blob: 9d90d387a4e6bdb4c9bf67245ff044ca17ef6408 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/mus/window_port_mus.h"
#include <utility>
#include "base/auto_reset.h"
#include "base/bind.h"
#include "base/callback.h"
#include "cc/mojo_embedder/async_layer_tree_frame_sink.h"
#include "components/viz/client/hit_test_data_provider_draw_quad.h"
#include "components/viz/client/local_surface_id_provider.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "services/ws/public/mojom/window_tree_constants.mojom.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/transient_window_client.h"
#include "ui/aura/env.h"
#include "ui/aura/mus/client_surface_embedder.h"
#include "ui/aura/mus/property_converter.h"
#include "ui/aura/mus/property_utils.h"
#include "ui/aura/mus/window_tree_client.h"
#include "ui/aura/mus/window_tree_client_delegate.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/base/class_property.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/ui_base_switches_util.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/dip_util.h"
namespace aura {
namespace {
static const char* kMus = "Mus";
} // namespace
WindowPortMus::WindowMusChangeDataImpl::WindowMusChangeDataImpl() = default;
WindowPortMus::WindowMusChangeDataImpl::~WindowMusChangeDataImpl() = default;
class WindowPortMus::VisibilityTracker : public WindowObserver {
public:
using Callback = base::RepeatingCallback<void(bool visible)>;
VisibilityTracker(Window* target, Callback callback)
: target_(target),
callback_(std::move(callback)),
last_visible_(target->IsVisible()) {
target_->AddObserver(this);
}
~VisibilityTracker() override {
if (target_)
target_->RemoveObserver(this);
}
private:
// WindowObserver:
void OnWindowVisibilityChanged(Window* window, bool visible) override {
// Checking visibility change here instead of in OnVisibilityChanged to
// capture the change from window ancestors in addition to the window
// itself.
bool new_visible = target_->IsVisible();
if (new_visible == last_visible_)
return;
last_visible_ = new_visible;
callback_.Run(new_visible);
}
void OnWindowDestroyed(Window* window) override {
DCHECK_EQ(target_, window);
target_ = nullptr;
}
Window* target_;
Callback callback_;
bool last_visible_;
DISALLOW_COPY_AND_ASSIGN(VisibilityTracker);
};
// static
WindowMus* WindowMus::Get(Window* window) {
return WindowPortMus::Get(window);
}
WindowPortMus::WindowPortMus(WindowTreeClient* client,
WindowMusType window_mus_type)
: WindowPort(WindowPort::Type::kMus),
WindowMus(window_mus_type),
window_tree_client_(client),
weak_ptr_factory_(this) {}
WindowPortMus::~WindowPortMus() {
client_surface_embedder_.reset();
// DESTROY is only scheduled from DestroyFromServer(), meaning if DESTROY is
// present then the server originated the change.
const WindowTreeClient::Origin origin =
RemoveChangeByTypeAndData(ServerChangeType::DESTROY, ServerChangeData())
? WindowTreeClient::Origin::SERVER
: WindowTreeClient::Origin::CLIENT;
window_tree_client_->OnWindowMusDestroyed(this, origin);
}
// static
WindowPortMus* WindowPortMus::Get(Window* window) {
WindowPort* port = WindowPort::Get(window);
return port && port->type() == WindowPort::Type::kMus
? static_cast<WindowPortMus*>(port)
: nullptr;
}
void WindowPortMus::SetTextInputState(ui::mojom::TextInputStatePtr state) {
window_tree_client_->SetWindowTextInputState(this, std::move(state));
}
void WindowPortMus::SetImeVisibility(bool visible,
ui::mojom::TextInputStatePtr state) {
window_tree_client_->SetImeVisibility(this, visible, std::move(state));
}
void WindowPortMus::SetCursor(const ui::CursorData& cursor) {
if (cursor_.IsSameAs(cursor))
return;
window_tree_client_->SetCursor(this, cursor_, cursor);
cursor_ = cursor;
}
void WindowPortMus::SetEventTargetingPolicy(
ws::mojom::EventTargetingPolicy policy) {
window_tree_client_->SetEventTargetingPolicy(this, policy);
}
void WindowPortMus::SetCanAcceptDrops(bool can_accept_drops) {
window_tree_client_->SetCanAcceptDrops(this, can_accept_drops);
}
void WindowPortMus::SetHitTestInsets(const gfx::Insets& mouse,
const gfx::Insets& touch) {
window_tree_client_->SetHitTestInsets(this, mouse, touch);
