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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_HEAP_OBJECT_H_
#define V8_OBJECTS_HEAP_OBJECT_H_
#include "src/globals.h"
#include "src/objects.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
// This is the new way to represent the Object class. It is temporarily
// separate to allow an incremental transition.
// For a design overview, see https://goo.gl/Ph4CGz.
class ObjectPtr {
public:
constexpr ObjectPtr() : ptr_(kNullAddress) {}
explicit constexpr ObjectPtr(Address ptr) : ptr_(ptr) {}
static ObjectPtr cast(Object* obj) { return ObjectPtr(obj->ptr()); }
// Enable incremental transition.
operator Object*() const { return reinterpret_cast<Object*>(ptr()); }
// Make clang on Linux catch what MSVC complains about on Windows:
operator bool() const = delete;
bool operator==(const ObjectPtr other) const {
return this->ptr() == other.ptr();
}
bool operator!=(const ObjectPtr other) const {
return this->ptr() != other.ptr();
}
// Usage in std::set requires operator<.
bool operator<(const ObjectPtr other) const {
return this->ptr() < other.ptr();
}
// Returns the tagged "(heap) object pointer" representation of this object.
constexpr Address ptr() const { return ptr_; }
ObjectPtr* operator->() { return this; }
const ObjectPtr* operator->() const { return this; }
#define IS_TYPE_FUNCTION_DECL(Type) V8_INLINE bool Is##Type() const;
OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL)
HEAP_OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL)
#undef IS_TYPE_FUNCTION_DECL
#define DECL_STRUCT_PREDICATE(NAME, Name, name) V8_INLINE bool Is##Name() const;
STRUCT_LIST(DECL_STRUCT_PREDICATE)
#undef DECL_STRUCT_PREDICATE
#define IS_TYPE_FUNCTION_DECL(Type, Value) \
V8_INLINE bool Is##Type(Isolate* isolate) const; \
V8_INLINE bool Is##Type(ReadOnlyRoots roots) const; \
V8_INLINE bool Is##Type() const;
ODDBALL_LIST(IS_TYPE_FUNCTION_DECL)
#undef IS_TYPE_FUNCTION_DECL
inline bool IsHashTableBase() const;
V8_INLINE bool IsSmallOrderedHashTable() const;
inline bool IsObject() const { return true; }
inline double Number() const;
inline bool ToInt32(int32_t* value) const;
inline bool ToUint32(uint32_t* value) const;
// ECMA-262 9.2.
bool BooleanValue(Isolate* isolate);
inline bool FilterKey(PropertyFilter filter);
// Returns the permanent hash code associated with this object. May return
// undefined if not yet created.
inline Object* GetHash();
// Returns the permanent hash code associated with this object depending on
// the actual object type. May create and store a hash code if needed and none
// exists.
Smi GetOrCreateHash(Isolate* isolate);
// Checks whether this object has the same value as the given one. This
// function is implemented according to ES5, section 9.12 and can be used
// to implement the Object.is function.
V8_EXPORT_PRIVATE bool SameValue(Object* other);
// Tries to convert an object to an array index. Returns true and sets the
// output parameter if it succeeds. Equivalent to ToArrayLength, but does not
// allow kMaxUInt32.
V8_WARN_UNUSED_RESULT inline bool ToArrayIndex(uint32_t* index) const;
//
// The following GetHeapObjectXX methods mimic corresponding functionality
// in MaybeObject. Having them here allows us to unify code that processes
// ObjectSlots and MaybeObjectSlots.
//
// If this Object is a strong pointer to a HeapObject, returns true and
// sets *result. Otherwise returns false.
inline bool GetHeapObjectIfStrong(HeapObject* result) const;
// If this Object is a strong pointer to a HeapObject (weak pointers are not
// expected), returns true and sets *result. Otherwise returns false.
inline bool GetHeapObject(HeapObject* result) const;
// DCHECKs that this Object is a strong pointer to a HeapObject and returns
// the HeapObject.
inline HeapObject GetHeapObject() const;
// Always returns false because Object is not expected to be a weak pointer
// to a HeapObject.
inline bool GetHeapObjectIfWeak(HeapObject* result) const {
DCHECK(!HasWeakHeapObjectTag(ptr()));
return false;
}
// Always returns false because Object is not expected to be a weak pointer
// to a HeapObject.
inline bool IsCleared() const { return false; }
#ifdef VERIFY_HEAP
void ObjectVerify(Isolate* isolate) {
reinterpret_cast<Object*>(ptr())->ObjectVerify(isolate);
}
// Verify a pointer is a valid object pointer.
