbuffer_attribs.push_back(1); |
| |
| pbuffer_attribs.push_back(EGL_NONE); |
| default_surface_ = |
| eglCreatePbufferSurface(display, GetConfig(), &pbuffer_attribs[0]); |
| CHECK(!!default_surface_); |
| |
| return release_current.Restore(); |
| } |
| |
| void DirectCompositionChildSurfaceWin::ReleaseCurrentSurface() { |
| ReleaseDrawTexture(true); |
| dcomp_surface_.Reset(); |
| swap_chain_.Reset(); |
| } |
| |
| bool DirectCompositionChildSurfaceWin::InitializeSurface() { |
| TRACE_EVENT1("gpu", "DirectCompositionChildSurfaceWin::InitializeSurface()", |
| "enable_dc_layers_", enable_dc_layers_); |
| DCHECK(!dcomp_surface_); |
| DCHECK(!swap_chain_); |
| DXGI_FORMAT output_format = |
| is_hdr_ ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_B8G8R8A8_UNORM; |
| if (enable_dc_layers_) { |
| // Always treat as premultiplied, because an underlay could cause it to |
| // become transparent. |
| HRESULT hr = dcomp_device_->CreateSurface( |
| size_.width(), size_.height(), output_format, |
| DXGI_ALPHA_MODE_PREMULTIPLIED, dcomp_surface_.GetAddressOf()); |
| has_been_rendered_to_ = false; |
| CHECK(SUCCEEDED(hr)); |
| } else { |
| DXGI_ALPHA_MODE alpha_mode = |
| has_alpha_ ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE; |
| Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device; |
| d3d11_device_.CopyTo(dxgi_device.GetAddressOf()); |
| Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter; |
| dxgi_device->GetAdapter(dxgi_adapter.GetAddressOf()); |
| Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory; |
| dxgi_adapter->GetParent(IID_PPV_ARGS(dxgi_factory.GetAddressOf())); |
| |
| DXGI_SWAP_CHAIN_DESC1 desc = {}; |
| desc.Width = size_.width(); |
| desc.Height = size_.height(); |
| desc.Format = output_format; |
| desc.Stereo = FALSE; |
| desc.SampleDesc.Count = 1; |
| desc.BufferCount = 2; |
| desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| desc.Scaling = DXGI_SCALING_STRETCH; |
| desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; |
| desc.AlphaMode = alpha_mode; |
| desc.Flags = 0; |
| HRESULT hr = dxgi_factory->CreateSwapChainForComposition( |
| d3d11_device_.Get(), &desc, nullptr, swap_chain_.GetAddressOf()); |
| has_been_rendered_to_ = false; |
| first_swap_ = true; |
| return SUCCEEDED(hr); |
| } |
| return true; |
| } |
| |
| void DirectCompositionChildSurfaceWin::ReleaseDrawTexture(bool will_discard) { |
| DCHECK(!gl::GLContext::GetCurrent()); |
| if (real_surface_) { |
| eglDestroySurface(GetDisplay(), real_surface_); |
| real_surface_ = nullptr; |
| } |
| if (draw_texture_) { |
| draw_texture_.Reset(); |
| if (dcomp_surface_) { |
| HRESULT hr = dcomp_surface_->EndDraw(); |
| CHECK(SUCCEEDED(hr)); |
| dcomp_surface_serial_++; |
| } else if (!will_discard) { |
| DXGI_PRESENT_PARAMETERS params = {}; |
| RECT dirty_rect = swap_rect_.ToRECT(); |
| // TODO(sunnyps): Remove Alias calls once crbug.com/776403 is fixed. |
| base::debug::Alias(&dirty_rect); |
| gfx::Size surface_size = size_; |
| base::debug::Alias(&surface_size); |
| params.DirtyRectsCount = 1; |
| params.pDirtyRects = &dirty_rect; |
| swap_chain_->Present1(first_swap_ || disable_vsync_ ? 0 : 1, 0, ¶ms); |
| if (first_swap_) { |
| // Wait for the GPU to finish executing its commands before |
| // committing the DirectComposition tree, or else the swapchain |
| // may flicker black when it's first presented. |
| Microsoft::WRL::ComPtr<IDXGIDevice2> dxgi_device2; |
| HRESULT hr = d3d11_device_.CopyTo(dxgi_device2.GetAddressOf()); |
| DCHECK(SUCCEEDED(hr)); |
| base::WaitableEvent event( |
| base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| base::WaitableEvent::InitialState::NOT_SIGNALED); |
| dxgi_device2->EnqueueSetEvent(event.handle()); |
| event.Wait(); |
| first_swap_ = false; |
| } |
| } |
| } |
| if (dcomp_surface_.Get() == g_current_surface) |
| g_current_surface = nullptr; |
| } |
| |
| void DirectCompositionChildSurfaceWin::Destroy() { |
| if (default_surface_) { |
| if (!eglDestroySurface(GetDisplay(), default_surface_)) { |
| DLOG(ERROR) << "eglDestroySurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| } |
| default_surface_ = nullptr; |
| } |
| if (real_surface_) { |
| if (!eglDestroySurface(GetDisplay(), real_surface_)) { |