}
void WindowPortMus::Embed(ws::mojom::WindowTreeClientPtr client,
uint32_t flags,
ws::mojom::WindowTree::EmbedCallback callback) {
if (!PrepareForEmbed()) {
std::move(callback).Run(false);
return;
}
window_tree_client_->tree_->Embed(
server_id(), std::move(client), flags,
base::BindOnce(&WindowPortMus::OnEmbedAck, weak_ptr_factory_.GetWeakPtr(),
std::move(callback)));
}
void WindowPortMus::EmbedUsingToken(
const base::UnguessableToken& token,
uint32_t flags,
ws::mojom::WindowTree::EmbedCallback callback) {
if (!PrepareForEmbed()) {
std::move(callback).Run(false);
return;
}
window_tree_client_->tree_->EmbedUsingToken(
server_id(), token, flags,
base::BindOnce(&WindowPortMus::OnEmbedAck, weak_ptr_factory_.GetWeakPtr(),
std::move(callback)));
}
std::unique_ptr<cc::mojo_embedder::AsyncLayerTreeFrameSink>
WindowPortMus::RequestLayerTreeFrameSink(
scoped_refptr<viz::ContextProvider> context_provider,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager) {
viz::mojom::CompositorFrameSinkPtrInfo sink_info;
viz::mojom::CompositorFrameSinkRequest sink_request =
mojo::MakeRequest(&sink_info);
viz::mojom::CompositorFrameSinkClientPtr client;
viz::mojom::CompositorFrameSinkClientRequest client_request =
mojo::MakeRequest(&client);
cc::mojo_embedder::AsyncLayerTreeFrameSink::InitParams params;
params.gpu_memory_buffer_manager = gpu_memory_buffer_manager;
params.pipes.compositor_frame_sink_info = std::move(sink_info);
params.pipes.client_request = std::move(client_request);
bool root_accepts_events =
(window_->event_targeting_policy() ==
ws::mojom::EventTargetingPolicy::TARGET_ONLY) ||
(window_->event_targeting_policy() ==
ws::mojom::EventTargetingPolicy::TARGET_AND_DESCENDANTS);
params.hit_test_data_provider =
std::make_unique<viz::HitTestDataProviderDrawQuad>(
true /* should_ask_for_child_region */, root_accepts_events);
params.local_surface_id_provider =
std::make_unique<viz::DefaultLocalSurfaceIdProvider>();
params.enable_surface_synchronization = true;
params.client_name = kMus;
auto layer_tree_frame_sink =
std::make_unique<cc::mojo_embedder::AsyncLayerTreeFrameSink>(
std::move(context_provider), nullptr /* worker_context_provider */,
&params);
window_tree_client_->AttachCompositorFrameSink(
server_id(), std::move(sink_request), std::move(client));
return layer_tree_frame_sink;
}
viz::FrameSinkId WindowPortMus::GenerateFrameSinkIdFromServerId() const {
// With mus, the client does not know its own client id. So it uses a constant
// value of 0. This gets replaced in the server side with the correct value
// where appropriate.
constexpr int kClientSelfId = 0;
return viz::FrameSinkId(kClientSelfId, server_id());
}
WindowPortMus::ServerChangeIdType WindowPortMus::ScheduleChange(
const ServerChangeType type,
const ServerChangeData& data) {
ServerChange change;
change.type = type;
change.server_change_id = next_server_change_id_++;
change.data = data;
server_changes_.push_back(change);
return change.server_change_id;
}
void WindowPortMus::RemoveChangeById(ServerChangeIdType change_id) {
for (auto iter = server_changes_.rbegin(); iter != server_changes_.rend();
++iter) {
if (iter->server_change_id == change_id) {
server_changes_.erase(--(iter.base()));
return;
}
}
}
bool WindowPortMus::RemoveChangeByTypeAndData(const ServerChangeType type,
const ServerChangeData& data) {
auto iter = FindChangeByTypeAndData(type, data);
if (iter == server_changes_.end())
return false;
server_changes_.erase(iter);
return true;
}
WindowPortMus::ServerChanges::iterator WindowPortMus::FindChangeByTypeAndData(
const ServerChangeType type,
const ServerChangeData& data) {
auto iter = server_changes_.begin();
for (; iter != server_changes_.end(); ++iter) {
if (iter->type != type)
continue;
switch (type) {
case ServerChangeType::ADD:
case ServerChangeType::ADD_TRANSIENT:
case ServerChangeType::REMOVE:
case ServerChangeType::REMOVE_TRANSIENT:
case ServerChangeType::REORDER:
if (iter->data.child_id == data.child_id)
return iter;
break;
case ServerChangeType::BOUNDS:
if (iter->data.bounds_in_dip == data.bounds_in_dip)
return iter;
break;
case ServerChangeType::DESTROY:
// No extra data for delete.
