blob: fe995637b7baa7e7b41f9b8f0a55d3d09ab5050d [file] [log] [blame]
<!-- This is a test to ensure that drawing buffer creation failure gracefully fails WebGL context creation -->
<script src="../../../resources/js-test.js"></script>
<canvas id="webgl-canvas" width="200" height="200" class="nomargin"></canvas>
<script>
function main()
{
if (!window.testRunner) {
testFailed("Requires window.testRunner");
} else {
initTest();
}
}
function initTest() {
var canvas = document.getElementById("webgl-canvas");
testRunner.forceNextDrawingBufferCreationToFail();
canvas.addEventListener("webglcontextcreationerror", onContextCreationError, false);
var gl = canvas.getContext("webgl");
if (gl)
testFailed("Context creation should not have succeeded.");
testRunner.dumpAsText();
}
function onContextCreationError(e) {
var splitStatus = e.statusMessage.split(",");
var stringLocator = 1;
var status = true;
// Start iterating from 1 as , the initial message has no data.
for (var i = 1; i < splitStatus.length; i++) {
var gpuInfoStr = splitStatus[i].split(" = ");
if (gpuInfoStr[stringLocator] == "")
status = false;
}
if(status)
testPassed("Status message displayed for webglcontextcreationerror");
else
testFailed("Context creation error test failed");
}
main();
</script>