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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGPhysicalFragment_h
#define NGPhysicalFragment_h
#include "core/CoreExport.h"
#include "core/layout/ng/geometry/ng_border_edges.h"
#include "core/layout/ng/geometry/ng_box_strut.h"
#include "core/layout/ng/geometry/ng_physical_offset.h"
#include "core/layout/ng/geometry/ng_physical_size.h"
#include "core/layout/ng/ng_break_token.h"
#include "platform/LayoutUnit.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/RefPtr.h"
#include "platform/wtf/Vector.h"
namespace blink {
class ComputedStyle;
class LayoutObject;
// The NGPhysicalFragment contains the output geometry from layout. The
// fragment stores all of its information in the physical coordinate system for
// use by paint, hit-testing etc.
//
// The fragment keeps a pointer back to the LayoutObject which generated it.
// Once we have transitioned fully to LayoutNG it should be a const pointer
// such that paint/hit-testing/etc don't modify it.
//
// Layout code should only access geometry information through the
// NGFragment wrapper classes which transforms information into the logical
// coordinate system.
class CORE_EXPORT NGPhysicalFragment : public RefCounted<NGPhysicalFragment> {
public:
enum NGFragmentType {
kFragmentBox = 0,
kFragmentText = 1,
kFragmentLineBox = 2
// When adding new values, make sure the bit size of |type_| is large
// enough to store.
};
NGFragmentType Type() const { return static_cast<NGFragmentType>(type_); }
bool IsBox() const { return Type() == NGFragmentType::kFragmentBox; }
bool IsText() const { return Type() == NGFragmentType::kFragmentText; }
bool IsLineBox() const { return Type() == NGFragmentType::kFragmentLineBox; }
// The accessors in this class shouldn't be used by layout code directly,
// instead should be accessed by the NGFragmentBase classes. These accessors
// exist for paint, hit-testing, etc.
// Returns the border-box size.
NGPhysicalSize Size() const { return size_; }
// Bitmask for border edges, see NGBorderEdges::Physical.
unsigned BorderEdges() const { return border_edge_; }
NGPixelSnappedPhysicalBoxStrut BorderWidths() const;
// Returns the offset relative to the parent fragment's content-box.
NGPhysicalOffset Offset() const {
DCHECK(is_placed_);
return offset_;
}
NGBreakToken* BreakToken() const { return break_token_.Get(); }
const ComputedStyle& Style() const;
// GetLayoutObject should only be used when necessary for compatibility
// with LegacyLayout.
LayoutObject* GetLayoutObject() const { return layout_object_; }
// Should only be used by the parent fragment's layout.
void SetOffset(NGPhysicalOffset offset) {
DCHECK(!is_placed_);
offset_ = offset;
is_placed_ = true;
}
bool IsPlaced() const { return is_placed_; }
RefPtr<NGPhysicalFragment> CloneWithoutOffset() const;
String ToString() const;
// Override RefCounted's deref() to ensure operator delete is called on the
// appropriate subclass type.
void Deref() const {
if (DerefBase())
Destroy();
}
protected:
NGPhysicalFragment(LayoutObject* layout_object,
NGPhysicalSize size,
NGFragmentType type,
RefPtr<NGBreakToken> break_token = nullptr);
LayoutObject* layout_object_;
NGPhysicalSize size_;
NGPhysicalOffset offset_;
RefPtr<NGBreakToken> break_token_;
unsigned type_ : 2; // NGFragmentType
unsigned is_placed_ : 1;
unsigned border_edge_ : 4; // NGBorderEdges::Physical
private:
void Destroy() const;
};
} // namespace blink
#endif // NGPhysicalFragment_h