blob: dbf2c0e8ee5b49cb6447a1d7545813156fff59a1 [file] [log] [blame]
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SNAPSHOT_STARTUP_SERIALIZER_H_
#define V8_SNAPSHOT_STARTUP_SERIALIZER_H_
#include <unordered_set>
#include "src/snapshot/roots-serializer.h"
namespace v8 {
namespace internal {
class HeapObject;
class SnapshotByteSink;
class ReadOnlySerializer;
class StartupSerializer : public RootsSerializer {
public:
StartupSerializer(Isolate* isolate, ReadOnlySerializer* read_only_serializer);
~StartupSerializer() override;
// Serialize the current state of the heap. The order is:
// 1) Strong roots
// 2) Builtins and bytecode handlers
// 3) Partial snapshot cache
// 4) Weak references (e.g. the string table)
void SerializeStrongReferences();
void SerializeWeakReferencesAndDeferred();
// If |obj| can be serialized in the read-only snapshot then add it to the
// read-only object cache if not already present and emits a
// ReadOnlyObjectCache bytecode into |sink|. Returns whether this was
// successful.
bool SerializeUsingReadOnlyObjectCache(SnapshotByteSink* sink,
HeapObject* obj, HowToCode how_to_code,
WhereToPoint where_to_point, int skip);
// Adds |obj| to the partial snapshot object cache if not already present and
// emits a PartialSnapshotCache bytecode into |sink|.
void SerializeUsingPartialSnapshotCache(SnapshotByteSink* sink,
HeapObject* obj,
HowToCode how_to_code,
WhereToPoint where_to_point,
int skip);
private:
void SerializeObject(HeapObject* o, HowToCode how_to_code,
WhereToPoint where_to_point, int skip) override;
ReadOnlySerializer* read_only_serializer_;
std::vector<AccessorInfo*> accessor_infos_;
std::vector<CallHandlerInfo*> call_handler_infos_;
DISALLOW_COPY_AND_ASSIGN(StartupSerializer);
};
class SerializedHandleChecker : public RootVisitor {
public:
SerializedHandleChecker(Isolate* isolate, std::vector<Context>* contexts);
void VisitRootPointers(Root root, const char* description, ObjectSlot start,
ObjectSlot end) override;
bool CheckGlobalAndEternalHandles();
private:
void AddToSet(FixedArray serialized);
Isolate* isolate_;
std::unordered_set<Object*> serialized_;
bool ok_ = true;
};
} // namespace internal
} // namespace v8
#endif // V8_SNAPSHOT_STARTUP_SERIALIZER_H_