| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_DEVICE_LINUX_ |
| #define DEVICE_GAMEPAD_GAMEPAD_DEVICE_LINUX_ |
| |
| #include "device/gamepad/abstract_haptic_gamepad.h" |
| |
| extern "C" { |
| struct udev_device; |
| } |
| |
| namespace device { |
| |
| // GamepadDeviceLinux represents a single gamepad device which may be accessed |
| // through multiple host interfaces. Gamepad button and axis state are queried |
| // through the joydev interface, while haptics commands are routed through the |
| // evdev interface. A gamepad must be enumerated through joydev to be usable, |
| // but the evdev interface is only required for haptic effects. |
| class GamepadDeviceLinux : public AbstractHapticGamepad { |
| public: |
| GamepadDeviceLinux(const std::string& parent_syspath); |
| ~GamepadDeviceLinux() override; |
| |
| // Delete any stored effect and close file descriptors. |
| void DoShutdown() override; |
| |
| // Returns true if no device nodes are associated with this device. |
| bool IsEmpty() const { return joydev_fd_ < 0 && evdev_fd_ < 0; } |
| |
| std::string GetParentSyspath() const { return parent_syspath_; } |
| int GetJoydevIndex() const { return joydev_index_; } |
| std::string GetVendorId() const { return vendor_id_; } |
| std::string GetProductId() const { return product_id_; } |
| std::string GetVersionNumber() const { return version_number_; } |
| std::string GetName() const { return name_; } |
| bool SupportsVibration() const { return supports_vibration_; } |
| |
| // Reads the current gamepad state into |pad|. |
| void ReadPadState(Gamepad* pad) const; |
| |
| // Opens the joydev device node and queries device info. |
| bool OpenJoydevNode(const std::string& path, |
| udev_device* device, |
| int joydev_index); |
| |
| // Closes the joydev device node and clears device info. |
| void CloseJoydevNode(); |
| |
| // Opens the evdev device node and initializes haptics. |
| bool OpenEvdevNode(const std::string& path); |
| |
| // Closes the evdev device node and shuts down haptics. |
| void CloseEvdevNode(); |
| |
| // AbstractHapticGamepad |
| void SetVibration(double strong_magnitude, double weak_magnitude) override; |
| void SetZeroVibration() override; |
| |
| private: |
| // Joydev and evdev nodes that refer to the same device will share a parent |
| // node that represents the physical device. We compare the syspaths of the |
| // parent nodes to determine when two nodes refer to the same device through |
| // different interfaces. |
| std::string parent_syspath_; |
| |
| // The file descriptor for the device's joydev node, or -1 if no joydev node |
| // is associated with this device. |
| int joydev_fd_; |
| |
| // The index of the device's joydev node, or -1 if unknown. |
| // The joydev index is the integer at the end of the joydev node path and is |
| // used to assign the gamepad to a slot. For example, a device with path |
| // /dev/input/js2 has index 2 and will be assigned to the 3rd gamepad slot. |
| int joydev_index_; |
| |
| // The vendor ID of the device. |
| std::string vendor_id_; |
| |
| // The product ID of the device. |
| std::string product_id_; |
| |
| // The version number of the device. |
| std::string version_number_; |
| |
| // A string identifying the manufacturer and model of the device. |
| std::string name_; |
| |
| // The file descriptor for the device's evdev node, or -1 if no evdev node is |
| // associated with this device. |
| int evdev_fd_; |
| |
| // The ID of the haptic effect stored on the device, or -1 if none is stored. |
| int effect_id_; |
| |
| // True if the device supports haptic vibration effects. |
| bool supports_vibration_; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_DEVICE_LINUX_ |