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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/layout/ng/ng_layout_opportunity_iterator.h"
#include "core/layout/ng/ng_physical_constraint_space.h"
#include "core/layout/ng/ng_units.h"
#include "wtf/NonCopyingSort.h"
namespace blink {
NGLayoutOpportunityIterator::NGLayoutOpportunityIterator(
NGConstraintSpace* space,
unsigned clear,
bool for_inline_or_bfc)
: constraint_space_(space),
clear_(clear),
for_inline_or_bfc_(for_inline_or_bfc),
current_x_(0),
current_y_(0) {
FilterExclusions();
if (!IsValidPosition())
NextPosition();
ComputeOpportunitiesForPosition();
}
static inline bool AscendingTopLeftCompare(const NGExclusion& a,
const NGExclusion& b) {
if (a.Top() < b.Top())
return true;
if (a.Top() > b.Top())
return false;
return a.Left() < b.Left();
}
void NGLayoutOpportunityIterator::FilterExclusions() {
filtered_exclusions_.clear();
for (const auto& item : constraint_space_->PhysicalSpace()->Exclusions())
filtered_exclusions_.append(item);
nonCopyingSort(filtered_exclusions_.begin(), filtered_exclusions_.end(),
AscendingTopLeftCompare);
// TODO(eae): Writing modes.
LayoutUnit left = constraint_space_->Offset().inline_offset;
LayoutUnit top = constraint_space_->Offset().block_offset;
LayoutUnit right = left + constraint_space_->Size().inline_size;
LayoutUnit bottom = top + constraint_space_->Size().block_size;
size_t i = filtered_exclusions_.size();
while (i--) {
const NGExclusion& exclusion = filtered_exclusions_[i];
// Remove items fully outside the view of the current constraint space.
if (exclusion.Right() < left || exclusion.Bottom() < top ||
exclusion.Left() > right || exclusion.Top() > bottom)
filtered_exclusions_.remove(i);
}
}
NGConstraintSpace* NGLayoutOpportunityIterator::Next() {
if (current_opportunities_.isEmpty() && NextPosition())
ComputeOpportunitiesForPosition();
if (!current_opportunities_.isEmpty()) {
NGConstraintSpace* opportunity = current_opportunities_.last();
current_opportunities_.removeLast();
return opportunity;
}
return nullptr;
}
static inline bool DescendingWidthCompare(const NGConstraintSpace* a,
const NGConstraintSpace* b) {
return a->Size().inline_size < b->Size().inline_size;
}
bool NGLayoutOpportunityIterator::NextPosition() {
LayoutUnit right = constraint_space_->Size().inline_size;
LayoutUnit bottom = constraint_space_->Size().block_size;
while (current_y_ < bottom) {
// Try to find a start position to the right of the current position by
// identifying the leftmost applicable right edge.
LayoutUnit minRight = right;
for (const NGExclusion& exclusion : filtered_exclusions_) {
if (exclusion.Top() <= current_y_ && exclusion.Bottom() > current_y_ &&
exclusion.Right() > current_x_ && exclusion.Right() < minRight)
minRight = exclusion.Right();
}
current_x_ = minRight;
// If no valid position was found to the right move down to the next "line".
// Reset current_x_ and set current_y_ to the top of the next exclusion down
// or the bottom of the closest exclusion, whichever is closest.
if (current_x_ == right) {
LayoutUnit minBottom = bottom;
for (const NGExclusion& exclusion : filtered_exclusions_) {
if (exclusion.Top() > current_y_ && exclusion.Top() < minBottom)
minBottom = exclusion.Top();
if (exclusion.Bottom() > current_y_ && exclusion.Bottom() < minBottom)
minBottom = exclusion.Bottom();
}
current_x_ = LayoutUnit();
current_y_ = minBottom;
}
if (IsValidPosition())
return true;
}
return false;
}
// Checks whether the current position is within an exclusion.