static void VerifyPointer(Isolate* isolate, Object* p);
#endif
inline void VerifyApiCallResultType();
inline void ShortPrint(FILE* out = stdout) const;
void ShortPrint(std::ostream& os) const; // NOLINT
void ShortPrint(StringStream* accumulator);
inline void Print() const;
inline void Print(std::ostream& os) const;
// For use with std::unordered_set.
struct Hasher {
size_t operator()(const ObjectPtr o) const {
return std::hash<v8::internal::Address>{}(o.ptr());
}
};
// For use with std::map.
struct Compare {
bool operator()(const ObjectPtr a, const ObjectPtr b) const {
return a.ptr() < b.ptr();
}
};
private:
friend class FullObjectSlot;
friend class CompressedObjectSlot;
Address ptr_;
};
// In heap-objects.h to be usable without heap-objects-inl.h inclusion.
bool ObjectPtr::IsSmi() const { return HAS_SMI_TAG(ptr()); }
bool ObjectPtr::IsHeapObject() const {
DCHECK_EQ(!IsSmi(), Internals::HasHeapObjectTag(ptr()));
return !IsSmi();
}
V8_EXPORT_PRIVATE std::ostream& operator<<(std::ostream& os,
const ObjectPtr& obj);
// HeapObject is the superclass for all classes describing heap allocated
// objects.
class HeapObject : public ObjectPtr {
public:
bool is_null() const { return ptr() == kNullAddress; }
// [map]: Contains a map which contains the object's reflective
// information.
inline Map map() const;
inline void set_map(Map value);
inline MapWordSlot map_slot() const;
// The no-write-barrier version. This is OK if the object is white and in
// new space, or if the value is an immortal immutable object, like the maps
// of primitive (non-JS) objects like strings, heap numbers etc.
inline void set_map_no_write_barrier(Map value);
// Get the map using acquire load.
inline Map synchronized_map() const;
inline MapWord synchronized_map_word() const;
// Set the map using release store
inline void synchronized_set_map(Map value);
inline void synchronized_set_map_word(MapWord map_word);
// Initialize the map immediately after the object is allocated.
// Do not use this outside Heap.
inline void set_map_after_allocation(
Map value, WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// During garbage collection, the map word of a heap object does not
// necessarily contain a map pointer.
inline MapWord map_word() const;
inline void set_map_word(MapWord map_word);
// TODO(v8:7464): Once RO_SPACE is shared between isolates, this method can be
// removed as ReadOnlyRoots will be accessible from a global variable. For now
// this method exists to help remove GetIsolate/GetHeap from HeapObject, in a
// way that doesn't require passing Isolate/Heap down huge call chains or to
// places where it might not be safe to access it.
inline ReadOnlyRoots GetReadOnlyRoots() const;
#define IS_TYPE_FUNCTION_DECL(Type) V8_INLINE bool Is##Type() const;
HEAP_OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL)
#undef IS_TYPE_FUNCTION_DECL
V8_INLINE bool IsExternal(Isolate* isolate) const;
// Oddball checks are faster when they are raw pointer comparisons, so the
// isolate/read-only roots overloads should be preferred where possible.
#define IS_TYPE_FUNCTION_DECL(Type, Value) \
V8_INLINE bool Is##Type(Isolate* isolate) const; \
V8_INLINE bool Is##Type(ReadOnlyRoots roots) const; \
V8_INLINE bool Is##Type() const;
ODDBALL_LIST(IS_TYPE_FUNCTION_DECL)
#undef IS_TYPE_FUNCTION_DECL
V8_INLINE bool IsNullOrUndefined(Isolate* isolate) const;
V8_INLINE bool IsNullOrUndefined(ReadOnlyRoots roots) const;
V8_INLINE bool IsNullOrUndefined() const;
#define DECL_STRUCT_PREDICATE(NAME, Name, name) V8_INLINE bool Is##Name() const;
STRUCT_LIST(DECL_STRUCT_PREDICATE)
#undef DECL_STRUCT_PREDICATE
// Converts an address to a HeapObject pointer.
static inline HeapObject FromAddress(Address address);
// Returns the address of this HeapObject.
inline Address address() const { return ptr() - kHeapObjectTag; }
// Iterates over pointers contained in the object (including the Map).