| DLOG(ERROR) << "eglDestroySurface failed with error " |
| << ui::GetLastEGLErrorString(); |
| } |
| real_surface_ = nullptr; |
| } |
| if (dcomp_surface_ && (dcomp_surface_.Get() == g_current_surface)) { |
| HRESULT hr = dcomp_surface_->EndDraw(); |
| CHECK(SUCCEEDED(hr)); |
| g_current_surface = nullptr; |
| } |
| draw_texture_.Reset(); |
| dcomp_surface_.Reset(); |
| } |
| |
| gfx::Size DirectCompositionChildSurfaceWin::GetSize() { |
| return size_; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::IsOffscreen() { |
| return false; |
| } |
| |
| void* DirectCompositionChildSurfaceWin::GetHandle() { |
| return real_surface_ ? real_surface_ : default_surface_; |
| } |
| |
| gfx::SwapResult DirectCompositionChildSurfaceWin::SwapBuffers( |
| const PresentationCallback& callback) { |
| // PresentationCallback is handled by DirectCompositionSurfaceWin. The child |
| // surface doesn't need provide presentation feedback. |
| DCHECK(!callback); |
| ReleaseDrawTexture(false); |
| return gfx::SwapResult::SWAP_ACK; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::FlipsVertically() const { |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SupportsPostSubBuffer() { |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::OnMakeCurrent(gl::GLContext* context) { |
| if (g_current_surface != dcomp_surface_.Get()) { |
| if (g_current_surface) { |
| HRESULT hr = g_current_surface->SuspendDraw(); |
| CHECK(SUCCEEDED(hr)); |
| g_current_surface = nullptr; |
| } |
| if (draw_texture_) { |
| HRESULT hr = dcomp_surface_->ResumeDraw(); |
| CHECK(SUCCEEDED(hr)); |
| g_current_surface = dcomp_surface_.Get(); |
| } |
| } |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SupportsDCLayers() const { |
| return true; |
| } |
| |
| bool DirectCompositionChildSurfaceWin::SetDrawRectangle( |
| const gfx::Rect& rectangle) { |
| if (!gfx::Rect(size_).Contains(rectangle)) { |
| DLOG(ERROR) << "Draw rectangle must be contained within size of surface"; |
| return false; |
| } |
| |
| if (draw_texture_) { |
| DLOG(ERROR) << "SetDrawRectangle must be called only once per swap buffers"; |
| return false; |
| } |
| |
| DCHECK(!real_surface_); |
| |
| ui::ScopedReleaseCurrent release_current; |
| |
| if ((enable_dc_layers_ && !dcomp_surface_) || |
| (!enable_dc_layers_ && !swap_chain_)) { |
| ReleaseCurrentSurface(); |
| if (!InitializeSurface()) { |
| DLOG(ERROR) << "InitializeSurface failed"; |
| // It is likely that restoring the context will fail, so call Restore here |
| // to avoid the assert during ScopedReleaseCurrent destruction. |
| ignore_result(release_current.Restore()); |
| return false; |
| } |
| } |
| |
| // Check this after reinitializing the surface because we reset state there. |
| if (gfx::Rect(size_) != rectangle && !has_been_rendered_to_) { |
| DLOG(ERROR) << "First draw to surface must draw to everything"; |
| return false; |
| } |
| |
| CHECK(!g_current_surface); |
| |
| RECT rect = rectangle.ToRECT(); |
| if (dcomp_surface_) { |
| POINT update_offset; |
| HRESULT hr = dcomp_surface_->BeginDraw( |
| &rect, IID_PPV_ARGS(draw_texture_.GetAddressOf()), &update_offset); |
| draw_offset_ = gfx::Point(update_offset) - gfx::Rect(rect).origin(); |
| CHECK(SUCCEEDED(hr)); |
| } else { |
| HRESULT hr = |
| swap_chain_->GetBuffer(0, IID_PPV_ARGS(draw_texture_.GetAddressOf())); |
| swap_rect_ = rectangle; |
| draw_offset_ = gfx::Vector2d(); |
| CHECK(SUCCEEDED(hr)); |
| } |
| has_been_rendered_to_ = true; |
| |
| g_current_surface = dcomp_surface_.Get(); |
| |
| std::vector<EGLint> pbuffer_attribs{ |
| EGL_WIDTH, |
| size_.width(), |
| EGL_HEIGHT, |
| size_.height(), |
| EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, |
| EGL_TRUE, |
| EGL_NONE}; |
| |
| EGLClientBuffer buffer = |
| reinterpret_cast<EGLClientBuffer>(draw_texture_.Get()); |
| real_surface_ = eglCreatePbufferFromClientBuffer( |
| GetDisplay(), EGL_D3D_TEXTURE_ANGLE, buffer, GetConfig(), |
| &pbuffer_attribs[0]); |
| |
| if (!release_current.Restore()) { |
| DLOG(ERROR) << "Failed to restore context"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| gfx::Vector2d DirectCompositionChildSurfaceWin::GetDrawOffset() const { |
| return draw_offset_; |
| } |
| |
| } // namespace gpu |