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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/html/forms/CheckboxInputType.h"
#include "core/InputTypeNames.h"
#include "core/events/KeyboardEvent.h"
#include "core/html/HTMLInputElement.h"
#include "platform/text/PlatformLocale.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
InputType* CheckboxInputType::create(HTMLInputElement& element)
{
return new CheckboxInputType(element);
}
const AtomicString& CheckboxInputType::formControlType() const
{
return InputTypeNames::checkbox;
}
bool CheckboxInputType::valueMissing(const String&) const
{
return element().isRequired() && !element().checked();
}
String CheckboxInputType::valueMissingText() const
{
return locale().queryString(WebLocalizedString::ValidationValueMissingForCheckbox);
}
void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event)
{
const String& key = event->key();
if (key != " ")
return;
dispatchSimulatedClickIfActive(event);
}
ClickHandlingState* CheckboxInputType::willDispatchClick()
{
// An event handler can use preventDefault or "return false" to reverse the checking we do here.
// The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
ClickHandlingState* state = new ClickHandlingState;
state->checked = element().checked();
state->indeterminate = element().indeterminate();
if (state->indeterminate)
element().setIndeterminate(false);
element().setChecked(!state->checked, DispatchChangeEvent);
m_isInClickHandler = true;
return state;
}
void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
{
if (event->defaultPrevented() || event->defaultHandled()) {
element().setIndeterminate(state.indeterminate);
element().setChecked(state.checked);
} else {
element().dispatchChangeEventIfNeeded();
}
m_isInClickHandler = false;
// The work we did in willDispatchClick was default handling.
event->setDefaultHandled();
}
bool CheckboxInputType::shouldAppearIndeterminate() const
{
return element().indeterminate();
}
} // namespace blink