// If it's not performance critical iteration use the non-templatized
// version.
void Iterate(ObjectVisitor* v);
template <typename ObjectVisitor>
inline void IterateFast(ObjectVisitor* v);
// Iterates over all pointers contained in the object except the
// first map pointer. The object type is given in the first
// parameter. This function does not access the map pointer in the
// object, and so is safe to call while the map pointer is modified.
// If it's not performance critical iteration use the non-templatized
// version.
void IterateBody(ObjectVisitor* v);
void IterateBody(Map map, int object_size, ObjectVisitor* v);
template <typename ObjectVisitor>
inline void IterateBodyFast(ObjectVisitor* v);
template <typename ObjectVisitor>
inline void IterateBodyFast(Map map, int object_size, ObjectVisitor* v);
// Returns true if the object contains a tagged value at given offset.
// It is used for invalid slots filtering. If the offset points outside
// of the object or to the map word, the result is UNDEFINED (!!!).
bool IsValidSlot(Map map, int offset);
// Returns the heap object's size in bytes
inline int Size() const;
// Given a heap object's map pointer, returns the heap size in bytes
// Useful when the map pointer field is used for other purposes.
// GC internal.
inline int SizeFromMap(Map map) const;
// Returns the field at offset in obj, as a read/write Object* reference.
// Does no checking, and is safe to use during GC, while maps are invalid.
// Does not invoke write barrier, so should only be assigned to
// during marking GC.
inline ObjectSlot RawField(int byte_offset) const;
static inline ObjectSlot RawField(const HeapObject obj, int offset);
inline MaybeObjectSlot RawMaybeWeakField(int byte_offset) const;
static inline MaybeObjectSlot RawMaybeWeakField(HeapObject obj, int offset);
DECL_CAST2(HeapObject)
// Return the write barrier mode for this. Callers of this function
// must be able to present a reference to an DisallowHeapAllocation
// object as a sign that they are not going to use this function
// from code that allocates and thus invalidates the returned write
// barrier mode.
inline WriteBarrierMode GetWriteBarrierMode(
const DisallowHeapAllocation& promise);
// Dispatched behavior.
void HeapObjectShortPrint(std::ostream& os); // NOLINT
#ifdef OBJECT_PRINT
void PrintHeader(std::ostream& os, const char* id); // NOLINT
#endif
DECL_PRINTER(HeapObject)
DECL_VERIFIER(HeapObject)
#ifdef VERIFY_HEAP
inline void VerifyObjectField(Isolate* isolate, int offset);
inline void VerifySmiField(int offset);
inline void VerifyMaybeObjectField(Isolate* isolate, int offset);
// Verify a pointer is a valid HeapObject pointer that points to object
// areas in the heap.
static void VerifyHeapPointer(Isolate* isolate, Object* p);
#endif
static inline AllocationAlignment RequiredAlignment(Map map);
// Whether the object needs rehashing. That is the case if the object's
// content depends on FLAG_hash_seed. When the object is deserialized into
// a heap with a different hash seed, these objects need to adapt.
inline bool NeedsRehashing() const;
// Rehashing support is not implemented for all objects that need rehashing.
// With objects that need rehashing but cannot be rehashed, rehashing has to
// be disabled.
bool CanBeRehashed() const;
// Rehash the object based on the layout inferred from its map.
void RehashBasedOnMap(Isolate* isolate);
// Layout description.
// First field in a heap object is map.
static const int kMapOffset = Object::kHeaderSize;
static const int kHeaderSize = kMapOffset + kPointerSize;
STATIC_ASSERT(kMapOffset == Internals::kHeapObjectMapOffset);
inline Address GetFieldAddress(int field_offset) const;
protected:
// Special-purpose constructor for subclasses that have fast paths where
// their ptr() is a Smi.
enum class AllowInlineSmiStorage { kRequireHeapObjectTag, kAllowBeingASmi };
inline HeapObject(Address ptr, AllowInlineSmiStorage allow_smi);
OBJECT_CONSTRUCTORS(HeapObject, ObjectPtr);
};
// Replacement for NeverReadOnlySpaceObject, temporarily separate for
// incremental transition.
// Helper class for objects that can never be in RO space.
// TODO(leszeks): Add checks in the factory that we never allocate these objects
// in RO space.
// TODO(3770): Get rid of the duplication.
class NeverReadOnlySpaceObjectPtr {
public:
// The Heap the object was allocated in. Used also to access Isolate.
static inline Heap* GetHeap(const HeapObject object);
// Convenience method to get current isolate.
static inline Isolate* GetIsolate(const HeapObject object);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_HEAP_OBJECT_H_