| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef DOMDataStore_h |
| #define DOMDataStore_h |
| |
| #include "bindings/core/v8/DOMWrapperMap.h" |
| #include "bindings/core/v8/DOMWrapperWorld.h" |
| #include "bindings/core/v8/ScriptWrappable.h" |
| #include "bindings/core/v8/WrapperTypeInfo.h" |
| #include "wtf/Allocator.h" |
| #include "wtf/Noncopyable.h" |
| #include "wtf/PtrUtil.h" |
| #include "wtf/StdLibExtras.h" |
| #include <memory> |
| #include <v8.h> |
| |
| namespace blink { |
| |
| class Node; |
| |
| class DOMDataStore { |
| WTF_MAKE_NONCOPYABLE(DOMDataStore); |
| USING_FAST_MALLOC(DOMDataStore); |
| |
| public: |
| DOMDataStore(v8::Isolate* isolate, bool isMainWorld) |
| : m_isMainWorld(isMainWorld), |
| // We never use |m_wrapperMap| when it's the main world. |
| m_wrapperMap(wrapUnique( |
| isMainWorld ? nullptr |
| : new DOMWrapperMap<ScriptWrappable>(isolate))) {} |
| |
| static DOMDataStore& current(v8::Isolate* isolate) { |
| return DOMWrapperWorld::current(isolate).domDataStore(); |
| } |
| |
| static bool setReturnValue(v8::ReturnValue<v8::Value> returnValue, |
| ScriptWrappable* object) { |
| return current(returnValue.GetIsolate()) |
| .setReturnValueFrom(returnValue, object); |
| } |
| |
| static bool setReturnValue(v8::ReturnValue<v8::Value> returnValue, |
| Node* object) { |
| if (canUseScriptWrappable(object)) |
| return ScriptWrappable::fromNode(object)->setReturnValue(returnValue); |
| return current(returnValue.GetIsolate()) |
| .setReturnValueFrom(returnValue, ScriptWrappable::fromNode(object)); |
| } |
| |
| static bool setReturnValueForMainWorld(v8::ReturnValue<v8::Value> returnValue, |
| ScriptWrappable* object) { |
| return object->setReturnValue(returnValue); |
| } |
| |
| static bool setReturnValueFast(v8::ReturnValue<v8::Value> returnValue, |
| ScriptWrappable* object, |
| v8::Local<v8::Object> holder, |
| const ScriptWrappable* wrappable) { |
| // The second fastest way to check if we're in the main world is to check if |
| // the wrappable's wrapper is the same as the holder. |
| if (holderContainsWrapper(holder, wrappable)) |
| return object->setReturnValue(returnValue); |
| return current(returnValue.GetIsolate()) |
| .setReturnValueFrom(returnValue, object); |
| } |
| |
| static bool setReturnValueFast(v8::ReturnValue<v8::Value> returnValue, |
| Node* node, |
| v8::Local<v8::Object> holder, |
| const ScriptWrappable* wrappable) { |
| if (canUseScriptWrappable(node) |
| // The second fastest way to check if we're in the main world is to |
| // check if the wrappable's wrapper is the same as the holder. |
| || holderContainsWrapper(holder, wrappable)) |
| return ScriptWrappable::fromNode(node)->setReturnValue(returnValue); |
| return current(returnValue.GetIsolate()) |
| .setReturnValueFrom(returnValue, ScriptWrappable::fromNode(node)); |
| } |
| |
| static v8::Local<v8::Object> getWrapper(ScriptWrappable* object, |
| v8::Isolate* isolate) { |
| return current(isolate).get(object, isolate); |
| } |
| |
| static v8::Local<v8::Object> getWrapper(Node* node, v8::Isolate* isolate) { |
| if (canUseScriptWrappable(node)) |
| return ScriptWrappable::fromNode(node)->mainWorldWrapper(isolate); |
| return current(isolate).get(ScriptWrappable::fromNode(node), isolate); |
| } |
| |
| static void setWrapperReference(const v8::Persistent<v8::Object>& parent, |
| ScriptWrappable* child, |
| v8::Isolate* isolate) { |
| current(isolate).setReference(parent, child, isolate); |
| } |
| |
| static void setWrapperReference(const v8::Persistent<v8::Object>& parent, |
| Node* child, |
| v8::Isolate* isolate) { |
| if (canUseScriptWrappable(child)) { |
| ScriptWrappable::fromNode(child)->setReference(parent, isolate); |
| return; |
| } |
| current(isolate).setReference(parent, ScriptWrappable::fromNode(child), |
| isolate); |
| } |
| |
| // Associates the given |object| with the given |wrapper| if the object is |
| // not yet associated with any wrapper. Returns true if the given wrapper |
| // is associated with the object, or false if the object is already |
| // associated with a wrapper. In the latter case, |wrapper| will be updated |
| // to the existing wrapper. |
| static bool setWrapper(v8::Isolate* isolate, |