return iter;
case ServerChangeType::PROPERTY:
if (iter->data.property_name == data.property_name)
return iter;
break;
case ServerChangeType::TRANSFORM:
if (iter->data.transform == data.transform)
return iter;
break;
case ServerChangeType::VISIBLE:
if (iter->data.visible == data.visible)
return iter;
break;
}
}
return iter;
}
bool WindowPortMus::PrepareForEmbed() {
// Window::Init() must be called before Embed() (otherwise the server hasn't
// been told about the window).
DCHECK(window_->layer());
// The window server removes all children before embedding. In other words,
// it's generally an error to Embed() with existing children. So, fail early.
if (!window_->children().empty())
return false;
// Can only embed in windows created by this client.
if (window_mus_type() != WindowMusType::LOCAL)
return false;
// Don't allow an embed when one exists. This could be handled, if the
// callback was converted to OnChangeCompleted(). To attempt to handle it
// without routing the callback over the WindowTreeClient pipe would result
// in problemcs because of ordering. The ordering problem is because there is
// the Embed() request, the callback, and OnEmbeddedAppDisconnected() (which
// originates from the server side).
if (has_embedding_)
return false;
has_embedding_ = true;
return true;
}
// static
void WindowPortMus::OnEmbedAck(
base::WeakPtr<WindowPortMus> window,
ws::mojom::WindowTree::EmbedCallback real_callback,
bool result) {
if (window && !result)
window->has_embedding_ = false;
std::move(real_callback).Run(window && result);
}
PropertyConverter* WindowPortMus::GetPropertyConverter() {
return window_tree_client_->delegate_->GetPropertyConverter();
}
Window* WindowPortMus::GetWindow() {
return window_;
}
void WindowPortMus::AddChildFromServer(WindowMus* window) {
ServerChangeData data;
data.child_id = window->server_id();
ScopedServerChange change(this, ServerChangeType::ADD, data);
window_->AddChild(window->GetWindow());
}
void WindowPortMus::RemoveChildFromServer(WindowMus* child) {
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::REMOVE, data);
window_->RemoveChild(child->GetWindow());
}
void WindowPortMus::ReorderFromServer(WindowMus* child,
WindowMus* relative,
ws::mojom::OrderDirection direction) {
// Keying off solely the id isn't entirely accurate, in so far as if Window
// does some other reordering then the server and client are out of sync.
// But we assume only one client can make changes to a particular window at
// a time, so this should be ok.
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::REORDER, data);
if (direction == ws::mojom::OrderDirection::BELOW)
window_->StackChildBelow(child->GetWindow(), relative->GetWindow());
else
window_->StackChildAbove(child->GetWindow(), relative->GetWindow());
}
void WindowPortMus::SetBoundsFromServer(
const gfx::Rect& bounds,
const base::Optional<viz::LocalSurfaceId>& local_surface_id) {
ServerChangeData data;
data.bounds_in_dip = bounds;
ScopedServerChange change(this, ServerChangeType::BOUNDS, data);
last_surface_size_in_pixels_ =
gfx::ConvertSizeToPixel(GetDeviceScaleFactor(), bounds.size());
if (local_surface_id)
local_surface_id_ = *local_surface_id;
else
local_surface_id_ = viz::LocalSurfaceId();
window_->SetBounds(bounds);
}
void WindowPortMus::SetTransformFromServer(const gfx::Transform& transform) {
ServerChangeData data;
data.transform = transform;
ScopedServerChange change(this, ServerChangeType::TRANSFORM, data);
window_->SetTransform(transform);
}
void WindowPortMus::SetVisibleFromServer(bool visible) {
ServerChangeData data;
data.visible = visible;
ScopedServerChange change(this, ServerChangeType::VISIBLE, data);
if (visible)
window_->Show();
else
window_->Hide();
}
void WindowPortMus::SetOpacityFromServer(float opacity) {
window_->layer()->SetOpacity(opacity);
}
void WindowPortMus::SetCursorFromServer(const ui::CursorData& cursor) {
// As this does nothing more than set the cursor we don't need to use
// ServerChange.
