blob: d910c000478f4f34399992e39e8dd71e44e618d7 [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
#define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
#include "compiler/translator/OutputGLSLBase.h"
namespace sh
{
class TOutputGLSL : public TOutputGLSLBase
{
public:
TOutputGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable &symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions);
protected:
bool writeVariablePrecision(TPrecision) override;
void visitSymbol(TIntermSymbol *node) override;
TString translateTextureFunction(TString &name) override;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_