| ScriptWrappable* object, |
| const WrapperTypeInfo* wrapperTypeInfo, |
| v8::Local<v8::Object>& wrapper) WARN_UNUSED_RETURN { |
| return current(isolate).set(isolate, object, wrapperTypeInfo, wrapper); |
| } |
| |
| static bool setWrapper(v8::Isolate* isolate, |
| Node* node, |
| const WrapperTypeInfo* wrapperTypeInfo, |
| v8::Local<v8::Object>& wrapper) WARN_UNUSED_RETURN { |
| if (canUseScriptWrappable(node)) |
| return ScriptWrappable::fromNode(node)->setWrapper( |
| isolate, wrapperTypeInfo, wrapper); |
| return current(isolate).set(isolate, ScriptWrappable::fromNode(node), |
| wrapperTypeInfo, wrapper); |
| } |
| |
| static bool containsWrapper(ScriptWrappable* object, v8::Isolate* isolate) { |
| return current(isolate).containsWrapper(object); |
| } |
| |
| v8::Local<v8::Object> get(ScriptWrappable* object, v8::Isolate* isolate) { |
| if (m_isMainWorld) |
| return object->mainWorldWrapper(isolate); |
| return m_wrapperMap->newLocal(isolate, object); |
| } |
| |
| void markWrapper(v8::EmbedderReachableReferenceReporter* reporter, |
| ScriptWrappable* scriptWrappable) { |
| m_wrapperMap->markWrapper(reporter, scriptWrappable); |
| } |
| |
| void setReference(const v8::Persistent<v8::Object>& parent, |
| ScriptWrappable* child, |
| v8::Isolate* isolate) { |
| if (m_isMainWorld) { |
| child->setReference(parent, isolate); |
| return; |
| } |
| m_wrapperMap->setReference(isolate, parent, child); |
| } |
| |
| bool setReturnValueFrom(v8::ReturnValue<v8::Value> returnValue, |
| ScriptWrappable* object) { |
| if (m_isMainWorld) |
| return object->setReturnValue(returnValue); |
| return m_wrapperMap->setReturnValueFrom(returnValue, object); |
| } |
| |
| bool containsWrapper(ScriptWrappable* object) { |
| if (m_isMainWorld) |
| return object->containsWrapper(); |
| return m_wrapperMap->containsKey(object); |
| } |
| |
| private: |
| bool set(v8::Isolate* isolate, |
| ScriptWrappable* object, |
| const WrapperTypeInfo* wrapperTypeInfo, |
| v8::Local<v8::Object>& wrapper) WARN_UNUSED_RETURN { |
| ASSERT(object); |
| ASSERT(!wrapper.IsEmpty()); |
| if (m_isMainWorld) |
| return object->setWrapper(isolate, wrapperTypeInfo, wrapper); |
| return m_wrapperMap->set(object, wrapperTypeInfo, wrapper); |
| } |
| |
| // We can use a wrapper stored in a ScriptWrappable when we're in the main |
| // world. This method does the fast check if we're in the main world. If this |
| // method returns true, it is guaranteed that we're in the main world. On the |
| // other hand, if this method returns false, nothing is guaranteed (we might |
| // be in the main world). |
| static bool canUseScriptWrappable(Node*) { |
| // This helper function itself doesn't use the argument, but we have to |
| // make sure that the argument is type of Node* because Node and its |
| // subclasses satisfy the following two conditions. |
| // 1. Nodes never exist in worker. |
| // 2. Node inherits from ScriptWrappable. |
| // and if there exists no isolated world, we're sure that we're in the |
| // main world and we can use ScriptWrappable's wrapper. |
| return !DOMWrapperWorld::isolatedWorldsExist(); |
| } |
| |
| static bool holderContainsWrapper(v8::Local<v8::Object> holder, |
| const ScriptWrappable* wrappable) { |
| // Verify our assumptions about the main world. |
| ASSERT(wrappable); |
| ASSERT(!wrappable->containsWrapper() || !wrappable->isEqualTo(holder) || |
| current(v8::Isolate::GetCurrent()).m_isMainWorld); |
| return wrappable->isEqualTo(holder); |
| } |
| |
| bool m_isMainWorld; |
| std::unique_ptr<DOMWrapperMap<ScriptWrappable>> m_wrapperMap; |
| }; |
| |
| template <> |
| inline void DOMWrapperMap<ScriptWrappable>::PersistentValueMapTraits::Dispose( |
| v8::Isolate*, |
| v8::Global<v8::Object> value, |
| ScriptWrappable*) { |
| toWrapperTypeInfo(value)->wrapperDestroyed(); |
| } |
| |
| template <> |
| inline void |
| DOMWrapperMap<ScriptWrappable>::PersistentValueMapTraits::DisposeWeak( |
| const v8::WeakCallbackInfo<WeakCallbackDataType>& data) { |
| auto wrapperTypeInfo = reinterpret_cast<WrapperTypeInfo*>( |
| data.GetInternalField(v8DOMWrapperTypeIndex)); |
| wrapperTypeInfo->wrapperDestroyed(); |
| } |
| |
| } // namespace blink |
| |
| #endif // DOMDataStore_h |