cursor_ = cursor;
}
void WindowPortMus::SetPropertyFromServer(
const std::string& property_name,
const std::vector<uint8_t>* property_data) {
ServerChangeData data;
data.property_name = property_name;
ScopedServerChange change(this, ServerChangeType::PROPERTY, data);
GetPropertyConverter()->SetPropertyFromTransportValue(window_, property_name,
property_data);
}
void WindowPortMus::SetFrameSinkIdFromServer(
const viz::FrameSinkId& frame_sink_id) {
embed_frame_sink_id_ = frame_sink_id;
window_->SetEmbedFrameSinkId(embed_frame_sink_id_);
// We may not have allocated a LocalSurfaceId. Call OnWindowMusBoundsChanged()
// to trigger updating the LocalSurfaceId *and* notifying the server.
window_tree_client_->OnWindowMusBoundsChanged(this, window_->bounds(),
window_->bounds());
}
const viz::LocalSurfaceId& WindowPortMus::GetOrAllocateLocalSurfaceId(
const gfx::Size& surface_size_in_pixels) {
if (last_surface_size_in_pixels_ != surface_size_in_pixels ||
!local_surface_id_.is_valid()) {
parent_local_surface_id_allocator_.GenerateId();
local_surface_id_ =
parent_local_surface_id_allocator_.GetCurrentLocalSurfaceId();
last_surface_size_in_pixels_ = surface_size_in_pixels;
}
// If the FrameSinkId is available, then immediately embed the SurfaceId.
// The newly generated frame by the embedder will block in the display
// compositor until the child submits a corresponding CompositorFrame or a
// deadline hits.
if (window_->IsEmbeddingClient())
UpdatePrimarySurfaceId();
if (local_layer_tree_frame_sink_)
local_layer_tree_frame_sink_->SetLocalSurfaceId(local_surface_id_);
return local_surface_id_;
}
void WindowPortMus::DestroyFromServer() {
std::unique_ptr<ScopedServerChange> remove_from_parent_change;
if (window_->parent()) {
ServerChangeData data;
data.child_id = server_id();
WindowPortMus* parent = Get(window_->parent());
remove_from_parent_change = std::make_unique<ScopedServerChange>(
parent, ServerChangeType::REMOVE, data);
}
// NOTE: this can't use ScopedServerChange as |this| is destroyed before the
// function returns (ScopedServerChange would attempt to access |this| after
// destruction).
ScheduleChange(ServerChangeType::DESTROY, ServerChangeData());
delete window_;
}
void WindowPortMus::AddTransientChildFromServer(WindowMus* child) {
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::ADD_TRANSIENT, data);
client::GetTransientWindowClient()->AddTransientChild(window_,
child->GetWindow());
}
void WindowPortMus::RemoveTransientChildFromServer(WindowMus* child) {
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::REMOVE_TRANSIENT, data);
client::GetTransientWindowClient()->RemoveTransientChild(window_,
child->GetWindow());
}
WindowPortMus::ChangeSource WindowPortMus::OnTransientChildAdded(
WindowMus* child) {
ServerChangeData change_data;
change_data.child_id = child->server_id();
// If there was a change it means we scheduled the change by way of
// AddTransientChildFromServer(), which came from the server.
return RemoveChangeByTypeAndData(ServerChangeType::ADD_TRANSIENT, change_data)
? ChangeSource::SERVER
: ChangeSource::LOCAL;
}
WindowPortMus::ChangeSource WindowPortMus::OnTransientChildRemoved(
WindowMus* child) {
ServerChangeData change_data;
change_data.child_id = child->server_id();
// If there was a change it means we scheduled the change by way of
// RemoveTransientChildFromServer(), which came from the server.
