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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_ELEMENT_AUDIO_SOURCE_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_ELEMENT_AUDIO_SOURCE_NODE_H_
#include <memory>
#include "base/memory/scoped_refptr.h"
#include "base/single_thread_task_runner.h"
#include "base/thread_annotations.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node.h"
#include "third_party/blink/renderer/platform/audio/audio_source_provider_client.h"
#include "third_party/blink/renderer/platform/audio/multi_channel_resampler.h"
#include "third_party/blink/renderer/platform/wtf/threading_primitives.h"
namespace blink {
class BaseAudioContext;
class HTMLMediaElement;
class MediaElementAudioSourceOptions;
class MediaElementAudioSourceHandler final : public AudioHandler {
public:
static scoped_refptr<MediaElementAudioSourceHandler> Create(
AudioNode&,
HTMLMediaElement&);
~MediaElementAudioSourceHandler() override;
HTMLMediaElement* MediaElement() const;
// AudioHandler
void Dispose() override;
void Process(size_t frames_to_process) override;
// AudioNode
double TailTime() const override { return 0; }
double LatencyTime() const override { return 0; }
// Helpers for AudioSourceProviderClient implementation of
// MediaElementAudioSourceNode.
void SetFormat(size_t number_of_channels, float sample_rate);
void lock() EXCLUSIVE_LOCK_FUNCTION(GetProcessLock());
void unlock() UNLOCK_FUNCTION(GetProcessLock());
// For thread safety analysis only. Does not actually return mu.
Mutex* GetProcessLock() LOCK_RETURNED(process_lock_) {
NOTREACHED();
return nullptr;
}
bool RequiresTailProcessing() const final { return false; }
private:
MediaElementAudioSourceHandler(AudioNode&, HTMLMediaElement&);
// As an audio source, we will never propagate silence.
bool PropagatesSilence() const override { return false; }
// Returns true if the origin of the media element is tainted so that the
// audio should be muted when playing through WebAudio.
bool WouldTaintOrigin();
// Print warning if CORS restrictions cause MediaElementAudioSource to output
// zeroes.
void PrintCORSMessage(const String& message);
// This Persistent doesn't make a reference cycle. The reference from
// HTMLMediaElement to AudioSourceProvideClient, which
// MediaElementAudioSourceNode implements, is weak.
//
// It is accessed by both audio and main thread. TODO: we really should
// try to minimize or avoid the audio thread touching this element.
CrossThreadPersistent<HTMLMediaElement> media_element_;
Mutex process_lock_;
unsigned source_number_of_channels_;
double source_sample_rate_;
std::unique_ptr<MultiChannelResampler> multi_channel_resampler_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// True if the orgin would be tainted by the media element. In this case,
// this node outputs silence. This can happen if the media element source is
// a cross-origin source which we're not allowed to access due to CORS
// restrictions.
bool is_origin_tainted_;
};
class MediaElementAudioSourceNode final : public AudioNode,
public AudioSourceProviderClient {
DEFINE_WRAPPERTYPEINFO();
USING_GARBAGE_COLLECTED_MIXIN(MediaElementAudioSourceNode);
public:
static MediaElementAudioSourceNode* Create(BaseAudioContext&,
HTMLMediaElement&,
ExceptionState&);
static MediaElementAudioSourceNode* Create(
BaseAudioContext*,
const MediaElementAudioSourceOptions&,
ExceptionState&);
void Trace(blink::Visitor*) override;
MediaElementAudioSourceHandler& GetMediaElementAudioSourceHandler() const;
HTMLMediaElement* mediaElement() const;
// AudioSourceProviderClient functions:
void SetFormat(size_t number_of_channels, float sample_rate) override;
void lock() override EXCLUSIVE_LOCK_FUNCTION(
GetMediaElementAudioSourceHandler().GetProcessLock());
void unlock() override
UNLOCK_FUNCTION(GetMediaElementAudioSourceHandler().GetProcessLock());
private:
MediaElementAudioSourceNode(BaseAudioContext&, HTMLMediaElement&);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_ELEMENT_AUDIO_SOURCE_NODE_H_