bool NGLayoutOpportunityIterator::IsValidPosition() {
for (const NGExclusion& exclusion : filtered_exclusions_) {
if (exclusion.Top() >= current_y_ && exclusion.Bottom() < current_y_ &&
exclusion.Left() >= current_x_ && exclusion.Right() < current_x_) {
return false;
}
}
return true;
}
void NGLayoutOpportunityIterator::FilterForPosition(Vector<NGExclusion>& out) {
out.clear();
for (const auto& item : filtered_exclusions_)
out.append(item);
nonCopyingSort(out.begin(), out.end(), AscendingTopLeftCompare);
size_t len = out.size();
for (size_t i = 0; i < len; i++) {
const NGExclusion& exclusion = out[i];
// Remove items above OR to the left of the start offset as they have no
// effect on layout opportunities within this view.
if (exclusion.Right() <= current_x_ || exclusion.Bottom() <= current_y_) {
out.remove(i);
len--;
continue;
}
// Remove items below AND to the right of the current exclusions as they're
// occluded and won't affect the layout opportunities.
for (size_t j = out.size() - 1; j > i; j--) {
const NGExclusion& item = out[j];
if (item.Top() > exclusion.Top() && item.Left() >= exclusion.Left()) {
out.remove(j);
len--;
}
}
}
}
void NGLayoutOpportunityIterator::ComputeOpportunitiesForPosition() {
current_opportunities_.clear();
Vector<NGExclusion> exclusions_for_position;
FilterForPosition(exclusions_for_position);
// TODO(eae): Filter based on clear_ and for_inline_or_bfc_. Return early for
// now to make it clear neither are supported yet.
if (clear_ != NGClearNone || !for_inline_or_bfc_) {
return;
}
// TODO(eae): Writing modes.
LayoutUnit left = current_x_;
LayoutUnit top = current_y_;
LayoutUnit right = constraint_space_->Size().inline_size;
LayoutUnit bottom = constraint_space_->Size().block_size;
// Compute opportunity for the full width from the start position to the right
// edge of the NGConstraintSpace.
LayoutUnit opportunityHeight =
heightForOpportunity(exclusions_for_position, left, top, right, bottom);
if (opportunityHeight && right > left)
addLayoutOpportunity(left, top, right, opportunityHeight + top);
// Compute the maximum available height between the current position and the
// left edge of each exclusion. The distance between the current horizontal
// position and the left edge of the exclusion determines the width of the
// opportunity.
for (const NGExclusion& exclusion : exclusions_for_position) {
if (exclusion.Right() > current_x_ && exclusion.Bottom() > current_y_) {
opportunityHeight = heightForOpportunity(exclusions_for_position, left,
top, exclusion.Left(), bottom);
if (opportunityHeight && exclusion.Left() > left)
addLayoutOpportunity(left, top, exclusion.Left(),
opportunityHeight + top);
}
}
nonCopyingSort(current_opportunities_.begin(), current_opportunities_.end(),
DescendingWidthCompare);
}
// For the given 2D range (opportunity), this will return a height which makes
// it bounded by the highest exclusion in the filtered exclusion list within the
// range. Returns 0-height for an invalid opportunity (which has zero area).
LayoutUnit NGLayoutOpportunityIterator::heightForOpportunity(
const Vector<NGExclusion>& exclusions_for_position,
LayoutUnit left,
LayoutUnit top,
LayoutUnit right,
LayoutUnit bottom) {
LayoutUnit lowestBottom = bottom;
for (const NGExclusion& exclusion : exclusions_for_position) {
if (exclusion.Left() < right && exclusion.Right() > left &&
exclusion.Bottom() > top && exclusion.Top() <= lowestBottom)
lowestBottom = exclusion.Top();
}
return std::max(lowestBottom - top, LayoutUnit());
}
void NGLayoutOpportunityIterator::addLayoutOpportunity(LayoutUnit left,
LayoutUnit top,
LayoutUnit right,
LayoutUnit bottom) {
current_opportunities_.append(
new NGConstraintSpace(*constraint_space_, NGLogicalOffset(left, top),
NGLogicalSize(right - left, bottom - top)));
}
} // namespace blink