return RemoveChangeByTypeAndData(ServerChangeType::REMOVE_TRANSIENT,
change_data)
? ChangeSource::SERVER
: ChangeSource::LOCAL;
}
void WindowPortMus::AllocateLocalSurfaceId() {
parent_local_surface_id_allocator_.GenerateId();
local_surface_id_ =
parent_local_surface_id_allocator_.GetCurrentLocalSurfaceId();
UpdatePrimarySurfaceId();
if (local_layer_tree_frame_sink_)
local_layer_tree_frame_sink_->SetLocalSurfaceId(local_surface_id_);
}
viz::ScopedSurfaceIdAllocator WindowPortMus::GetSurfaceIdAllocator(
base::OnceCallback<void()> allocation_task) {
return viz::ScopedSurfaceIdAllocator(&parent_local_surface_id_allocator_,
std::move(allocation_task));
}
void WindowPortMus::UpdateLocalSurfaceIdFromEmbeddedClient(
const viz::LocalSurfaceId& embedded_client_local_surface_id,
base::TimeTicks embedded_client_local_surface_id_allocation_time) {
parent_local_surface_id_allocator_.UpdateFromChild(
embedded_client_local_surface_id,
embedded_client_local_surface_id_allocation_time);
local_surface_id_ =
parent_local_surface_id_allocator_.GetCurrentLocalSurfaceId();
UpdatePrimarySurfaceId();
// OnWindowMusBoundsChanged() triggers notifying the server of the new
// LocalSurfaceId.
window_tree_client_->OnWindowMusBoundsChanged(this, window_->bounds(),
window_->bounds());
}
const viz::LocalSurfaceId& WindowPortMus::GetLocalSurfaceId() {
return local_surface_id_;
}
base::TimeTicks WindowPortMus::GetLocalSurfaceIdAllocationTime() const {
return parent_local_surface_id_allocator_.allocation_time();
}
std::unique_ptr<WindowMusChangeData>
WindowPortMus::PrepareForServerBoundsChange(const gfx::Rect& bounds) {
std::unique_ptr<WindowMusChangeDataImpl> data(
std::make_unique<WindowMusChangeDataImpl>());
ServerChangeData change_data;
change_data.bounds_in_dip = bounds;
data->change = std::make_unique<ScopedServerChange>(
this, ServerChangeType::BOUNDS, change_data);
return std::move(data);
}
std::unique_ptr<WindowMusChangeData>
WindowPortMus::PrepareForServerVisibilityChange(bool value) {
std::unique_ptr<WindowMusChangeDataImpl> data(
std::make_unique<WindowMusChangeDataImpl>());
ServerChangeData change_data;
change_data.visible = value;
data->change = std::make_unique<ScopedServerChange>(
this, ServerChangeType::VISIBLE, change_data);
return std::move(data);
}
void WindowPortMus::PrepareForDestroy() {
ScheduleChange(ServerChangeType::DESTROY, ServerChangeData());
}
void WindowPortMus::NotifyEmbeddedAppDisconnected() {
has_embedding_ = false;
for (WindowObserver& observer : *GetObservers(window_))
observer.OnEmbeddedAppDisconnected(window_);
}
bool WindowPortMus::HasLocalLayerTreeFrameSink() {
return !!local_layer_tree_frame_sink_;
}
float WindowPortMus::GetDeviceScaleFactor() {
return window_->layer()->device_scale_factor();
}
void WindowPortMus::OnPreInit(Window* window) {
window_ = window;
window_tree_client_->OnWindowMusCreated(this);
}
void WindowPortMus::OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) {
if (!window_->IsRootWindow() && local_surface_id_.is_valid() &&
local_layer_tree_frame_sink_) {
parent_local_surface_id_allocator_.GenerateId();
local_surface_id_ =
parent_local_surface_id_allocator_.GetCurrentLocalSurfaceId();
local_layer_tree_frame_sink_->SetLocalSurfaceId(local_surface_id_);
}
if (window_->delegate()) {
window_->delegate()->OnDeviceScaleFactorChanged(old_device_scale_factor,
new_device_scale_factor);
}
}
void WindowPortMus::OnWillAddChild(Window* child) {
ServerChangeData change_data;
change_data.child_id = Get(child)->server_id();
if (!RemoveChangeByTypeAndData(ServerChangeType::ADD, change_data))
window_tree_client_->OnWindowMusAddChild(this, Get(child));
}
void WindowPortMus::OnWillRemoveChild(Window* child) {
ServerChangeData change_data;
change_data.child_id = Get(child)->server_id();
if (!RemoveChangeByTypeAndData(ServerChangeType::REMOVE, change_data))
window_tree_client_->OnWindowMusRemoveChild(this, Get(child));
}
void WindowPortMus::OnWillMoveChild(size_t current_index, size_t dest_index) {
ServerChangeData change_data;
change_data.child_id = Get(window_->children()[current_index])->server_id();
// See description of TRANSIENT_REORDER for details on why it isn't removed
// here.
if (!RemoveChangeByTypeAndData(ServerChangeType::REORDER, change_data))
window_tree_client_->OnWindowMusMoveChild(this, current_index, dest_index);
}
void WindowPortMus::OnVisibilityChanged(bool visible) {
ServerChangeData change_data;
change_data.visible = visible;
if (!RemoveChangeByTypeAndData(ServerChangeType::VISIBLE, change_data))
window_tree_client_->OnWindowMusSetVisible(this, visible);
}
void WindowPortMus::OnDidChangeBounds(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
ServerChangeData change_data;
change_data.bounds_in_dip = new_bounds;
if (!RemoveChangeByTypeAndData(ServerChangeType::BOUNDS, change_data))
window_tree_client_->OnWindowMusBoundsChanged(this, old_bounds, new_bounds);
if (client_surface_embedder_)
client_surface_embedder_->UpdateSizeAndGutters();
}
void WindowPortMus::OnDidChangeTransform(const gfx::Transform& old_transform,
const gfx::Transform& new_transform) {
ServerChangeData change_data;
change_data.transform = new_transform;
if (!RemoveChangeByTypeAndData(ServerChangeType::TRANSFORM, change_data)) {
window_tree_client_->OnWindowMusTransformChanged(this, old_transform,
new_transform);
}
}
std::unique_ptr<ui::PropertyData> WindowPortMus::OnWillChangeProperty(
const void* key) {
// |window_| is null if a property is set on the aura::Window before
// Window::Init() is called. It's safe to ignore the change in this case as
// once Window::Init() is called the Window is queried for the current set of
// properties.
if (!window_)
return nullptr;
return window_tree_client_->OnWindowMusWillChangeProperty(this, key);
}
void WindowPortMus::OnPropertyChanged(const void* key,
int64_t old_value,
std::unique_ptr<ui::PropertyData> data) {
// See comment in OnWillChangeProperty() as to why |window_| may be null.
if (!window_)
return;
ServerChangeData change_data;
change_data.property_name =
GetPropertyConverter()->GetTransportNameForPropertyKey(key);
// TODO(sky): investigate to see if we need to compare data. In particular do
// we ever have a case where changing a property cascades into changing the
// same property?
if (!RemoveChangeByTypeAndData(ServerChangeType::PROPERTY, change_data))
window_tree_client_->OnWindowMusPropertyChanged(this, key, old_value,
std::move(data));
}
std::unique_ptr<cc::LayerTreeFrameSink>
WindowPortMus::CreateLayerTreeFrameSink() {
DCHECK_EQ(window_mus_type(), WindowMusType::LOCAL);
DCHECK(!local_layer_tree_frame_sink_);
auto client_layer_tree_frame_sink = RequestLayerTreeFrameSink(
nullptr, window_->env()->context_factory()->GetGpuMemoryBufferManager());
local_layer_tree_frame_sink_ = client_layer_tree_frame_sink->GetWeakPtr();
embed_frame_sink_id_ = GenerateFrameSinkIdFromServerId();
window_->SetEmbedFrameSinkId(embed_frame_sink_id_);
gfx::Size size_in_pixel =
gfx::ConvertSizeToPixel(GetDeviceScaleFactor(), window_->bounds().size());
// Make sure |local_surface_id_| and |last_surface_size_in_pixels_| are
// correct for the new created |local_layer_tree_frame_sink_|.
GetOrAllocateLocalSurfaceId(size_in_pixel);
return client_layer_tree_frame_sink;
}
void WindowPortMus::OnEventTargetingPolicyChanged() {
SetEventTargetingPolicy(window_->event_targeting_policy());
}
bool WindowPortMus::ShouldRestackTransientChildren() {
return should_restack_transient_children_;
}
void WindowPortMus::RegisterFrameSinkId(const viz::FrameSinkId& frame_sink_id) {
if (frame_sink_id == embed_frame_sink_id_)
return;
window_tree_client_->RegisterFrameSinkId(this, frame_sink_id);
}
void WindowPortMus::UnregisterFrameSinkId(
const viz::FrameSinkId& frame_sink_id) {
if (frame_sink_id == embed_frame_sink_id_)
return;
window_tree_client_->UnregisterFrameSinkId(this);
}
void WindowPortMus::TrackOcclusionState() {
// base::Unretained because |this| owns |visibility_tracker_|.
visibility_tracker_ = std::make_unique<VisibilityTracker>(
window_, base::BindRepeating(
&WindowPortMus::UpdateOcclusionStateAfterVisiblityChange,
base::Unretained(this)));
window_tree_client_->TrackOcclusionState(this);
}
void WindowPortMus::UpdatePrimarySurfaceId() {
if (window_mus_type() != WindowMusType::LOCAL)
return;
if (!window_->IsEmbeddingClient() || !local_surface_id_.is_valid())
return;
primary_surface_id_ =
viz::SurfaceId(window_->GetFrameSinkId(), local_surface_id_);
if (!client_surface_embedder_) {
client_surface_embedder_ = std::make_unique<ClientSurfaceEmbedder>(
window_, /* inject_gutter */ false, gfx::Insets());
}
client_surface_embedder_->SetSurfaceId(primary_surface_id_);
client_surface_embedder_->UpdateSizeAndGutters();
}
void WindowPortMus::SetOcclusionStateFromServer(
ws::mojom::OcclusionState occlusion_state) {
const Window::OcclusionState new_state =
WindowOcclusionStateFromMojom(occlusion_state);
const Window::OcclusionState old_state = window_->occlusion_state();
if (old_state == new_state)
return;
// Filter HIDDEN/VISIBLE state that does not match window target visibility.
// This happens when the client makes visibility changes without waiting for
// server's occlusion state update. The stale occlusion state is still
// received and should be dropped to avoid unnecessary state change.
// e.g.
// CLIENT: Hide()
// CLIENT: Show()
// SERVER: Receives Hide() and sends back HIDDEN
// SERVER: Receives Show() and sends back VISIBLE
// CLIENT: Receives HIDDEN and drops it because local state is visible.
// CLIENT: Receives VISIBLE and accepts it.
const bool visible = window_->IsVisible();
if ((visible && new_state == Window::OcclusionState::HIDDEN) ||
(!visible && new_state == Window::OcclusionState::VISIBLE)) {
return;
}
UpdateOcclusionState(new_state);
}
void WindowPortMus::UpdateOcclusionState(Window::OcclusionState new_state) {
const Window::OcclusionState old_state = window_->occlusion_state();
if (new_state == Window::OcclusionState::HIDDEN &&
old_state != Window::OcclusionState::UNKNOWN) {
occlusion_state_before_hidden_ = old_state;
} else {
occlusion_state_before_hidden_.reset();
}
// TODO: Support occlusion region tracking. See crbug.com/900568.
window_->SetOcclusionInfo(new_state, SkRegion());
}
void WindowPortMus::UpdateOcclusionStateAfterVisiblityChange(bool visible) {
DCHECK_EQ(visible, window_->IsVisible());
// No occlusion state update if |window_| is not added a root window.
if (!window_->GetRootWindow())
return;
if (!visible) {
// Set HIDDEN early when |window_| becomes hidden.
UpdateOcclusionState(Window::OcclusionState::HIDDEN);
} else {
// Restore to before-hidden state or VISIBLE when |window_| becomes visible.
UpdateOcclusionState(occlusion_state_before_hidden_
? occlusion_state_before_hidden_.value()
: Window::OcclusionState::VISIBLE);
}
}
} // namespace aura